--- /dev/null
+#include <dos.h>
+#include <string.h>
+#include <mem.h>
+#include <conio.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "src\lib\modex16.h"
+
+
+byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */
+
+static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);
+static byte tmppal[PAL_SIZE];
+
+static void
+vgaSetMode(byte mode)
+{
+ union REGS regs;
+
+ regs.h.ah = SET_MODE;
+ regs.h.al = mode;
+ int86(VIDEO_INT, ®s, ®s);
+}
+
+
+/* -========================= Entry Points ==========================- */
+void
+modexEnter() {
+ word i;
+ dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */
+ word CRTParms[] = {
+ 0x0d06, /* vertical total */
+ 0x3e07, /* overflow (bit 8 of vertical counts) */
+ 0x4109, /* cell height (2 to double-scan */
+ 0xea10, /* v sync start */
+ 0xac11, /* v sync end and protect cr0-cr7 */
+ 0xdf12, /* vertical displayed */
+ 0x0014, /* turn off dword mode */
+ 0xe715, /* v blank start */
+ 0x0616, /* v blank end */
+ 0xe317 /* turn on byte mode */
+ };
+ int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);
+
+ /* TODO save current video mode and palette */
+ vgaSetMode(VGA_256_COLOR_MODE);
+
+ /* disable chain4 mode */
+ outpw(SC_INDEX, 0x0604);
+
+ /* synchronous reset while setting Misc Output */
+ outpw(SC_INDEX, 0x0100);
+
+ /* select 25 MHz dot clock & 60 Hz scanning rate */
+ outp(MISC_OUTPUT, 0xe3);
+
+ /* undo reset (restart sequencer) */
+ outpw(SC_INDEX, 0x0300);
+
+ /* reprogram the CRT controller */
+ outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */
+ outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */
+
+ /* send the CRTParms */
+ for(i=0; i<CRTParmCount; i++) {
+ outpw(CRTC_INDEX, CRTParms[i]);
+ }
+
+ /* clear video memory */
+ outpw(SC_INDEX, 0x0f02);
+ for(i=0; i<0x8000; i++) {
+ ptr[i] = 0x0000;
+ }
+}
+
+
+void
+modexLeave() {
+ /* TODO restore original mode and palette */
+ vgaSetMode(TEXT_MODE);
+}
+
+
+page_t
+modexDefaultPage() {
+ page_t page;
+
+ /* default page values */
+ page.data = VGA;
+ page.dx = 0;
+ page.dy = 0;
+ page.width = SCREEN_WIDTH;
+ page.height = SCREEN_HEIGHT;
+
+ return page;
+}
+
+/* returns the next page in contiguous memory
+ * the next page will be the same size as p, by default
+ */
+page_t
+modexNextPage(page_t *p) {
+ page_t result;
+
+ result.data = p->data + (p->width/4)*p->height; /* compute the offset */
+ result.dx = 0;
+ result.dy = 0;
+ result.width = p->width;
+ result.height = p->height;
+
+ return result;
+}
+
+
+void
+modexShowPage(page_t *page) {
+ word high_address;
+ word low_address;
+ word offset;
+ byte crtcOffset;
+
+ /* calculate offset */
+ offset = (word) page->data;
+ offset += page->dy * (page->width >> 2 );
+ offset += page->dx >> 2;
+
+ /* calculate crtcOffset according to virtual width */
+ crtcOffset = page->width >> 3;
+
+ high_address = HIGH_ADDRESS | (offset & 0xff00);
+ low_address = LOW_ADDRESS | (offset << 8);
+
+ /* wait for appropriate timing and then program CRTC */
+ while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
+ outpw(CRTC_INDEX, high_address);
+ outpw(CRTC_INDEX, low_address);
+ outp(CRTC_INDEX, 0x13);
+ outp(CRTC_DATA, crtcOffset);
+
+ /* wait for one retrace */
+ while (!(inp(INPUT_STATUS_1) & VRETRACE));
+
+ /* do PEL panning here */
+ outp(AC_INDEX, 0x33);
+ outp(AC_INDEX, (page->dx & 0x03) << 1);
+}
+
+
+void
+modexPanPage(page_t *page, int dx, int dy) {
+ page->dx = dx;
+ page->dy = dy;
+}
+
+
+void
+modexSelectPlane(byte plane) {
+ outp(SC_INDEX, MAP_MASK); /* select plane */
+ outp(SC_DATA, plane);
+}
+
+
+void
+modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) {
+ word pageOff = (word) page->data;
+ word xoff=x/4; /* xoffset that begins each row */
+ word scanCount=w/4; /* number of iterations per row (excluding right clip)*/
+ word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */
+ word nextRow = page->width/4-scanCount-1; /* loc of next row */
+ byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */
+ byte rclip[] = {0x00, 0x01, 0x03, 0x07};
+ byte left = lclip[x&0x03];
+ byte right = rclip[(x+w)&0x03];
+
+ /* handle the case which requires an extra group */
+ if((x & 0x03) && !((x+w) & 0x03)) {
+ right=0x0f;
+ }
+
+ __asm {
+ MOV AX, SCREEN_SEG ; go to the VGA memory
+ MOV ES, AX
+ MOV DI, poffset ; go to the first pixel
+ MOV DX, SC_INDEX ; point to the map mask
+ MOV AL, MAP_MASK
+ OUT DX, AL
+ INC DX
+ MOV AL, color ; get ready to write colors
+ SCAN_START:
+ MOV CX, scanCount ; count the line
+ MOV BL, AL ; remember color
+ MOV AL, left ; do the left clip
+ OUT DX, AL ; set the left clip
+ MOV AL, BL ; restore color
+ STOSB ; write the color
+ DEC CX
+ JZ SCAN_DONE ; handle 1 group stuff
+
+ ;-- write the main body of the scanline
+ MOV BL, AL ; remember color
+ MOV AL, 0x0f ; write to all pixels
+ OUT DX, AL
+ MOV AL, BL ; restore color
+ REP STOSB ; write the color
+ SCAN_DONE:
+ MOV BL, AL ; remeber color
+ MOV AL, right
+ OUT DX, AL ; do the right clip
+ MOV AL, BL ; restore color
+ STOSB ; write pixel
+ ADD DI, nextRow ; go to the next row
+ DEC h
+ JNZ SCAN_START
+ }
+}
+
+
+void
+modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {
+ /* draw the region (the entire freakin bitmap) */
+ modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
+}
+
+
+void
+modexDrawBmpRegion(page_t *page, int x, int y,
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {
+ word poffset = (word) page->data + y*(page->width/4) + x/4;
+ byte *data = bmp->data;//+bmp->offset;
+ word bmpOffset = (word) data + ry * bmp->width + rx;
+ word width = rw;
+ word height = rh;
+ byte plane = 1 << ((byte) x & 0x03);
+ word scanCount = width/4 + (width%4 ? 1 :0);
+ word nextPageRow = page->width/4 - scanCount;
+ word nextBmpRow = (word) bmp->width - width;
+ word rowCounter;
+ byte planeCounter = 4;
+
+ //code is a bit slow here
+ __asm {
+ MOV AX, SCREEN_SEG ; go to the VGA memory
+ MOV ES, AX
+
+ MOV DX, SC_INDEX ; point at the map mask register
+ MOV AL, MAP_MASK ;
+ OUT DX, AL ;
+
+ PLANE_LOOP:
+ MOV DX, SC_DATA ; select the current plane
+ MOV AL, plane ;
+ OUT DX, AL ;
+
+ ;-- begin plane painting
+ MOV AX, height ; start the row counter
+ MOV rowCounter, AX ;
+ MOV DI, poffset ; go to the first pixel
+ MOV SI, bmpOffset ; go to the bmp pixel
+ ROW_LOOP:
+ MOV CX, width ; count the columns
+ SCAN_LOOP:
+ MOVSB ; copy the pixel
+ SUB CX, 3 ; we skip the next 3
+ ADD SI, 3 ; skip the bmp pixels
+ LOOP SCAN_LOOP ; finish the scan
+
+ MOV AX, nextPageRow
+ ADD DI, AX ; go to the next row on screen
+ MOV AX, nextBmpRow
+ ADD SI, AX ; go to the next row on bmp
+
+ DEC rowCounter
+ JNZ ROW_LOOP ; do all the rows
+ ;-- end plane painting
+
+ MOV AL, plane ; advance to the next plane
+ SHL AL, 1 ;
+ AND AL, 0x0f ; mask the plane properly
+ MOV plane, AL ; store the plane
+
+ INC bmpOffset ; start bmp at the right spot
+
+ DEC planeCounter
+ JNZ PLANE_LOOP ; do all 4 planes
+ }
+}
+
+
+void
+modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {
+ /* TODO - adapt from test code */
+ int plane;
+ for(plane=0; plane < 4; plane++)
+ {
+ //fack
+ }
+}
+
+
+void
+modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {
+ /* draw the whole sprite */
+ modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
+}
+
+void
+modexDrawSpriteRegion(page_t *page, int x, int y,
+ int rx, int ry, int rw, int rh, bitmap_t *bmp) {
+ word poffset = (word)page->data + y*(page->width/4) + x/4;
+ byte *data = bmp->data;//+bmp->offset;
+ word bmpOffset = (word) data + ry * bmp->width + rx;
+ word width = rw;
+ word height = rh;
+ byte plane = 1 << ((byte) x & 0x03);
+ word scanCount = width/4 + (width%4 ? 1 :0);
+ word nextPageRow = page->width/4 - scanCount;
+ word nextBmpRow = (word) bmp->width - width;
+ word rowCounter;
+ byte planeCounter = 4;
+
+ __asm {
+ MOV AX, SCREEN_SEG ; go to the VGA memory
+ MOV ES, AX
+
+ MOV DX, SC_INDEX ; point at the map mask register
+ MOV AL, MAP_MASK ;
+ OUT DX, AL ;
+
+ PLANE_LOOP:
+ MOV DX, SC_DATA ; select the current plane
+ MOV AL, plane ;
+ OUT DX, AL ;
+
+ ;-- begin plane painting
+ MOV AX, height ; start the row counter
+ MOV rowCounter, AX ;
+ MOV DI, poffset ; go to the first pixel
+ MOV SI, bmpOffset ; go to the bmp pixel
+ ROW_LOOP:
+ MOV CX, width ; count the columns
+ SCAN_LOOP:
+ LODSB
+ DEC SI
+ CMP AL, 0
+ JNE DRAW_PIXEL ; draw non-zero pixels
+
+ INC DI ; skip the transparent pixel
+ ADD SI, 1
+ JMP NEXT_PIXEL
+ DRAW_PIXEL:
+ MOVSB ; copy the pixel
+ NEXT_PIXEL:
+ SUB CX, 3 ; we skip the next 3
+ ADD SI, 3 ; skip the bmp pixels
+ LOOP SCAN_LOOP ; finish the scan
+
+ MOV AX, nextPageRow
+ ADD DI, AX ; go to the next row on screen
+ MOV AX, nextBmpRow
+ ADD SI, AX ; go to the next row on bmp
+
+ DEC rowCounter
+ JNZ ROW_LOOP ; do all the rows
+ ;-- end plane painting
+
+ MOV AL, plane ; advance to the next plane
+ SHL AL, 1 ;
+ AND AL, 0x0f ; mask the plane properly
+ MOV plane, AL ; store the plane
+
+ INC bmpOffset ; start bmp at the right spot
+
+ DEC planeCounter
+ JNZ PLANE_LOOP ; do all 4 planes
+ }
+}
+
+
+/* copy a region of video memory from one page to another.
+ * It assumes that the left edge of the tile is the same on both
+ * regions and the memory areas do not overlap.
+ */
+void
+modexCopyPageRegion(page_t *dest, page_t *src,
+ word sx, word sy,
+ word dx, word dy,
+ word width, word height)
+{
+ word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;
+ word soffset = (word)src->data + sy*(src->width/4) + sx/4;
+ word scans = width/4;
+ word nextSrcRow = src->width/4 - scans - 1;
+ word nextDestRow = dest->width/4 - scans - 1;
+ byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */
+ byte rclip[] = {0x0f, 0x01, 0x03, 0x07};
+ byte left = lclip[sx&0x03];
+ byte right = rclip[(sx+width)&0x03];
+
+ __asm {
+ MOV AX, SCREEN_SEG ; work in the vga space
+ MOV ES, AX ;
+ MOV DI, doffset ;
+ MOV SI, soffset ;
+
+ MOV DX, GC_INDEX ; turn off cpu bits
+ MOV AX, 0008h ;
+ OUT DX, AX
+
+ MOV AX, SC_INDEX ; point to the mask register
+ MOV DX, AX ;
+ MOV AL, MAP_MASK ;
+ OUT DX, AL ;
+ INC DX ;
+
+ ROW_START:
+ PUSH DS
+ MOV AX, ES
+ MOV DS, AX
+ MOV CX, scans ; the number of latches
+
+ MOV AL, left ; do the left column
+ OUT DX, AL ;
+ MOVSB ;
+ DEC CX ;
+
+ MOV AL, 0fh ; do the inner columns
+ OUT DX, AL
+ REP MOVSB ; copy the pixels
+
+ MOV AL, right ; do the right column
+ OUT DX, AL
+ MOVSB
+ POP DS
+
+ MOV AX, SI ; go the start of the next row
+ ADD AX, nextSrcRow ;
+ MOV SI, AX ;
+ MOV AX, DI ;
+ ADD AX, nextDestRow ;
+ MOV DI, AX ;
+
+ DEC height ; do the rest of the actions
+ JNZ ROW_START ;
+
+ MOV DX, GC_INDEX+1 ; go back to CPU data
+ MOV AL, 0ffh ; none from latches
+ OUT DX, AL ;
+ }
+}
+
+
+/* fade and flash */
+void
+modexFadeOn(word fade, byte *palette) {
+ fadePalette(-fade, 64, 64/fade+1, palette);
+}
+
+
+void
+modexFadeOff(word fade, byte *palette) {
+ fadePalette(fade, 0, 64/fade+1, palette);
+}
+
+
+void
+modexFlashOn(word fade, byte *palette) {
+ fadePalette(fade, -64, 64/fade+1, palette);
+}
+
+
+void
+modexFlashOff(word fade, byte *palette) {
+ fadePalette(-fade, 0, 64/fade+1, palette);
+}
+
+
+static void
+fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {
+ word i;
+ byte dim = start;
+
+ /* handle the case where we just update */
+ if(iter == 0) {
+ modexPalUpdate2(palette);
+ return;
+ }
+
+ while(iter > 0) { /* FadeLoop */
+ for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */
+ tmppal[i] = palette[i] - dim;
+ if(tmppal[i] > 127) {
+ tmppal[i] = 0;
+ } else if(tmppal[i] > 63) {
+ tmppal[i] = 63;
+ }
+ }
+ modexPalUpdate2(tmppal);
+ iter--;
+ dim += fade;
+ }
+}
+
+
+/* save and load */
+void
+modexPalSave(byte *palette) {
+ int i;
+
+ outp(PAL_READ_REG, 0); /* start at palette entry 0 */
+ for(i=0; i<PAL_SIZE; i++) {
+ palette[i] = inp(PAL_DATA_REG); /* read the palette data */
+ }
+}
+
+
+byte *
+modexNewPal() {
+ byte *ptr;
+ ptr = malloc(PAL_SIZE);
+
+ /* handle errors */
+ if(!ptr) {
+ printf("Could not allocate palette.\n");
+ exit(-1);
+ }
+
+ return ptr;
+}
+
+
+void
+modexLoadPalFile(byte *filename, byte **palette) {
+ FILE *file;
+ byte *ptr;
+
+ /* free the palette if it exists */
+ if(*palette) {
+ free(*palette);
+ }
+
+ /* allocate the new palette */
+ *palette = modexNewPal();
+
+ /* open the file */
+ file = fopen(filename, "rb");
+ if(!file) {
+ printf("Could not open palette file: %s\n", filename);
+ exit(-2);
+ }
+
+ /* read the file */
+ ptr = *palette;
+ while(!feof(file)) {
+ *ptr++ = fgetc(file);
+ }
+
+ fclose(file);
+}
+
+
+void
+modexSavePalFile(char *filename, byte *pal) {
+ unsigned int i;
+ FILE *file;
+
+ /* open the file for writing */
+ file = fopen(filename, "wb");
+ if(!file) {
+ printf("Could not open %s for writing\n", filename);
+ exit(-2);
+ }
+
+ /* write the data to the file */
+ fwrite(pal, 1, PAL_SIZE, file);
+ fclose(file);
+}
+
+
+/* blanking */
+void
+modexPalBlack() {
+ fadePalette(-1, 64, 1, tmppal);
+}
+
+
+void
+modexPalWhite() {
+ fadePalette(-1, -64, 1, tmppal);
+}
+
+
+/* utility */
+void
+modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp)
+{
+ byte *p = bmp->palette;
+ word w=0;
+ word q=0;
+ word qq=0;
+ word ii;
+ static word a[256] = { 0 };
+ word z=0,aq=0,aa=0;
+ word pp=0,spee=0,ppee=0;
+ sword aqpw;
+
+// if(qp>0) printf("(*i)=%02d\n", (*i));
+ modexWaitBorder();
+ if((*i)==0) outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
+ else if(qp==0)
+ {
+ q=(*i);
+ }
+ else
+ {
+ q=(*i);
+ qq=(*i)/3;
+// printf("q: %02d\n", (q));
+// printf("qq: %02d\n", (qq));
+ //printf(" (*i)-q=%02d\n", (*i)-q);
+// printf("================\n");
+ outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */
+ }
+ if((*i)<PAL_SIZE/2 && w==0)
+ {
+ for(; (*i)<PAL_SIZE/2; (*i)++)
+ {
+ //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
+ if(((((*i)-q)%3==0) || ((qp>0)&&((*i)-(bmp->offset*3))%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
+ {
+ if(qp>0)
+ {
+ (*i)-=(aqpp*3);
+ aqpw=aqpp-1;
+ outp(PAL_WRITE_REG, qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+ for(ii=aqpp; ii>0; ii--)
+ {
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]);
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+1)-(bmp->offset*3))]);
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+2)-(bmp->offset*3))]);
+// printf("position = %d\n", qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+/*if(qp>0){ //printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]); }
+printf("[%d]", p[((((*i)+((aqpp-ii)*3)))-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3))]);
+printf("[%d] | ", p[((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+3)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+4)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+5)-(bmp->offset*3))]);
+printf(" %d [%d]\n",((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))/3, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]); }*/
+ //printf("%d\n", ((*i)+((ii)*3))/3);
+ //printf("ii=%d\n", ii);
+ //printf("aqpp=%d\n", aqpp);
+ //printf(" %d\n", ((*i)+((aqpp-ii)*3))/3);
+ }
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3)))-(bmp->offset*3)));
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3)));
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
+ //printf("(*i)=%d\n", (*i));
+ }
+ //printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]);
+ w++;
+ break;
+ }
+ else
+ {
+ if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);
+ else
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
+ else outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3))]);
+ }
+ }
+ }
+ modexWaitBorder(); /* waits one retrace -- less flicker */
+ if((*i)>=PAL_SIZE/2 && w==0)
+ {
+ for(; (*i)<PAL_SIZE; (*i)++)
+ {
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
+ if(((((*i)-q)%3==0) || ((qp>0)&&((*i)-(bmp->offset*3))%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
+ {
+ if(qp>0)
+ {
+ (*i)-=(aqpp*3);
+ aqpw=aqpp-1;
+ outp(PAL_WRITE_REG, qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+ for(ii=aqpp; ii>0; ii--)
+ {
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]);
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+1)-(bmp->offset*3))]);
+ outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+2)-(bmp->offset*3))]);
+// printf("position = %d\n", qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+/*if(qp>0){ //printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]); }
+printf("[%d]", p[((((*i)+((aqpp-ii)*3)))-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3))]);
+printf("[%d] | ", p[((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+3)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+4)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+5)-(bmp->offset*3))]);
+printf(" %d [%d]\n",((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))/3, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]); }*/
+ //printf("%d\n", ((*i)+((ii)*3))/3);
+ //printf("ii=%d\n", ii);
+ //printf("aqpp=%d\n", aqpp);
+ //printf(" %d\n", ((*i)+((aqpp-ii)*3))/3);
+ }
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3)))-(bmp->offset*3)));
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3)));
+ //printf(" %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
+ //printf("(*i)=%d\n", (*i));
+ }
+ //printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]);
+ w++;
+ break;
+ }
+ else
+ {
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
+ else outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3))]);
+ }
+ }
+ }
+
+ //palette checker~
+ if(q>0 && qp==0)
+ {
+ long lq;
+ long bufSize = (bmp->width * bmp->height);
+ chkcolor(bmp, &q, &a, &aa, &z);
+
+ /*printf("z=%d\n", z/3);
+ printf("q+z=%d\n", (q+z)/3);
+ printf("z-ppee=%d\n", (z-ppee)/3);
+ printf("q=%d\n", q/3);
+ printf("aa=%d\n", aa);*/
+
+ aq=0; pp = q; ppee=q;
+aqpee:
+ while(aq<=aa)
+ {
+ //printf("a[%02d]=(%d)", aq, a[aq]);
+ if(a[aq]==0) aq++;
+ else{ aqpp++; break; }
+ }
+
+/* printf("aq=%02d\n", aq);
+ printf("z=%02d\n", z/3);
+ printf("(z/3)-aqpp=%02d\n", (z/3)-aqpp);
+ printf("aqpp=%02d\n", aqpp);*/
+
+ for(lq=0; lq<bufSize; lq++)
+ {
+ if(bmp->data[lq]+bmp->offset==aq)
+ {
+ //printf("\n%02d\n", bmp->data[lq]);
+ //printf("\n%02d\n", bmp->offset);
+ //printf("\naq= %02d\n", aq);
+ //printf("a[aq]= %02d\n", a[aq]);
+ //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);
+ bmp->data[lq]=a[aq];
+ //printf("_%d \n", bmp->data[lq]);
+ }
+ else if(bmp->data[lq]+bmp->offset < (z/3)-aqpp)
+ {
+ if(bmp->data[lq]+bmp->offset >= aq) bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;
+ else bmp->data[lq]+=(bmp->offset);
+ }
+
+ //printf("%02d ", bmp->data[lq]);
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");
+ }
+
+ while(pp<=(aq*3))
+ {
+ if(((pp/3)==aq || spee>0))
+ {
+ /*printf("spee=%d\n", spee);
+ printf(" pp=%02d ", pp/3);
+ printf("old bmp: [%d]", bmp->palette[(pp-ppee)]);
+ printf("[%d]", bmp->palette[(pp-ppee)+1]);
+ printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+ //if(spee==0) printf("\npp=%02d\n\n", pp/3);
+ bmp->palette[(pp-ppee)]= bmp->palette[(pp-ppee)+3];
+ bmp->palette[(pp-ppee)+1]= bmp->palette[(pp-ppee)+4];
+ bmp->palette[(pp-ppee)+2]= bmp->palette[(pp-ppee)+5];
+ if(spee==0) spee++;
+ }
+ /*printf(" pp=%02d ", pp/3);
+ printf(" bmp: [%d]", bmp->palette[(pp-ppee)]);
+ printf("[%d]", bmp->palette[(pp-ppee)+1]);
+ printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+ pp+=3;
+ }
+
+ //update the palette~
+ //printf(" aqpp= %d\n", aqpp);
+ modexPalUpdate(bmp, &ppee, 1, aqpp);
+ (*i)=ppee;
+ //printf(" aqpp= %d\n", aqpp);
+ //printf(" ppee= %d\n", ppee);
+
+ /*printf(".\n");
+ printf("aqpp= %02d\n", aqpp/3);
+ printf("aq= %02d\n", aq);
+ printf("aa= %02d\n", aa);
+ printf(" ppee= %02d\n", ppee);*/
+
+ if(aq<aa){ /*printf("~~~~\n"); */ppee=q; aq++; goto aqpee; }
+ /*printf("ppee=%d\n", ppee);
+ printf("pp=%d\n", pp);
+ printf("q=%d\n", q);
+ printf("(*i)=%d\n", (*i));*/
+
+ }
+}
+
+void
+modexPalUpdate2(byte *p)
+{
+ int i;
+ modexWaitBorder();
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
+ for(i=0; i<PAL_SIZE/2; i++)
+ {
+ outp(PAL_DATA_REG, p[i]);
+ }
+ modexWaitBorder(); /* waits one retrace -- less flicker */
+ for(; i<PAL_SIZE; i++)
+ {
+ outp(PAL_DATA_REG, p[(i)]);
+ }
+}
+
+//color checker~
+//i want to make another vesion that checks the palette when the palette is being appened~
+void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z)
+{
+ byte *pal;
+ word zz=0;
+ pal = modexNewPal();
+ modexPalSave(pal);
+ //printf("q: %02d\n", (*q));
+
+ //check palette for dups
+ for((*z)=0; (*z)<PAL_SIZE; (*z)+=3)
+ {
+// printf("\n z: %d\n", (*z));
+// printf(" q: %d\n", (*q));
+// printf(" z+q: %d\n\n", ((*z)+(*q)));
+ if((*z)%3==0)
+ {
+ if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
+ {
+// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);
+ break;
+ }
+ else for(zz=0; zz<(*q); zz+=3)
+ {
+ //zq=(zz+(q-3));
+ //printf("zz: %02d\n", zz/3);
+ if(zz%3==0)
+ {
+ if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])
+ {
+// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);
+// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);
+ break;
+ }
+ else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])
+ {
+// printf("\n\nwwwwwwwwwwwwwwww\n");
+// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
+// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
+// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);
+// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+ a[((*z)+(*q))/3]=zz/3;
+ (*aa)=((*z)+(*q))/3;
+// printf("\n aa: %d\n\n", (*aa));
+// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);
+// printf("wwwwwwwwwwwwwwww\n\n");
+ }
+ /*else
+ {
+ printf("================\n");
+ printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
+ printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
+ printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+ printf("================\n");
+ }*/
+ //printf("[%d]", (zz+q));
+ }
+ }
+ //printf("\nz: %d\n", z);
+ //printf("q: %d\n", q);
+ //printf("zz: %d\n", zz);
+ }
+ }
+ free(pal);
+}
+
+void
+modexWaitBorder() {
+ while(inp(INPUT_STATUS_1) & 8) {
+ /* spin */
+ }
+
+ while(!(inp(INPUT_STATUS_1) & 8)) {
+ /* spin */
+ }
+}