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1 #include <hw/cpu/cpu.h>
2 #include <hw/dos/dos.h>
3 #include <hw/vga/vga.h>
4 #include <hw/vga/vrl.h>
5
6 #include "src/tesuto.h"
7
8 #define FILENAME_1 "data/aconita.vrl"
9 #define FILENAME_2 "data/aconita.pal"
10
11 static unsigned char palette[768];
12 global_game_variables_t gvar;
13
14 int main(int argc,char **argv) {
15         struct vrl1_vgax_header *vrl_header;
16         vrl1_vgax_offset_t *vrl_lineoffs;
17         unsigned char *buffer;
18         unsigned int bufsz;
19         int fd;
20         char *bakapee1,*bakapee2;
21
22         bakapee1=malloc(64);
23         bakapee2=malloc(1024);
24
25         if (argc < 3) {
26                 fprintf(stderr,"drawvrl <VRL file> <palette file>\n");
27                 bakapee1 = FILENAME_1;//"data/aconita.vrl";
28                 bakapee2 = FILENAME_2;//"data/aconita.pal";
29                 //return 1;
30         }else{
31                 if(argv[1]) bakapee1 = argv[1];
32                 if(argv[2]) bakapee2 = argv[2];
33         }
34
35         fd = open(bakapee1,O_RDONLY|O_BINARY);
36         if (fd < 0) {
37                 fprintf(stderr,"Unable to open '%s'\n", bakapee1);
38                 return 1;
39         }
40         {
41                 unsigned long sz = lseek(fd,0,SEEK_END);
42                 if (sz < sizeof(*vrl_header)) return 1;
43                 if (sz >= 65535UL) return 1;
44
45                 bufsz = (unsigned int)sz;
46                 buffer = malloc(bufsz);
47                 if (buffer == NULL) return 1;
48
49                 lseek(fd,0,SEEK_SET);
50                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
51
52                 vrl_header = (struct vrl1_vgax_header*)buffer;
53                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
54                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
55         }
56         close(fd);
57
58         probe_dos();
59         if (!probe_vga()) {
60                 printf("VGA probe failed\n");
61                 return 1;
62         }
63 //      int10_setmode(19);
64 //      update_state_from_vga();
65 //      vga_enable_256color_modex(); // VGA mode X
66 //      gvar.video.page[0].width = 320; // VGA lib currently does not update this
67 //      gvar.video.page[0].height = 240; // VGA lib currently does not update this
68 //
69 // //#if 1 // 320x240 test mode: this is how Project 16 is using our code, enable for test case
70 //      {
71 //              struct vga_mode_params cm;
72 //
73 //              vga_read_crtc_mode(&cm);
74 //
75 //              // 320x240 mode 60Hz
76 //              cm.vertical_total = 525;
77 //              cm.vertical_start_retrace = 0x1EA;
78 //              cm.vertical_end_retrace = 0x1EC;
79 //              cm.vertical_display_end = 480;
80 //              cm.vertical_blank_start = 489;
81 //              cm.vertical_blank_end = 517;
82 //
83 //              vga_write_crtc_mode(&cm,0);
84 //      }
85 //      gvar.video.page[0].height = 240; // VGA lib currently does not update this
86 //#endif
87         VGAmodeX(1, 1, &gvar);
88
89         /* load color palette */
90         fd = open(bakapee2,O_RDONLY|O_BINARY);
91         if (fd >= 0) {
92                 unsigned int i;
93
94                 read(fd,palette,768);
95                 close(fd);
96
97                 vga_palette_lseek(0);
98                 for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
99         }
100
101         /* preprocess the sprite to generate line offsets */
102         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
103         if (vrl_lineoffs == NULL) return 1;
104
105         /* setup camera and screen~ */
106         modexHiganbanaPageSetup(&gvar.video);
107         gvar.video.page[1].dx=gvar.video.page[0].dx=16;
108         gvar.video.page[1].dy=gvar.video.page[0].dy=16;
109         modexShowPage(&(gvar.video.page[1]));
110
111         //4     this dose the screen
112         {
113                 unsigned int i,j,o;
114
115                 /* fill screen with a distinctive pattern */
116                 for (i=0;i < gvar.video.page[0].width;i++) {
117                         o = i >> 2;
118                         vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
119                         for (j=0;j < gvar.video.page[0].height;j++,o += gvar.video.page[0].stridew)
120                                 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
121                 }
122         }
123
124         //draw_vrl1_vgax_modex(0/*x-rx*/,0/*y-ry*/,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
125
126         /* make distinctive pattern offscreen, render sprite, copy onscreen.
127          * this time, we render the distinctive pattern to another offscreen location and just copy.
128          * note this version is much faster too! */
129         {
130                 //const unsigned int gvar.video.page[0].pagesize = (gvar.video.page[0].stridew * gvar.video.page[0].height);
131                 const unsigned int pattern_ofs = 0x10000UL - gvar.video.page[0].pagesize;//(gvar.video.page[0].stridew * gvar.video.page[0].height);
132                 unsigned int i,j,o,o2;
133                 int x,y,rx,ry,w,h;
134                 unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
135                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.
136                 VGA_RAM_PTR omemptr;
137                 int xdir=1,ydir=1;
138
139                 //4     this dose the sprite? wwww
140                 /* fill pattern offset with a distinctive pattern */
141                 for (i=0;i < gvar.video.page[0].width;i++) {
142                         o = (i >> 2) + pattern_ofs;
143                         vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
144                         for (j=0;j < gvar.video.page[0].height;j++,o += gvar.video.page[0].stridew)
145                                 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
146                 }
147
148                 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
149                 x = 0;
150                 y = 0;
151
152                 /* do it */
153                 omemptr = vga_state.vga_graphics_ram; // save original mem ptr
154                 while (1) {
155                         /* stop animating if the user hits ENTER */
156                         if (kbhit()) {
157                                 if (getch() == 13) break;
158                         }
159
160                         /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
161                         if (x >= overdraw) rx = (x - overdraw) & (~3);
162                         else rx = -(gvar.video.page[0].dx);
163                         if (y >= overdraw) ry = (y - overdraw);
164                         else ry = -(gvar.video.page[0].dy);
165                         h = vrl_header->height + overdraw + y - ry;
166                         w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
167                         if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
168                         if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;
169
170                         /* block copy pattern to where we will draw the sprite */
171                         vga_setup_wm1_block_copy();
172                         o2 = gvar.video.page[0].pagesize;
173                         o = pattern_ofs + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen
174                         for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
175                         /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
176                         vga_restore_rm0wm0();
177
178                         /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
179                         vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;
180                         vga_state.vga_draw_stride = w >> 2;
181                         vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize;
182
183                         /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
184                         draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
185
186                         /* restore ptr */
187                         vga_state.vga_graphics_ram = omemptr;
188
189                         /* block copy to visible RAM from offscreen */
190                         vga_setup_wm1_block_copy();
191                         o = gvar.video.page[0].pagesize; // source offscreen
192                         o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
193                         for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
194                         /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
195                         vga_restore_rm0wm0();
196
197                         /* restore stride */
198                         vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
199
200                         /* step */
201                         x += xdir;
202                         y += ydir;
203                         if (x >= (gvar.video.page[0].width - 1) || x == 0)
204                                 xdir = -xdir;
205                         if (y >= (gvar.video.page[0].height - 1) || y == 0)
206                                 ydir = -ydir;
207                 }
208         }
209
210         while (1) {
211                         /* stop animating if the user hits ENTER */
212                         if (kbhit()) {
213                                 if (getch() == 13) break;
214                         }
215                 modexShowPage(&(gvar.video.page[1]));
216         }
217
218         while (1) {
219                         /* stop animating if the user hits ENTER */
220                         if (kbhit()) {
221                                 if (getch() == 13) break;
222                         }
223                 modexShowPage(&(gvar.video.page[0]));
224         }
225
226         /* another handy "demo" effect using VGA write mode 1.
227          * we can take what's on screen and vertically squash it like an old analog TV set turning off. */
228         {
229                 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);
230                 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);
231                 unsigned int display_ofs = 0x0000;
232                 unsigned int i,y,soh,doh,dstart;
233                 unsigned int dh_blankfill = 8;
234                 unsigned int dh_step = 8;
235                 uint32_t sh,dh,yf,ystep;
236
237                 /* copy active display (0) to offscreen buffer (0x4000) */
238                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
239                 vga_setup_wm1_block_copy();
240                 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);
241                 vga_restore_rm0wm0();
242
243                 /* need a blank line as well */
244                 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;
245
246                 sh = dh = gvar.video.page[0].height;
247                 while (dh >= dh_step) {
248                         /* stop animating if the user hits ENTER */
249                         if (kbhit()) {
250                                 if (getch() == 13) break;
251                         }
252
253                         /* wait for vsync end */
254                         vga_wait_for_vsync_end();
255
256                         /* what scalefactor to use for stretching? */
257                         ystep = (0x10000UL * sh) / dh;
258                         dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen
259                         doh = display_ofs;
260                         soh = copy_ofs;
261                         yf = 0;
262                         y = 0;
263
264                         /* for performance, keep VGA in write mode 1 the entire render */
265                         vga_setup_wm1_block_copy();
266
267                         /* blank lines */
268                         if (dstart >= dh_blankfill) y = dstart - dh_blankfill;
269                         else y = 0;
270                         doh = gvar.video.page[0].stridew * y;
271
272                         while (y < dstart) {
273                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
274                                 doh += gvar.video.page[0].stridew;
275                                 y++;
276                         }
277
278                         /* draw */
279                         while (y < (dh+dstart)) {
280                                 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);
281                                 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);
282                                 doh += gvar.video.page[0].stridew;
283                                 yf += ystep;
284                                 y++;
285                         }
286
287                         /* blank lines */
288                         while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {
289                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
290                                 doh += gvar.video.page[0].stridew;
291                                 y++;
292                         }
293
294                         /* done */
295                         vga_restore_rm0wm0();
296
297                         /* wait for vsync */
298                         vga_wait_for_vsync();
299
300                         /* make it shrink */
301                         dh -= dh_step;
302                         if (dh < 40) dh_step = 1;
303                 }
304         }
305
306         VGAmodeX(0, 1, &gvar);
307         free(vrl_lineoffs);
308         buffer = NULL;
309         free(buffer);
310         bufsz = 0;
311         return 0;
312 }