-#ifndef SPRITE\r
- modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
- //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
-#else\r
- //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
-// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
+// #ifndef SPRITE\r
+// modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
+// //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
+// #else\r
+// //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
+// // PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r