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1 kd_act1.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
2 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,1);\r
3 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,2);\r
4 kd_act1.c:      RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum,spritedraw,3);\r
5 kd_act2.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
6 kd_act2.c:              RF_RemoveSprite (&ob->sprite);\r
7 kd_demo.c:                      RF_Scroll(move,0);\r
8 kd_demo.c:                      RF_Refresh();\r
9 kd_demo.c:              RF_Scroll(offset - originxglobal,0);\r
10 kd_demo.c:              RF_Refresh();\r
11 kd_demo.c:                      RF_Refresh();\r
12 kd_keen.c:#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \\r
13 kd_keen.c:      RF_PlaceSprite (&ob->sprite\r
14 kd_keen.c:      RF_PlaceSprite (&ob->sprite\r
15 kd_keen.c:                                              RF_ForceRefresh ();\r
16 kd_main.c:  RF_Shutdown ();\r
17 kd_main.c:      RF_Startup ();\r
18 kd_play.c:              RF_ForceRefresh();\r
19 kd_play.c:              RF_ForceRefresh ();\r
20 kd_play.c:                      RF_ForceRefresh();              // don't refresh if loading a new game\r
21 kd_play.c:              RF_ForceRefresh();\r
22 kd_play.c:      RF_RemoveSprite (&gone->sprite);\r
23 kd_play.c:              RF_ForceRefresh();\r
24 kd_play.c:              RF_SetRefreshHook (NULL);\r
25 kd_play.c:      RF_NewMap ();\r
26 kd_play.c:      RF_MarkTileGraphics ();\r
27 kd_play.c:              RF_SetRefreshHook (&FadeAndUnhook);\r
28 kd_play.c:              RF_NewPosition (orgx,orgy);\r
29 kd_play.c:              RF_Scroll (xscroll,yscroll);\r
30 kd_play.c:                                              RF_RemoveSprite (&obj->sprite);\r
31 kd_play.c:              RF_Refresh();\r
32 kd_play.c:                      RF_SetRefreshHook (&FadeAndUnhook);\r
33 kd_play.c:                      RF_NewPosition (orgx,orgy);\r