typedef struct\r
{\r
char old_mode; //old video mode before game!\r
- byte grneeded[NUMCHUNKS];\r
- page_t page[MAXPAGE]; //pointer to root page[0]\r
+ page_t page[MAXPAGE]; //can be used as a pointer to root page[0]\r
word vmem_remain; //remaining video memory\r
byte num_of_pages; //number of actual pages\r
boolean __near p; //render page number\r
boolean __near r; //page flip if true\r
word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
//0000word startclk; float clk, tickclk; //timer\r
+//newer vars\r
+//TODO: find out how they are used\r
+ byte grneeded[NUMCHUNKS];\r
} video_t;\r
\r
//from 16_mm\r