1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/16_in.h"
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28 main(int argc, char *argv[])
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30 // CursorInfo control;
31 player_t player[MaxPlayers];
33 player.KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
35 extern boolean Keyboard[NumCodes];
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37 IN_Default(0,&player,ctrl_Joystick);
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38 // IN_Default(0,ctrl_Joystick);
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39 while(!IN_qb(sc_Escape))
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41 IN_ReadControl(0,&control);
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42 // printf("%u\n", Keyboard[sc_Escape]);
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