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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2015 sparky4 & 0gwen & andrius4669\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 \r
27 void\r
28 main(int argc, char *argv[])\r
29 {\r
30         player_t player[MaxPlayers];\r
31         //extern struct inconfig inpu;\r
32         testkeyin=0;\r
33         testcontrolnoisy=1;\r
34         IN_Startup();\r
35         IN_Default(0,&player,ctrl_Joystick);\r
36         //while(!IN_KeyDown(sc_Escape))\r
37         player[0].q=1;\r
38         player[0].d=2;\r
39         player[0].persist_aniframe=0;\r
40         player[0].speed=4;\r
41         while(!IN_KeyDown(sc_Escape))\r
42         {\r
43                 #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
44                 IN_ReadControl(0,&player);\r
45                 switch(player[0].d)\r
46                 {\r
47                 //right movement\r
48                 case 3:\r
49                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
50                         {\r
51                                 INC_PER_FRAME;\r
52                                 player[0].q++;\r
53                         } else { player[0].q = 1; player[0].d = 2; }\r
54                 break;\r
55 \r
56                 //left movement\r
57                 case 1:\r
58                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
59                         {\r
60                                 INC_PER_FRAME;\r
61                                 player[0].q++;\r
62                         } else { player[0].q = 1; player[0].d = 2; }\r
63                 break;\r
64 \r
65                 //down movement\r
66                 case 4:\r
67                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
68                         {\r
69                                 INC_PER_FRAME;\r
70                                 player[0].q++;\r
71                         } else { player[0].q = 1; player[0].d = 2; }\r
72                 break;\r
73 \r
74                 //up movement\r
75                 case 0:\r
76                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
77                         {\r
78                                 INC_PER_FRAME;\r
79                                 player[0].q++;\r
80                         } else { player[0].q = 1; player[0].d = 2; }\r
81                 break;\r
82         }\r
83                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
84                 //if(\r
85                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
86         }\r
87         IN_Shutdown();\r
88         //printf("%u\n", in.Keyboard[sc_Escape]);\r
89         printf("inputest.exe ");\r
90         printf("version %s\n", VERSION);\r
91         printf("testkeyin=%u\n", testkeyin);\r
92         printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
93 }\r