6 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
14 //unsigned int tilex,tiley; // tile position on the map
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
36 int x; //player exact position on the viewable map
37 int y; //player exact position on the viewable map
38 int tx; //player tile position on the viewable map
39 int ty; //player tile position on the viewable map
40 int triggerx; //player's trigger box tile position on the viewable map
41 int triggery; //player's trigger box tile position on the viewable map
42 int hp; //hitpoints of the player
46 map_t allocMap(int w, int h);
47 void initMap(map_t *map);
48 void mapScrollRight(map_view_t *mv, byte offset);
49 void mapScrollLeft(map_view_t *mv, byte offest);
50 void mapScrollUp(map_view_t *mv, byte offset);
51 void mapScrollDown(map_view_t *mv, byte offset);
52 void mapGoTo(map_view_t *mv, int tx, int ty);
53 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
54 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
55 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
56 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
61 #define QUADWH (TILEWH/4)
64 //place holder definitions
67 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
69 bitmap_t ptmp; // player sprite
71 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
72 page_t screen, screen2, screen3;
74 map_view_t mv, mv2, mv3;
75 map_view_t *bg, *spri, *mask;//, *tmp;
80 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
88 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
91 modexPalUpdate(ptmp.palette);
92 screen = modexDefaultPage();
93 screen.width += (TILEWH*2);
94 screen.height += ((TILEWH*2)+QUADWH);
96 screen2 = modexNextPage(mv.page);
106 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
109 //mapGoTo(mask, 0, 0);
111 //TODO: put player in starting position of spot
112 //default player position on the viewable map
113 player.tx = bg->tx + 10;
114 player.ty = bg->ty + 8;
115 player.x = player.tx*TILEWH;
116 player.y = player.ty*TILEWH;
117 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
118 modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
119 modexShowPage(bg->page);
120 while(!keyp(1))//!keyp(1))
122 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
123 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
124 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
126 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
129 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
131 for(q=1; q<=(TILEWH/SPEED); q++)
134 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
135 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
136 mapScrollRight(bg, SPEED);
137 //mapScrollRight(spri, SPEED);
138 //mapScrollRight(mask, SPEED);
139 modexShowPage(bg->page);
143 else if(player.tx < MAPX)
145 for(q=1; q<=(TILEWH/SPEED); q++)
149 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
150 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
151 modexShowPage(spri->page);
159 if(keyp(77) && !keyp(75))
161 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == 2 && player.ty == 2))
163 for(q=1; q<=(TILEWH/SPEED); q++)
166 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
167 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
168 mapScrollRight(bg, SPEED);
169 mapScrollRight(spri, SPEED);
170 //mapScrollRight(mask, SPEED);
171 modexShowPage(spri->page);
175 else if(player.tx < MAPX && !(player.tx+1 == 2 && player.ty == 2))
177 for(q=1; q<=(TILEWH/SPEED); q++)
181 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
182 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
183 modexShowPage(spri->page);
189 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
190 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
191 modexShowPage(spri->page);
193 player.triggerx = player.tx+1;
194 player.triggery = player.ty;
197 if(keyp(75) && !keyp(77))
199 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == 2 && player.ty == 2))
201 for(q=1; q<=(TILEWH/SPEED); q++)
204 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
205 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
206 mapScrollLeft(bg, SPEED);
207 mapScrollLeft(spri, SPEED);
208 //mapScrollLeft(mask, SPEED);
209 modexShowPage(spri->page);
213 else if(player.tx > 1 && !(player.tx-1 == 2 && player.ty == 2))
215 for(q=1; q<=(TILEWH/SPEED); q++)
219 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
220 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
221 modexShowPage(spri->page);
227 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
228 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
229 modexShowPage(spri->page);
231 player.triggerx = player.tx-1;
232 player.triggery = player.ty;
235 if(keyp(80) && !keyp(72))
237 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == 2 && player.ty+1 == 2))
239 for(q=1; q<=(TILEWH/SPEED); q++)
242 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
243 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
244 mapScrollDown(bg, SPEED);
245 mapScrollDown(spri, SPEED);
246 //mapScrollDown(mask, SPEED);
247 modexShowPage(spri->page);
251 else if(player.ty < MAPY && !(player.tx == 2 && player.ty+1 == 2))
253 for(q=1; q<=(TILEWH/SPEED); q++)
257 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
258 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
259 modexShowPage(spri->page);
265 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
266 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
267 modexShowPage(spri->page);
269 player.triggerx = player.tx;
270 player.triggery = player.ty+1;
273 if(keyp(72) && !keyp(80))
275 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == 2 && player.ty-1 == 2))
277 for(q=1; q<=(TILEWH/SPEED); q++)
280 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
281 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
282 mapScrollUp(bg, SPEED);
283 mapScrollUp(spri, SPEED);
284 //mapScrollUp(mask, SPEED);
285 modexShowPage(spri->page);
289 else if(player.ty > 1 && !(player.tx == 2 && player.ty-1 == 2))
291 for(q=1; q<=(TILEWH/SPEED); q++)
295 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
296 modexShowPage(spri->page);
297 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
303 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
304 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
305 modexShowPage(spri->page);
307 player.triggerx = player.tx;
308 player.triggery = player.ty-1;
310 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
311 if((player.triggerx == 2 && player.triggery == 2) && keyp(KEY_ENTER))
314 for(i=600; i>=400; i--)
324 printf("Project 16 scroll.exe\n");
325 printf("tx: %d\n", bg->tx);
326 printf("ty: %d\n", bg->ty);
327 printf("player.x: %d\n", player.x);
328 printf("player.y: %d\n", player.y);
329 printf("player.tx: %d\n", player.tx);
330 printf("player.ty: %d\n", player.ty);
331 printf("player.triggx: %d\n", player.triggerx);
332 printf("player.triggy: %d\n", player.triggery);
337 allocMap(int w, int h) {
342 result.data = malloc(sizeof(byte) * w * h);
349 initMap(map_t *map) {
350 /* just a place holder to fill out an alternating pattern */
354 map->tiles = malloc(sizeof(tiles_t));
356 /* create the tile set */
357 map->tiles->data = malloc(sizeof(bitmap_t));
358 map->tiles->data->width = (TILEWH*2);
359 map->tiles->data->height= TILEWH;
360 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
361 map->tiles->tileHeight = TILEWH;
362 map->tiles->tileWidth =TILEWH;
363 map->tiles->rows = 1;
364 map->tiles->cols = 2;
367 for(y=0; y<TILEWH; y++) {
368 for(x=0; x<(TILEWH*2); x++) {
370 map->tiles->data->data[i] = 0x24;
372 map->tiles->data->data[i] = 0x34;
378 for(y=0; y<map->height; y++) {
379 for(x=0; x<map->width; x++) {
390 mapScrollRight(map_view_t *mv, byte offset) {
391 word x, y; /* coordinate for drawing */
393 /* increment the pixel position and update the page */
394 mv->page->dx += offset;
396 /* check to see if this changes the tile */
397 if(mv->page->dx >= mv->dxThresh ) {
398 /* go forward one tile */
400 /* Snap the origin forward */
402 mv->page->dx = mv->map->tiles->tileWidth;
405 /* draw the next column */
406 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
407 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
413 mapScrollLeft(map_view_t *mv, byte offset) {
414 word x, y; /* coordinate for drawing */
416 /* increment the pixel position and update the page */
417 mv->page->dx -= offset;
419 /* check to see if this changes the tile */
420 if(mv->page->dx == 0) {
421 /* go backward one tile */
424 /* Snap the origin backward */
426 mv->page->dx = mv->map->tiles->tileWidth;
428 /* draw the next column */
429 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
435 mapScrollUp(map_view_t *mv, byte offset) {
436 word x, y; /* coordinate for drawing */
438 /* increment the pixel position and update the page */
439 mv->page->dy -= offset;
441 /* check to see if this changes the tile */
442 if(mv->page->dy == 0 ) {
443 /* go down one tile */
445 /* Snap the origin downward */
446 mv->page->data -= mv->page->width*4;
447 mv->page->dy = mv->map->tiles->tileHeight;
450 /* draw the next row */
452 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
458 mapScrollDown(map_view_t *mv, byte offset) {
459 word x, y; /* coordinate for drawing */
461 /* increment the pixel position and update the page */
462 mv->page->dy += offset;
464 /* check to see if this changes the tile */
465 if(mv->page->dy >= mv->dyThresh ) {
466 /* go down one tile */
468 /* Snap the origin downward */
469 mv->page->data += mv->page->width*4;
470 mv->page->dy = mv->map->tiles->tileHeight;
473 /* draw the next row */
474 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
475 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
482 mapGoTo(map_view_t *mv, int tx, int ty) {
486 /* set up the coordinates */
489 mv->page->dx = mv->map->tiles->tileWidth;
490 mv->page->dy = mv->map->tiles->tileHeight;
492 /* set up the thresholds */
493 mv->dxThresh = mv->map->tiles->tileWidth * 2;
494 mv->dyThresh = mv->map->tiles->tileHeight * 2;
497 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
499 i=mv->ty * mv->map->width + mv->tx;
500 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
501 mapDrawRow(mv, tx-1, ty, py);
502 i+=mv->map->width - tx;
508 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
511 rx = (i % t->cols) * t->tileWidth;
512 ry = (i / t->cols) * t->tileHeight;
513 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
518 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
522 /* the position within the map array */
523 i=ty * mv->map->width + tx;
524 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
526 /* we are in the map, so copy! */
527 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
535 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
539 /* location in the map array */
540 i=ty * mv->map->width + tx;
542 /* We'll copy all of the columns in the screen,
543 i + 1 row above and one below */
544 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
546 /* we are in the map, so copy away! */
547 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
554 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
560 else qq = ((lp)*SPEED);
584 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
585 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
586 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
587 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
588 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
589 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
590 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
591 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
592 //turn this off if XT
605 printf("\n%d\n", dos_memavail);