// modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
// modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
// modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
-\r
+#ifndef OLDBGPRESERVE\r
video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
w = (enti->x + 24) & (~3);\r
for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
// must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
vga_restore_rm0wm0();\r
+#else\r
+ w=h=o=i=o2=0;\r
+ modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+#endif\r
}\r
\r
//init player!\r
#define INC_PER_FRAME if(enti->q&1) enti->persist_aniframe++; if(enti->persist_aniframe>4) enti->persist_aniframe = 1;\r
unsigned int i,o,o2; int j;\r
int x,y,rx,ry,w,h;\r
-\r
+#ifndef OLDBGPRESERVE\r
VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
+#endif\r
x=enti->spri->x;\r
y=enti->spri->y;\r
VL_Initofs(video);\r
\r
// render box bounds. y does not need modification, but x and width must be multiple of 4\r
if(!video->rss){\r
+#ifndef OLDBGPRESERVE\r
if (x >= enti->overdraww) rx = (x - enti->overdraww) & (~3);\r
else rx = -(video->page[0].dx);\r
if (y >= enti->overdrawh) ry = (y - enti->overdrawh);\r
// replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0)\r
vga_state.vga_draw_stride = w >> 2;\r
vga_state.vga_graphics_ram = omemptr + video->ofs.offscreen_ofs;\r
+#else\r
+ w=h=i=o=o2=0;\r
+ modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+#endif\r
}else{ rx=ry=w=h=0; vga_state.vga_graphics_ram = (VGA_RAM_PTR)video->page[0].data; }\r
vga_state.vga_draw_stride_limit = (video->page[0].width + 3 - x) >> 2;//round up\r
\r
);\r
#endif\r
if(!video->rss){\r
+#ifndef OLDBGPRESERVE\r
// restore ptr\r
vga_state.vga_graphics_ram = omemptr;\r
\r
for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += video->page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
// must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
vga_restore_rm0wm0();\r
+#else\r
+ //modexCopyPageRegion(&video->page[0], &video->page[2], 0, 0, enti->x, enti->y, 24, 32);\r
+#endif\r
}\r
// restore stride\r
vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r
#define TILEWHD TILEWH*2\r
#define QUADWH TILEWH/2\r
\r
+//#define OLDBGPRESERVE\r
+\r
/* -========================== Types & Macros ==========================- */\r
#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))\r
#define PLANE(x) (1 << ((x) & 3))\r
//render!!\r
// if(pageflipflop){\r
if(gv->video.r ){//r=1\r
+#ifndef OLDBGPRESERVE\r
+#else\r
+ //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32);\r
+#endif\r
//vga_setup_wm1_block_copy();\r
//_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
//vga_restore_rm0wm0();\r