]> 4ch.mooo.com Git - 16.git/commitdiff
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
authorsparky4 <sparky4@cock.li>
Thu, 12 Jan 2017 22:34:12 +0000 (16:34 -0600)
committersparky4 <sparky4@cock.li>
Thu, 12 Jan 2017 22:34:12 +0000 (16:34 -0600)
src/lib/scroll16.c
src/lib/scroll16.h

index 35b142090ef06fc0560fe716febf5e6dd0ad40ed..9fae78b38aec1f19654d8ebd6c009c02e229b742 100755 (executable)
@@ -1095,7 +1095,7 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].x;\r
        sword y = player[pn].y;\r
index cf364c924910ec359066e123bb2be978d45d6b84..7830f1f9951ad0df2ff0fc1df2ef8c6586e74dd9 100755 (executable)
@@ -161,7 +161,7 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
 //void qclean();\r
 void shinku(global_game_variables_t *gv);\r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
+void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
 \r
 // Move an entity around. Should actually be in 16_entity\r
 boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r