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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 #include "src/lib/16_tail.h"\r
27 \r
28 void\r
29 main(int argc, char *argv[])\r
30 {\r
31         global_game_variables_t gvar;\r
32         player_t player[MaxPlayers];\r
33         //extern struct inconfig inpu;\r
34         dbg_testkeyin=0;\r
35         dbg_testcontrolnoisy=1;\r
36         dbg_noplayerinpu=1;\r
37         if(!dbg_noplayerinpu)\r
38         {\r
39                 IN_Startup();\r
40                 IN_Default(0,&player,ctrl_Joystick1);\r
41                 IN_SetControlType(/*0,*/&player,ctrl_Joystick1);\r
42         }\r
43         player[0].q=1;\r
44         player[0].d=2;\r
45         player[0].persist_aniframe=0;\r
46         player[0].speed=4;\r
47         start_timer(&gvar);\r
48         nibbletest();\r
49         if(dbg_noplayerinpu) getch();\r
50         booleantest();\r
51         //printf("nibble size is %u\n", sizeof(nibble));\r
52         if(!dbg_noplayerinpu){\r
53         printf("dbg_testkeyin=%u        dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
54         while(!IN_KeyDown(sc_Escape))\r
55         {\r
56                 shinkutxt(&gvar);\r
57                 IN_ReadControl(/*0,*/&player);\r
58                 #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
59                 switch(player[0].d)\r
60                 {\r
61                 //right movement\r
62                 case 3:\r
63                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
64                         {\r
65                                 INC_PER_FRAME;\r
66                                 player[0].q++;\r
67                         } else { player[0].q = 1; player[0].d = 2; }\r
68                 break;\r
69 \r
70                 //left movement\r
71                 case 1:\r
72                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
73                         {\r
74                                 INC_PER_FRAME;\r
75                                 player[0].q++;\r
76                         } else { player[0].q = 1; player[0].d = 2; }\r
77                 break;\r
78 \r
79                 //down movement\r
80                 case 4:\r
81                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
82                         {\r
83                                 INC_PER_FRAME;\r
84                                 player[0].q++;\r
85                         } else { player[0].q = 1; player[0].d = 2; }\r
86                 break;\r
87 \r
88                 //up movement\r
89                 case 0:\r
90                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
91                         {\r
92                                 INC_PER_FRAME;\r
93                                 player[0].q++;\r
94                         } else { player[0].q = 1; player[0].d = 2; }\r
95                 break;\r
96         }\r
97                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
98                 //if(\r
99                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
100                 if(IN_KeyDown(88))      //speed\r
101                 {\r
102                         switch(gvar.kurokku.fpscap)\r
103                         {\r
104                                 case 0:\r
105                                         gvar.kurokku.fpscap=1;\r
106                                 break;\r
107                                 case 1:\r
108                                         gvar.kurokku.fpscap=0;\r
109                                 break;\r
110                         }\r
111                         //IN_Ack();\r
112                 }\r
113         }\r
114         IN_Shutdown(); }\r
115         //printf("%u\n", in.Keyboard[sc_Escape]);\r
116         printf("inputest.exe ");\r
117         printf("version %s\n", VERSION);\r
118         printf("testkeyin=%u\n", dbg_testkeyin);\r
119         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
120         printf("dbg_noplayerinpu=%u\n", dbg_noplayerinpu);\r
121 }\r