\r
#define FADE\r
\r
-//map_view_t mv[4];\r
static map_t map;\r
float t;\r
\r
\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
//IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
- //gvar.player[0].enti.spri = malloc(sizeof(struct sprite));\r
- gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
+// gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
\r
// create the map\r
// fprintf(stderr, "testing map load~ ");\r