]> 4ch.mooo.com Git - 16.git/blob - SCROLL.16L
well, we could avoid some crashiness by saving/restoring CPU registers
[16.git] / SCROLL.16L
1 starting timer  ok\r
2 index=4096\r
3 chkmap ok       \r
4 \r
5         1st vmem_remain=262144\r
6                 [0], video->page[i].pagesize=95744\r
7                 [0], vmem_remain=166400\r
8                 [1], video->page[i].pagesize=95744\r
9                 [1], vmem_remain=70656\r
10                 [2], video->page[i].pagesize=70400\r
11                 [2], vmem_remain=256\r
12                 [3], video->page[i].pagesize=256\r
13                 [3], vmem_remain=0\r
14 Project 16 scroll.exe. This is just a test file!\r
15 version May  4 2016 10:25:12\r
16 tx: 15\r
17 ty: 4\r
18 player.x: 160           player.y: 128\r
19 player.tx: 25           player.ty: 12\r
20 player.triggx: 24       player.triggy: 12\r
21 player.hp: 4    player.q: 1     player.info.dir: 2      player.d: 2 pdir=1\r
22 tile data value at player trigger position: 3\r
23 Virtual Screen: 352x272\r
24 Screen: 320x240\r
25 virtual tile resolution: 22x17\r
26 tile resolution: 20x15 \r
27 middle tile position: 10x8\r
28 video memory remaining: 0\r
29 page    [0]=(a000:163c)\r
30         [1]=(a000:73bc)\r
31         [2]=(a000:bd14)\r
32         [3]=(a000:010c)\r
33 mv[1].tx: 15    mv[1].ty: 4     panswitch=0\r
34 \r
35 \r
36 detected CPU type: 386 or newer\r