/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
*\r
* This file is part of Project 16.\r
*\r
* Project 16 is free software; you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
+ * the Free Software Foundation; either verson 3 of the License, or\r
* (at your option) any later version.\r
*\r
* Project 16 is distributed in the hope that it will be useful,\r
\r
static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
static byte tmppal[PAL_SIZE];\r
-//int old_mode;\r
\r
/////////////////////////////////////////////////////////////////////////////\r
// //\r
// setvideo() - This function Manages the video modes //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
union REGS in, out;\r
\r
- if(!vq)\r
- { // deinit the video\r
- // change to the video mode we were in before we switched to mode 13h\r
- modexLeave();\r
- in.h.ah = 0x00;\r
- in.h.al = gv->old_mode;\r
- int86(0x10, &in, &out);\r
-\r
- }\r
- else if(vq==1)\r
- { // init the video\r
- // get old video mode\r
- in.h.ah = 0xf;\r
- int86(0x10, &in, &out);\r
- gv->old_mode = out.h.al;\r
- // enter mode\r
- modex__320x240_256__Enter(gv);\r
+ switch (vq)\r
+ {\r
+ case 0: // deinit the video\r
+ // change to the video mode we were in before we switched to mode 13h\r
+ modexLeave();\r
+ in.h.ah = 0x00;\r
+ in.h.al = gv->video.old_mode;\r
+ int86(0x10, &in, &out);\r
+ break;\r
+ default: // init the video\r
+ // get old video mode\r
+ //in.h.ah = 0xf;\r
+ //int86(0x10, &in, &out);\r
+ gv->video.old_mode = vgaGetMode();//out.h.al;\r
+ // enter mode\r
+ modexEnter(vq, cmem, gv);\r
+ break;\r
}\r
}\r
\r
int86(VIDEO_INT, ®s, ®s);\r
}\r
\r
+//---------------------------------------------------\r
+//\r
+// Use the bios to get the current video mode\r
+//\r
\r
-/* -========================= Entry Points ==========================- */\r
-void\r
-modex__320x240_256__Enter(global_game_variables_t *gv)\r
+long\r
+vgaGetMode()\r
{\r
- word i;\r
- dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
- word CRTParms[] = {\r
-// 0x5f00, /* horizontal total */\r
-// 0x3f01, /* horizontal display enable end */\r
- 0x0d06, /* vertical total */\r
- 0x3e07, /* overflow (bit 8 of vertical counts) */\r
- 0x4109, /* cell height (2 to double-scan */\r
- 0xea10, /* v sync start */\r
- 0xac11, /* v sync end and protect cr0-cr7 */\r
- 0xdf12, /* vertical displayed */\r
-// 0x2013, /* offset/logical width */\r
- 0x0014, /* turn off dword mode */\r
- 0xe715, /* v blank start */\r
- 0x0616, /* v blank end */\r
- 0xe317 /* turn on byte mode */\r
- };\r
-\r
- int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);\r
- /* width and height */\r
- //TODO WWWW\r
-\r
- /* TODO save current video mode and palette */\r
- vgaSetMode(VGA_256_COLOR_MODE);\r
+ union REGS rg;\r
\r
- /* disable chain4 mode */\r
- outpw(SC_INDEX, 0x0604);\r
+ rg.h.ah = 0x0f;\r
+ int86(VIDEO_INT, &rg, &rg);\r
\r
- /* synchronous reset while setting Misc Output */\r
- outpw(SC_INDEX, 0x0100);\r
-\r
- /* select 25 MHz dot clock & 60 Hz scanning rate */\r
- outp(MISC_OUTPUT, 0xe3);\r
-\r
- /* undo reset (restart sequencer) */\r
- outpw(SC_INDEX, 0x0300);\r
+ return rg.h.al;\r
+}\r
\r
- /* reprogram the CRT controller */\r
- outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
- outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */\r
+/* -========================= Entry Points ==========================- */\r
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
+{\r
+ word i;\r
+ dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ int CRTParmCount;\r
+ /* common mode X initiation stuff~ */\r
+ modexsetBaseXMode();\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, CRTParms[i]);\r
+ switch(vq)\r
+ {\r
+ case 1:\r
+ //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this\r
+ gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this\r
+\r
+ /* send the CRTParms */\r
+ /*for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
+ }*/\r
+ {\r
+ struct vga_mode_params cm;\r
+ vga_read_crtc_mode(&cm);\r
+\r
+// 0x5f00, /* Horizontal total */\r
+// 0x4f01, /* horizontal display enable end */\r
+// 0x5002, /* Start horizontal blanking */\r
+// 0x8203, /* End horizontal blanking */\r
+// 0x5404, /* Start horizontal retrace */\r
+// 0x8005, /* End horizontal retrace */\r
+// 0x0d06, /* vertical total */\r
+// 0x3e07, /* overflow (bit 8 of vertical counts) */\r
+// 0x4109, /* cell height (2 to double-scan */\r
+// 0xea10, /* v sync start */\r
+// 0xac11, /* v sync end and protect cr0-cr7 */\r
+// 0xdf12, /* vertical displayed */\r
+// 0x2813, /* offset/logical width */\r
+// 0x0014, /* turn off dword mode */\r
+// 0xe715, /* v blank start */\r
+// 0x0616, /* v blank end */\r
+// 0xe317 /* turn on byte mode */\r
+\r
+ // 320x240 mode 60Hz\r
+ cm.horizontal_total=0x5f + 5; /* CRTC[0] -5 */\r
+ cm.horizontal_display_end=0x4f + 1; /* CRTC[1] -1 */\r
+ cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */\r
+ cm.horizontal_blank_end=0x82 + 1; /* CRTC[3] bit 0-4 & CRTC[5] bit 7 */\r
+ cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
+ cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
+ //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
+ //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
+ cm.vertical_total = 0x20D + 2;\r
+ cm.vertical_start_retrace = 0x1EA;\r
+ cm.vertical_end_retrace = 0x1EC;\r
+ cm.vertical_display_end = 480;\r
+ cm.vertical_blank_start = 0x1E7 + 1;\r
+ cm.vertical_blank_end = 0x206 + 1;\r
+ cm.clock_select = 0; /* misc register = 0xE3 25MHz */\r
+ cm.vsync_neg = 1;\r
+ cm.hsync_neg = 1;\r
+\r
+ vga_write_crtc_mode(&cm,0);\r
+ }\r
+ break;\r
+ case 2:\r
+ CRTParmCount = sizeof(ModeX_160x120regs) / sizeof(ModeX_160x120regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=120;\r
+ gv->video.page[0].sh=160;\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
+ }\r
+ break;\r
+ case 3:\r
+ CRTParmCount = sizeof(ModeX_320x200regs) / sizeof(ModeX_320x200regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=320;\r
+ gv->video.page[0].sh=200;\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_320x200regs[i]);\r
+ }\r
+ break;\r
+ case 4:\r
+ CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=192;\r
+ gv->video.page[0].sh=144;\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
+ }\r
+ break;\r
+ case 5:\r
+ CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=256;\r
+ gv->video.page[0].sh=192;\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_256x192regs[i]);\r
+ }\r
+ break;\r
}\r
\r
/* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
+ switch (cmem)\r
+ {\r
+ case 1:\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+ break;\r
}\r
+ gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
+ gv->video.page[0].tilesh = gv->video.page[0].sh/TILEWH;\r
+ //TODO MAKE FLEXIBLE~\r
+ gv->video.page[0].tilemidposscreenx = gv->video.page[0].tilesw;\r
+ gv->video.page[0].tilemidposscreeny = (gv->video.page[0].tilesh/2)+1;\r
+ #define PAGE_SIZE (word)(gv->video.page[0].sw/4 * gv->video.page[0].sh)\r
}\r
\r
-\r
void\r
modexLeave() {\r
- /* TODO restore original mode and palette */\r
- vgaSetMode(TEXT_MODE);\r
+ /* TODO restore original mode and palette */\r
+ vgaSetMode(TEXT_MODE);\r
}\r
\r
+// setBaseXMode() does the initialization to make the VGA ready to\r
+// accept any combination of configuration register settings. This\r
+// involves enabling writes to index 0 to 7 of the CRT controller (port\r
+// 0x3D4), by clearing the most significant bit (bit 7) of index 0x11.\r
+void\r
+modexsetBaseXMode()\r
+{\r
+ /* TODO save current video mode and palette */\r
+ vgaSetMode(VGA_256_COLOR_MODE);\r
+ vga_enable_256color_modex();\r
+ update_state_from_vga();\r
+}\r
\r
page_t\r
-modexDefaultPage() {\r
+modexDefaultPage(page_t *p)\r
+{\r
page_t page;\r
\r
/* default page values */\r
page.data = VGA;\r
page.dx = 0;\r
page.dy = 0;\r
- page.width = SCREEN_WIDTH;\r
- page.height = SCREEN_HEIGHT;\r
- page.tw = page.width/TILEWH;\r
- page.th = page.height/TILEWH;\r
+ page.sw = p->sw;\r
+ page.sh = p->sh;\r
+ page.width = p->sw;\r
+ page.height = p->sh;\r
+ page.tw = page.sw/TILEWH;\r
+ page.th = page.sh/TILEWH;\r
+ page.tilemidposscreenx = page.tw/2;\r
+ page.tilemidposscreeny = (page.th/2)+1;\r
+ page.tilesw=p->tilesw;\r
+ page.tilesh=p->tilesh;\r
+ //pageSize = p->sw*p->sh;\r
page.id = 0;\r
\r
return page;\r
\r
void\r
modexSelectPlane(byte plane) {\r
- outp(SC_INDEX, MAP_MASK); /* select plane */\r
+ outp(SC_INDEX, MAP_MASK); /* select plane */\r
outp(SC_DATA, plane);\r
}\r
\r
}\r
\r
__asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
- MOV DI, poffset ; go to the first pixel\r
- MOV DX, SC_INDEX ; point to the map mask\r
- MOV AL, MAP_MASK\r
- OUT DX, AL\r
- INC DX\r
- MOV AL, color ; get ready to write colors\r
- SCAN_START:\r
- MOV CX, scanCount ; count the line\r
- MOV BL, AL ; remember color\r
- MOV AL, left ; do the left clip\r
- OUT DX, AL ; set the left clip\r
- MOV AL, BL ; restore color\r
- STOSB ; write the color\r
- DEC CX\r
- JZ SCAN_DONE ; handle 1 group stuff\r
-\r
- ;-- write the main body of the scanline\r
- MOV BL, AL ; remember color\r
- MOV AL, 0x0f ; write to all pixels\r
- OUT DX, AL\r
- MOV AL, BL ; restore color\r
- REP STOSB ; write the color\r
- SCAN_DONE:\r
- MOV BL, AL ; remeber color\r
- MOV AL, right\r
- OUT DX, AL ; do the right clip\r
- MOV AL, BL ; restore color\r
- STOSB ; write pixel\r
- ADD DI, nextRow ; go to the next row\r
- DEC h\r
- JNZ SCAN_START\r
- }\r
-}\r
-\r
-\r
-void\r
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
- }\r
-}\r
-\r
-void\r
-CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset=0;\r
-\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- //modexputPixel(page, x+px, y+py, bmp->data[offset]);\r
- vgamem[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
- }\r
-}\r
-\r
-void\r
-modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the region (the entire freakin bitmap) */\r
- modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-\r
-void\r
-modexDrawBmpRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word) page->data + y*(page->width/4) + x/4;\r
- byte far *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
-/* printf("bmp->data=%Fp\n",bmp->data);\r
- printf("*bmp->data=%Fp\n",*(bmp->data));\r
- printf("&bmp->data=%Fp\n",&(bmp->data));*/\r
-\r
- //code is a bit slow here\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- MOVSB ; copy the pixel\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
-\r
-void\r
-modex_sparky4_DrawBmpRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word) page->data + y*(page->width/4) + x/4;\r
- byte far *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
-/* printf("bmp->data=%Fp\n",bmp->data);\r
- printf("*bmp->data=%Fp\n",*(bmp->data));\r
- printf("&bmp->data=%Fp\n",&(bmp->data));*/\r
-\r
- //code is a bit slow here\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- MOVSB ; copy the pixel\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
-\r
-void\r
-modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {\r
- /* TODO - adapt from test code */\r
- int plane;\r
- for(plane=0; plane < 4; plane++)\r
- {\r
- //fack\r
- }\r
-}\r
-\r
-\r
-void\r
-modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the whole sprite */\r
- modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-void\r
-modexDrawSpriteRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word)page->data + y*(page->width/4) + x/4;\r
- byte *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- LODSB\r
- DEC SI\r
- CMP AL, 0\r
- JNE DRAW_PIXEL ; draw non-zero pixels\r
-\r
- INC DI ; skip the transparent pixel\r
- ADD SI, 1\r
- JMP NEXT_PIXEL\r
- DRAW_PIXEL:\r
- MOVSB ; copy the pixel\r
- NEXT_PIXEL:\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
+ MOV AX, SCREEN_SEG ; go to the VGA memory\r
+ MOV ES, AX\r
+ MOV DI, poffset ; go to the first pixel\r
+ MOV DX, SC_INDEX ; point to the map mask\r
+ MOV AL, MAP_MASK\r
+ OUT DX, AL\r
+ INC DX\r
+ MOV AL, color ; get ready to write colors\r
+ SCAN_START:\r
+ MOV CX, scanCount ; count the line\r
+ MOV BL, AL ; remember color\r
+ MOV AL, left ; do the left clip\r
+ OUT DX, AL ; set the left clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write the color\r
+ DEC CX\r
+ JZ SCAN_DONE ; handle 1 group stuff\r
+\r
+ ;-- write the main body of the scanline\r
+ MOV BL, AL ; remember color\r
+ MOV AL, 0x0f ; write to all pixels\r
+ OUT DX, AL\r
+ MOV AL, BL ; restore color\r
+ REP STOSB ; write the color\r
+ SCAN_DONE:\r
+ MOV BL, AL ; remeber color\r
+ MOV AL, right\r
+ OUT DX, AL ; do the right clip\r
+ MOV AL, BL ; restore color\r
+ STOSB ; write pixel\r
+ ADD DI, nextRow ; go to the next row\r
+ DEC h\r
+ JNZ SCAN_START\r
}\r
}\r
\r
+/* moved to src/lib/modex16/16render.c */\r
\r
/* copy a region of video memory from one page to another.\r
* It assumes that the left edge of the tile is the same on both\r
*/\r
void\r
modexCopyPageRegion(page_t *dest, page_t *src,\r
- word sx, word sy,\r
- word dx, word dy,\r
- word width, word height)\r
+ word sx, word sy,\r
+ word dx, word dy,\r
+ word width, word height)\r
{\r
word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;\r
word soffset = (word)src->data + sy*(src->width/4) + sx/4;\r
byte right = rclip[(sx+width)&0x03];\r
\r
__asm {\r
- MOV AX, SCREEN_SEG ; work in the vga space\r
- MOV ES, AX ;\r
- MOV DI, doffset ;\r
- MOV SI, soffset ;\r
-\r
- MOV DX, GC_INDEX ; turn off cpu bits\r
- MOV AX, 0008h ;\r
- OUT DX, AX\r
-\r
- MOV AX, SC_INDEX ; point to the mask register\r
- MOV DX, AX ;\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
- INC DX ;\r
-\r
- ROW_START:\r
- PUSH DS\r
- MOV AX, ES\r
- MOV DS, AX\r
- MOV CX, scans ; the number of latches\r
-\r
- MOV AL, left ; do the left column\r
- OUT DX, AL ;\r
- MOVSB ;\r
- DEC CX ;\r
-\r
- MOV AL, 0fh ; do the inner columns\r
- OUT DX, AL\r
- REP MOVSB ; copy the pixels\r
-\r
- MOV AL, right ; do the right column\r
- OUT DX, AL\r
- MOVSB\r
- POP DS\r
-\r
- MOV AX, SI ; go the start of the next row\r
- ADD AX, nextSrcRow ;\r
- MOV SI, AX ;\r
- MOV AX, DI ;\r
- ADD AX, nextDestRow ;\r
- MOV DI, AX ;\r
-\r
- DEC height ; do the rest of the actions\r
- JNZ ROW_START ;\r
-\r
- MOV DX, GC_INDEX+1 ; go back to CPU data\r
- MOV AL, 0ffh ; none from latches\r
- OUT DX, AL ;\r
+ MOV AX, SCREEN_SEG ; work in the vga space\r
+ MOV ES, AX ;\r
+ MOV DI, doffset ;\r
+ MOV SI, soffset ;\r
+\r
+ MOV DX, GC_INDEX ; turn off cpu bits\r
+ MOV AX, 0008h ;\r
+ OUT DX, AX\r
+\r
+ MOV AX, SC_INDEX ; point to the mask register\r
+ MOV DX, AX ;\r
+ MOV AL, MAP_MASK ;\r
+ OUT DX, AL ;\r
+ INC DX ;\r
+\r
+ ROW_START:\r
+ PUSH DS\r
+ MOV AX, ES\r
+ MOV DS, AX\r
+ MOV CX, scans ; the number of latches\r
+\r
+ MOV AL, left ; do the left column\r
+ OUT DX, AL ;\r
+ MOVSB ;\r
+ DEC CX ;\r
+\r
+ MOV AL, 0fh ; do the inner columns\r
+ OUT DX, AL\r
+ REP MOVSB ; copy the pixels\r
+\r
+ MOV AL, right ; do the right column\r
+ OUT DX, AL\r
+ MOVSB\r
+ POP DS\r
+\r
+ MOV AX, SI ; go the start of the next row\r
+ ADD AX, nextSrcRow ;\r
+ MOV SI, AX ;\r
+ MOV AX, DI ;\r
+ ADD AX, nextDestRow ;\r
+ MOV DI, AX ;\r
+\r
+ DEC height ; do the rest of the actions\r
+ JNZ ROW_START ;\r
+\r
+ MOV DX, GC_INDEX+1 ; go back to CPU data\r
+ MOV AL, 0ffh ; none from latches\r
+ OUT DX, AL ;\r
}\r
}\r
\r
\r
/* handle the case where we just update */\r
if(iter == 0) {\r
- modexPalUpdate1(palette);\r
- return;\r
+ modexPalUpdate1(palette);\r
+ return;\r
}\r
\r
while(iter > 0) { /* FadeLoop */\r
- for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
- tmppal[i] = palette[i] - dim;\r
- if(tmppal[i] > 127) {\r
- tmppal[i] = 0;\r
- } else if(tmppal[i] > 63) {\r
- tmppal[i] = 63;\r
- }\r
- }\r
- modexPalUpdate1(tmppal);\r
- iter--;\r
- dim += fade;\r
+ for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
+ tmppal[i] = palette[i] - dim;\r
+ if(tmppal[i] > 127) {\r
+ tmppal[i] = 0;\r
+ } else if(tmppal[i] > 63) {\r
+ tmppal[i] = 63;\r
+ }\r
+ }\r
+ modexPalUpdate1(tmppal);\r
+ iter--;\r
+ dim += fade;\r
}\r
}\r
\r
\r
outp(PAL_READ_REG, 0); /* start at palette entry 0 */\r
for(i=0; i<PAL_SIZE; i++) {\r
- palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+ palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
}\r
}\r
\r
\r
/* handle errors */\r
if(!ptr) {\r
- printf("Could not allocate palette.\n");\r
- exit(-1);\r
+ printf("Could not allocate palette.\n");\r
+ exit(-1);\r
}\r
\r
return ptr;\r
\r
/* free the palette if it exists */\r
if(*palette) {\r
- free(*palette);\r
+ free(*palette);\r
}\r
\r
/* allocate the new palette */\r
/* open the file */\r
file = fopen(filename, "rb");\r
if(!file) {\r
- printf("Could not open palette file: %s\n", filename);\r
- exit(-2);\r
+ printf("Could not open palette file: %s\n", filename);\r
+ exit(-2);\r
}\r
\r
/* read the file */\r
ptr = *palette;\r
while(!feof(file)) {\r
- *ptr++ = fgetc(file);\r
+ *ptr++ = fgetc(file);\r
}\r
\r
fclose(file);\r
/* open the file for writing */\r
file = fopen(filename, "wb");\r
if(!file) {\r
- printf("Could not open %s for writing\n", filename);\r
- exit(-2);\r
+ printf("Could not open %s for writing\n", filename);\r
+ exit(-2);\r
}\r
\r
/* write the data to the file */\r
void\r
modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)\r
{\r
- byte *p = bmp->palette;\r
- word w=0;\r
- word q=0;\r
- word qq=0;\r
- static word a[PAL_SIZE]; //palette array of change values!\r
- word z=0, aq=0, aa=0, pp=0;\r
-\r
- modexWaitBorder();\r
- if((*i)==0)\r
- {\r
- memset(a, -1, sizeof(a));\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- }\r
- else if(qp==0)\r
- {\r
- q=(*i);\r
- }\r
- else\r
- {\r
- q=(*i);\r
- qq=(*i)/3;\r
-// printf("q: %02d\n", (q));\r
-// printf("qq: %02d\n", (qq));\r
- //printf(" (*i)-q=%02d\n", (*i)-q);\r
- outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */\r
- }\r
- if((*i)<PAL_SIZE/2 && w==0)\r
- {\r
- for(; (*i)<PAL_SIZE/2; (*i)++)\r
- {\r
- //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
-//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
- if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
- {\r
- w++;\r
- break;\r
- }\r
- else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
- {\r
- //printf("qp=%d\n", qp);\r
- //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
- printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
- //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
- if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
- }\r
- else\r
- {\r
- if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
- else\r
- if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
- else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
- printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
- }\r
- }\r
- //if(qp>0) printf("qp=%d\n", qp);\r
- //if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- if((*i)>=PAL_SIZE/2 && w==0)\r
- {\r
- for(; (*i)<PAL_SIZE; (*i)++)\r
- {\r
-//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
- if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
- {\r
- w++;\r
- break;\r
- }\r
- else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
- {\r
- //printf("qp=%d\n", qp);\r
- //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
- printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
- //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
- if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
- }\r
- else\r
- {\r
- if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
- else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
- printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
- }\r
- }\r
- //printf(" (*i)=%d\n", (*i)/3);\r
- }\r
+ byte *p = bmp->palette;\r
+ word w=0;\r
+ word q=0;\r
+ word qq=0;\r
+ static word a[PAL_SIZE]; //palette array of change values!\r
+ word z=0, aq=0, aa=0, pp=0;\r
+\r
+ modexWaitBorder();\r
+ if((*i)==0)\r
+ {\r
+ memset(a, -1, sizeof(a));\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ }\r
+ else if(qp==0)\r
+ {\r
+ q=(*i);\r
+ }\r
+ else\r
+ {\r
+ q=(*i);\r
+ qq=(*i)/3;\r
+// printf("q: %02d\n", (q));\r
+// printf("qq: %02d\n", (qq));\r
+ //printf(" (*i)-q=%02d\n", (*i)-q);\r
+ outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */\r
+ }\r
+ if((*i)<PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE/2; (*i)++)\r
+ {\r
+ //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
+ else\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //if(qp>0) printf("qp=%d\n", qp);\r
+ //if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ if((*i)>=PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE; (*i)++)\r
+ {\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
\r
printf("\nqqqqqqqq\n\n");\r
\r
- //palette checker~\r
- if(q>0 && qp==0)\r
- {\r
- long lq;\r
- long bufSize = (bmp->width * bmp->height);\r
- pp = q;\r
- //printf("1(*i)=%02d\n", (*i)/3);\r
- //printf("1z=%02d\n", z/3);\r
- chkcolor(bmp, &q, &a, &aa, &z, i);\r
- //printf("2(*i)=%02d\n", (*i)/3);\r
- //printf("2z=%02d\n", z/3);\r
- aq=0;\r
+ //palette checker~\r
+ if(q>0 && qp==0)\r
+ {\r
+ long lq;\r
+ long bufSize = (bmp->width * bmp->height);\r
+ pp = q;\r
+ //printf("1(*i)=%02d\n", (*i)/3);\r
+ //printf("1z=%02d\n", z/3);\r
+ chkcolor(bmp, &q, &a, &aa, &z, i);\r
+ //printf("2(*i)=%02d\n", (*i)/3);\r
+ //printf("2z=%02d\n", z/3);\r
+ aq=0;\r
aqpee:\r
- while(aq<=aa)\r
- {\r
-// printf("a[%02d]=(%d)\n", aq, a[aq]);\r
- if(a[aq]==-1) aq++;\r
- else { aqoffset++; break; }\r
- }\r
+ while(aq<=aa)\r
+ {\r
+// printf("a[%02d]=(%d)\n", aq, a[aq]);\r
+ if(a[aq]==-1) aq++;\r
+ else { aqoffset++; break; }\r
+ }\r
//update the image data here!\r
- for(lq=0; lq<bufSize; lq++)\r
- {\r
- /*\r
- note to self\r
- use a[qp] instead of bmp->offset for this spot!\r
- NO! wwww\r
- */\r
-\r
- /*\r
- Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
- */\r
-\r
- //(offset/bmp->offset)*bmp->offset\r
-\r
-\r
- //printf("%02d ",bmp->data[lq]+bmp->offset);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- //printf("%02d_", bmp->data[lq]+bmp->offset);\r
- /*if(bmp->data[lq]+bmp->offset==aq)\r
- {\r
- //printf("%02d", bmp->data[lq]);\r
- //printf("\n%02d\n", bmp->offset);\r
- printf("aq=%02d ", aq);\r
- printf("a[aq]=%02d ", a[aq]);\r
- printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
- printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
- //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
-//++++ bmp->data[lq]=a[aq]-aqpp;\r
-// printf("_%d ", bmp->data[lq]);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- }\r
- else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
- {\r
- if(bmp->data[lq]+bmp->offset >= aq)\r
- {\r
- bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
- //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
- }\r
- else bmp->data[lq]+=(bmp->offset-aqpp);\r
- }*/\r
-\r
- //printf("%02d`", bmp->data[lq]);\r
- //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
- }\r
-\r
-//printf(" aq=%02d\n", aq);\r
-//printf(" aa=%02d\n", aa);\r
-\r
- //update the palette~\r
- modexPalUpdate(bmp, &pp, aq, aqoffset);\r
- (*i)=pp;\r
-\r
- if(aq<aa){ pp=q; aq++; goto aqpee; }\r
- }\r
+ for(lq=0; lq<bufSize; lq++)\r
+ {\r
+ /*\r
+ note to self\r
+ use a[qp] instead of bmp->offset for this spot!\r
+ NO! wwww\r
+ */\r
+\r
+ /*\r
+ Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
+ */\r
+\r
+ //(offset/bmp->offset)*bmp->offset\r
+\r
+\r
+ //printf("%02d ",bmp->data[lq]+bmp->offset);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ //printf("%02d_", bmp->data[lq]+bmp->offset);\r
+ /*if(bmp->data[lq]+bmp->offset==aq)\r
+ {\r
+ //printf("%02d", bmp->data[lq]);\r
+ //printf("\n%02d\n", bmp->offset);\r
+ printf("aq=%02d ", aq);\r
+ printf("a[aq]=%02d ", a[aq]);\r
+ printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
+ printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
+ //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
+//++++ bmp->data[lq]=a[aq]-aqpp;\r
+// printf("_%d ", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+ else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
+ {\r
+ if(bmp->data[lq]+bmp->offset >= aq)\r
+ {\r
+ bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
+ //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
+ }\r
+ else bmp->data[lq]+=(bmp->offset-aqpp);\r
+ }*/\r
+\r
+ //printf("%02d`", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+\r
+//printf(" aq=%02d\n", aq);\r
+//printf(" aa=%02d\n", aa);\r
+\r
+ //update the palette~\r
+ modexPalUpdate(bmp, &pp, aq, aqoffset);\r
+ (*i)=pp;\r
+\r
+ if(aq<aa){ pp=q; aq++; goto aqpee; }\r
+ }\r
}\r
\r
void\r
modexPalUpdate1(byte *p)\r
{\r
- int i;\r
- modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- for(i=0; i<PAL_SIZE/2; i++)\r
- {\r
- outp(PAL_DATA_REG, p[i]);\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- for(; i<PAL_SIZE; i++)\r
- {\r
- outp(PAL_DATA_REG, p[(i)]);\r
- }\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[(i)]);\r
+ }\r
}\r
\r
void\r
modexPalUpdate0(byte *p)\r
{\r
- int i;\r
- modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- for(i=0; i<PAL_SIZE/2; i++)\r
- {\r
- outp(PAL_DATA_REG, rand());\r
- }\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
- for(; i<PAL_SIZE; i++)\r
- {\r
- outp(PAL_DATA_REG, rand());\r
- }\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
+}\r
+\r
+void\r
+modexPalOverscan(byte *p, word col)\r
+{\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ outp(PAL_DATA_REG, col);\r
}\r
\r
//color checker~\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
{\r
- byte *pal;\r
- word zz=0;\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
- //printf("q: %02d\n", (*q));\r
- printf("chkcolor start~\n");\r
- printf("1 (*z): %d\n", (*z)/3);\r
- printf("1 (*i): %d\n", (*i)/3);\r
-// printf("1 offset of color in palette (*q): %d\n", (*q)/3);\r
- printf("wwwwwwwwwwwwwwww\n");\r
- //check palette for dups\r
- for(; (*z)<PAL_SIZE; (*z)+=3)\r
- {\r
- //printf("\n z: %d\n", (*z));\r
- //printf(" q: %d\n", (*q));\r
- //printf(" z+q: %d\n\n", ((*z)+(*q)));\r
- //if((*z)%3==0)\r
- //{\r
-//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
- if((*z)==(*i))\r
- {\r
-// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
-//0000 (*z)-=3;\r
- break;\r
- }\r
- else for(zz=0; zz<(*q); zz+=3)\r
- {\r
- //printf("zz: %02d\n", zz/3);\r
- if(zz%3==0)\r
- {\r
- if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
- {\r
-// (*z)-=3;\r
-// (*i)-=3;\r
-// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
-// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
- break;\r
- }\r
- else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
- {\r
-// printf("\n\nwwwwwwwwwwwwwwww\n");\r
-// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
-// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
-// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
-// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-//++++ (*i)--;\r
-// (*z)--;\r
- //expand dong here\r
+ byte *pal;\r
+ word zz=0;\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ //printf("q: %02d\n", (*q));\r
+ printf("chkcolor start~\n");\r
+ printf("1 (*z): %d\n", (*z)/3);\r
+ printf("1 (*i): %d\n", (*i)/3);\r
+// printf("1 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ //check palette for dups\r
+ for(; (*z)<PAL_SIZE; (*z)+=3)\r
+ {\r
+ //printf("\n z: %d\n", (*z));\r
+ //printf(" q: %d\n", (*q));\r
+ //printf(" z+q: %d\n\n", ((*z)+(*q)));\r
+ //if((*z)%3==0)\r
+ //{\r
+//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
+ if((*z)==(*i))\r
+ {\r
+// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
+//0000 (*z)-=3;\r
+ break;\r
+ }\r
+ else for(zz=0; zz<(*q); zz+=3)\r
+ {\r
+ //printf("zz: %02d\n", zz/3);\r
+ if(zz%3==0)\r
+ {\r
+ if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
+ {\r
+// (*z)-=3;\r
+// (*i)-=3;\r
+// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
+// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
+ break;\r
+ }\r
+ else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
+ {\r
+// printf("\n\nwwwwwwwwwwwwwwww\n");\r
+// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
+// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+//++++ (*i)--;\r
+// (*z)--;\r
+ //expand dong here\r
/*\r
planned features that i plan to implement~\r
image that has values on the pallete list!\r
wwww\r
no... wait.... no wwww\r
*/\r
- //for(zzii=0; zzii<3; zzii++)\r
- //{\r
- //printf("z+q: %d\n\n", ((*z)+(*q)));\r
- a[(((*z)+(*q)))]=zz;\r
- //}\r
- (*aa)=(((*z)+(*q)));\r
- printf("!! a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
-// printf("\n aa: %d\n\n", (*aa));\r
-// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
-// printf("wwwwwwwwwwwwwwww\n\n");\r
- }\r
- /*else\r
- {\r
- printf("================\n");\r
- printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
- printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
- printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
- printf("================\n");\r
- }*/\r
- //printf("[%d]", (zz+q));\r
- }\r
- }\r
- }\r
- printf("wwwwwwwwwwwwwwww\n");\r
- printf("2 (*z): %d\n", (*z)/3);\r
- printf("2 (*i): %d\n", (*i)/3);\r
-// printf("2 offset of color in palette (*q): %d\n", (*q)/3);\r
- printf("chkcolor end~\n");\r
- free(pal);\r
+ //for(zzii=0; zzii<3; zzii++)\r
+ //{\r
+ //printf("z+q: %d\n\n", ((*z)+(*q)));\r
+ a[(((*z)+(*q)))]=zz;\r
+ //}\r
+ (*aa)=(((*z)+(*q)));\r
+ printf("!! a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
+// printf("\n aa: %d\n\n", (*aa));\r
+// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
+// printf("wwwwwwwwwwwwwwww\n\n");\r
+ }\r
+ /*else\r
+ {\r
+ printf("================\n");\r
+ printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+ printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+ printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+ printf("================\n");\r
+ }*/\r
+ //printf("[%d]", (zz+q));\r
+ }\r
+ }\r
+ }\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ printf("2 (*z): %d\n", (*z)/3);\r
+ printf("2 (*i): %d\n", (*i)/3);\r
+// printf("2 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("chkcolor end~\n");\r
+ free(pal);\r
}\r
\r
void modexputPixel(page_t *page, int x, int y, byte color)\r
{\r
word pageOff = (word) page->data;\r
- /* Each address accesses four neighboring pixels, so set\r
- Write Plane Enable according to which pixel we want\r
- to modify. The plane is determined by the two least\r
- significant bits of the x-coordinate: */\r
+ /* Each address accesses four neighboring pixels, so set\r
+ Write Plane Enable according to which pixel we want\r
+ to modify. The plane is determined by the two least\r
+ significant bits of the x-coordinate: */\r
modexSelectPlane(PLANE(x));\r
//outp(SC_INDEX, 0x02);\r
//outp(SC_DATA, 0x01 << (x & 3));\r
\r
for(x=0;x<xh*4;x+=4)\r
{\r
- if(x+4>=SCREEN_WIDTH-1){ x=0; yy+=4; }\r
+ if(x+4>=page[0].sw-1){ x=0; yy+=4; }\r
modexClearRegion(page, x+xl, y+yy, 4, 4, color);\r
}\r
//modexputPixel(page, x+xl, y, color);\r
}\r
\r
-void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
+void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str, boolean q)\r
{\r
- word i, s, o, w, j, xp;\r
- byte l[1024];\r
- word addr = (word) l;\r
- word chw=0;\r
+ word s, o, w;\r
+ word addr = (word) romFontsData.l;\r
byte c;\r
\r
- switch(t)\r
- {\r
- case 0:\r
- w=14;\r
- break;\r
- case 1:\r
- w=8;\r
- break;\r
- case 2:\r
- w=8;\r
- break;\r
- case 3:\r
- w=16;\r
- break;\r
- default:\r
- t=3;\r
- w=16;\r
- break;\r
- }\r
-\r
s=romFonts[t].seg;\r
o=romFonts[t].off;\r
+ w=romFonts[t].charSize;\r
+ romFontsData.chw=0;\r
\r
for(; *str != '\0'; str++)\r
{\r
c = (*str);\r
if((c=='\n'/* || c=="\\r
-"*/) || chw\r
+"*/) || romFontsData.chw\r
>=page->width)\r
{\r
- chw=0;\r
- y+=w;\r
+ romFontsData.chw=0;\r
+ y+=romFonts[t].charSize;\r
continue;\r
}\r
//load the letter 'A'\r
DEC CX\r
JNZ L1\r
}\r
+//TODO: OPTIMIZE THIS!!!!\r
+ modexDrawCharPBuf(page, x, y, t, col, bgcol, q);\r
\r
- for(i=0; i<w; i++)\r
- {\r
- j=1<<8;\r
- xp=0;\r
- while(j)\r
- {\r
- modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);\r
- xp++;\r
- j>>=1;\r
- }\r
- }\r
- chw += xp;\r
+ //if(!q) getch();\r
}\r
}\r
\r
}\r
}\r
\r
+/* palette dump on display! */\r
+void pdump(page_t *pee)\r
+{\r
+ int mult=(QUADWH);\r
+ int palq=(mult)*TILEWH;\r
+ int palcol=0;\r
+ int palx, paly;\r
+ for(paly=0; paly<palq; paly+=mult){\r
+ for(palx=0; palx<palq; palx+=mult){\r
+ modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
+ palcol++;\r
+ }\r
+ }\r
+}\r
+\r
/////////////////////////////////////////////////////////////////////////////\r
// //\r
// cls() - This clears the screen to the specified color, on the VGA or on //\r
/* set map mask to all 4 planes */\r
outpw(SC_INDEX, 0xff02);\r
//_fmemset(VGA, color, 16000);\r
- _fmemset(Where, color, page->width*(page->height));\r
+ _fmemset(Where, color, page->width*(page->height)/4);\r
}\r
\r
void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
- /* spin */\r
+ /* spin */\r
}\r
\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
- /* spin */\r
+ /* spin */\r
}\r
}\r