void modexLoadPalFile(char *filename, byte *palette);\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);\r
void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);\r
-void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);\r
+//void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);\r
void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar);\r
void VL_PaletteSync(global_game_variables_t *gvar);\r
void modexSavePalFile(char *filename, byte *palette);\r
/* utility functions */\r
void modexPalUpdate(byte *p);\r
void VL_modexPalScramble(byte *p);\r
-word modexPalOverscan(word col);\r
+word VL_modexPalOverscan(byte *p, word col);\r
void VL_ColorBorder (int color, video_t *v);\r
void VL_Plot (int x, int y, int color, global_game_variables_t *gvar);\r
void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar);\r