]> 4ch.mooo.com Git - 16.git/commitdiff
added an old version of 16_vl.c to get the old functionality of palette updater back w
authorsparky4 <sparky4@cock.li>
Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)
committersparky4 <sparky4@cock.li>
Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)
MEMINFO.16W [deleted file]
src/lib/doslib
src/lib/modex16.c [new file with mode: 0755]

diff --git a/MEMINFO.16W b/MEMINFO.16W
deleted file mode 100755 (executable)
index e69de29..0000000
index a4ede8f20a10d3406aa898874b672960e4bb202e..e52094451435474dfa3ebbc75bf11e4dcf3df091 160000 (submodule)
@@ -1 +1 @@
-Subproject commit a4ede8f20a10d3406aa898874b672960e4bb202e
+Subproject commit e52094451435474dfa3ebbc75bf11e4dcf3df091
diff --git a/src/lib/modex16.c b/src/lib/modex16.c
new file mode 100755 (executable)
index 0000000..79d1b26
--- /dev/null
@@ -0,0 +1,909 @@
+#include <dos.h>
+#include <string.h>
+#include <mem.h>
+#include <conio.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "src\lib\modex16.h"
+
+
+byte far* VGA=(byte far*) 0xA0000000;  /* this points to video memory. */
+
+static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);
+static byte tmppal[PAL_SIZE];
+
+static void
+vgaSetMode(byte mode)
+{
+  union REGS regs;
+
+  regs.h.ah = SET_MODE;
+  regs.h.al = mode;
+  int86(VIDEO_INT, &regs, &regs);
+}
+
+
+/* -========================= Entry  Points ==========================- */
+void
+modexEnter() {
+    word i;
+    dword far*ptr=(dword far*)VGA;      /* used for faster screen clearing */
+    word CRTParms[] = {
+       0x0d06,         /* vertical total */
+       0x3e07,         /* overflow (bit 8 of vertical counts) */
+       0x4109,         /* cell height (2 to double-scan */
+       0xea10,         /* v sync start */
+       0xac11,         /* v sync end and protect cr0-cr7 */
+       0xdf12,         /* vertical displayed */
+       0x0014,         /* turn off dword mode */
+       0xe715,         /* v blank start */
+       0x0616,         /* v blank end */
+       0xe317          /* turn on byte mode */
+    };
+    int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);
+
+    /* TODO save current video mode and palette */
+    vgaSetMode(VGA_256_COLOR_MODE);
+
+    /* disable chain4 mode */
+    outpw(SC_INDEX, 0x0604);
+
+    /* synchronous reset while setting Misc Output */
+    outpw(SC_INDEX, 0x0100);
+
+    /* select 25 MHz dot clock & 60 Hz scanning rate */
+    outp(MISC_OUTPUT, 0xe3);
+
+    /* undo reset (restart sequencer) */
+    outpw(SC_INDEX, 0x0300);
+
+    /* reprogram the CRT controller */
+    outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */
+    outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */
+
+    /* send the CRTParms */
+    for(i=0; i<CRTParmCount; i++) {
+       outpw(CRTC_INDEX, CRTParms[i]);
+    }
+
+    /* clear video memory */
+    outpw(SC_INDEX, 0x0f02);
+    for(i=0; i<0x8000; i++) {
+       ptr[i] = 0x0000;
+    }
+}
+
+
+void
+modexLeave() {
+    /* TODO restore original mode and palette */
+    vgaSetMode(TEXT_MODE);
+}
+
+
+page_t
+modexDefaultPage() {
+    page_t page;
+
+    /* default page values */
+    page.data = VGA;
+    page.dx = 0;
+    page.dy = 0;
+    page.width = SCREEN_WIDTH;
+    page.height = SCREEN_HEIGHT;
+
+    return page;
+}
+
+/* returns the next page in contiguous memory
+ * the next page will be the same size as p, by default
+ */
+page_t
+modexNextPage(page_t *p) {
+    page_t result;
+
+    result.data = p->data + (p->width/4)*p->height;  /* compute the offset */
+    result.dx = 0;
+    result.dy = 0;
+    result.width = p->width;
+    result.height = p->height;
+
+    return result;
+}
+
+
+void
+modexShowPage(page_t *page) {
+    word high_address;
+    word low_address;
+    word offset;
+    byte crtcOffset;
+
+    /* calculate offset */
+    offset = (word) page->data;
+    offset += page->dy * (page->width >> 2 );
+    offset += page->dx >> 2;
+
+    /* calculate crtcOffset according to virtual width */
+    crtcOffset = page->width >> 3;
+
+    high_address = HIGH_ADDRESS | (offset & 0xff00);
+    low_address  = LOW_ADDRESS  | (offset << 8);
+
+    /* wait for appropriate timing and then program CRTC */
+    while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
+    outpw(CRTC_INDEX, high_address);
+    outpw(CRTC_INDEX, low_address);
+    outp(CRTC_INDEX, 0x13);
+    outp(CRTC_DATA, crtcOffset);
+
+    /*  wait for one retrace */
+    while (!(inp(INPUT_STATUS_1) & VRETRACE)); 
+
+    /* do PEL panning here */
+    outp(AC_INDEX, 0x33);
+    outp(AC_INDEX, (page->dx & 0x03) << 1);
+}
+
+
+void
+modexPanPage(page_t *page, int dx, int dy) {
+    page->dx = dx;
+    page->dy = dy;
+}
+
+
+void
+modexSelectPlane(byte plane) {
+    outp(SC_INDEX, MAP_MASK);          /* select plane */
+    outp(SC_DATA,  plane);
+}
+
+
+void
+modexClearRegion(page_t *page, int x, int y, int w, int h, byte  color) {
+    word pageOff = (word) page->data;
+    word xoff=x/4;       /* xoffset that begins each row */
+    word scanCount=w/4;  /* number of iterations per row (excluding right clip)*/
+    word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */
+    word nextRow = page->width/4-scanCount-1;  /* loc of next row */
+    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */
+    byte rclip[] = {0x00, 0x01, 0x03, 0x07};
+    byte left = lclip[x&0x03];
+    byte right = rclip[(x+w)&0x03];
+
+    /* handle the case which requires an extra group */
+    if((x & 0x03) && !((x+w) & 0x03)) {
+      right=0x0f;
+    }
+
+    __asm {
+               MOV AX, SCREEN_SEG      ; go to the VGA memory
+               MOV ES, AX
+               MOV DI, poffset         ; go to the first pixel
+               MOV DX, SC_INDEX        ; point to the map mask
+               MOV AL, MAP_MASK
+               OUT DX, AL
+               INC DX
+               MOV AL, color           ; get ready to write colors
+       SCAN_START:
+               MOV CX, scanCount       ; count the line
+               MOV BL, AL              ; remember color
+               MOV AL, left            ; do the left clip
+               OUT DX, AL              ; set the left clip
+               MOV AL, BL              ; restore color
+               STOSB                   ; write the color
+               DEC CX
+               JZ SCAN_DONE            ; handle 1 group stuff
+
+               ;-- write the main body of the scanline
+               MOV BL, AL              ; remember color
+               MOV AL, 0x0f            ; write to all pixels
+               OUT DX, AL
+               MOV AL, BL              ; restore color
+               REP STOSB               ; write the color
+       SCAN_DONE:
+               MOV BL, AL              ; remeber color
+               MOV AL, right
+               OUT DX, AL              ; do the right clip
+               MOV AL, BL              ; restore color
+               STOSB                   ; write pixel
+               ADD DI, nextRow         ; go to the next row
+               DEC h
+               JNZ SCAN_START
+    }
+}
+
+
+void
+modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {
+    /* draw the region (the entire freakin bitmap) */
+    modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
+}
+
+
+void
+modexDrawBmpRegion(page_t *page, int x, int y,
+                   int rx, int ry, int rw, int rh, bitmap_t *bmp) {
+    word poffset = (word) page->data  + y*(page->width/4) + x/4;
+    byte *data = bmp->data;//+bmp->offset;
+    word bmpOffset = (word) data + ry * bmp->width + rx;
+    word width = rw;
+    word height = rh;
+    byte plane = 1 << ((byte) x & 0x03);
+    word scanCount = width/4 + (width%4 ? 1 :0);
+    word nextPageRow = page->width/4 - scanCount;
+    word nextBmpRow = (word) bmp->width - width;
+    word rowCounter;
+    byte planeCounter = 4;
+
+       //code is a bit slow here
+    __asm {
+               MOV AX, SCREEN_SEG      ; go to the VGA memory
+               MOV ES, AX
+
+               MOV DX, SC_INDEX        ; point at the map mask register
+               MOV AL, MAP_MASK        ;
+               OUT DX, AL              ;
+
+       PLANE_LOOP:
+               MOV DX, SC_DATA         ; select the current plane
+               MOV AL, plane           ;
+               OUT DX, AL              ;
+
+               ;-- begin plane painting
+               MOV AX, height          ; start the row counter
+               MOV rowCounter, AX      ; 
+               MOV DI, poffset         ; go to the first pixel
+               MOV SI, bmpOffset       ; go to the bmp pixel
+       ROW_LOOP:
+               MOV CX, width           ; count the columns
+       SCAN_LOOP:
+               MOVSB                   ; copy the pixel
+               SUB CX, 3               ; we skip the next 3
+               ADD SI, 3               ; skip the bmp pixels
+               LOOP SCAN_LOOP          ; finish the scan
+
+               MOV AX, nextPageRow
+               ADD DI, AX              ; go to the next row on screen
+               MOV AX, nextBmpRow
+               ADD SI, AX              ; go to the next row on bmp
+
+               DEC rowCounter
+               JNZ ROW_LOOP            ; do all the rows
+               ;-- end plane painting
+
+               MOV AL, plane           ; advance to the next plane
+               SHL AL, 1               ;
+               AND AL, 0x0f            ; mask the plane properly
+               MOV plane, AL           ; store the plane
+
+               INC bmpOffset           ; start bmp at the right spot
+
+               DEC planeCounter
+               JNZ PLANE_LOOP          ; do all 4 planes
+    }
+}
+
+
+void
+modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {
+    /* TODO - adapt from test code */
+       int plane;
+       for(plane=0; plane < 4; plane++)
+       {
+               //fack
+       }
+}
+
+
+void
+modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {
+    /* draw the whole sprite */
+    modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
+}
+
+void
+modexDrawSpriteRegion(page_t *page, int x, int y,
+                     int rx, int ry, int rw, int rh, bitmap_t *bmp) {
+    word poffset = (word)page->data + y*(page->width/4) + x/4;
+    byte *data = bmp->data;//+bmp->offset;
+    word bmpOffset = (word) data + ry * bmp->width + rx;
+    word width = rw;
+    word height = rh;
+    byte plane = 1 << ((byte) x & 0x03);
+    word scanCount = width/4 + (width%4 ? 1 :0);
+    word nextPageRow = page->width/4 - scanCount;
+    word nextBmpRow = (word) bmp->width - width;
+    word rowCounter;
+    byte planeCounter = 4;
+
+    __asm {
+               MOV AX, SCREEN_SEG      ; go to the VGA memory
+               MOV ES, AX
+
+               MOV DX, SC_INDEX        ; point at the map mask register
+               MOV AL, MAP_MASK        ;
+               OUT DX, AL              ;
+
+       PLANE_LOOP:
+               MOV DX, SC_DATA         ; select the current plane
+               MOV AL, plane           ;
+               OUT DX, AL              ;
+
+               ;-- begin plane painting
+               MOV AX, height          ; start the row counter
+               MOV rowCounter, AX      ; 
+               MOV DI, poffset         ; go to the first pixel
+               MOV SI, bmpOffset       ; go to the bmp pixel
+       ROW_LOOP:
+               MOV CX, width           ; count the columns
+       SCAN_LOOP:
+               LODSB
+               DEC SI
+               CMP AL, 0
+               JNE DRAW_PIXEL          ; draw non-zero pixels
+
+               INC DI                  ; skip the transparent pixel
+               ADD SI, 1
+               JMP NEXT_PIXEL
+       DRAW_PIXEL:
+               MOVSB                   ; copy the pixel
+       NEXT_PIXEL:
+               SUB CX, 3               ; we skip the next 3
+               ADD SI, 3               ; skip the bmp pixels
+               LOOP SCAN_LOOP          ; finish the scan
+
+               MOV AX, nextPageRow
+               ADD DI, AX              ; go to the next row on screen
+               MOV AX, nextBmpRow
+               ADD SI, AX              ; go to the next row on bmp
+
+               DEC rowCounter
+               JNZ ROW_LOOP            ; do all the rows
+               ;-- end plane painting
+
+               MOV AL, plane           ; advance to the next plane
+               SHL AL, 1               ;
+               AND AL, 0x0f            ; mask the plane properly
+               MOV plane, AL           ; store the plane
+
+               INC bmpOffset           ; start bmp at the right spot
+
+               DEC planeCounter
+               JNZ PLANE_LOOP          ; do all 4 planes
+    }
+}
+
+
+/* copy a region of video memory from one page to another.
+ * It assumes that the left edge of the tile is the same on both
+ * regions and the memory areas do not overlap.
+ */
+void
+modexCopyPageRegion(page_t *dest, page_t *src,
+                   word sx, word sy,
+                   word dx, word dy,
+                   word width, word height)
+{
+    word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;
+    word soffset = (word)src->data + sy*(src->width/4) + sx/4;
+    word scans   = width/4;
+    word nextSrcRow = src->width/4 - scans - 1;
+    word nextDestRow = dest->width/4 - scans - 1;
+    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */
+    byte rclip[] = {0x0f, 0x01, 0x03, 0x07};
+    byte left = lclip[sx&0x03];
+    byte right = rclip[(sx+width)&0x03];
+
+    __asm {
+               MOV AX, SCREEN_SEG      ; work in the vga space
+               MOV ES, AX              ;
+               MOV DI, doffset         ;
+               MOV SI, soffset         ;
+
+               MOV DX, GC_INDEX        ; turn off cpu bits
+               MOV AX, 0008h           ;
+               OUT DX, AX
+
+               MOV AX, SC_INDEX        ; point to the mask register
+               MOV DX, AX              ;
+               MOV AL, MAP_MASK        ;
+               OUT DX, AL              ;
+               INC DX                  ;
+
+       ROW_START:
+               PUSH DS
+               MOV AX, ES
+               MOV DS, AX
+               MOV CX, scans           ; the number of latches
+
+               MOV AL, left            ; do the left column
+               OUT DX, AL              ;
+               MOVSB                   ;
+               DEC CX                  ;
+
+               MOV AL, 0fh             ; do the inner columns
+               OUT DX, AL
+               REP MOVSB               ; copy the pixels
+
+               MOV AL, right           ; do the right column
+               OUT DX, AL
+               MOVSB
+               POP DS
+
+               MOV AX, SI              ; go the start of the next row
+               ADD AX, nextSrcRow      ;
+               MOV SI, AX              ;
+               MOV AX, DI              ;
+               ADD AX, nextDestRow     ;
+               MOV DI, AX              ;
+
+               DEC height              ; do the rest of the actions
+               JNZ ROW_START           ;
+
+               MOV DX, GC_INDEX+1      ; go back to CPU data
+               MOV AL, 0ffh            ; none from latches
+               OUT DX, AL              ;
+    }
+}
+
+
+/* fade and flash */
+void
+modexFadeOn(word fade, byte *palette) {
+    fadePalette(-fade, 64, 64/fade+1, palette);
+}
+
+
+void
+modexFadeOff(word fade, byte *palette) {
+    fadePalette(fade, 0, 64/fade+1, palette);
+}
+
+
+void
+modexFlashOn(word fade, byte *palette) {
+    fadePalette(fade, -64, 64/fade+1, palette);
+}
+
+
+void
+modexFlashOff(word fade, byte *palette) {
+    fadePalette(-fade, 0, 64/fade+1, palette);
+}
+
+
+static void
+fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {
+    word i;
+    byte dim = start;
+
+    /* handle the case where we just update */
+    if(iter == 0) {
+       modexPalUpdate2(palette);
+       return;
+    }
+
+    while(iter > 0) {  /* FadeLoop */
+       for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */
+           tmppal[i] = palette[i] - dim;
+           if(tmppal[i] > 127) {
+               tmppal[i] = 0;
+           } else if(tmppal[i] > 63) {
+               tmppal[i] = 63;
+           }
+       }
+        modexPalUpdate2(tmppal);
+       iter--;
+       dim += fade;
+    }
+}
+
+
+/* save and load */
+void
+modexPalSave(byte *palette) {
+    int  i;
+
+    outp(PAL_READ_REG, 0);     /* start at palette entry 0 */
+    for(i=0; i<PAL_SIZE; i++) {
+       palette[i] = inp(PAL_DATA_REG); /* read the palette data */
+    }
+}
+
+
+byte *
+modexNewPal() {
+    byte *ptr;
+    ptr = malloc(PAL_SIZE);
+
+    /* handle errors */
+    if(!ptr) {
+       printf("Could not allocate palette.\n");
+       exit(-1);
+    }
+
+    return ptr;
+}
+
+
+void
+modexLoadPalFile(byte *filename, byte **palette) {
+    FILE *file;
+    byte *ptr;
+
+    /* free the palette if it exists */
+    if(*palette) {
+       free(*palette);
+    }
+
+    /* allocate the new palette */
+    *palette = modexNewPal();
+
+    /* open the file */
+    file = fopen(filename, "rb");
+    if(!file) {
+       printf("Could not open palette file: %s\n", filename);
+       exit(-2);
+    }
+
+    /* read the file */
+    ptr = *palette;
+    while(!feof(file)) {
+       *ptr++ = fgetc(file);
+    }
+
+    fclose(file);
+}
+
+
+void
+modexSavePalFile(char *filename, byte *pal) {
+    unsigned int i;
+    FILE *file;
+
+    /* open the file for writing */
+    file = fopen(filename, "wb");
+    if(!file) {
+       printf("Could not open %s for writing\n", filename);
+       exit(-2);
+    }
+
+    /* write the data to the file */
+    fwrite(pal, 1, PAL_SIZE, file);
+    fclose(file);
+}
+
+
+/* blanking */
+void
+modexPalBlack() {
+    fadePalette(-1, 64, 1, tmppal);
+}
+
+
+void
+modexPalWhite() {
+    fadePalette(-1, -64, 1, tmppal);
+}
+
+
+/* utility */
+void
+modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp)
+{
+       byte *p = bmp->palette;
+       word w=0;
+       word q=0;
+       word qq=0;
+       word ii;
+       static word a[256] = { 0 };
+       word z=0,aq=0,aa=0;
+       word pp=0,spee=0,ppee=0;
+       sword aqpw;
+
+//     if(qp>0) printf("(*i)=%02d\n", (*i));
+       modexWaitBorder();
+       if((*i)==0) outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */
+       else if(qp==0)
+       {
+               q=(*i);
+       }
+       else
+       {
+               q=(*i);
+               qq=(*i)/3;
+//             printf("q: %02d\n", (q));
+//             printf("qq: %02d\n", (qq));
+               //printf("      (*i)-q=%02d\n", (*i)-q);
+//             printf("================\n");
+               outp(PAL_WRITE_REG, qq);  /* start at the beginning of palette */
+       }
+       if((*i)<PAL_SIZE/2 && w==0)
+       {
+               for(; (*i)<PAL_SIZE/2; (*i)++)
+               {
+                       //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))
+//____                 if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
+                       if(((((*i)-q)%3==0) || ((qp>0)&&((*i)-(bmp->offset*3))%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
+                       {
+                               if(qp>0)
+                               {
+                                       (*i)-=(aqpp*3);
+                                       aqpw=aqpp-1;
+                                       outp(PAL_WRITE_REG, qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+                                       for(ii=aqpp; ii>0; ii--)
+                                       {
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]);
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+1)-(bmp->offset*3))]);
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+2)-(bmp->offset*3))]);
+//                                             printf("position        =       %d\n", qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+/*if(qp>0){ //printf("[%d]", p[((*i)-q)]);     printf("[%d]", p[((*i)-q)+1]);  printf("[%d]", p[((*i)-q)+2]);  printf("[%d]", p[((*i)-q)+3]);                  printf("[%d]", p[((*i)-q)+4]);                  printf("[%d]", p[((*i)-q)+5]);                  printf("        %d [%d]\n", (*i), p[((*i)-q)]); }
+printf("[%d]", p[((((*i)+((aqpp-ii)*3)))-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3))]);
+printf("[%d] | ", p[((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+3)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+4)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+5)-(bmp->offset*3))]);
+printf("       %d [%d]\n",((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))/3, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]); }*/
+                                               //printf("%d\n", ((*i)+((ii)*3))/3);
+                                               //printf("ii=%d\n", ii);
+                                               //printf("aqpp=%d\n", aqpp);
+                                               //printf("                      %d\n", ((*i)+((aqpp-ii)*3))/3);
+                                       }
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3)))-(bmp->offset*3)));
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3)));
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
+                                       //printf("(*i)=%d\n", (*i));
+                               }
+                               //printf("[%d]", p[((*i)-q)]);  printf("[%d]", p[((*i)-q)+1]);  printf("[%d]", p[((*i)-q)+2]);  printf("[%d]", p[((*i)-q)+3]);                  printf("[%d]", p[((*i)-q)+4]);                  printf("[%d]", p[((*i)-q)+5]);                  printf("        %d [%d]\n", (*i), p[((*i)-q)]);
+                               w++;
+                               break;
+                       }
+                       else
+                       {
+                               if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);
+                               else
+                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
+                               else outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3))]);
+                       }
+               }
+       }
+       modexWaitBorder();          /* waits one retrace -- less flicker */
+       if((*i)>=PAL_SIZE/2 && w==0)
+       {
+               for(; (*i)<PAL_SIZE; (*i)++)
+               {
+//____                 if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
+                       if(((((*i)-q)%3==0) || ((qp>0)&&((*i)-(bmp->offset*3))%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
+                       {
+                               if(qp>0)
+                               {
+                                       (*i)-=(aqpp*3);
+                                       aqpw=aqpp-1;
+                                       outp(PAL_WRITE_REG, qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+                                       for(ii=aqpp; ii>0; ii--)
+                                       {
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]);
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+1)-(bmp->offset*3))]);
+                                               outp(PAL_DATA_REG, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3)+2)-(bmp->offset*3))]);
+//                                             printf("position        =       %d\n", qq+(((*i)+(aqpw*3)-(bmp->offset*3))/3));
+/*if(qp>0){ //printf("[%d]", p[((*i)-q)]);     printf("[%d]", p[((*i)-q)+1]);  printf("[%d]", p[((*i)-q)+2]);  printf("[%d]", p[((*i)-q)+3]);                  printf("[%d]", p[((*i)-q)+4]);                  printf("[%d]", p[((*i)-q)+5]);                  printf("        %d [%d]\n", (*i), p[((*i)-q)]); }
+printf("[%d]", p[((((*i)+((aqpp-ii)*3)))-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3))]);
+printf("[%d] | ", p[((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+3)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+4)-(bmp->offset*3))]);
+printf("[%d]", p[((((*i)+((aqpp-ii)*3))+5)-(bmp->offset*3))]);
+printf("       %d [%d]\n",((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))/3, p[((((*i)+((aqpp-ii)*3))+((aqpp+ii)*3))-(bmp->offset*3))]); }*/
+                                               //printf("%d\n", ((*i)+((ii)*3))/3);
+                                               //printf("ii=%d\n", ii);
+                                               //printf("aqpp=%d\n", aqpp);
+                                               //printf("                      %d\n", ((*i)+((aqpp-ii)*3))/3);
+                                       }
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3)))-(bmp->offset*3)));
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3))+1)-(bmp->offset*3)));
+                                       //printf("      %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
+                                       //printf("(*i)=%d\n", (*i));
+                               }
+                               //printf("[%d]", p[((*i)-q)]);  printf("[%d]", p[((*i)-q)+1]);  printf("[%d]", p[((*i)-q)+2]);  printf("[%d]", p[((*i)-q)+3]);                  printf("[%d]", p[((*i)-q)+4]);                  printf("[%d]", p[((*i)-q)+5]);                  printf("        %d [%d]\n", (*i), p[((*i)-q)]);
+                               w++;
+                               break;
+                       }
+                       else
+                       {
+                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
+                               else outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3))]);
+                       }
+               }
+       }
+
+       //palette checker~
+       if(q>0 && qp==0)
+       {
+               long lq;
+               long bufSize = (bmp->width * bmp->height);
+               chkcolor(bmp, &q, &a, &aa, &z);
+
+               /*printf("z=%d\n", z/3);
+               printf("q+z=%d\n", (q+z)/3);
+               printf("z-ppee=%d\n", (z-ppee)/3);
+               printf("q=%d\n", q/3);
+               printf("aa=%d\n", aa);*/
+
+               aq=0; pp = q; ppee=q;
+aqpee:
+               while(aq<=aa)
+               {
+                       //printf("a[%02d]=(%d)", aq, a[aq]);
+                       if(a[aq]==0) aq++;
+                       else{ aqpp++; break; }
+               }
+
+/*             printf("aq=%02d\n", aq);
+               printf("z=%02d\n", z/3);
+               printf("(z/3)-aqpp=%02d\n", (z/3)-aqpp);
+               printf("aqpp=%02d\n", aqpp);*/
+
+       for(lq=0; lq<bufSize; lq++)
+       {
+               if(bmp->data[lq]+bmp->offset==aq)
+               {
+                       //printf("\n%02d\n", bmp->data[lq]);
+                       //printf("\n%02d\n", bmp->offset);
+                       //printf("\naq= %02d\n", aq);
+                       //printf("a[aq]=        %02d\n", a[aq]);
+                       //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);
+                       bmp->data[lq]=a[aq];
+                       //printf("_%d \n", bmp->data[lq]);
+               }
+               else if(bmp->data[lq]+bmp->offset < (z/3)-aqpp)
+               {
+                       if(bmp->data[lq]+bmp->offset >= aq) bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;
+                       else bmp->data[lq]+=(bmp->offset);
+               }
+
+               //printf("%02d ", bmp->data[lq]);
+               //if(lq > 0 && lq%bmp->width==0) printf("\n");
+       }
+
+       while(pp<=(aq*3))
+       {
+               if(((pp/3)==aq || spee>0))
+               {
+                       /*printf("spee=%d\n", spee);
+                       printf("                pp=%02d ", pp/3);
+                       printf("old     bmp: [%d]", bmp->palette[(pp-ppee)]);
+                       printf("[%d]", bmp->palette[(pp-ppee)+1]);
+                       printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+                       //if(spee==0) printf("\npp=%02d\n\n", pp/3);
+                       bmp->palette[(pp-ppee)]=                bmp->palette[(pp-ppee)+3];
+                       bmp->palette[(pp-ppee)+1]=      bmp->palette[(pp-ppee)+4];
+                       bmp->palette[(pp-ppee)+2]=      bmp->palette[(pp-ppee)+5];
+                       if(spee==0) spee++;
+               }
+               /*printf("              pp=%02d ", pp/3);
+               printf("        bmp: [%d]", bmp->palette[(pp-ppee)]);
+               printf("[%d]", bmp->palette[(pp-ppee)+1]);
+               printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+               pp+=3;
+       }
+
+       //update the palette~
+       //printf("      aqpp=           %d\n", aqpp);
+       modexPalUpdate(bmp, &ppee, 1, aqpp);
+       (*i)=ppee;
+       //printf("      aqpp=   %d\n", aqpp);
+       //printf("      ppee=   %d\n", ppee);
+
+       /*printf(".\n");
+       printf("aqpp=   %02d\n", aqpp/3);
+       printf("aq=     %02d\n", aq);
+       printf("aa=     %02d\n", aa);
+       printf("                ppee=   %02d\n", ppee);*/
+
+       if(aq<aa){ /*printf("~~~~\n"); */ppee=q; aq++; goto aqpee; }
+       /*printf("ppee=%d\n", ppee);
+       printf("pp=%d\n", pp);
+       printf("q=%d\n", q);
+       printf("(*i)=%d\n", (*i));*/
+
+       }
+}
+
+void
+modexPalUpdate2(byte *p)
+{
+       int i;
+       modexWaitBorder();
+       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */
+       for(i=0; i<PAL_SIZE/2; i++)
+       {
+               outp(PAL_DATA_REG, p[i]);
+       }
+       modexWaitBorder();          /* waits one retrace -- less flicker */
+       for(; i<PAL_SIZE; i++)
+       {
+               outp(PAL_DATA_REG, p[(i)]);
+       }
+}
+
+//color checker~
+//i want to make another vesion that checks the palette when the palette is being appened~
+void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z)
+{
+               byte *pal;
+               word zz=0;
+               pal = modexNewPal();
+               modexPalSave(pal);
+               //printf("q: %02d\n", (*q));
+
+               //check palette for dups
+               for((*z)=0; (*z)<PAL_SIZE; (*z)+=3)
+               {
+//                     printf("\n              z: %d\n", (*z));
+//                     printf("                q: %d\n", (*q));
+//                     printf("                z+q: %d\n\n", ((*z)+(*q)));
+                       if((*z)%3==0)
+                       {
+                               if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
+                               {
+//                                     printf("\n%d    [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+//                                     printf("%d      [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);
+                                       break;
+                               }
+                               else for(zz=0; zz<(*q); zz+=3)
+                               {
+                                       //zq=(zz+(q-3));
+                                       //printf("zz: %02d\n", zz/3);
+                                       if(zz%3==0)
+                                       {
+                                               if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])
+                                               {
+//                                                     printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);
+//                                                     printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);
+                                                       break;
+                                               }
+                                               else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])
+                                               {
+//                                                     printf("\n\nwwwwwwwwwwwwwwww\n");
+//                                                     printf("        zq: %d  [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
+//                                                     printf("        zz: %d  [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
+//                                                     //printf("      zv: %d  [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);
+//                                                     printf("        z : %d  [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+                                                       a[((*z)+(*q))/3]=zz/3;
+                                                       (*aa)=((*z)+(*q))/3;
+//                                                     printf("\n              aa: %d\n\n", (*aa));
+//                                                     printf("        a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);
+//                                                     printf("wwwwwwwwwwwwwwww\n\n");
+                                               }
+                                               /*else
+                                               {
+                                                       printf("================\n");
+                                                       printf("zq: %d  [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
+                                                       printf("zz: %d  [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
+                                                       printf("z : %d  [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
+                                                       printf("================\n");
+                                               }*/
+                                               //printf("[%d]", (zz+q));
+                                       }
+                               }
+                               //printf("\nz:  %d\n", z);
+                               //printf("q:    %d\n", q);
+                               //printf("zz:   %d\n", zz);
+                       }
+               }
+               free(pal);
+}
+
+void
+modexWaitBorder() {
+    while(inp(INPUT_STATUS_1)  & 8)  {
+       /* spin */
+    }
+
+    while(!(inp(INPUT_STATUS_1)  & 8))  {
+       /* spin */
+    }
+}