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scroll.exe works again but the fps thingy dose not work because of MM
[16.git] / src / inputest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 #include "src/lib/16_tail.h"\r
27 \r
28 void\r
29 main(int argc, char *argv[])\r
30 {\r
31         global_game_variables_t gvar;\r
32         player_t player[MaxPlayers];\r
33         //extern struct inconfig inpu;\r
34         dbg_testkeyin=0;\r
35         dbg_testcontrolnoisy=1;\r
36         dbg_noplayerinpu=0;\r
37         if(!dbg_noplayerinpu)\r
38         {\r
39                 start_timer(&gvar);\r
40                 //Startup16(&gvar);\r
41                 IN_Startup();\r
42                 //IN_Default(0,&player,ctrl_Joystick1);\r
43                 //IN_SetControlType(0,&player,ctrl_Joystick1);\r
44                 IN_Default(0,&player,ctrl_Keyboard1);\r
45                 IN_SetControlType(0,&player,ctrl_Keyboard1);\r
46         }\r
47         player[0].q=1;\r
48         player[0].d=2;\r
49         player[0].persist_aniframe=0;\r
50         player[0].speed=4;\r
51 \r
52         nibbletest();\r
53         if(dbg_noplayerinpu) getch();\r
54         booleantest();\r
55         //printf("nibble size is %u\n", sizeof(nibble));\r
56         if(!dbg_noplayerinpu){\r
57         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
58         while(!IN_KeyDown(sc_Escape))\r
59         {\r
60                 shinkutxt(&gvar);\r
61                 IN_ReadControl(0, &player);\r
62                 #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
63                 switch(player[0].d)\r
64                 {\r
65                 //right movement\r
66                 case 3:\r
67                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
68                         {\r
69                                 INC_PER_FRAME;\r
70                                 player[0].q++;\r
71                         } else { player[0].q = 1; player[0].d = 2; }\r
72                 break;\r
73 \r
74                 //left movement\r
75                 case 1:\r
76                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
77                         {\r
78                                 INC_PER_FRAME;\r
79                                 player[0].q++;\r
80                         } else { player[0].q = 1; player[0].d = 2; }\r
81                 break;\r
82 \r
83                 //down movement\r
84                 case 4:\r
85                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
86                         {\r
87                                 INC_PER_FRAME;\r
88                                 player[0].q++;\r
89                         } else { player[0].q = 1; player[0].d = 2; }\r
90                 break;\r
91 \r
92                 //up movement\r
93                 case 0:\r
94                         if(player[0].q<=(TILEWH/(player[0].speed)))\r
95                         {\r
96                                 INC_PER_FRAME;\r
97                                 player[0].q++;\r
98                         } else { player[0].q = 1; player[0].d = 2; }\r
99                 break;\r
100         }\r
101                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
102                 //if(\r
103                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
104                 if(IN_KeyDown(88))      //speed\r
105                 {\r
106                         switch(gvar.kurokku.fpscap)\r
107                         {\r
108                                 case 0:\r
109                                         gvar.kurokku.fpscap=1;\r
110                                 break;\r
111                                 case 1:\r
112                                         gvar.kurokku.fpscap=0;\r
113                                 break;\r
114                         }\r
115                         //IN_Ack();\r
116                 }\r
117         }\r
118         IN_Shutdown();\r
119                 //Shutdown16(&gvar);\r
120         }\r
121         //printf("%u\n", in.Keyboard[sc_Escape]);\r
122         printf("inputest.exe ");\r
123         printf("version %s\n", VERSION);\r
124         printf("testkeyin=%u\n", dbg_testkeyin);\r
125         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
126         printf("dbg_noplayerinpu=%u\n", dbg_noplayerinpu);\r
127 }\r