}\r
}\r
\r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
{\r
sword x = player[pn].x;\r
sword y = player[pn].y;\r