/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/vgmsnd/3812intf.h"\r
+#include "src/lib/16_snd.h"\r
+//#include "src/lib/doslib/adlib.h"\r
+#include "src/lib/16_in.h"\r
\r
-//#define VGM_SLOTS 4\r
+void OPL2_Write(UINT8 reg, UINT8 data);\r
+UINT8 OPL2_ReadStatus(void);\r
\r
-//VGM_FILE vgmFiles[VGM_SLOTS];\r
+void OPL2_Write(UINT8 reg, UINT8 data)\r
+{\r
+ //ym3812_w(0, 0, reg);\r
+ //ym3812_w(0, 1, data);\r
+ opl2out((word)reg, (word)data);\r
+ return;\r
+}\r
\r
-void main()\r
+UINT8 OPL2_ReadStatus(void)\r
{\r
- global_game_variables_t gvar;\r
- InitEngine();\r
- /*VGM_FILE* tempVgmFile;\r
- UINT8 vgmChn;\r
- UINT8 vgmId;\r
+ return(inp(ADLIB_FM_ADDRESS));\r
+ //return ym3812_r(0, 0);\r
+}\r
\r
- tempVgmFile = &vgmFiles[vgmId];\r
+void\r
+main(int argc, char *argv[])\r
+{\r
+ //++++global_game_variables_t gvar;\r
+ VGM_FILE pee[9];\r
+ player_t player[MaxPlayers];\r
+ char *bakapee;\r
\r
- if (vgmChn == 0x7F)\r
- PlayMusic(tempVgmFile);\r
- else\r
- PlaySFX(tempVgmFile, vgmChn);*/\r
+ bakapee = malloc(64);\r
+ if(argv[1]) bakapee = argv[1];\r
+ else bakapee = "data/adlib.vgm";\r
+ printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
+ //IN_Startup(); IN_Default(0,&player,ctrl_Keyboard1);\r
+ InitEngine();\r
+ PlayMusic(&pee[0]);\r
+ //while(!IN_KeyDown(sc_Escape))\r
+ while(!kbhit())\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ UpdateSoundEngine();\r
+ }\r
+ StopMusic();\r
+ FreeVGMFile(&pee[0]);\r
DeinitEngine();\r
+ //IN_Shutdown();\r
}\r