\r
static Direction DirTable[] = // Quick lookup for total direction\r
{\r
- //dir_Nortinest,\r
- dir_North,\r
+ //dir_Nortinest,
+ dir_North,
+ dir_West,\r
+ dir_None, \r
+ dir_East,
+ dir_South
//dir_NorthEast,\r
- dir_West, dir_None, dir_East,\r
//dir_Soutinest,\r
- dir_South//,dir_SouthEast\r
+ //,dir_SouthEast\r
};\r
#ifdef __cplusplus\r
}\r
|| ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])\r
)\r
nt = ctrl_Keyboard1;\r
- inpu.KbdDefs[0].button0 = 0x1d;\r
+ inpu.KbdDefs[0].button0 = 0x1c;\r
inpu.KbdDefs[0].button1 = 0x38;\r
//in.KbdDefs[0].upleft = 0x47;\r
inpu.KbdDefs[0].up = 0x48;\r
else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
\r
- if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+ //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
if (inpu.Keyboard[def->up])\r
my = motion_Up;\r
else if (inpu.Keyboard[def->down])\r
my = motion_Down;\r
\r
- }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if (inpu.Keyboard[def->left])\r
mx = motion_Left;\r
else if (inpu.Keyboard[def->right])\r
mx = motion_Right;\r
- }\r
+ //}\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r
if (inpu.Keyboard[def->button1])\r
player[playnum].info.button1 = buttons & (1 << 1);\r
player[playnum].info.button2 = buttons & (1 << 2);\r
player[playnum].info.button3 = buttons & (1 << 3);\r
- player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
+ player[playnum].info.dir = DirTable[(((my + 1) * 2) + (mx + 1))-1];\r
\r
#if DEMO0\r
if (DemoMode == demo_Record)\r
}\r
}\r
#endif\r
-#ifdef TESTCONTROLNOISY\r
-printf("dir=%d\n", player[playnum].info.dir);\r
+#ifdef TESTCONTROLNOISY
+if(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])
+{
+ printf("(mx)=%d ", mx);
+ printf("(my)=%d ", my);
+ printf("dir=%d\n", player[playnum].info.dir);
+}\r
#endif\r
}\r
\r
#include <string.h>\r
#include "src/lib/lib_head.h"\r
\r
-//++++#ifdef __DEBUG__\r
+#ifdef __DEBUG__\r
#define __DEBUG_InputMgr__\r
-//++++#endif\r
+#endif
\r
+#ifdef __DEBUG_InputMgr__\r
#define TESTKEYIN
-//#define TESTCONTROLNOISY\r
+#define TESTCONTROLNOISY
+#endif\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
motion_None = 0,\r
motion_Right = 1,motion_Down = 1\r
} Motion;\r
-typedef enum {\r
- dir_North,//dir_NorthEast,\r
- dir_East,//dir_SouthEast,\r
- dir_South,//dir_Soutinest,\r
- dir_West,//dir_Nortinest,\r
- dir_None\r
+typedef enum {
+ dir_North,//dir_NorthEast,
+ dir_West,//dir_Nortinest,
+ dir_None,\r
+ dir_East,//,dir_SouthEast,
+ dir_South,//dir_Soutinest,
} Direction;\r
typedef struct {\r
boolean button0,button1,button2,button3;\r
typedef struct {\r
ScanCode button0,button1,\r
//upleft,\r
- up,\r
+ up,
+ down,
+ left,
+ right\r
//upright,\r
- left, right,\r
//downleft,\r
- down\r
//,downright\r
;\r
} KeyboardDef;\r