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[16.git] / src / inntest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in_1.h"\r
26 \r
27 void probe_dos(){}\r
28 void cpu_probe(){}\r
29 int probe_vga(){ return 0; }\r
30 void VGAmodeX(){}\r
31 \r
32 void\r
33 main(int argc, char *argv[])\r
34 {\r
35         static global_game_variables_t gvar;\r
36         //extern struct inconfig inpu;\r
37         dbg_testkeyin=0;\r
38         dbg_testcontrolnoisy=1;\r
39         start_timer(&gvar);\r
40         //Startup16(&gvar);\r
41         IN_Startup(&gvar);\r
42         //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
43         //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
44         IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
45         IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);\r
46 \r
47         gvar.player[0].enti.q=1;\r
48         gvar.player[0].enti.d=2;\r
49         gvar.player[0].enti.speed=4;\r
50 \r
51 //0000  nibbletest(){}\r
52 //0000  booleantest(){}\r
53         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
54         while(!IN_KeyDown(sc_Escape, &gvar))\r
55         {\r
56 //0000          shinkutxt(&gvar);\r
57                 IN_ReadControl(&gvar.player[0], &gvar);\r
58                 switch(gvar.player[0].enti.d)\r
59                 {\r
60                 //right movement\r
61                 case 3:\r
62                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
63                         {\r
64                                 gvar.player[0].enti.q++;\r
65                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
66                 break;\r
67 \r
68                 //left movement\r
69                 case 1:\r
70                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
71                         {\r
72                                 gvar.player[0].enti.q++;\r
73                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
74                 break;\r
75 \r
76                 //down movement\r
77                 case 4:\r
78                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
79                         {\r
80                                 gvar.player[0].enti.q++;\r
81                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
82                 break;\r
83 \r
84                 //up movement\r
85                 case 0:\r
86                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
87                         {\r
88                                 gvar.player[0].enti.q++;\r
89                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
90                 break;\r
91         }\r
92                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
93                 //if(\r
94                 IN_qb(sc_9, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
95                 if(IN_KeyDown(88, &gvar))       //speed\r
96                 {\r
97                         switch(gvar.kurokku.fpscap)\r
98                         {\r
99                                 case 0:\r
100                                         gvar.kurokku.fpscap=1;\r
101                                 break;\r
102                                 case 1:\r
103                                         gvar.kurokku.fpscap=0;\r
104                                 break;\r
105                         }\r
106                         //IN_Ack(){}\r
107                 }\r
108         }\r
109         IN_Shutdown(&gvar);\r
110                 //Shutdown16(&gvar);\r
111         //printf("%u\n", in.Keyboard[sc_Escape]);\r
112         printf("inputest.exe ");\r
113         printf("version %s\n", VERSION);\r
114         printf("testkeyin=%u\n", dbg_testkeyin);\r
115         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
116 }\r