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[16.git] / src / inputest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 #include "src/lib/16_tail.h"\r
27 \r
28 void\r
29 main(int argc, char *argv[])\r
30 {\r
31         static global_game_variables_t gvar;\r
32         //extern struct inconfig inpu;\r
33         dbg_testkeyin=0;\r
34         dbg_testcontrolnoisy=1;\r
35         start_timer(&gvar);\r
36         //Startup16(&gvar);\r
37         IN_Startup();\r
38         IN_Default(0,&gvar.player[0],\r
39 ctrl_Keyboard1);\r
40 //ctrl_Joystick1);\r
41         IN_SetControlType(&gvar.player[0],\r
42 ctrl_Keyboard1);\r
43 //ctrl_Joystick1);\r
44 \r
45         gvar.player[0].enti.q=1;\r
46         gvar.player[0].enti.d=2;\r
47         gvar.player[0].enti.speed=4;\r
48 \r
49 //0000  nibbletest();\r
50 //0000  booleantest();\r
51         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
52         while(!IN_KeyDown(sc_Escape))\r
53         {\r
54 //0000          shinkutxt(&gvar);\r
55                 IN_ReadControl(&gvar.player[0]);\r
56                 switch(gvar.player[0].enti.d)\r
57                 {\r
58                 //right movement\r
59                 case 3:\r
60                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
61                         {\r
62                                 gvar.player[0].enti.q++;\r
63                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
64                 break;\r
65 \r
66                 //left movement\r
67                 case 1:\r
68                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
69                         {\r
70                                 gvar.player[0].enti.q++;\r
71                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
72                 break;\r
73 \r
74                 //down movement\r
75                 case 4:\r
76                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
77                         {\r
78                                 gvar.player[0].enti.q++;\r
79                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
80                 break;\r
81 \r
82                 //up movement\r
83                 case 0:\r
84                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
85                         {\r
86                                 gvar.player[0].enti.q++;\r
87                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
88                 break;\r
89         }\r
90                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
91                 //if(\r
92                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
93                 if(IN_KeyDown(88))      //speed\r
94                 {\r
95                         switch(gvar.kurokku.fpscap)\r
96                         {\r
97                                 case 0:\r
98                                         gvar.kurokku.fpscap=1;\r
99                                 break;\r
100                                 case 1:\r
101                                         gvar.kurokku.fpscap=0;\r
102                                 break;\r
103                         }\r
104                         //IN_Ack();\r
105                 }\r
106         }\r
107         IN_Shutdown();\r
108                 //Shutdown16(&gvar);\r
109         //printf("%u\n", in.Keyboard[sc_Escape]);\r
110         printf("inputest.exe ");\r
111         printf("version %s\n", VERSION);\r
112         printf("testkeyin=%u\n", dbg_testkeyin);\r
113         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
114 }\r