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1 #include <hw/cpu/cpu.h>
2 #include <hw/dos/dos.h>
3 #include <hw/vga/vga.h>
4 #include <hw/vga/vrl.h>
5
6 #include "src/tesuto.h"
7
8 #define FILENAME_1 "data/aconita.vrl"
9 #define FILENAME_2 "data/aconita.pal"
10
11 static unsigned char palette[768];
12 global_game_variables_t gvar;
13
14 void modexvrlwm1global_game_variables_t *gvar, int x, y, rx, ry, w, h, )
15 {
16                         /* block copy pattern to where we will draw the sprite */
17                         vga_setup_wm1_block_copy();
18                         o2 = gvar->video.page[0].pagesize;
19                         o = pattern_ofs + (ry * gvar->video.page[0].stridew) + (rx >> 2); // source offscreen
20                         for (i=0;i < h;i++,o += gvar->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
21                         /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
22                         vga_restore_rm0wm0();
23
24                         /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
25                         vga_state.vga_draw_stride_limit = (gvar->video.page[0].width + 3/*round up*/ - x) >> 2;
26                         vga_state.vga_draw_stride = w >> 2;
27                         vga_state.vga_graphics_ram = omemptr + gvar->video.page[0].pagesize;
28
29                         /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
30                         draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
31
32                         /* restore ptr */
33                         vga_state.vga_graphics_ram = omemptr;
34
35                         /* block copy to visible RAM from offscreen */
36                         vga_setup_wm1_block_copy();
37                         o = gvar->video.page[0].pagesize; // source offscreen
38                         o2 = (ry * gvar->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
39                         for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
40                         /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
41                         vga_restore_rm0wm0();
42
43                         /* restore stride */
44                         vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar->video.page[0].stridew;
45 }
46
47 int main(int argc,char **argv) {
48         struct vrl1_vgax_header *vrl_header;
49         vrl1_vgax_offset_t *vrl_lineoffs;
50         unsigned char *buffer;
51         unsigned int bufsz;
52         int fd;
53         char *bakapee1,*bakapee2;
54
55         bakapee1=malloc(64);
56         bakapee2=malloc(1024);
57
58         if (argc < 3) {
59                 fprintf(stderr,"drawvrl <VRL file> <palette file>\n");
60                 bakapee1 = FILENAME_1;//"data/aconita.vrl";
61                 bakapee2 = FILENAME_2;//"data/aconita.pal";
62                 //return 1;
63         }else{
64                 if(argv[1]) bakapee1 = argv[1];
65                 if(argv[2]) bakapee2 = argv[2];
66         }
67
68         fd = open(bakapee1,O_RDONLY|O_BINARY);
69         if (fd < 0) {
70                 fprintf(stderr,"Unable to open '%s'\n", bakapee1);
71                 return 1;
72         }
73         {
74                 unsigned long sz = lseek(fd,0,SEEK_END);
75                 if (sz < sizeof(*vrl_header)) return 1;
76                 if (sz >= 65535UL) return 1;
77
78                 bufsz = (unsigned int)sz;
79                 buffer = malloc(bufsz);
80                 if (buffer == NULL) return 1;
81
82                 lseek(fd,0,SEEK_SET);
83                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
84
85                 vrl_header = (struct vrl1_vgax_header*)buffer;
86                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
87                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
88         }
89         close(fd);
90
91         probe_dos();
92         if (!probe_vga()) {
93                 printf("VGA probe failed\n");
94                 return 1;
95         }
96         VGAmodeX(1, 1, &gvar);
97
98         /* load color palette */
99         fd = open(bakapee2,O_RDONLY|O_BINARY);
100         if (fd >= 0) {
101                 unsigned int i;
102
103                 read(fd,palette,768);
104                 close(fd);
105
106                 vga_palette_lseek(0);
107                 for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
108         }
109
110         /* preprocess the sprite to generate line offsets */
111         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
112         if (vrl_lineoffs == NULL) return 1;
113
114         /* setup camera and screen~ */
115         modexHiganbanaPageSetup(&gvar.video);
116         gvar.video.page[1].dx=gvar.video.page[0].dx=16;
117         gvar.video.page[1].dy=gvar.video.page[0].dy=16;
118         modexShowPage(&(gvar.video.page[0]));
119
120         #define VMEMHEIGHT gvar.video.page[0].height+gvar.video.page[1].height
121
122         //4     this dose the screen
123         {
124                 unsigned int i,j,o;
125                 /* fill screen with a distinctive pattern */
126                 for (i=0;i < gvar.video.page[0].width;i++) {
127                         o = i >> 2;
128                         vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
129                         for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
130                                 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
131                 }
132         }
133
134         //while (getch() != 13);
135
136         /* make distinctive pattern offscreen, render sprite, copy onscreen.
137          * this time, we render the distinctive pattern to another offscreen location and just copy.
138          * note this version is much faster too! */
139         {
140                 const unsigned int pattern_ofs = 0x10000UL - gvar.video.page[0].pagesize;//(gvar.video.page[0].stridew * gvar.video.page[0].height);
141                 unsigned int i,j,o,o2;
142                 int x,y,rx,ry,w,h;
143                 unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
144                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.
145                 VGA_RAM_PTR omemptr;
146                 int xdir=1,ydir=1;
147
148                 //4     this dose the sprite? wwww
149                 /* fill pattern offset with a distinctive pattern */
150                 for (i=0;i < gvar.video.page[0].width;i++) {
151                         o = (i >> 2) + pattern_ofs;
152                         vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
153                         for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
154                                 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
155                 }
156
157                 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
158                 x = 0;
159                 y = 0;
160
161                 /* do it */
162                 omemptr = vga_state.vga_graphics_ram; // save original mem ptr
163                 while (1) {
164                         /* stop animating if the user hits ENTER */
165                         if (kbhit()) {
166                                 if (getch() == 13) break;
167                         }
168
169                         /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
170                         if (x >= overdraw) rx = (x - overdraw) & (~3);
171                         else rx = -(gvar.video.page[0].dx);
172                         if (y >= overdraw) ry = (y - overdraw);
173                         else ry = -(gvar.video.page[0].dy);
174                         h = vrl_header->height + overdraw + y - ry;
175                         w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
176                         if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
177                         if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry;
178
179
180
181                         /* step */
182                         x += xdir;
183                         y += ydir;
184                         if (x >= (gvar.video.page[0].width - 1) || x == -(gvar.video.page[0].dx))
185                                 xdir = -xdir;
186                         if (y >= (gvar.video.page[0].height - 1) || y == -(gvar.video.page[0].dy))
187                                 ydir = -ydir;
188                 }
189         }
190
191         while (1) {
192                         /* stop animating if the user hits ENTER */
193                         if (kbhit()) {
194                                 if (getch() == 13) break;
195                         }
196                 modexShowPage(&(gvar.video.page[1]));
197         }
198
199         while (1) {
200                         /* stop animating if the user hits ENTER */
201                         if (kbhit()) {
202                                 if (getch() == 13) break;
203                         }
204                 modexShowPage(&(gvar.video.page[0]));
205         }
206
207         /* another handy "demo" effect using VGA write mode 1.
208          * we can take what's on screen and vertically squash it like an old analog TV set turning off. */
209         {
210                 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);
211                 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);
212                 unsigned int display_ofs = 0x0000;
213                 unsigned int i,y,soh,doh,dstart;
214                 unsigned int dh_blankfill = 8;
215                 unsigned int dh_step = 8;
216                 uint32_t sh,dh,yf,ystep;
217
218                 /* copy active display (0) to offscreen buffer (0x4000) */
219                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
220                 vga_setup_wm1_block_copy();
221                 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);
222                 vga_restore_rm0wm0();
223
224                 /* need a blank line as well */
225                 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;
226
227                 sh = dh = gvar.video.page[0].height;
228                 while (dh >= dh_step) {
229                         /* stop animating if the user hits ENTER */
230                         if (kbhit()) {
231                                 if (getch() == 13) break;
232                         }
233
234                         /* wait for vsync end */
235                         vga_wait_for_vsync_end();
236
237                         /* what scalefactor to use for stretching? */
238                         ystep = (0x10000UL * sh) / dh;
239                         dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen
240                         doh = display_ofs;
241                         soh = copy_ofs;
242                         yf = 0;
243                         y = 0;
244
245                         /* for performance, keep VGA in write mode 1 the entire render */
246                         vga_setup_wm1_block_copy();
247
248                         /* blank lines */
249                         if (dstart >= dh_blankfill) y = dstart - dh_blankfill;
250                         else y = 0;
251                         doh = gvar.video.page[0].stridew * y;
252
253                         while (y < dstart) {
254                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
255                                 doh += gvar.video.page[0].stridew;
256                                 y++;
257                         }
258
259                         /* draw */
260                         while (y < (dh+dstart)) {
261                                 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);
262                                 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);
263                                 doh += gvar.video.page[0].stridew;
264                                 yf += ystep;
265                                 y++;
266                         }
267
268                         /* blank lines */
269                         while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {
270                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
271                                 doh += gvar.video.page[0].stridew;
272                                 y++;
273                         }
274
275                         /* done */
276                         vga_restore_rm0wm0();
277
278                         /* wait for vsync */
279                         vga_wait_for_vsync();
280
281                         /* make it shrink */
282                         dh -= dh_step;
283                         if (dh < 40) dh_step = 1;
284                 }
285         }
286
287         VGAmodeX(0, 1, &gvar);
288         free(vrl_lineoffs);
289         buffer = NULL;
290         free(buffer);
291         bufsz = 0;
292         return 0;
293 }