else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
\r
- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
if (inpu.Keyboard[def->up])\r
my = motion_Up;\r
else if (inpu.Keyboard[def->down])\r
my = motion_Down;\r
\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if (inpu.Keyboard[def->left])\r
mx = motion_Left;\r
else if (inpu.Keyboard[def->right])\r
mx = motion_Right;\r
- //}\r
+ }\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r
if (inpu.Keyboard[def->button1])\r