#define FILENAME_1P "data/spri/chikyuu.pal"\r
#define FILENAME_2 "data/spri/me.vrs"\r
#define FILENAME_2P "data/spri/me.pal"\r
-#define FILENAME_3 "data/spri/chistnd.vrl"\r
+//#define FILENAME_3 "data/spri/chistnd.vrl"\r
\r
void main(int argc, char *argv[])\r
{\r
\r
char bakapee[64] = FILENAME_1;\r
char bakapeep[64] = FILENAME_1P;\r
- char bakapee3[64] = FILENAME_3;\r
+// char bakapee3[64] = FILENAME_3;\r
\r
Startup16(&gvar);\r
\r
#endif\r
// data\r
VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
-// VRS_LoadVRS(bakapee3, &enti, &gvar);\r
\r
// input!\r
IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
if(gvar.in.inst->Keyboard[sc_LBrkt]){ ShowPalVal (&gvar); IN_UserInput(1, &gvar); }\r
\r
//===============================================================================\r
-\r
+#if 0\r
if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
DrawVRL(\r
); while (!IN_CheckAck (&gvar)){}\r
VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
IN_UserInput(1, &gvar); }\r
-\r
+#endif\r
//===============================================================================\r
\r
if(gvar.in.inst->Keyboard[sc_J] || gvar.in.inst->Keyboard[sc_K])\r
//read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
+ ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
}//JK\r
-#ifdef FADE\r
- if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
-#endif\r
- if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
+//#ifdef FADE\r
+// if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
+//#endif\r
+ if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
\r
if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
}\r