]> 4ch.mooo.com Git - 16.git/blob - src/inntest.c
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / inntest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in_1.h"\r
26 \r
27 void probe_dos(){}\r
28 void cpu_probe(){}\r
29 //int probe_vga(){ return 0; }\r
30 //void VGAmodeX(){}\r
31 \r
32 void\r
33 main(int argc, char *argv[])\r
34 {\r
35         static global_game_variables_t gvar;\r
36         dbg_nointest=0;\r
37         dbg_testkeyin=1;\r
38         dbg_testcontrolnoisy=0;\r
39         start_timer(&gvar);     printf(".");\r
40         //Startup16(&gvar);\r
41         IN_Startup(&gvar);      printf(".");\r
42         //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
43         //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
44         IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);    printf(".");\r
45         IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);      printf(".");\r
46 \r
47         gvar.player[0].enti.q=1;\r
48         gvar.player[0].enti.d=2;\r
49         gvar.player[0].enti.speed=4;\r
50 \r
51 //0000  nibbletest(){}\r
52 //0000  booleantest(){}\r
53         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
54         printf("\nloop\n");\r
55         while(!IN_KeyDown(sc_Escape))\r
56         {\r
57 //0000          shinkutxt(&gvar);\r
58                 IN_ReadControl(&gvar.player[0], &gvar);\r
59 /*              switch(gvar.player[0].enti.d)\r
60                 {\r
61                 //right movement\r
62                 case 3:\r
63                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
64                         {\r
65                                 gvar.player[0].enti.q++;\r
66                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
67                 break;\r
68 \r
69                 //left movement\r
70                 case 1:\r
71                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
72                         {\r
73                                 gvar.player[0].enti.q++;\r
74                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
75                 break;\r
76 \r
77                 //down movement\r
78                 case 4:\r
79                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
80                         {\r
81                                 gvar.player[0].enti.q++;\r
82                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
83                 break;\r
84 \r
85                 //up movement\r
86                 case 0:\r
87                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
88                         {\r
89                                 gvar.player[0].enti.q++;\r
90                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
91                 break;\r
92         }*/\r
93                 //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
94                 //if(gvar.in.Keyboard[sc_Escape])\r
95 //                      printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
96                 //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
97                 if(IN_KeyDown(88))      //speed\r
98                 {\r
99                         switch(gvar.kurokku.fpscap)\r
100                         {\r
101                                 case 0:\r
102                                         gvar.kurokku.fpscap=1;\r
103                                 break;\r
104                                 case 1:\r
105                                         gvar.kurokku.fpscap=0;\r
106                                 break;\r
107                         }\r
108                         //IN_Ack(){}\r
109                 }\r
110         }\r
111         IN_Shutdown(&gvar);\r
112                 //Shutdown16(&gvar);\r
113         //printf("%u\n", in.Keyboard[sc_Escape]);\r
114         printf("inputest.exe ");\r
115         printf("version %s\n", VERSION);\r
116         printf("testkeyin=%u\n", dbg_testkeyin);\r
117         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
118 }\r