=\r
======================\r
*/\r
-/*++++ segments!\r
+\r
void CA_CacheMap (global_game_variables_t *gvar)\r
{\r
long pos,compressed;\r
if (compressed>BUFFERSIZE)\r
MM_FreePtr(&bigbufferseg, gvar);\r
}\r
-}//*/\r
+}\r
\r
//===========================================================================\r
\r
//\r
// free map headers and map planes\r
//\r
-// for (i=0;i<NUMMAPS;i++)\r
-// if (gvar->ca.mapheaderseg[i])\r
-// MM_SetPurge (MEMPTRCONV gvar->ca.mapheaderseg[i],3, gvar);\r
+ for (i=0;i<NUMMAPS;i++)\r
+ if (gvar->ca.mapheaderseg[i])\r
+ MM_SetPurge (MEMPTRCONV gvar->ca.mapheaderseg[i],3, gvar);\r
\r
for (i=0;i<3;i++)\r
if (gvar->ca.mapsegs[i])\r
word quadwh; //preproccessed quad size of tilewidth and tileheight\r
} tile_dimention_t;\r
\r
-#define MAXSCROLLEDGES 6\r
+#define MAXSCROLLEDGES 2\r
typedef struct\r
{\r
unsigned panx,pany; // panning adjustments inside port in pixels\r