]> 4ch.mooo.com Git - 16.git/blob - src/0.c
====----==== this is a messed up build that contains a busted 0.exe pan page system
[16.git] / src / 0.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include <hw/cpu/cpu.h>\r
24 #include <hw/dos/dos.h>\r
25 #include <hw/vga/vga.h>\r
26 #include <hw/vga/vrl.h>\r
27 \r
28 #include "src/tesuto.h"\r
29 \r
30 //#define FILENAME_1 "data/aconita.vrl"\r
31 //#define FILENAME_2 "data/aconita.pal"\r
32 #define FILENAME_1 "data/spri/chikyuu.vrl"\r
33 #define FILENAME_2 "data/spri/chikyuu.pal"\r
34 \r
35 #define INITTNUM 1\r
36 \r
37 player_t player[MaxPlayers];\r
38 map_view_t mv[4];\r
39 \r
40 map_t map;//junk var\r
41 \r
42 int main(int argc,char **argv)\r
43 {\r
44         static global_game_variables_t gvar;\r
45         struct vrl1_vgax_header *vrl_header;\r
46         vrl1_vgax_offset_t *vrl_lineoffs;\r
47         unsigned char *buffer;\r
48         unsigned int bufsz;\r
49         int fd;\r
50         //nibble i;\r
51         char *bakapee1,*bakapee2;\r
52 \r
53         boolean anim=1,noanim=0,zerostoppause=1;\r
54 \r
55         bakapee1=malloc(64);\r
56         bakapee2=malloc(64);\r
57 \r
58         if (argc < 2) {\r
59                 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
60                 bakapee1 = FILENAME_1;//"data/aconita.vrl";\r
61                 bakapee2 = FILENAME_2;//"data/aconita.pal";\r
62 \r
63         }else{\r
64                 if(argv[1]) bakapee1 = argv[1];\r
65                 if(argv[2]) bakapee2 = argv[2];\r
66         }\r
67 \r
68         fd = open(bakapee1,O_RDONLY|O_BINARY);\r
69         if (fd < 0) {\r
70                 fprintf(stderr,"Unable to open '%s'\n", bakapee1);\r
71                 return 1;\r
72         }\r
73         {\r
74                 unsigned long sz = lseek(fd,0,SEEK_END);\r
75                 if (sz < sizeof(*vrl_header)) return 1;\r
76                 if (sz >= 65535UL) return 1;\r
77 \r
78                 bufsz = (unsigned int)sz;\r
79                 buffer = malloc(bufsz);\r
80                 if (buffer == NULL) return 1;\r
81 \r
82                 lseek(fd,0,SEEK_SET);\r
83                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;\r
84 \r
85                 vrl_header = (struct vrl1_vgax_header*)buffer;\r
86                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;\r
87                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;\r
88         }\r
89         close(fd);\r
90 \r
91         probe_dos();\r
92         if (!probe_vga()) {\r
93                 printf("VGA probe failed\n");\r
94                 return 1;\r
95         }\r
96         VGAmodeX(1, 1, &gvar);\r
97         modexPalUpdate0(gvar.video.palette);\r
98 \r
99         /* load color palette */\r
100         VL_LoadPalFile(bakapee2, &gvar.video.palette);\r
101 \r
102         /* preprocess the sprite to generate line offsets */\r
103         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
104         if (vrl_lineoffs == NULL) return 1;\r
105 \r
106         IN_Startup();\r
107         IN_Default(0,&player,ctrl_Keyboard1);\r
108         EN_initplayer(&player, 0, &gvar.video);\r
109 \r
110         /* setup camera and screen~ */\r
111         modexHiganbanaPageSetup(&gvar.video);\r
112         ZC_MVSetup(&mv, &map, &gvar);\r
113         ZC_ShowMV(&mv, gvar.video.sp, 0);\r
114 \r
115 //      VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
116         VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);\r
117         TESTBG34\r
118         DRAWCORNERBOXES\r
119 \r
120         /* make distinctive pattern offscreen, render sprite, copy onscreen.\r
121          * this time, we render the distinctive pattern to another offscreen location and just copy.\r
122          * note this version is much faster too! */\r
123         {\r
124                 unsigned int i,o,o2;\r
125                 int x,y,rx,ry,w,h;\r
126                 unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
127                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
128                 VGA_RAM_PTR omemptr;\r
129                 int xdir=1,ydir=1;\r
130 \r
131 //              VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
132 //              VL_PatternDraw(&gvar.video, 0, 1, 1);\r
133 //              TESTBG;\r
134 //              DRAWCORNERBOXES;\r
135 \r
136                 /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */\r
137                 x = -(gvar.video.page[0].dx);\r
138                 y = -(gvar.video.page[0].dy);\r
139 \r
140                 /* do it */\r
141                 omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
142 \r
143                 while(!IN_KeyDown(sc_Escape))\r
144                 {\r
145                         IN_ReadControl(0,&player);\r
146                         if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10\r
147                         PANKEYFUN;\r
148                         if(IN_KeyDown(sc_Space) || zerostoppause)       //space\r
149                         {\r
150                                 anim=!anim;\r
151                                 DRAWCORNERBOXES;\r
152                                 if(!zerostoppause) IN_UserInput(1,1); else zerostoppause=0;\r
153                         }\r
154                         if(IN_KeyDown(sc_R)){\r
155                                 gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
156                                 mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
157                                 VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
158                                 player[0].enti.q = 1; player[0].enti.d = 2;\r
159                                 x=y=0;\r
160                                 xdir=ydir=1;\r
161                         } //R\r
162                         FUNCTIONKEYFUNCTIONS0EXE;\r
163 \r
164                         if(anim && !noanim)\r
165                         {\r
166                                 /* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
167                                 if (x >= overdraw) rx = (x - overdraw) & (~3);\r
168                                 else rx = -(gvar.video.page[0].dx);\r
169                                 if (y >= overdraw) ry = (y - overdraw);\r
170                                 else ry = -(gvar.video.page[0].dy);\r
171                                 h = vrl_header->height + overdraw + y - ry;\r
172                                 w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);\r
173                                 if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;\r
174                                 if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;\r
175 \r
176                                 /* block copy pattern to where we will draw the sprite */\r
177                                 vga_setup_wm1_block_copy();\r
178                                 o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;\r
179                                 o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen            0x10000UL -\r
180                                 for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
181                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
182                                 vga_restore_rm0wm0();\r
183 \r
184                                 /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */\r
185                                 vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;\r
186                                 vga_state.vga_draw_stride = w >> 2;\r
187                                 vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;\r
188 \r
189                                 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
190 draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
191 //printf("x=%d  y=%d    rx=%d   ry=%d\n", x, y, rx, ry);\r
192 \r
193                                 /* restore ptr */\r
194                                 vga_state.vga_graphics_ram = omemptr;\r
195 \r
196                                 /* block copy to visible RAM from offscreen */\r
197                                 vga_setup_wm1_block_copy();\r
198                                 o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen\r
199                                 o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
200                                 for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
201                                 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
202                                 vga_restore_rm0wm0();\r
203 \r
204                                 /* restore stride */\r
205                                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
206 \r
207                                 /* step */\r
208                                 x += xdir; y += ydir;\r
209                                 if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))\r
210                                         xdir = -xdir;\r
211                                 if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))\r
212                                         ydir = -ydir;\r
213                                 //printf("[x%u y%u]     [rx%u ry%u]             [w%u h%u]\n", x, y, rx, ry, w, h);\r
214                         }\r
215                 }\r
216         }\r
217 \r
218         IN_UserInput(1,1);\r
219 \r
220 //===========================================================================//\r
221 \r
222         ZC_ShowMV(&mv, 0, 0);\r
223 if(!noanim) {\r
224         /* another handy "demo" effect using VGA write mode 1.\r
225          * we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r
226         {\r
227                 unsigned int blank_line_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height * 2);\r
228                 unsigned int copy_ofs = (gvar.video.page[0].stridew * gvar.video.page[0].height);\r
229                 unsigned int display_ofs = 0x0000;\r
230                 unsigned int i,y,soh,doh,dstart;\r
231                 unsigned int dh_blankfill = 8;\r
232                 unsigned int dh_step = 8;\r
233                 uint32_t sh,dh,yf,ystep;\r
234 \r
235                 /* copy active display (0) to offscreen buffer (0x4000) */\r
236                 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;\r
237                 vga_setup_wm1_block_copy();\r
238                 vga_wm1_mem_block_copy(copy_ofs,display_ofs,gvar.video.page[0].stridew * gvar.video.page[0].height);\r
239                 vga_restore_rm0wm0();\r
240 \r
241                 /* need a blank line as well */\r
242                 for (i=0;i < gvar.video.page[0].stridew;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;\r
243 \r
244                 sh = dh = gvar.video.page[0].height;\r
245                 while (dh >= dh_step) {\r
246                         /* stop animating if the user hits ENTER */\r
247                         if (kbhit()) {\r
248                                 if (getch() == 13) break;\r
249                         }\r
250 \r
251                         /* wait for vsync end */\r
252                         if(gvar.kurokku.fpscap)\r
253                         vga_wait_for_vsync_end();\r
254 \r
255                         /* what scalefactor to use for stretching? */\r
256                         ystep = (0x10000UL * sh) / dh;\r
257                         dstart = (gvar.video.page[0].height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen\r
258                         doh = display_ofs;\r
259                         soh = copy_ofs;\r
260                         yf = 0;\r
261                         y = 0;\r
262 \r
263                         /* for performance, keep VGA in write mode 1 the entire render */\r
264                         vga_setup_wm1_block_copy();\r
265 \r
266                         /* blank lines */\r
267                         if (dstart >= dh_blankfill) y = dstart - dh_blankfill;\r
268                         else y = 0;\r
269                         doh = gvar.video.page[0].stridew * y;\r
270 \r
271                         while (y < dstart) {\r
272                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
273                                 doh += gvar.video.page[0].stridew;\r
274                                 y++;\r
275                         }\r
276 \r
277                         /* draw */\r
278                         while (y < (dh+dstart)) {\r
279                                 soh = copy_ofs + ((yf >> 16UL) * gvar.video.page[0].stridew);\r
280                                 vga_wm1_mem_block_copy(doh,soh,gvar.video.page[0].stridew);\r
281                                 doh += gvar.video.page[0].stridew;\r
282                                 yf += ystep;\r
283                                 y++;\r
284                         }\r
285 \r
286                         /* blank lines */\r
287                         while (y < gvar.video.page[0].height && y < (dh+dstart+dh_blankfill)) {\r
288                                 vga_wm1_mem_block_copy(doh,blank_line_ofs,gvar.video.page[0].stridew);\r
289                                 doh += gvar.video.page[0].stridew;\r
290                                 y++;\r
291                         }\r
292 \r
293                         /* done */\r
294                         vga_restore_rm0wm0();\r
295 \r
296                         /* wait for vsync */\r
297                         if(gvar.kurokku.fpscap)\r
298                         vga_wait_for_vsync();\r
299 \r
300                         /* make it shrink */\r
301                         dh -= dh_step;\r
302                         if (dh < 40) dh_step = 1;\r
303                 }\r
304         }\r
305 }\r
306         IN_Shutdown();\r
307         VGAmodeX(0, 1, &gvar);\r
308         free(vrl_lineoffs);\r
309         buffer = NULL;\r
310         free(buffer);\r
311         bufsz = 0;\r
312         free(bakapee1);\r
313         free(bakapee2);\r
314         printf("\nProject 16 0.exe. This is just a test file!\n");\r
315         printf("version %s\n", VERSION);\r
316         //SCROLLEXITMESG;\r
317         printf("mv 0\n- tx=%d   ty=%d   dx=%d   dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
318         printf("mv 1\n- tx=%d   ty=%d   dx=%d   dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
319         return 0;\r
320 }\r