1 #include <hw/cpu/cpu.h>
2 #include <hw/dos/dos.h>
3 #include <hw/vga/vga.h>
4 #include <hw/vga/vrl.h>
6 #include "src/tesuto.h"
8 #define FILENAME_1 "data/aconita.vrl"
9 #define FILENAME_2 "data/aconita.pal"
11 static unsigned char palette[768];
12 global_game_variables_t gvar;
14 void modexvrlwm1global_game_variables_t *gvar, int x, y, rx, ry, w, h, )
16 /* block copy pattern to where we will draw the sprite */
17 vga_setup_wm1_block_copy();
18 o2 = gvar->video.page[0].pagesize;
19 o = pattern_ofs + (ry * gvar->video.page[0].stridew) + (rx >> 2); // source offscreen
20 for (i=0;i < h;i++,o += gvar->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
21 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
24 /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
25 vga_state.vga_draw_stride_limit = (gvar->video.page[0].width + 3/*round up*/ - x) >> 2;
26 vga_state.vga_draw_stride = w >> 2;
27 vga_state.vga_graphics_ram = omemptr + gvar->video.page[0].pagesize;
29 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
30 draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
33 vga_state.vga_graphics_ram = omemptr;
35 /* block copy to visible RAM from offscreen */
36 vga_setup_wm1_block_copy();
37 o = gvar->video.page[0].pagesize; // source offscreen
38 o2 = (ry * gvar->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
39 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
40 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
44 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar->video.page[0].stridew;
47 int main(int argc,char **argv) {
48 struct vrl1_vgax_header *vrl_header;
49 vrl1_vgax_offset_t *vrl_lineoffs;
50 unsigned char *buffer;
53 char *bakapee1,*bakapee2;
56 bakapee2=malloc(1024);
59 fprintf(stderr,"drawvrl <VRL file> <palette file>\n");
60 bakapee1 = FILENAME_1;//"data/aconita.vrl";
61 bakapee2 = FILENAME_2;//"data/aconita.pal";
64 if(argv[1]) bakapee1 = argv[1];
65 if(argv[2]) bakapee2 = argv[2];
68 fd = open(bakapee1,O_RDONLY|O_BINARY);
70 fprintf(stderr,"Unable to open '%s'\n", bakapee1);
74 unsigned long sz = lseek(fd,0,SEEK_END);
75 if (sz < sizeof(*vrl_header)) return 1;
76 if (sz >= 65535UL) return 1;
78 bufsz = (unsigned int)sz;
79 buffer = malloc(bufsz);
80 if (buffer == NULL) return 1;
83 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
85 vrl_header = (struct vrl1_vgax_header*)buffer;
86 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
87 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
93 printf("VGA probe failed\n");
96 VGAmodeX(1, 1, &gvar);
98 /* load color palette */
99 fd = open(bakapee2,O_RDONLY|O_BINARY);
103 read(fd,palette,768);
106 vga_palette_lseek(0);
107 for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
110 /* preprocess the sprite to generate line offsets */
111 vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
112 if (vrl_lineoffs == NULL) return 1;
114 /* setup camera and screen~ */
115 modexHiganbanaPageSetup(&gvar.video);
116 gvar.video.page[1].dx=gvar.video.page[0].dx=16;
117 gvar.video.page[1].dy=gvar.video.page[0].dy=16;
118 modexShowPage(&(gvar.video.page[0]));
120 #define VMEMHEIGHT gvar.video.page[0].height+gvar.video.page[1].height
122 //4 this dose the screen
125 /* fill screen with a distinctive pattern */
126 for (i=0;i < gvar.video.page[0].width;i++) {
128 vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
129 for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
130 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
134 //while (getch() != 13);
136 /* make distinctive pattern offscreen, render sprite, copy onscreen.
137 * this time, we render the distinctive pattern to another offscreen location and just copy.
138 * note this version is much faster too! */
140 const unsigned int pattern_ofs = 0x10000UL - gvar.video.page[0].pagesize;//(gvar.video.page[0].stridew * gvar.video.page[0].height);
141 unsigned int i,j,o,o2;
143 unsigned int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
144 // if the sprite's edge pixels are clear anyway, you can set this to 0.
148 //4 this dose the sprite? wwww
149 /* fill pattern offset with a distinctive pattern */
150 for (i=0;i < gvar.video.page[0].width;i++) {
151 o = (i >> 2) + pattern_ofs;
152 vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
153 for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
154 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
157 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
162 omemptr = vga_state.vga_graphics_ram; // save original mem ptr
164 /* stop animating if the user hits ENTER */
166 if (getch() == 13) break;
169 /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
170 if (x >= overdraw) rx = (x - overdraw) & (~3);
171 else rx = -(gvar.video.page[0].dx);
172 if (y >= overdraw) ry = (y - overdraw);
173 else ry = -(gvar.video.page[0].dy);
174 h = vrl_header->height + overdraw + y - ry;
175 w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
176 if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
177 if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry;
184 if (x >= (gvar.video.page[0].width - 1) || x == -(gvar.video.page[0].dx))
186 if (y >= (gvar.video.page[0].height - 1) || y == -(gvar.video.page[0].dy))
192 /* stop animating if the user hits ENTER */
194 if (getch() == 13) break;
196 modexShowPage(&(gvar.video.page[1]));
200 /* stop animating if the user hits ENTER */
202 if (getch() == 13) break;
204 modexShowPage(&(gvar.video.page[0]));
207 /* another handy "demo" effect using VGA write mode 1.
208 * we can take what's on screen and vertically squash it like an old analog TV set turning off. */
210 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);
211 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);
212 unsigned int display_ofs = 0x0000;
213 unsigned int i,y,soh,doh,dstart;
214 unsigned int dh_blankfill = 8;
215 unsigned int dh_step = 8;
216 uint32_t sh,dh,yf,ystep;
218 /* copy active display (0) to offscreen buffer (0x4000) */
219 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
220 vga_setup_wm1_block_copy();
221 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);
222 vga_restore_rm0wm0();
224 /* need a blank line as well */
225 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;
227 sh = dh = gvar.video.page[0].height;
228 while (dh >= dh_step) {
229 /* stop animating if the user hits ENTER */
231 if (getch() == 13) break;
234 /* wait for vsync end */
235 vga_wait_for_vsync_end();
237 /* what scalefactor to use for stretching? */
238 ystep = (0x10000UL * sh) / dh;
239 dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen
245 /* for performance, keep VGA in write mode 1 the entire render */
246 vga_setup_wm1_block_copy();
249 if (dstart >= dh_blankfill) y = dstart - dh_blankfill;
251 doh = gvar.video.page[0].stridew * y;
254 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
255 doh += gvar.video.page[0].stridew;
260 while (y < (dh+dstart)) {
261 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);
262 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);
263 doh += gvar.video.page[0].stridew;
269 while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {
270 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);
271 doh += gvar.video.page[0].stridew;
276 vga_restore_rm0wm0();
279 vga_wait_for_vsync();
283 if (dh < 40) dh_step = 1;
287 VGAmodeX(0, 1, &gvar);