1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
26 main(int argc, char *argv[])
\r
28 engi_stat_t engi_stat;
31 player_t player[MaxPlayers];
35 /* save the palette */
38 modexFadeOff(4, dpal);
39 //printf("pal load\n");
40 //gpal = modexNewPal();
42 modexSavePalFile("data/g.pal", gpal);*/
43 printf("wwww loop wwww\n");
45 modexPalBlack(); //so player will not see loadings~
47 IN_Default(0,&player,ctrl_Joystick);
48 while(ENGI_EXIT != engi_stat)
50 IN_ReadControl(0,&player);
51 if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;
55 case 0: cpus = "8086/8088 or 186/88"; break;
56 case 1: cpus = "286"; break;
57 case 2: cpus = "386 or newer"; break;
58 default: cpus = "internal error"; break;
60 printf("detected CPU type: %s\n", cpus);