}\r
}\r
\r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
{\r
sword x = player[pn].x;\r
sword y = player[pn].y;\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
//void qclean();\r
void shinku(global_game_variables_t *gv);\r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
+void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
\r
// Move an entity around. Should actually be in 16_entity\r
boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r