IN_initplayer(player);\r
//IN_initplayer(&player, 1);\r
\r
-#ifndef SPRITE\r
- modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
- //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
-#else\r
- //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
-// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
+// #ifndef SPRITE\r
+// modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
+// //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
+// #else\r
+// //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
+// // PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
i = set_anim_by_id(player->ent->spri, 11);\r
print_anim_ids(player->ent->spri);\r
if (i == -1)\r
Shutdown16(&gvar);\r
printf("Wrong");\r
modexFadeOn(4, dpal);\r
-return;\r
+ exit(-4);\r
}\r
-return;\r
//animate_spri(&(player->ent->spri));\r
-#endif\r
+// #endif\r
\r
modexShowPage(mv->page);//!(gvar.video.p)\r
shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r