//static word paloffset=0;\r
#endif\r
byte *ptr;\r
-memptr pal;\r
+//memptr pal;\r
+boolean spriteswitch=0;\r
\r
#define FILENAME_1 "data/spri/chikyuu.vrs"\r
#define FILENAME_1P "data/spri/chikyuu.pal"\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(&gvar.mv, 0, 0);\r
\r
- ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+ ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
EN_initPlayer(&gvar.player[0], &gvar.video);\r
//print_anim_ids(gvar.player[0].enti.spri);\r
if (gvar.video.sprifilei == -1)\r
}\r
if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
//debugging binds!\r
-\r
- if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
+// if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
\r
TAIL_FUNCTIONKEYFUNCTIONS\r
TAIL_FUNCTIONKEYDRAWJUNK\r
if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
- if(gvar.in.inst->Keyboard[sc_LBrkt]){ ShowPalVal (&gvar); IN_UserInput(1, &gvar); }\r
\r
//===============================================================================\r
#if 0\r
#endif\r
//===============================================================================\r
\r
- if(gvar.in.inst->Keyboard[sc_J] || gvar.in.inst->Keyboard[sc_K])\r
+ if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
{\r
- if(gvar.in.inst->Keyboard[sc_J])\r
+ if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
{\r
strcpy(bakapee, FILENAME_1);\r
strcpy(bakapeep, FILENAME_1P);\r
gvar.player[0].enti.overdraww=0;\r
}\r
- if(gvar.in.inst->Keyboard[sc_K])\r
+ else//if(gvar.in.inst->Keyboard[sc_K])\r
{\r
strcpy(bakapee, FILENAME_2);\r
strcpy(bakapeep, FILENAME_2P);\r
gvar.player[0].enti.overdraww=2;\r
}\r
+ spriteswitch=!spriteswitch;\r
+\r
//read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
+ ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
+ IN_UserInput(1, &gvar);\r
}//JK\r
-#ifdef FADE\r
- if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
-#endif\r
- if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
+//#ifdef FADE\r
+// if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
+//#endif\r
+ if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
+\r
\r
- if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
+ //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
+ ZC_GirdChk(&gvar, &gvar.player[0]);\r
}\r
\r
/* fade back to text mode */\r