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[16.git] / src / inputest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 #include "src/lib/16_tail.h"\r
27 \r
28 void\r
29 main(int argc, char *argv[])\r
30 {\r
31         static global_game_variables_t gvar;\r
32         //extern struct inconfig inpu;\r
33         dbg_testkeyin=0;\r
34         dbg_testcontrolnoisy=1;\r
35         start_timer(&gvar);\r
36         //Startup16(&gvar);\r
37         IN_Startup(&gvar);\r
38         //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
39         //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
40         IN_Default(0,&gvar.player,ctrl_Keyboard1);\r
41         IN_SetControlType(0,&gvar.player,ctrl_Keyboard1);\r
42 \r
43         gvar.player[0].enti.q=1;\r
44         gvar.player[0].enti.d=2;\r
45         gvar.player[0].enti.speed=4;\r
46 \r
47 //0000  nibbletest();\r
48 //0000  booleantest();\r
49         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
50         while(!IN_KeyDown(sc_Escape))\r
51         {\r
52 //0000          shinkutxt(&gvar);\r
53                 IN_ReadControl(0, &gvar.player);\r
54                 switch(gvar.player[0].enti.d)\r
55                 {\r
56                 //right movement\r
57                 case 3:\r
58                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
59                         {\r
60                                 gvar.player[0].enti.q++;\r
61                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
62                 break;\r
63 \r
64                 //left movement\r
65                 case 1:\r
66                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
67                         {\r
68                                 gvar.player[0].enti.q++;\r
69                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
70                 break;\r
71 \r
72                 //down movement\r
73                 case 4:\r
74                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
75                         {\r
76                                 gvar.player[0].enti.q++;\r
77                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
78                 break;\r
79 \r
80                 //up movement\r
81                 case 0:\r
82                         if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
83                         {\r
84                                 gvar.player[0].enti.q++;\r
85                         } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
86                 break;\r
87         }\r
88                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
89                 //if(\r
90                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
91                 if(IN_KeyDown(88))      //speed\r
92                 {\r
93                         switch(gvar.kurokku.fpscap)\r
94                         {\r
95                                 case 0:\r
96                                         gvar.kurokku.fpscap=1;\r
97                                 break;\r
98                                 case 1:\r
99                                         gvar.kurokku.fpscap=0;\r
100                                 break;\r
101                         }\r
102                         //IN_Ack();\r
103                 }\r
104         }\r
105         IN_Shutdown(&gvar);\r
106                 //Shutdown16(&gvar);\r
107         //printf("%u\n", in.Keyboard[sc_Escape]);\r
108         printf("inputest.exe ");\r
109         printf("version %s\n", VERSION);\r
110         printf("testkeyin=%u\n", dbg_testkeyin);\r
111         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
112 }\r