]> 4ch.mooo.com Git - 16.git/blob - src/0.c
28d5ff052871dd9d7c2ff40a7e80c9abfd985809
[16.git] / src / 0.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include <hw/cpu/cpu.h>\r
24 #include <hw/dos/dos.h>\r
25 #include <hw/vga/vga.h>\r
26 #include <hw/vga/vrl.h>\r
27 \r
28 #include "src/tesuto.h"\r
29 \r
30 //#define FILENAME_1 "data/aconita.vrl"\r
31 //#define FILENAME_2 "data/aconita.pal"\r
32 #define FILENAME_1 "data/spri/chikyuu.vrl"\r
33 #define FILENAME_2 "data/spri/chikyuu.pal"\r
34 \r
35 #define INITTNUM 1\r
36 \r
37 map_view_t mv[4];\r
38 map_t map;//junk var\r
39 \r
40 int main(int argc,char **argv)\r
41 {\r
42         static global_game_variables_t gvar;\r
43         struct vrl1_vgax_header *vrl_header;\r
44         vrl1_vgax_offset_t *vrl_lineoffs;\r
45         unsigned char *buffer;\r
46         unsigned int bufsz;\r
47         int fd;\r
48         //nibble i;\r
49         char *bakapee1,*bakapee2;\r
50 \r
51         boolean anim=1,noanim=0,zerostoppause=1;\r
52 \r
53         bakapee1=malloc(64);\r
54         bakapee2=malloc(64);\r
55 \r
56         if (argc < 2) {\r
57                 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
58                 bakapee1 = FILENAME_1;//"data/aconita.vrl";\r
59                 bakapee2 = FILENAME_2;//"data/aconita.pal";\r
60 \r
61         }else{\r
62                 if(argv[1]) bakapee1 = argv[1];\r
63                 if(argv[2]) bakapee2 = argv[2];\r
64         }\r
65 \r
66         fd = open(bakapee1,O_RDONLY|O_BINARY);\r
67         if (fd < 0) {\r
68                 fprintf(stderr,"Unable to open '%s'\n", bakapee1);\r
69                 return 1;\r
70         }\r
71         {\r
72                 unsigned long sz = lseek(fd,0,SEEK_END);\r
73                 if (sz < sizeof(*vrl_header)) return 1;\r
74                 if (sz >= 65535UL) return 1;\r
75 \r
76                 bufsz = (unsigned int)sz;\r
77                 buffer = malloc(bufsz);\r
78                 if (buffer == NULL) return 1;\r
79 \r
80                 lseek(fd,0,SEEK_SET);\r
81                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;\r
82 \r
83                 vrl_header = (struct vrl1_vgax_header*)buffer;\r
84                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;\r
85                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;\r
86         }\r
87         close(fd);\r
88 \r
89         probe_dos();\r
90         if (!probe_vga()) {\r
91                 printf("VGA probe failed\n");\r
92                 return 1;\r
93         }\r
94         VGAmodeX(1, 1, &gvar);\r
95         modexPalUpdate0(gvar.video.palette);\r
96 \r
97         /* load color palette */\r
98         VL_LoadPalFile(bakapee2, &gvar.video.palette);\r
99 \r
100         /* preprocess the sprite to generate line offsets */\r
101         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
102         if (vrl_lineoffs == NULL) return 1;\r
103 \r
104         IN_Startup();\r
105         IN_Default(0,&gvar.player[0],ctrl_Keyboard1);\r
106         EN_initPlayer(&gvar.player[0], &gvar.video);\r
107 \r
108         /* setup camera and screen~ */\r
109         modexHiganbanaPageSetup(&gvar.video);\r
110         ZC_MVSetup(&gvar.mv, &map, &gvar);\r
111         ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);\r
112 \r
113 //      VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
114         VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);\r
115         TESTBG34\r
116         DRAWCORNERBOXES\r
117 \r
118         /* make distinctive pattern offscreen, render sprite, copy onscreen.\r
119          * this time, we render the distinctive pattern to another offscreen location and just copy.\r
120          * note this version is much faster too! */\r
121         {\r
122                 unsigned int i,o,o2;\r
123                 int x,y,rx,ry,w,h;\r
124                 unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
125                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
126                 VGA_RAM_PTR omemptr;\r
127                 int xdir=1,ydir=1;\r
128 \r
129 //              VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
130 //              VL_PatternDraw(&gvar.video, 0, 1, 1);\r
131 //              TESTBG;\r
132 //              DRAWCORNERBOXES;\r
133 \r
134                 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */\r
135                 x = -(gvar.video.page[0].dx);\r
136                 y = -(gvar.video.page[0].dy);\r
137 \r
138                 /* do it */\r
139                 omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
140 \r
141                 while(!IN_KeyDown(sc_Escape))\r
142                 {\r
143                         IN_ReadControl(&gvar.player[0]);\r
144                         if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1); } //f10\r
145                         TAIL_PANKEYFUN;\r
146                         if(IN_KeyDown(sc_Space) || zerostoppause)       //space\r
147                         {\r
148                                 anim=!anim;\r
149                                 DRAWCORNERBOXES;\r
150                                 if(!zerostoppause) IN_UserInput(1); else zerostoppause=0;\r
151                         }\r
152                         if(IN_KeyDown(sc_R)){\r
153                                 gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
154                                 gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;\r
155                                 VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
156                                 gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;\r
157                                 x=y=0;\r
158                                 xdir=ydir=1;\r
159                         } //R\r
160                         TAIL_FUNCTIONKEYFUNCTIONS0EXE;\r
161 \r
162                         if(anim && !noanim)\r
163                         {\r
164                                 /* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
165                                 if (x >= overdraw) rx = (x - overdraw) & (~3);\r
166                                 else rx = -(gvar.video.page[0].dx);\r
167                                 if (y >= overdraw) ry = (y - overdraw);\r
168                                 else ry = -(gvar.video.page[0].dy);\r
169                                 h = vrl_header->height + overdraw + y - ry;\r
170                                 w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);\r
171                                 if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;\r
172                                 if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;\r
173 \r
174                                 /* block copy pattern to where we will draw the sprite */\r
175                                 vga_setup_wm1_block_copy();\r
176                                 o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;\r
177                                 o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen            0x10000UL -\r
178                                 for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
179                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
180                                 vga_restore_rm0wm0();\r
181 \r
182                                 /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */\r
183                                 vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;\r
184                                 vga_state.vga_draw_stride = w >> 2;\r
185                                 vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;\r
186 \r
187                                 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
188 draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
189 //printf("x=%d  y=%d    rx=%d   ry=%d\n", x, y, rx, ry);\r
190 \r
191                                 /* restore ptr */\r
192                                 vga_state.vga_graphics_ram = omemptr;\r
193 \r
194                                 /* block copy to visible RAM from offscreen */\r
195                                 vga_setup_wm1_block_copy();\r
196                                 o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen\r
197                                 o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
198                                 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
199                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
200                                 vga_restore_rm0wm0();\r
201 \r
202                                 /* restore stride */\r
203                                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
204 \r
205                                 /* step */\r
206                                 x += xdir; y += ydir;\r
207                                 if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))\r
208                                         xdir = -xdir;\r
209                                 if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))\r
210                                         ydir = -ydir;\r
211                                 //printf("[x%u y%u]     [rx%u ry%u]             [w%u h%u]\n", x, y, rx, ry, w, h);\r
212                         }\r
213                 }\r
214         }\r
215 \r
216         IN_UserInput(1);\r
217 \r
218 //===========================================================================//\r
219 \r
220         ZC_ShowMV(&gvar.mv, 0, 0);\r
221 if(!noanim) {\r
222         /* another handy "demo" effect using VGA write mode 1.\r
223          * we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r
224         {\r
225                 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);\r
226                 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);\r
227                 unsigned int display_ofs = 0x0000;\r
228                 unsigned int i,y,soh,doh,dstart;\r
229                 unsigned int dh_blankfill = 8;\r
230                 unsigned int dh_step = 8;\r
231                 uint32_t sh,dh,yf,ystep;\r
232 \r
233                 /* copy active display (0) to offscreen buffer (0x4000) */\r
234                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
235                 vga_setup_wm1_block_copy();\r
236                 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);\r
237                 vga_restore_rm0wm0();\r
238 \r
239                 /* need a blank line as well */\r
240                 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;\r
241 \r
242                 sh = dh = gvar.video.page[0].height;\r
243                 while (dh >= dh_step) {\r
244                         /* stop animating if the user hits ENTER */\r
245                         if (kbhit()) {\r
246                                 if (getch() == 13) break;\r
247                         }\r
248 \r
249                         /* wait for vsync end */\r
250                         if(gvar.kurokku.fpscap)\r
251                         vga_wait_for_vsync_end();\r
252 \r
253                         /* what scalefactor to use for stretching? */\r
254                         ystep = (0x10000UL * sh) / dh;\r
255                         dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen\r
256                         doh = display_ofs;\r
257                         soh = copy_ofs;\r
258                         yf = 0;\r
259                         y = 0;\r
260 \r
261                         /* for performance, keep VGA in write mode 1 the entire render */\r
262                         vga_setup_wm1_block_copy();\r
263 \r
264                         /* blank lines */\r
265                         if (dstart >= dh_blankfill) y = dstart - dh_blankfill;\r
266                         else y = 0;\r
267                         doh = gvar.video.page[0].stridew * y;\r
268 \r
269                         while (y < dstart) {\r
270                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
271                                 doh += gvar.video.page[0].stridew;\r
272                                 y++;\r
273                         }\r
274 \r
275                         /* draw */\r
276                         while (y < (dh+dstart)) {\r
277                                 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);\r
278                                 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);\r
279                                 doh += gvar.video.page[0].stridew;\r
280                                 yf += ystep;\r
281                                 y++;\r
282                         }\r
283 \r
284                         /* blank lines */\r
285                         while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {\r
286                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
287                                 doh += gvar.video.page[0].stridew;\r
288                                 y++;\r
289                         }\r
290 \r
291                         /* done */\r
292                         vga_restore_rm0wm0();\r
293 \r
294                         /* wait for vsync */\r
295                         if(gvar.kurokku.fpscap)\r
296                         vga_wait_for_vsync();\r
297 \r
298                         /* make it shrink */\r
299                         dh -= dh_step;\r
300                         if (dh < 40) dh_step = 1;\r
301                 }\r
302         }\r
303 }\r
304         IN_Shutdown();\r
305         VGAmodeX(0, 1, &gvar);\r
306         free(vrl_lineoffs);\r
307         buffer = NULL;\r
308         free(buffer);\r
309         bufsz = 0;\r
310         free(bakapee1);\r
311         free(bakapee2);\r
312         printf("\nProject 16 0.exe. This is just a test file!\n");\r
313         printf("version %s\n", VERSION);\r
314         //SCROLLEXITMESG;\r
315         printf("mv 0\n- tx=%d   ty=%d   dx=%d   dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
316         printf("mv 1\n- tx=%d   ty=%d   dx=%d   dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
317         return 0;\r
318 }\r