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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include <hw/cpu/cpu.h>\r
24 #include <hw/dos/dos.h>\r
25 #include <hw/vga/vga.h>\r
26 #include <hw/vga/vrl.h>\r
27 \r
28 #include "src/tesuto.h"\r
29 \r
30 //#define FILENAME_1 "data/aconita.vrl"\r
31 //#define FILENAME_2 "data/aconita.pal"\r
32 #define FILENAME_1 "data/spri/chikyuu.vrl"\r
33 #define FILENAME_2 "data/spri/chikyuu.pal"\r
34 \r
35 #define INITTNUM 1\r
36 \r
37 map_view_t mv[4];\r
38 map_t map;//junk var\r
39 \r
40 int main(int argc,char **argv)\r
41 {\r
42         static global_game_variables_t gvar;\r
43         struct vrl1_vgax_header *vrl_header;\r
44         vrl1_vgax_offset_t *vrl_lineoffs;\r
45         unsigned char *buffer;\r
46         unsigned int bufsz;\r
47         int fd;\r
48         //nibble i;\r
49         char bakapee1[64],bakapee2[64];\r
50 \r
51         boolean anim=1,noanim=0,zerostoppause=1;\r
52 \r
53         if (argc < 2) {\r
54                 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
55                 strcpy(bakapee1, FILENAME_1);//"data/aconita.vrl";\r
56                 strcpy(bakapee2, FILENAME_2);//"data/aconita.pal";\r
57 \r
58         }else{\r
59                 if(argv[1]){ strcpy(bakapee1, argv[1]);//bakapee1[] = *argv[1];\r
60                 if(argv[2]) strcpy(bakapee2, argv[2]); }//bakapee2[] = argv[2]; }\r
61         }\r
62 \r
63         fd = open(bakapee1,O_RDONLY|O_BINARY);\r
64         if (fd < 0) {\r
65                 fprintf(stderr,"Unable to open '%s'\n", bakapee1);\r
66                 return 1;\r
67         }\r
68         {\r
69                 unsigned long sz = lseek(fd,0,SEEK_END);\r
70                 if (sz < sizeof(*vrl_header)) return 1;\r
71                 if (sz >= 65535UL) return 1;\r
72 \r
73                 bufsz = (unsigned int)sz;\r
74                 buffer = malloc(bufsz);\r
75                 if (buffer == NULL) return 1;\r
76 \r
77                 lseek(fd,0,SEEK_SET);\r
78                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;\r
79 \r
80                 vrl_header = (struct vrl1_vgax_header*)buffer;\r
81                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;\r
82                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;\r
83         }\r
84         close(fd);\r
85 \r
86         probe_dos();\r
87         if (!probe_vga()) {\r
88                 printf("VGA probe failed\n");\r
89                 return 1;\r
90         }\r
91         VGAmodeX(1, 1, &gvar);\r
92         modexPalUpdate0(gvar.video.palette);\r
93 \r
94         /* load color palette */\r
95         VL_LoadPalFile(bakapee2, &gvar.video.palette);\r
96 \r
97         /* preprocess the sprite to generate line offsets */\r
98         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
99         if (vrl_lineoffs == NULL) return 1;\r
100 \r
101         IN_Startup(&gvar);\r
102         IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
103         EN_initPlayer(&gvar.player[0], &gvar.video);\r
104 \r
105         /* setup camera and screen~ */\r
106         modexHiganbanaPageSetup(&gvar.video);\r
107         ZC_MVSetup(&gvar.mv, &map, &gvar);\r
108         ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);\r
109 \r
110 //      VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
111         VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);\r
112         TESTBG34\r
113         DRAWCORNERBOXES\r
114 \r
115         /* make distinctive pattern offscreen, render sprite, copy onscreen.\r
116          * this time, we render the distinctive pattern to another offscreen location and just copy.\r
117          * note this version is much faster too! */\r
118         {\r
119                 unsigned int i,o,o2;\r
120                 int x,y,rx,ry,w,h;\r
121                 unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
122                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
123                 VGA_RAM_PTR omemptr;\r
124                 int xdir=1,ydir=1;\r
125 \r
126 //              VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
127 //              VL_PatternDraw(&gvar.video, 0, 1, 1);\r
128 //              TESTBG;\r
129 //              DRAWCORNERBOXES;\r
130 \r
131                 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */\r
132                 x = -(gvar.video.page[0].dx);\r
133                 y = -(gvar.video.page[0].dy);\r
134 \r
135                 /* do it */\r
136                 omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
137 \r
138                 while(!gvar.in.inst->Keyboard[sc_Escape])\r
139                 {\r
140                         IN_ReadControl(&gvar.player[0], &gvar);\r
141                         if(gvar.in.inst->Keyboard[68]){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } //f10\r
142                         TAIL_PANKEYFUN;\r
143                         if(gvar.in.inst->Keyboard[sc_Space] || zerostoppause)   //space\r
144                         {\r
145                                 anim=!anim;\r
146                                 DRAWCORNERBOXES;\r
147                                 if(!zerostoppause) IN_UserInput(1, &gvar); else zerostoppause=0;\r
148                         }\r
149                         if(gvar.in.inst->Keyboard[sc_R]){\r
150                                 gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
151                                 gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;\r
152                                 VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
153                                 gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;\r
154                                 x=y=0;\r
155                                 xdir=ydir=1;\r
156                         } //R\r
157                         TAIL_FUNCTIONKEYFUNCTIONS0EXE;\r
158 \r
159                         if(anim && !noanim)\r
160                         {\r
161                                 /* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
162                                 if (x >= overdraw) rx = (x - overdraw) & (~3);\r
163                                 else rx = -(gvar.video.page[0].dx);\r
164                                 if (y >= overdraw) ry = (y - overdraw);\r
165                                 else ry = -(gvar.video.page[0].dy);\r
166                                 h = vrl_header->height + overdraw + y - ry;\r
167                                 w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);\r
168                                 if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;\r
169                                 if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;\r
170 \r
171                                 /* block copy pattern to where we will draw the sprite */\r
172                                 vga_setup_wm1_block_copy();\r
173                                 o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;\r
174                                 o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen            0x10000UL -\r
175                                 for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
176                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
177                                 vga_restore_rm0wm0();\r
178 \r
179                                 /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */\r
180                                 vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;\r
181                                 vga_state.vga_draw_stride = w >> 2;\r
182                                 vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;\r
183 \r
184                                 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
185 draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
186 //printf("x=%d  y=%d    rx=%d   ry=%d\n", x, y, rx, ry);\r
187 \r
188                                 /* restore ptr */\r
189                                 vga_state.vga_graphics_ram = omemptr;\r
190 \r
191                                 /* block copy to visible RAM from offscreen */\r
192                                 vga_setup_wm1_block_copy();\r
193                                 o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen\r
194                                 o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
195                                 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
196                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
197                                 vga_restore_rm0wm0();\r
198 \r
199                                 /* restore stride */\r
200                                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
201 \r
202                                 /* step */\r
203                                 x += xdir; y += ydir;\r
204                                 if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))\r
205                                         xdir = -xdir;\r
206                                 if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))\r
207                                         ydir = -ydir;\r
208                                 //printf("[x%u y%u]     [rx%u ry%u]             [w%u h%u]\n", x, y, rx, ry, w, h);\r
209                         }\r
210                 }\r
211         }\r
212 \r
213         IN_UserInput(1, &gvar);\r
214 \r
215 //===========================================================================//\r
216 \r
217         ZC_ShowMV(&gvar.mv, 0, 0);\r
218 if(!noanim) {\r
219         /* another handy "demo" effect using VGA write mode 1.\r
220          * we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r
221         {\r
222                 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);\r
223                 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);\r
224                 unsigned int display_ofs = 0x0000;\r
225                 unsigned int i,y,soh,doh,dstart;\r
226                 unsigned int dh_blankfill = 8;\r
227                 unsigned int dh_step = 8;\r
228                 uint32_t sh,dh,yf,ystep;\r
229 \r
230                 /* copy active display (0) to offscreen buffer (0x4000) */\r
231                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
232                 vga_setup_wm1_block_copy();\r
233                 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);\r
234                 vga_restore_rm0wm0();\r
235 \r
236                 /* need a blank line as well */\r
237                 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;\r
238 \r
239                 sh = dh = gvar.video.page[0].height;\r
240                 while (dh >= dh_step) {\r
241                         /* stop animating if the user hits ENTER */\r
242                         if (kbhit()) {\r
243                                 if (getch() == 13) break;\r
244                         }\r
245 \r
246                         /* wait for vsync end */\r
247                         if(gvar.kurokku.fpscap)\r
248                         vga_wait_for_vsync_end();\r
249 \r
250                         /* what scalefactor to use for stretching? */\r
251                         ystep = (0x10000UL * sh) / dh;\r
252                         dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen\r
253                         doh = display_ofs;\r
254                         soh = copy_ofs;\r
255                         yf = 0;\r
256                         y = 0;\r
257 \r
258                         /* for performance, keep VGA in write mode 1 the entire render */\r
259                         vga_setup_wm1_block_copy();\r
260 \r
261                         /* blank lines */\r
262                         if (dstart >= dh_blankfill) y = dstart - dh_blankfill;\r
263                         else y = 0;\r
264                         doh = gvar.video.page[0].stridew * y;\r
265 \r
266                         while (y < dstart) {\r
267                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
268                                 doh += gvar.video.page[0].stridew;\r
269                                 y++;\r
270                         }\r
271 \r
272                         /* draw */\r
273                         while (y < (dh+dstart)) {\r
274                                 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);\r
275                                 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);\r
276                                 doh += gvar.video.page[0].stridew;\r
277                                 yf += ystep;\r
278                                 y++;\r
279                         }\r
280 \r
281                         /* blank lines */\r
282                         while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {\r
283                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
284                                 doh += gvar.video.page[0].stridew;\r
285                                 y++;\r
286                         }\r
287 \r
288                         /* done */\r
289                         vga_restore_rm0wm0();\r
290 \r
291                         /* wait for vsync */\r
292                         if(gvar.kurokku.fpscap)\r
293                         vga_wait_for_vsync();\r
294 \r
295                         /* make it shrink */\r
296                         dh -= dh_step;\r
297                         if (dh < 40) dh_step = 1;\r
298                 }\r
299         }\r
300 }\r
301         IN_Shutdown(&gvar);\r
302         VGAmodeX(0, 1, &gvar);\r
303         free(vrl_lineoffs);\r
304         buffer = NULL;\r
305         free(buffer);\r
306         bufsz = 0;\r
307         printf("\nProject 16 0.exe. This is just a test file!\n");\r
308         printf("version %s\n", VERSION);\r
309         //SCROLLEXITMESG;\r
310         printf("mv 0\n- tx=%d   ty=%d   dx=%d   dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
311         printf("mv 1\n- tx=%d   ty=%d   dx=%d   dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
312         return 0;\r
313 }\r