word vmem_remain; //remaining video memory\r
byte num_of_pages; //number of actual pages\r
boolean __near p; //render page number\r
boolean __near r; //page flip if true\r
word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
//0000word startclk; float clk, tickclk; //timer\r
word vmem_remain; //remaining video memory\r
byte num_of_pages; //number of actual pages\r
boolean __near p; //render page number\r
boolean __near r; //page flip if true\r
word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
//0000word startclk; float clk, tickclk; //timer\r