unsigned int bufsz;\r
int fd;\r
//nibble i;\r
- char bakapee1[64],bakapee2[64];\r
+ char *bakapee1,*bakapee2;\r
\r
boolean anim=1,noanim=0,zerostoppause=1;\r
\r
+ bakapee1=malloc(64);\r
+ bakapee2=malloc(64);\r
+\r
if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- strcpy(bakapee1, FILENAME_1);//"data/aconita.vrl";\r
- strcpy(bakapee2, FILENAME_2);//"data/aconita.pal";\r
+ bakapee1 = FILENAME_1;//"data/aconita.vrl";\r
+ bakapee2 = FILENAME_2;//"data/aconita.pal";\r
\r
}else{\r
- if(argv[1]){ strcpy(bakapee1, argv[1]);//bakapee1[] = *argv[1];\r
- if(argv[2]) strcpy(bakapee2, argv[2]); }//bakapee2[] = argv[2]; }\r
+ if(argv[1]) bakapee1 = argv[1];\r
+ if(argv[2]) bakapee2 = argv[2];\r
}\r
\r
fd = open(bakapee1,O_RDONLY|O_BINARY);\r
buffer = NULL;\r
free(buffer);\r
bufsz = 0;\r
+ free(bakapee1);\r
+ free(bakapee2);\r
printf("\nProject 16 0.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
//SCROLLEXITMESG;\r
//#ifdef __WATCOMC__\r
// __segment sega;\r
//#endif\r
- char bakapee1[64],bakapee2[64];\r
+ char *bakapee1,*bakapee2;\r
word baka;\r
\r
#ifdef __BORLANDC__\r
argc=argc;\r
#endif\r
+ //file name //\r
+ bakapee1 = malloc(24);\r
+ bakapee2 = malloc(24);\r
+ //file name //\r
\r
#ifdef __16_PM__\r
#ifdef __DEBUG_PM__\r
#ifdef PRINTBBDUMP\r
//0000PRINTBB; KEYP\r
#endif\r
- if(argv[1]){ strcpy(bakapee1, argv[1]);//bakapee1[] = *argv[1];\r
- if(argv[2]) strcpy(bakapee2, argv[2]); }//bakapee2[] = argv[2]; }\r
+ if(argv[1]){ bakapee1 = argv[1];\r
+ if(argv[2]) bakapee2 = argv[2]; }\r
else{\r
//{ printf("filename!: "); scanf("%[^\n]", &bakapee); }\r
- strcpy(bakapee1, "data/koishi~.pcx"); //bakapee1 = "data/koishi~.pcx";\r
- strcpy(bakapee2, "data/test.map"); //bakapee2 = "data/test.map";\r
+ bakapee1 = "data/koishi~.pcx";\r
+ bakapee2 = "data/test.map";\r
}\r
#ifndef NOVID\r
Startup16(&gvar);\r
MM_Shutdown(&gvar);\r
#endif //NOVID\r
IN_Shutdown(&gvar);\r
+ free(bakapee1); free(bakapee2);\r
printf("========================================\n");\r
printf("near= %Fp ", gvar.mm.nearheap);\r
printf("far= %Fp", gvar.mm.farheap);\r
void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- char bakapee1[64],bakapee1p[64];\r
+ char *bakapee1,*bakapee1p;\r
struct glob_game_vars *ggvv;\r
// sword bakapee;\r
// if(argv[1]) bakapee = atoi(argv[1]);\r
\r
Startup16(&gvar);\r
\r
+ bakapee1=malloc(64);\r
+ bakapee1p=malloc(64);\r
ggvv=&gvar;\r
\r
if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- strcpy(bakapee1, FILENAME_1);\r
- strcpy(bakapee1p, FILENAME_1P);\r
+ bakapee1 = FILENAME_1;\r
+ bakapee1p = FILENAME_1P;\r
\r
}else{\r
- if(argv[1]){ strcpy(bakapee1, argv[1]);\r
- if(argv[2]) strcpy(bakapee1p, argv[2]); }\r
+ if(argv[1]) bakapee1 = argv[1];\r
+ if(argv[2]) bakapee1p = argv[2];\r
}\r
\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
{\r
if(gvar.in.inst->Keyboard[sc_J])\r
{\r
- strcpy(bakapee1, FILENAME_1);\r
- strcpy(bakapee1p, FILENAME_1P);\r
+ bakapee1=FILENAME_1;\r
+ bakapee1p=FILENAME_1P;\r
gvar.player[0].enti.overdraww=0;\r
}\r
if(gvar.in.inst->Keyboard[sc_K])\r
{\r
- strcpy(bakapee1, FILENAME_2);\r
- strcpy(bakapee1p, FILENAME_2P);\r
+ bakapee1=FILENAME_2;\r
+ bakapee1p=FILENAME_2P;\r
gvar.player[0].enti.overdraww=2;\r
}\r
//read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
#ifdef FADE\r
modexFadeOn(4, gvar.video.dpal);\r
#endif\r
- //PRINT_OPAQUE_STRUCT(&gvar);\r
}\r