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p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I...
[16.git] / src / bakapi.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You screen.heightould have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/bakapi.h"\r
24 \r
25 /*\r
26  * BAKAPEE!\r
27  */\r
28 static bakapee_t bakapee;\r
29 word key,d,xpos,ypos,xdir,ydir;\r
30 sword vgamodex_mode = 1; //     1 = 320x240 with buffer\r
31 void TL_VidInit(global_game_variables_t *gvar){}\r
32 //int ch=0x0;\r
33 \r
34 #define SETUPPAGEBAKAPI \\r
35 gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]/*, &gvar.video*/); \\r
36 gvar.video.page[1] = modexNextPage(&gvar.video.page[0]);\r
37 \r
38 \r
39 void\r
40 main(int argc, char *argvar[])\r
41 {\r
42         static global_game_variables_t gvar;\r
43         struct glob_game_vars   *ggvv;\r
44         char *a;\r
45         int i;\r
46         word panq=1, pand=0;\r
47         boolean panswitch=0;\r
48 \r
49         ggvv=&gvar;\r
50 \r
51         // allow changing default mode from command line\r
52         for (i=1;i < argc;) {\r
53                 a = argvar[i++];\r
54 \r
55                 if (*a == '-') {\r
56                         do { a++; } while (*a == '-');\r
57 \r
58                         if (!strcmp(a,"mx")) {\r
59                                 // (based on src/lib/modex16.c)\r
60                                 // 1 = 320x240\r
61                                 // 2 = 160x120\r
62                                 // 3 = 320x200\r
63                                 // 4 = 192x144\r
64                                 // 5 = 256x192\r
65                                 vgamodex_mode = (sword)strtoul(argvar[i++],NULL,0);\r
66                         }\r
67                         else {\r
68                                 fprintf(stderr,"Unknown switch %s\n",a);\r
69                                 return;\r
70                         }\r
71                 }\r
72                 else {\r
73                         fprintf(stderr,"Unknown command arg %s\n",a);\r
74                         return;\r
75                 }\r
76         }\r
77 \r
78         // DOSLIB: check our environment\r
79         probe_dos();\r
80 \r
81         // DOSLIB: what CPU are we using?\r
82         // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
83         //      So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
84         //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
85         //      the CPU to carry out tasks. --J.C.\r
86         cpu_probe();\r
87 \r
88         // DOSLIB: check for VGA\r
89         if (!probe_vga()) {\r
90                 printf("VGA probe failed\n");\r
91                 return;\r
92         }\r
93         // hardware must be VGA or higher!\r
94         if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
95                 printf("This program requires VGA or higher graphics hardware\n");\r
96                 return;\r
97         }\r
98         textInit();\r
99 \r
100         // main variables values\r
101         d=4; // switch variable\r
102         key=2; // default screensaver number\r
103         xpos=TILEWHD;\r
104         ypos=TILEWHD;\r
105         xdir=1;\r
106         ydir=1;\r
107 \r
108         VGAmodeX(vgamodex_mode, 0, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C.\r
109                 // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
110                 // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
111 \r
112         bakapee.xx = rand()&0%gvar.video.page[0].width;\r
113         bakapee.yy = rand()&0%gvar.video.page[0].height;\r
114         bakapee.gq = 0;\r
115         bakapee.sx=     bakapee.sy=0;\r
116         bakapee.bakax=  bakapee.bakay=0;\r
117         bakapee.coor=0;\r
118 \r
119         //once where #defines\r
120         bakapee.tile=0;\r
121         bakapee.bonk=400;\r
122         bakapee.lgq=32;\r
123         bakapee.hgq=55;\r
124 \r
125         switch(WCPU_detectcpu())\r
126         {\r
127                 case 0:\r
128                         bakapee.tile=1;\r
129                 break;\r
130                 default:\r
131                         bakapee.tile=0;\r
132                 break;\r
133         }\r
134 \r
135         /* setup camera and screen~ */\r
136         SETUPPAGEBAKAPI\r
137 \r
138         //modexPalUpdate(bmp.palette); //____\r
139         //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____\r
140         //getch(); //____\r
141         //VL_SetLineWidth (40, &gvar);\r
142 \r
143         VL_ShowPage(&gvar.video.page[0], 1, 0);\r
144         {\r
145                 word w;\r
146                 for(w=0;w<64000;w++)\r
147                 {\r
148                         ding(&gvar.video.page[0], &bakapee, 2);\r
149                         ding(&gvar.video.page[1], &bakapee, 2);\r
150                 }\r
151 #ifdef BAKAFIZZUNSIGNED\r
152                 baka_FizzleFade (gvar.video.ofs.bufferofs, gvar.video.ofs.displayofs, gvar.video.page[0].width, gvar.video.page[0].height, 70, true, &gvar);\r
153 #else\r
154                 baka_FizzleFade (&gvar.video.page[1], &gvar.video.page[0], vga_state.vga_width, vga_state.vga_height, 70, true, &gvar);\r
155 #endif\r
156         }\r
157         while(!kbhit()){}\r
158 \r
159 // screen savers\r
160 //#ifdef BOINK\r
161         while(d>0)      // on!\r
162         {\r
163                 int c;\r
164                 /* run screensaver routine until keyboard input */\r
165                 while (key > 0) {\r
166                         if (kbhit()) {\r
167                                 if(!panswitch)\r
168                                 {\r
169                                         getch(); // eat keyboard input\r
170                                         break;\r
171                                 }else c=getch();\r
172                         }\r
173 \r
174                         if(!panswitch)  ding(&gvar.video.page[0], &bakapee, key);\r
175                         else                    ding(&gvar.video.page[0], &bakapee, 2);\r
176                         if(panswitch!=0)\r
177                         {\r
178                                 //right movement\r
179                                 if((c==0x4d && pand == 0) || pand == 2)\r
180                                 {\r
181                                         if(pand == 0){ pand = 2; }\r
182                                         if(panq<=(TILEWH/(4)))\r
183                                         {\r
184                                                 gvar.video.page[0].dx++;\r
185                                                 VL_ShowPage(&gvar.video.page[0], 0, 0);\r
186                                                 panq++;\r
187                                         } else { panq = 1; pand = 0; }\r
188                                 }\r
189                                 //left movement\r
190                                 if((c==0x4b && pand == 0) || pand == 4)\r
191                                 {\r
192                                         if(pand == 0){ pand = 4; }\r
193                                         if(panq<=(TILEWH/(4)))\r
194                                         {\r
195                                                 gvar.video.page[0].dx--;\r
196                                                 VL_ShowPage(&gvar.video.page[0], 0, 0);\r
197                                                 panq++;\r
198                                         } else { panq = 1; pand = 0; }\r
199                                 }\r
200                                 //down movement\r
201                                 if((c==0x50 && pand == 0) || pand == 3)\r
202                                 {\r
203                                         if(pand == 0){ pand = 3; }\r
204                                         if(panq<=(TILEWH/(4)))\r
205                                         {\r
206                                                 gvar.video.page[0].dy++;\r
207                                                 VL_ShowPage(&gvar.video.page[0], 0, 0);\r
208                                                 panq++;\r
209                                         } else { panq = 1; pand = 0; }\r
210                                 }\r
211                                 //up movement\r
212                                 if((c==0x48 && pand == 0) || pand == 1)\r
213                                 {\r
214                                         if(pand == 0){ pand = 1; }\r
215                                         if(panq<=(TILEWH/(4)))\r
216                                         {\r
217                                                 gvar.video.page[0].dy--;\r
218                                                 VL_ShowPage(&gvar.video.page[0], 0, 0);\r
219                                                 panq++;\r
220                                         } else { panq = 1; pand = 0; }\r
221                                 }\r
222                                 if((c==0x4d && pand == 0) || pand == 2)\r
223                                 {\r
224                                         if(pand == 0){ pand = 2; }\r
225                                         if(panq<=(TILEWH/(4)))\r
226                                         {\r
227                                                 gvar.video.page[0].dx++;\r
228                                                 VL_ShowPage(&gvar.video.page[0], 0, 0);\r
229                                                 panq++;\r
230                                         } else { panq = 1; pand = 0; }\r
231                                 }\r
232                                 if(c==0x01+1)\r
233                                 {\r
234                                         VL_ShowPage(&gvar.video.page[0], 0, 0);\r
235                                 }\r
236                                 if(c==0x02+1)\r
237                                 {\r
238                                         VL_ShowPage(&gvar.video.page[1], 0, 0);\r
239                                 }\r
240                                 if(c==0x71 || c==0xb1 || c=='p')\r
241                                 {\r
242                                         //getch(); // eat keyboard input\r
243                                         panswitch=0;\r
244                                         break; // 'q' or 'ESC' or 'p'\r
245                                 }\r
246                         }\r
247                 }\r
248 \r
249                 {\r
250 \r
251                 // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
252                 // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
253                         VGAmodeX(0, 0, &gvar);\r
254                         // user imput switch\r
255                         //fprintf(stderr, "xx=%d        yy=%d   tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile);\r
256                         //fprintf(stderr, "dx=%d        dy=%d   ", gvar.video.page[0].dx, gvar.video.page[0].dy);\r
257                         printf("Tiled mode is ");\r
258                         switch (bakapee.tile)\r
259                         {\r
260                                 case 0:\r
261                                         printf("off.    ");\r
262                                 break;\r
263                                 case 1:\r
264                                         printf("on.     ");\r
265                                 break;\r
266                         }\r
267                         printf("Pan mode is ");\r
268                         switch (panswitch)\r
269                         {\r
270                                 case 0:\r
271                                         printf("off.");\r
272                                 break;\r
273                                 case 1:\r
274                                         printf("on.");\r
275                                 break;\r
276                         }\r
277                         printf("\n");\r
278                         printf("Incrementation of color happens at every %uth plot.\n", bakapee.bonk);\r
279                         printf("Enter 1, 2, 3, 4, 5, 6, 8, or 9 to run a screensaver, or enter 0 to quit.\n");\r
280 pee:\r
281                         c = getch();\r
282                         switch (c) {\r
283                                 case 27: /* Escape key */\r
284                                 case '0':\r
285                                         d=0;\r
286                                         break;\r
287                                 case 'p': // test pan\r
288                                 switch (panswitch)\r
289                                 {\r
290                                         case 0:\r
291                                                 panswitch=1;\r
292                                         break;\r
293                                         case 1:\r
294                                                 panswitch=0;\r
295                                         break;\r
296                                 }\r
297                                 goto pee;\r
298                                 break;\r
299                                 case 'b': // test tile change\r
300                                         switch (bakapee.tile)\r
301                                         {\r
302                                                 case 0:\r
303                                                         bakapee.tile=1;\r
304                                                 break;\r
305                                                 case 1:\r
306                                                         bakapee.tile=0;\r
307                                                 break;\r
308                                         }\r
309                                         key=0;\r
310                                 break;\r
311                                 case '8':\r
312                                         c+=8;\r
313                                 case '1':\r
314                                 case '2':\r
315                                 case '3':\r
316                                 case '4':\r
317                                 case '5':\r
318                                 case '6':\r
319                                 case '9':\r
320                                         key = c - '0';\r
321                                         VGAmodeX(vgamodex_mode, 0, &gvar);\r
322                                         SETUPPAGEBAKAPI\r
323                 // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
324                 // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
325                                         VL_ShowPage(&gvar.video.page[0], 0, 0);\r
326                                 break;\r
327                                 case '-':\r
328                                         if(bakapee.bonk>0)\r
329                                                 bakapee.bonk-=100;\r
330                                 break;\r
331                                 case '=':\r
332                                 case '+':\r
333                                         if(bakapee.bonk<1000)\r
334                                                 bakapee.bonk+=100;\r
335                                 break;\r
336                                 default:\r
337                                         key=0;\r
338                                         clrscr();       //added to clear screen wwww\r
339                                 break;\r
340                         }\r
341                 }\r
342         }\r
343         clrscr();       //added to clear screen wwww\r
344 #if 0\r
345 //#else // !defined(BOINK)\r
346 // FIXME: Does not compile. Do you want to remove this?\r
347 // INFO: This is a testing section for textrendering and panning for project 16 --sparky4\r
348         while(1)\r
349         { // conditions of screen saver\r
350 //              while(!kbhit())\r
351 //              {\r
352 //                      ding(&gvar.video.page[0], &bakapee, key);\r
353 //              }\r
354                 //end of screen savers\r
355                 //pdump(&gvar.video.page[0]);\r
356 \r
357 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-48, "========================================");\r
358 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-40, "|    |Chikyuu:$line1");\r
359 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-32, "|    |$line2");\r
360 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-24, "|    |$line3");\r
361 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-16, "|    |$line4");\r
362 //              mxOutText(xpos+1, ypos+gvar.video.page[0].height-8,  "========================================");\r
363 \r
364         ding(&gvar.video.page[0], &bakapee, key);\r
365         modexPanPage(&gvar.video.page[0], xpos, ypos);\r
366         c = getch();\r
367 \r
368 //      xpos+=xdir;\r
369 //      ypos+=ydir;\r
370 //      if( (xpos>(gvar.video.page[0].sw-gvar.video.page[0].width-1))  || (xpos<1)){xdir=-xdir;}\r
371 //      if( (ypos>(gvar.video.page[0].sh-gvar.video.page[0].height-1)) || (ypos<1)){ydir=-ydir;}\r
372 //      ch=getch();\r
373         if(ch==0x71)break; // 'q'\r
374         if(ch==0x1b)break; // 'ESC'\r
375         }\r
376         VGAmodeX(0, 1, &gvar);\r
377 #endif // defined(BOINK)\r
378 //      printf("page.width=%u   ", gvar.video.page[0].width); printf("page.height=%u\n", gvar.video.page[0].height);\r
379         printf("bakapi ver. 1.04.16.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v3\n");\r
380         printf("compiled on 2016/04/04\n");\r
381 //      printf("[%u]%dx%d       [%dx%d] %u %u %u\n[%u   %u      %u]", key, bakapee.bakax, bakapee.bakay, bakapee.xx, bakapee.yy,\r
382 //bakapee.coor, bakapee.tile, bakapee.gq, bakapee.bonk, bakapee.lgq, bakapee.hgq);\r
383 }\r
384 //pee!\r