6 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
28 int tx; //appears to be the top left tile position on the viewable screen map
29 int ty; //appears to be the top left tile position on the viewable screen map
35 int x; //player exact position on the viewable map
36 int y; //player exact position on the viewable map
37 int tx; //player tile position on the viewable map
38 int ty; //player tile position on the viewable map
39 int triggerx; //player's trigger box tile position on the viewable map
40 int triggery; //player's trigger box tile position on the viewable map
41 int hp; //hitpoints of the player
45 map_t allocMap(int w, int h);
46 void initMap(map_t *map);
47 void mapScrollRight(map_view_t *mv, byte offset);
48 void mapScrollLeft(map_view_t *mv, byte offest);
49 void mapScrollUp(map_view_t *mv, byte offset);
50 void mapScrollDown(map_view_t *mv, byte offset);
51 void mapGoTo(map_view_t *mv, int tx, int ty);
52 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
53 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
54 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
55 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
58 #define QUADWH (TILEWH/4)
61 //place holder definitions
66 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
68 bitmap_t ptmp; // player sprite
70 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
71 page_t screen, screen2, screen3;
73 map_view_t mv, mv2, mv3;
74 map_view_t *bg, *spri, *mask;//, *tmp;
79 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
87 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
89 modexPalUpdate(ptmp.palette);
90 screen = modexDefaultPage();
91 screen.width += (TILEWH*2);
92 screen.height += (TILEWH*2);//+QUADWH;
94 screen2 = modexNextPage(mv.page);
104 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
107 //mapGoTo(mask, 0, 0);
109 //TODO: put player in starting position of spot
110 //default player position on the viewable map
111 player.tx = bg->tx + 10;
112 player.ty = bg->ty + 8;
113 player.x = player.tx*TILEWH;
114 player.y = player.ty*TILEWH;
115 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
116 modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
117 modexShowPage(bg->page);
118 while(!keyp(1))//!keyp(1))
120 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
121 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
122 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
124 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
127 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
129 for(q=1; q<=(TILEWH/SPEED); q++)
132 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
133 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
134 mapScrollRight(bg, SPEED);
135 //mapScrollRight(spri, SPEED);
136 //mapScrollRight(mask, SPEED);
137 modexShowPage(bg->page);
141 else if(player.tx < MAPX)
143 for(q=1; q<=(TILEWH/SPEED); q++)
147 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
148 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
149 modexShowPage(spri->page);
157 if(keyp(77) && !keyp(75))
159 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
161 for(q=1; q<=(TILEWH/SPEED); q++)
164 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
165 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
166 mapScrollRight(bg, SPEED);
167 mapScrollRight(spri, SPEED);
168 //mapScrollRight(mask, SPEED);
169 modexShowPage(spri->page);
173 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
175 for(q=1; q<=(TILEWH/SPEED); q++)
179 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
180 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
181 modexShowPage(spri->page);
187 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
188 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
189 modexShowPage(spri->page);
191 player.triggerx = player.tx+1;
192 player.triggery = player.ty;
195 if(keyp(75) && !keyp(77))
197 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
199 for(q=1; q<=(TILEWH/SPEED); q++)
202 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
203 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
204 mapScrollLeft(bg, SPEED);
205 mapScrollLeft(spri, SPEED);
206 //mapScrollLeft(mask, SPEED);
207 modexShowPage(spri->page);
211 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
213 for(q=1; q<=(TILEWH/SPEED); q++)
217 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
218 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
219 modexShowPage(spri->page);
225 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
226 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
227 modexShowPage(spri->page);
229 player.triggerx = player.tx-1;
230 player.triggery = player.ty;
233 if(keyp(80) && !keyp(72))
235 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
237 for(q=1; q<=(TILEWH/SPEED); q++)
240 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
241 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
242 mapScrollDown(bg, SPEED);
243 mapScrollDown(spri, SPEED);
244 //mapScrollDown(mask, SPEED);
245 modexShowPage(spri->page);
249 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
251 for(q=1; q<=(TILEWH/SPEED); q++)
255 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
256 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
257 modexShowPage(spri->page);
263 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
264 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
265 modexShowPage(spri->page);
267 player.triggerx = player.tx;
268 player.triggery = player.ty+1;
271 if(keyp(72) && !keyp(80))
273 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
275 for(q=1; q<=(TILEWH/SPEED); q++)
278 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
279 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
280 mapScrollUp(bg, SPEED);
281 mapScrollUp(spri, SPEED);
282 //mapScrollUp(mask, SPEED);
283 modexShowPage(spri->page);
287 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
289 for(q=1; q<=(TILEWH/SPEED); q++)
293 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
294 modexShowPage(spri->page);
295 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
301 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
302 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
303 modexShowPage(spri->page);
305 player.triggerx = player.tx;
306 player.triggery = player.ty-1;
308 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
309 //modexClearRegion(spri->page, TRIGGX, TRIGGY, 16, 16, 0);
310 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
313 for(i=600; i>=400; i--)
323 printf("Project 16 scroll.exe\n");
324 printf("tx: %d\n", bg->tx);
325 printf("ty: %d\n", bg->ty);
326 printf("player.x: %d\n", player.x);
327 printf("player.y: %d\n", player.y);
328 printf("player.tx: %d\n", player.tx);
329 printf("player.ty: %d\n", player.ty);
330 printf("player.triggx: %d\n", player.triggerx);
331 printf("player.triggy: %d\n", player.triggery);
336 allocMap(int w, int h) {
341 result.data = malloc(sizeof(byte) * w * h);
348 initMap(map_t *map) {
349 /* just a place holder to fill out an alternating pattern */
353 map->tiles = malloc(sizeof(tiles_t));
355 /* create the tile set */
356 map->tiles->data = malloc(sizeof(bitmap_t));
357 map->tiles->data->width = (TILEWH*2);
358 map->tiles->data->height= TILEWH;
359 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
360 map->tiles->tileHeight = TILEWH;
361 map->tiles->tileWidth =TILEWH;
362 map->tiles->rows = 1;
363 map->tiles->cols = 2;
366 for(y=0; y<TILEWH; y++) {
367 for(x=0; x<(TILEWH*2); x++) {
369 map->tiles->data->data[i] = 0x24;
371 map->tiles->data->data[i] = 0x34;
377 for(y=0; y<map->height; y++) {
378 for(x=0; x<map->width; x++) {
389 mapScrollRight(map_view_t *mv, byte offset) {
390 word x, y; /* coordinate for drawing */
392 /* increment the pixel position and update the page */
393 mv->page->dx += offset;
395 /* check to see if this changes the tile */
396 if(mv->page->dx >= mv->dxThresh ) {
397 /* go forward one tile */
399 /* Snap the origin forward */
401 mv->page->dx = mv->map->tiles->tileWidth;
404 /* draw the next column */
405 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
406 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
412 mapScrollLeft(map_view_t *mv, byte offset) {
413 word x, y; /* coordinate for drawing */
415 /* increment the pixel position and update the page */
416 mv->page->dx -= offset;
418 /* check to see if this changes the tile */
419 if(mv->page->dx == 0) {
420 /* go backward one tile */
423 /* Snap the origin backward */
425 mv->page->dx = mv->map->tiles->tileWidth;
427 /* draw the next column */
428 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
434 mapScrollUp(map_view_t *mv, byte offset) {
435 word x, y; /* coordinate for drawing */
437 /* increment the pixel position and update the page */
438 mv->page->dy -= offset;
440 /* check to see if this changes the tile */
441 if(mv->page->dy == 0 ) {
442 /* go down one tile */
444 /* Snap the origin downward */
445 mv->page->data -= mv->page->width*4;
446 mv->page->dy = mv->map->tiles->tileHeight;
449 /* draw the next row */
451 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
457 mapScrollDown(map_view_t *mv, byte offset) {
458 word x, y; /* coordinate for drawing */
460 /* increment the pixel position and update the page */
461 mv->page->dy += offset;
463 /* check to see if this changes the tile */
464 if(mv->page->dy >= mv->dyThresh ) {
465 /* go down one tile */
467 /* Snap the origin downward */
468 mv->page->data += mv->page->width*4;
469 mv->page->dy = mv->map->tiles->tileHeight;
472 /* draw the next row */
473 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
474 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
481 mapGoTo(map_view_t *mv, int tx, int ty) {
485 /* set up the coordinates */
488 mv->page->dx = mv->map->tiles->tileWidth;
489 mv->page->dy = mv->map->tiles->tileHeight;
491 /* set up the thresholds */
492 mv->dxThresh = mv->map->tiles->tileWidth * 2;
493 mv->dyThresh = mv->map->tiles->tileHeight * 2;
496 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
498 i=mv->ty * mv->map->width + mv->tx;
499 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
500 mapDrawRow(mv, tx-1, ty, py);
501 i+=mv->map->width - tx;
507 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
510 rx = (i % t->cols) * t->tileWidth;
511 ry = (i / t->cols) * t->tileHeight;
512 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
517 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
521 /* the position within the map array */
522 i=ty * mv->map->width + tx;
523 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
525 /* we are in the map, so copy! */
526 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
534 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
538 /* location in the map array */
539 i=ty * mv->map->width + tx;
541 /* We'll copy all of the columns in the screen,
542 i + 1 row above and one below */
543 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
545 /* we are in the map, so copy away! */
546 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
553 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
559 else qq = ((lp)*SPEED);
583 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
584 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
585 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
586 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
587 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
588 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
589 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
590 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
591 //turn this off if XT