sparky4 [Sun, 12 Jan 2020 01:39:47 +0000 (19:39 -0600)]
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
sparky4 [Sun, 12 Jan 2020 01:37:23 +0000 (19:37 -0600)]
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
sparky4 [Sun, 12 Jan 2020 01:35:15 +0000 (19:35 -0600)]
updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and comander keen code for the time meaing to understand the id engine mechanics. i just only need time... and motivation
going to start wolf3d core core (loop with input only) work soon. I was mostly brainstorming and planning today wwww i will work on it possibly day after tomarrow
I am not dead\! just extreamly busy\! i added things for me todo for when i get more free time from these MATH FUCKING BASED CLASSES OF FUCKING TRANSFORMERS AND RANDOM UNCERTAINTY\!111
sparky4 [Wed, 29 Nov 2017 21:17:49 +0000 (15:17 -0600)]
i did some minor things including commenting out some joy stick timing stuff and trying to reprep tile scroll stuff again. although i NEED to look at id_rf.c
sparky4 [Thu, 9 Nov 2017 18:46:58 +0000 (12:46 -0600)]
i did a butt load of tweaking to the paltest code and i did verious fixes here and there. paltest needs serious work. I need to study the code i wrote and i also NEED to comment it wwww
sparky4 [Wed, 25 Oct 2017 20:16:40 +0000 (15:16 -0500)]
corepal variable added and i need to find out how to get the joystick input correct and working correctly. it also tends to not work in 2 directions in slow xt speed.. timer? wwww also palette manipulation and showmem function (tweaking in watcom and porting to work with in borland c)
sparky4 [Fri, 13 Oct 2017 16:28:56 +0000 (11:28 -0500)]
having the palette in the game code may help. also i added wolf3d's palette for examaning reasons wwww. i am STILL far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time]
sparky4 [Fri, 6 Oct 2017 18:15:39 +0000 (13:15 -0500)]
intro screen stuff added from wolf 3d. i am far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~ STILL untested
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~
due to issues with compiling open watcom2 and compiling with it i will be using 1.9 until it is fixed. this commit only has 1 moved line in the makefile wwww
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff!