]> 4ch.mooo.com Git - 16.git/blob - src/lib/16_in.c
tired i will work on joy stick stuff later
[16.git] / src / lib / 16_in.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 //\r
23 //      ID Engine\r
24 //      ID_IN.c - Input Manager\r
25 //      v1.0d1w\r
26 //      By Jason Blochowiak\r
27 //      Open Watcom port by sparky4\r
28 //\r
29 \r
30 //\r
31 //      This module handles dealing with the various input devices\r
32 //\r
33 //      Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
34 //                              User Mgr (for command line parms)\r
35 //\r
36 //      Globals:\r
37 //              LastScan - The keyboard scan code of the last key pressed\r
38 //              LastASCII - The ASCII value of the last key pressed\r
39 //      DEBUG - there are more globals\r
40 //\r
41 \r
42 #include "src/lib/16_in.h"\r
43 #pragma hdrstop\r
44 \r
45 static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
46 \r
47 /*\r
48 =============================================================================\r
49 \r
50                                         GLOBAL VARIABLES\r
51 \r
52 =============================================================================\r
53 */\r
54 /*struct inconfig\r
55 {\r
56         boolean         MousePresent;\r
57         boolean         JoysPresent[MaxJoys];\r
58         boolean         Keyboard[NumCodes];\r
59         boolean         Paused;\r
60         char            LastASCII;\r
61         ScanCode        LastScan;\r
62 \r
63         KeyboardDef     KbdDefs[MaxKbds];\r
64         JoystickDef     JoyDefs[MaxJoys];\r
65 } inpu;*/\r
66 \r
67 //gvar->in.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
68 \r
69 /*\r
70 =============================================================================\r
71 \r
72                                         LOCAL VARIABLES\r
73 \r
74 =============================================================================\r
75 */\r
76 \r
77 #ifdef __cplusplus              /* Function must be declared C style */\r
78 extern "C" {\r
79 #endif\r
80 \r
81 /*static struct instat {\r
82         boolean         CapsLock;\r
83         ScanCode        CurCode,LastCode;\r
84 \r
85         boolean         Keyboard[NumCodes];\r
86         boolean         Paused;\r
87         char            LastASCII;\r
88         ScanCode        LastScan;\r
89 } inst;*/\r
90 \r
91 //the def stuff is need fix warnings\r
92 #ifndef INSTDEFED\r
93 #define INSTDEFED\r
94 static inst_t inst;\r
95 #endif\r
96 \r
97 static  byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
98                                         {\r
99 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
100         0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
101         'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
102         'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
103         'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
104         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
105         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
106         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
107         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
108                                         },\r
109                                         far ShiftNames[] =              // Shifted ASCII for scan codes\r
110                                         {\r
111 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
112         0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
113         'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
114         'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
115         'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
116         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
117         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
118         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
119         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
120                                         },\r
121                                         far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
122                                         {\r
123 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
124         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
125         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
126         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
127         0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
128         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
129         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
130         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
131         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
132                                         },\r
133                                         *ScanNames[] =          // Scan code names with single chars\r
134                                         {\r
135         "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
136         "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
137         "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
138         "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
139         "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
140         "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
141         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
142         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
143                                         },      // DEBUG - consolidate these\r
144                                         far ExtScanCodes[] =    // Scan codes with >1 char names\r
145                                         {\r
146         1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
147         0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
148         0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
149         0x50,0x4b,0x4d,0x00\r
150                                         },\r
151                                         *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
152                                         {\r
153         "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
154         "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
155         "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
156         "Down","Left","Right",""\r
157                                         };\r
158 \r
159 static  Direction       DirTable[] =            // Quick lookup for total direction\r
160                                         {\r
161                                                 /*dir_NorthWest,        */dir_North,/*  dir_NorthEast,*/\r
162                                                 dir_West,               dir_None,       dir_East,\r
163                                                 /*dir_SouthWest,        */dir_South/*,  dir_SouthEast*/\r
164                                         };\r
165 #ifdef __cplusplus\r
166 }\r
167 #endif\r
168 \r
169 static  void                    (*INL_KeyHook)(void);\r
170 static  void interrupt  (*OldKeyVect)(void);\r
171 static  char                    *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
172 static  void                    INL_StartKbd(void);\r
173 \r
174 //      Internal routines\r
175 \r
176 ///////////////////////////////////////////////////////////////////////////\r
177 //\r
178 //      INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
179 //\r
180 ///////////////////////////////////////////////////////////////////////////\r
181 /*static */void interrupt\r
182 INL_KeyService(void)\r
183 {\r
184 static  boolean special;\r
185                 byte    k,c,\r
186                                 temp;\r
187 \r
188         k = inportb(0x60);      // Get the scan code\r
189 \r
190         // Tell the XT keyboard controller to clear the key\r
191         outportb(0x61,(temp = inportb(0x61)) | 0x80);\r
192         outportb(0x61,temp);\r
193 \r
194         if (k == 0xe0)          // Special key prefix\r
195                 special = true;\r
196         else if (k == 0xe1)     // Handle Pause key\r
197                 inst.Paused = true;\r
198         else\r
199         {\r
200                 if (k & 0x80)   // Break code\r
201                 {\r
202                         k &= 0x7f;\r
203 \r
204 // DEBUG - handle special keys: ctl-alt-delete, print scrn\r
205 \r
206                         inst.Keyboard[k] = false;\r
207                 }\r
208                 else                    // Make code\r
209                 {\r
210                         inst.LastCode = inst.CurCode;\r
211                         inst.CurCode = inst.LastScan = k;\r
212                         inst.Keyboard[k] = true;\r
213 \r
214                         if (special)\r
215                                 c = SpecialNames[k];\r
216                         else\r
217                         {\r
218                                 if (k == sc_CapsLock)\r
219                                 {\r
220                                         inst.CapsLock ^= true;\r
221                                         // DEBUG - make caps lock light work\r
222                                 }\r
223 \r
224                                 if (inst.Keyboard[sc_LShift] || inst.Keyboard[sc_RShift])       // If shifted\r
225                                 {\r
226                                         c = ShiftNames[k];\r
227                                         if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
228                                                 c += 'a' - 'A';\r
229                                 }\r
230                                 else\r
231                                 {\r
232                                         c = ASCIINames[k];\r
233                                         if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
234                                                 c -= 'a' - 'A';\r
235                                 }\r
236                         }\r
237                         if (c)\r
238                                 inst.LastASCII = c;\r
239                 }\r
240 \r
241                 special = false;\r
242         }\r
243 \r
244         if (INL_KeyHook && !special)\r
245                 INL_KeyHook();\r
246 #ifdef __DEBUG_InputMgr__\r
247         if(dbg_testkeyin > 0) printf("%c        %u      [0x%x %u]       %u\n", c, c, k, k, inst.Keyboard[k]);\r
248 #endif\r
249         outportb(0x20,0x20);\r
250 }\r
251 \r
252 void INL_Mouse(int x)\r
253 {\r
254         union REGS CPURegs;\r
255         x = CPURegs.x.ax;\r
256 /*_=_=  __asm {\r
257                 mov     ax,x\r
258                 int     MouseInt\r
259         }*/\r
260         int86(MouseInt,&CPURegs,&CPURegs);\r
261 }\r
262 \r
263 ///////////////////////////////////////////////////////////////////////////\r
264 //\r
265 //      INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
266 //              mouse driver\r
267 //\r
268 ///////////////////////////////////////////////////////////////////////////\r
269 static void\r
270 INL_GetMouseDelta(int *x,int *y)\r
271 {\r
272         union REGS CPURegs;\r
273         Mouse(MDelta);\r
274         *x = CPURegs.x.cx;\r
275         *y = CPURegs.x.dx;\r
276 #ifdef __DEBUG_InputMgr__\r
277         if(dbg_joymousedelta)\r
278         {\r
279                 printf("mousedelta=[%dx%d]\n", *x, *y);\r
280         }\r
281         #endif\r
282 }\r
283 \r
284 ///////////////////////////////////////////////////////////////////////////\r
285 //\r
286 //      INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
287 //              mouse driver\r
288 //\r
289 ///////////////////////////////////////////////////////////////////////////\r
290 static word\r
291 INL_GetMouseButtons(void)\r
292 {\r
293         union REGS CPURegs;\r
294         word    buttons;\r
295 \r
296         Mouse(MButtons);\r
297         buttons = CPURegs.x.bx;\r
298         return(buttons);\r
299 }\r
300 \r
301 ///////////////////////////////////////////////////////////////////////////\r
302 //\r
303 //      IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
304 //\r
305 ///////////////////////////////////////////////////////////////////////////\r
306 void\r
307 IN_GetJoyAbs(word joy,word *xp,word *yp)\r
308 {\r
309         byte    xb,yb,\r
310                         xs,ys;\r
311         word    x,y;\r
312 \r
313         x = y = 0;\r
314         xs = joy? 2 : 0;                // Find shift value for x axis\r
315         xb = 1 << xs;                   // Use shift value to get x bit mask\r
316         ys = joy? 3 : 1;                // Do the same for y axis\r
317         yb = 1 << ys;\r
318 \r
319 // Read the absolute joystick values\r
320         __asm {\r
321                 pushf                           // Save some registers\r
322                 push    si\r
323                 push    di\r
324                 cli                                     // Make sure an interrupt doesn't screw the timings\r
325 \r
326 \r
327                 mov             dx,0x201\r
328                 in              al,dx\r
329                 out             dx,al           // Clear the resistors\r
330 \r
331                 mov             ah,[xb]         // Get masks into registers\r
332                 mov             ch,[yb]\r
333 \r
334                 xor             si,si           // Clear count registers\r
335                 xor             di,di\r
336                 xor             bh,bh           // Clear high byte of bx for later\r
337 \r
338                 push    bp                      // Don't mess up stack frame\r
339                 mov             bp,MaxJoyValue\r
340 #ifdef __BORLANDC__\r
341         }\r
342 #endif\r
343 loo:\r
344 #ifdef __BORLANDC__\r
345         __asm {\r
346 #endif\r
347                 in              al,dx           // Get bits indicating whether all are finished\r
348 \r
349                 dec             bp                      // Check bounding register\r
350                 jz              done            // We have a silly value - abort\r
351 \r
352                 mov             bl,al           // Duplicate the bits\r
353                 and             bl,ah           // Mask off useless bits (in [xb])\r
354                 add             si,bx           // Possibly increment count register\r
355                 mov             cl,bl           // Save for testing later\r
356 \r
357                 mov             bl,al\r
358                 and             bl,ch           // [yb]\r
359                 add             di,bx\r
360 \r
361                 add             cl,bl\r
362                 jnz             loo             // If both bits were 0, drop out\r
363 #ifdef __BORLANDC__\r
364         }\r
365 #endif\r
366 done:\r
367 #ifdef __BORLANDC__\r
368         __asm {\r
369 #endif\r
370                 pop             bp\r
371 \r
372                 mov             cl,[xs]         // Get the number of bits to shift\r
373                 shr             si,cl           //  and shift the count that many times\r
374 \r
375                 mov             cl,[ys]\r
376                 shr             di,cl\r
377 \r
378                 mov             [x],si          // Store the values into the variables\r
379                 mov             [y],di\r
380 \r
381                 pop             di\r
382                 pop             si\r
383                 popf                            // Restore the registers\r
384         }\r
385 \r
386         *xp = x;\r
387         *yp = y;\r
388 }\r
389 \r
390 ///////////////////////////////////////////////////////////////////////////\r
391 //\r
392 //      INL_GetJoyDelta() - Returns the relative movement of the specified\r
393 //              joystick (from +/-127)\r
394 //\r
395 ///////////////////////////////////////////////////////////////////////////\r
396 void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar)\r
397 {\r
398         word            x,y;\r
399         word TimeCount = *clockw;\r
400         JoystickDef     *def;\r
401 static  word    lasttime;\r
402 \r
403         IN_GetJoyAbs(joy,&x,&y);\r
404         def = gvar->in.JoyDefs + joy;\r
405 \r
406         if (x < def->threshMinX)\r
407         {\r
408                 if (x < def->joyMinX)\r
409                         x = def->joyMinX;\r
410 \r
411                 x = -(x - def->threshMinX);\r
412                 x *= def->joyMultXL;\r
413                 x >>= JoyScaleShift;\r
414                 *dx = (x > 127)? -127 : -x;\r
415         }\r
416         else if (x > def->threshMaxX)\r
417         {\r
418                 if (x > def->joyMaxX)\r
419                         x = def->joyMaxX;\r
420 \r
421                 x = x - def->threshMaxX;\r
422                 x *= def->joyMultXH;\r
423                 x >>= JoyScaleShift;\r
424                 *dx = (x > 127)? 127 : x;\r
425         }\r
426         else\r
427                 *dx = 0;\r
428 \r
429         if (y < def->threshMinY)\r
430         {\r
431                 if (y < def->joyMinY)\r
432                         y = def->joyMinY;\r
433 \r
434                 y = -(y - def->threshMinY);\r
435                 y *= def->joyMultYL;\r
436                 y >>= JoyScaleShift;\r
437                 *dy = (y > 127)? -127 : -y;\r
438         }\r
439         else if (y > def->threshMaxY)\r
440         {\r
441                 if (y > def->joyMaxY)\r
442                         y = def->joyMaxY;\r
443 \r
444                 y = y - def->threshMaxY;\r
445                 y *= def->joyMultYH;\r
446                 y >>= JoyScaleShift;\r
447                 *dy = (y > 127)? 127 : y;\r
448         }\r
449         else\r
450                 *dy = 0;\r
451 //      if (adaptive)\r
452 //      {\r
453 //              time = (TimeCount - lasttime) / 2;\r
454 //              if (time)\r
455 //              {\r
456 //                      if (time > 8)\r
457 //                              time = 8;\r
458 //                      *dx *= time;\r
459 //                      *dy *= time;\r
460 //              }\r
461 //      }\r
462         lasttime = TimeCount;\r
463 }\r
464 \r
465 ///////////////////////////////////////////////////////////////////////////\r
466 //\r
467 //      INL_GetJoyButtons() - Returns the button status of the specified\r
468 //              joystick\r
469 //\r
470 ///////////////////////////////////////////////////////////////////////////\r
471 static word\r
472 INL_GetJoyButtons(word joy)\r
473 {\r
474 register        word    result;\r
475 \r
476         result = inportb(0x201);        // Get all the joystick buttons\r
477         result >>= joy? 6 : 4;  // Shift into bits 0-1\r
478         result &= 3;                            // Mask off the useless bits\r
479         result ^= 3;\r
480         return(result);\r
481 }\r
482 \r
483 ///////////////////////////////////////////////////////////////////////////\r
484 //\r
485 //      IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
486 //              specified joystick\r
487 //\r
488 ///////////////////////////////////////////////////////////////////////////\r
489 word\r
490 IN_GetJoyButtonsDB(word joy)\r
491 {\r
492         word TimeCount = *clockw;\r
493         word    lasttime;\r
494         word            result1,result2;\r
495 \r
496         do\r
497         {\r
498                 result1 = INL_GetJoyButtons(joy);\r
499                 lasttime = TimeCount;\r
500                 while(TimeCount == lasttime)\r
501                         //;\r
502                 result2 = INL_GetJoyButtons(joy);\r
503         } while(result1 != result2);\r
504         return(result1);\r
505 }\r
506 \r
507 ///////////////////////////////////////////////////////////////////////////\r
508 //\r
509 //      INL_StartKbd() - Sets up my keyboard stuff for use\r
510 //\r
511 ///////////////////////////////////////////////////////////////////////////\r
512 static void\r
513 INL_StartKbd()\r
514 {\r
515         INL_KeyHook = NULL;     // Clear key hook\r
516 \r
517         IN_ClearKeysDown();\r
518 \r
519         OldKeyVect = getvect(KeyInt);//IN_KbdLED();\r
520         setvect(KeyInt,INL_KeyService);\r
521 }\r
522 \r
523 ///////////////////////////////////////////////////////////////////////////\r
524 //\r
525 //      INL_ShutKbd() - Restores keyboard control to the BIOS\r
526 //\r
527 ///////////////////////////////////////////////////////////////////////////\r
528 static void\r
529 INL_ShutKbd(void)\r
530 {\r
531         pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0);     // Clear ctrl/alt/shift flags\r
532 \r
533         setvect(KeyInt,OldKeyVect);\r
534 }\r
535 \r
536 ///////////////////////////////////////////////////////////////////////////\r
537 //\r
538 //      INL_StartMouse() - Detects and sets up the mouse\r
539 //\r
540 ///////////////////////////////////////////////////////////////////////////\r
541 static boolean\r
542 INL_StartMouse(void)\r
543 {\r
544         union REGS CPURegs;\r
545         if (getvect(MouseInt))\r
546         {\r
547                 Mouse(MReset);\r
548                 if (/*_AX*/CPURegs.x.ax == 0xffff)\r
549                         return(true);\r
550         }\r
551         return(false);\r
552 #if 0\r
553         byte far *vector;\r
554 \r
555 \r
556         if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)\r
557         return false;\r
558 \r
559         if (*vector == 207)\r
560                 return false;\r
561 \r
562         Mouse(MReset);\r
563         return true;\r
564 #endif\r
565 }\r
566 \r
567 ///////////////////////////////////////////////////////////////////////////\r
568 //\r
569 //      INL_ShutMouse() - Cleans up after the mouse\r
570 //\r
571 ///////////////////////////////////////////////////////////////////////////\r
572 static void\r
573 INL_ShutMouse(void)\r
574 {\r
575 }\r
576 \r
577 //\r
578 //      INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
579 //\r
580 static void\r
581 INL_SetJoyScale(word joy, global_game_variables_t *gvar)\r
582 {\r
583         JoystickDef     *def;\r
584 \r
585         def = &(gvar->in.JoyDefs[joy]);\r
586         def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
587         def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
588         def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
589         def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
590 }\r
591 \r
592 ///////////////////////////////////////////////////////////////////////////\r
593 //\r
594 //      IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
595 //              to set up scaling values\r
596 //\r
597 ///////////////////////////////////////////////////////////////////////////\r
598 void\r
599 IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar)\r
600 {\r
601         word            d,r;\r
602         JoystickDef     *def;\r
603 \r
604         def = &(gvar->in.JoyDefs[joy]);\r
605 \r
606         def->joyMinX = minx;\r
607         def->joyMaxX = maxx;\r
608         r = maxx - minx;\r
609         d = r / 3;\r
610         def->threshMinX = ((r / 2) - d) + minx;\r
611         def->threshMaxX = ((r / 2) + d) + minx;\r
612 \r
613         def->joyMinY = miny;\r
614         def->joyMaxY = maxy;\r
615         r = maxy - miny;\r
616         d = r / 3;\r
617         def->threshMinY = ((r / 2) - d) + miny;\r
618         def->threshMaxY = ((r / 2) + d) + miny;\r
619 \r
620         INL_SetJoyScale(joy, gvar);\r
621 }\r
622 \r
623 ///////////////////////////////////////////////////////////////////////////\r
624 //\r
625 //      INL_StartJoy() - Detects & auto-configures the specified joystick\r
626 //                                      The auto-config assumes the joystick is centered\r
627 //\r
628 ///////////////////////////////////////////////////////////////////////////\r
629 static boolean\r
630 INL_StartJoy(word joy, global_game_variables_t *gvar)\r
631 {\r
632         word            x,y;\r
633 \r
634         IN_GetJoyAbs(joy,&x,&y);\r
635 \r
636         if\r
637         (\r
638                 ((x == 0) || (x > MaxJoyValue - 10))\r
639         ||      ((y == 0) || (y > MaxJoyValue - 10))\r
640         )\r
641                 return(false);\r
642         else\r
643         {\r
644                 IN_SetupJoy(joy,0,x * 2,0,y * 2, gvar);\r
645                 return(true);\r
646         }\r
647 }\r
648 \r
649 ///////////////////////////////////////////////////////////////////////////\r
650 //\r
651 //      INL_ShutJoy() - Cleans up the joystick stuff\r
652 //\r
653 ///////////////////////////////////////////////////////////////////////////\r
654 static void\r
655 INL_ShutJoy(word joy, global_game_variables_t *gvar)\r
656 {\r
657         gvar->in.JoysPresent[joy] = false;\r
658 }\r
659 \r
660 //      Public routines\r
661 \r
662 ///////////////////////////////////////////////////////////////////////////\r
663 //\r
664 //      IN_Startup() - Starts up the Input Mgr\r
665 //\r
666 ///////////////////////////////////////////////////////////////////////////\r
667 void\r
668 IN_Startup(global_game_variables_t *gvar)\r
669 {\r
670         boolean checkjoys,checkmouse;\r
671         word    i;\r
672 \r
673         if (gvar->in.IN_Started)\r
674                 return;\r
675 \r
676         checkjoys = true;\r
677         checkmouse = true;\r
678         for (i = 1;i < _argc;i++)\r
679         {\r
680                 switch (US_CheckParm(_argv[i],ParmStringsIN))\r
681                 {\r
682                 case 0:\r
683                         checkjoys = false;\r
684                         break;\r
685                 case 1:\r
686                         checkmouse = false;\r
687                         break;\r
688                 }\r
689         }\r
690 \r
691         INL_StartKbd();\r
692         gvar->in.MousePresent = checkmouse? INL_StartMouse() : false;\r
693 \r
694         for (i = 0;i < MaxJoys;i++)\r
695                 gvar->in.JoysPresent[i] = checkjoys? INL_StartJoy(i, gvar) : false;\r
696 \r
697         gvar->in.inst = &inst;\r
698 \r
699         gvar->in.IN_Started = true;\r
700 \r
701 }\r
702 \r
703 ///////////////////////////////////////////////////////////////////////////\r
704 //\r
705 //      IN_Default() - Sets up default conditions for the Input Mgr\r
706 //\r
707 ///////////////////////////////////////////////////////////////////////////\r
708 void\r
709 IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar)\r
710 {\r
711         int i;\r
712         if\r
713         (\r
714                 (!gotit)\r
715         ||      ((nt == ctrl_Joystick1) && !gvar->in.JoysPresent[0])\r
716         ||      ((nt == ctrl_Joystick2) && !gvar->in.JoysPresent[1])\r
717         ||      ((nt == ctrl_Mouse) && !gvar->in.MousePresent)\r
718         )\r
719                 nt = ctrl_Keyboard1;\r
720         gvar->in.KbdDefs[0].button0 = 0x1c;\r
721         gvar->in.KbdDefs[0].button1 = 0x38;\r
722         //in.KbdDefs[0].upleft = 0x47;\r
723         gvar->in.KbdDefs[0].up = 0x48;\r
724         //in.KbdDefs[0].upright = 0x49;\r
725         gvar->in.KbdDefs[0].left = 0x4b;\r
726         gvar->in.KbdDefs[0].right = 0x4d;\r
727         //in.KbdDefs[0].downleft = 0x4f;\r
728         gvar->in.KbdDefs[0].down = 0x50;\r
729         //in.KbdDefs[0].downright = 0x51;\r
730         IN_SetControlType(player,nt);\r
731         for(i=0; i>MaxPlayers;i++)\r
732                 player[i].enti.d =2;\r
733 }\r
734 \r
735 ///////////////////////////////////////////////////////////////////////////\r
736 //\r
737 //      IN_Shutdown() - Shuts down the Input Mgr\r
738 //\r
739 ///////////////////////////////////////////////////////////////////////////\r
740 void\r
741 IN_Shutdown(global_game_variables_t *gvar)\r
742 {\r
743         word    i;\r
744 \r
745         if (!gvar->in.IN_Started)\r
746                 return;\r
747 \r
748         INL_ShutMouse();\r
749         for (i = 0;i < MaxJoys;i++)\r
750                 INL_ShutJoy(i, gvar);\r
751         INL_ShutKbd();\r
752 \r
753         gvar->in.IN_Started = false;\r
754 }\r
755 \r
756 ///////////////////////////////////////////////////////////////////////////\r
757 //\r
758 //      IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
759 //                      everytime a real make/break code gets hit\r
760 //\r
761 ///////////////////////////////////////////////////////////////////////////\r
762 void\r
763 IN_SetKeyHook(void (*hook)())\r
764 {\r
765         INL_KeyHook = hook;\r
766 }\r
767 \r
768 ///////////////////////////////////////////////////////////////////////////\r
769 //\r
770 //      IN_ClearKeysDown() - Clears the keyboard array\r
771 //\r
772 ///////////////////////////////////////////////////////////////////////////\r
773 void\r
774 IN_ClearKeysDown(void)\r
775 {\r
776         //int   i;\r
777 \r
778         inst.LastScan = sc_None;\r
779         inst.LastASCII = key_None;\r
780         memset (inst.Keyboard,0,sizeof(inst.Keyboard));\r
781 }\r
782 \r
783 ///////////////////////////////////////////////////////////////////////////\r
784 //\r
785 //      INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
786 //\r
787 ///////////////////////////////////////////////////////////////////////////\r
788 static void\r
789 INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
790 {\r
791         if (buttons & (1 << 0))\r
792                 info->button0 = true;\r
793         if (buttons & (1 << 1))\r
794                 info->button1 = true;\r
795 \r
796         info->x += dx;\r
797         info->y += dy;\r
798 }\r
799 \r
800 ///////////////////////////////////////////////////////////////////////////\r
801 //\r
802 //      IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
803 //              struct\r
804 //\r
805 ///////////////////////////////////////////////////////////////////////////\r
806 void\r
807 IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)\r
808 {\r
809         word    i,\r
810                         buttons;\r
811         int             dx,dy;\r
812 \r
813         info->x = info->y = 0;\r
814         info->button0 = info->button1 = false;\r
815 \r
816         if (gvar->in.MousePresent)\r
817         {\r
818                 buttons = INL_GetMouseButtons();\r
819                 INL_GetMouseDelta(&dx,&dy);\r
820                 INL_AdjustCursor(info,buttons,dx,dy);\r
821         }\r
822 \r
823         for (i = 0;i < MaxJoys;i++)\r
824         {\r
825                 if (!gvar->in.JoysPresent[i])\r
826                         continue;\r
827 \r
828                 buttons = INL_GetJoyButtons(i);\r
829                 INL_GetJoyDelta(i,&dx,&dy/*,true*/, gvar);\r
830                 dx /= 64;\r
831                 dy /= 64;\r
832                 INL_AdjustCursor(info,buttons,dx,dy);\r
833         }\r
834 }\r
835 \r
836 //if else for gfxtesting and direction\r
837 #define DIRECTIONIFELSE (player->info.dir == 2)\r
838 //#define NDIRECTIONIFELSE      (player->info.dir != 2)\r
839 \r
840 ///////////////////////////////////////////////////////////////////////////\r
841 //\r
842 //      IN_ReadControl() - Reads the device associated with the specified\r
843 //              player and fills in the control info struct\r
844 //\r
845 ///////////////////////////////////////////////////////////////////////////\r
846 void\r
847 IN_ReadControl(player_t *player, global_game_variables_t *gvar)\r
848 {\r
849                         boolean         realdelta;\r
850 #if DEMO0\r
851                         byte            dbyte;\r
852 #endif\r
853                         word            buttons;\r
854                         int                     dx,dy;\r
855                         Motion          mx,my;\r
856                         ControlType     type;\r
857                         sword conpee;\r
858                         byte dir=DirTable[2];\r
859 register        KeyboardDef     *def;\r
860 //#ifdef __DEBUG_InputMgr__\r
861 //static                int                     old_dx,old_dy;\r
862 //#endif\r
863 \r
864         dx = dy = 0;\r
865         mx = my = motion_None;\r
866         buttons = 0;\r
867 \r
868 #if DEMO0\r
869         if (DemoMode == demo_Playback)\r
870         {\r
871                 dbyte = DemoBuffer[DemoOffset + 1];\r
872                 my = (dbyte & 3) - 1;\r
873                 mx = ((dbyte >> 2) & 3) - 1;\r
874                 buttons = (dbyte >> 4) & 3;\r
875 \r
876                 if (!(--DemoBuffer[DemoOffset]))\r
877                 {\r
878                         DemoOffset += 2;\r
879                         if (DemoOffset >= DemoSize)\r
880                                 DemoMode = demo_PlayDone;\r
881                 }\r
882 \r
883                 realdelta = false;\r
884         }\r
885         else if (DemoMode == demo_PlayDone)\r
886                 Quit ("Demo playback exceeded");\r
887         else\r
888         {\r
889 #endif\r
890                 switch (type = player->Controls)\r
891                 {\r
892                 case ctrl_Keyboard1:\r
893                 case ctrl_Keyboard2:\r
894                         def = &(gvar->in.KbdDefs[type - ctrl_Keyboard]);\r
895 \r
896 /*                      if (Keyboard[def->upleft])\r
897                                 mx = motion_Left,my = motion_Up;\r
898                         else if (Keyboard[def->upright])\r
899                                 mx = motion_Right,my = motion_Up;\r
900                         else if (Keyboard[def->downleft])\r
901                                 mx = motion_Left,my = motion_Down;\r
902                         else if (Keyboard[def->downright])\r
903                                 mx = motion_Right,my = motion_Down;*/\r
904 //TODO: make this into a function that the joystick AND keyboard can use wwww\r
905                         if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
906                         {\r
907                         if(!inst.Keyboard[def->left] && !inst.Keyboard[def->right]){\r
908                                 if((inst.Keyboard[def->up] && !inst.Keyboard[def->down]))\r
909                                         my = motion_Up;\r
910                                 if((inst.Keyboard[def->down] && !inst.Keyboard[def->up]))\r
911                                         my = motion_Down;\r
912                         }else if(!inst.Keyboard[def->up] && !inst.Keyboard[def->down]){\r
913                                 if((inst.Keyboard[def->left] && !inst.Keyboard[def->right]))\r
914                                         mx = motion_Left;\r
915                                 if((inst.Keyboard[def->right] && !inst.Keyboard[def->left]))\r
916                                         mx = motion_Right;\r
917                         }else{  //2 keys pressed\r
918                                         switch (player->pdir)\r
919                                         {\r
920                                                 case 0:\r
921                                                 case 4:\r
922                                                         if((inst.Keyboard[def->left] && !inst.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
923                                                         else if((inst.Keyboard[def->right] && !inst.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
924                                                 break;\r
925                                                 case 1:\r
926                                                 case 3:\r
927                                                         if((inst.Keyboard[def->up] && !inst.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
928                                                         else if((inst.Keyboard[def->down] && !inst.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
929                                                 break;\r
930                                                 default:\r
931                                                 break;\r
932                                         }\r
933 #ifdef __DEBUG_InputMgr__\r
934                                         //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c        ", dirchar(player->pdir)); }\r
935 #endif\r
936                                 }\r
937                         }\r
938                         //input from player\r
939                         if (inst.Keyboard[def->button0])\r
940                                 buttons += 1 << 0;\r
941                         if (inst.Keyboard[def->button1])\r
942                                 buttons += 1 << 1;\r
943                         realdelta = false;\r
944                         break;\r
945                 case ctrl_Joystick1:\r
946                 case ctrl_Joystick2:\r
947                         INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/, gvar);\r
948                         buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
949                         realdelta = true;\r
950                         break;\r
951                 case ctrl_Mouse:\r
952                         INL_GetMouseDelta(&dx,&dy);\r
953                         buttons = INL_GetMouseButtons();\r
954                         realdelta = true;\r
955                         break;\r
956                 }\r
957 #ifdef DEMO0\r
958         }\r
959 #endif\r
960 \r
961         if (realdelta)\r
962         {\r
963                 mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
964                 my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
965         }\r
966         else\r
967         {\r
968                 dx = mx;// * 127;\r
969                 dy = my;// * 127;\r
970         }\r
971 \r
972         player->info.x = dx;\r
973         player->info.xaxis = mx;\r
974         player->info.y = dy;\r
975         player->info.yaxis = my;\r
976         player->info.button0 = buttons & (1 << 0);\r
977         player->info.button1 = buttons & (1 << 1);\r
978         player->info.button2 = buttons & (1 << 2);\r
979         player->info.button3 = buttons & (1 << 3);\r
980 //      player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
981         conpee=(((my + 1) * 2) + (mx + 1))-1;\r
982         player->info.dir = DirTable[conpee];\r
983 \r
984         if(DirTable[conpee]!=2) player->pdir=DirTable[conpee];\r
985         if(player->enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
986         {\r
987                 if(dir==2) player->enti.d = player->info.dir;\r
988                 else player->enti.d = DirTable[dir];\r
989         }\r
990 \r
991 #if DEMO0\r
992         if (DemoMode == demo_Record)\r
993         {\r
994                 // Pack the control info into a byte\r
995                 dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
996 \r
997                 if\r
998                 (\r
999                         (DemoBuffer[DemoOffset + 1] == dbyte)\r
1000                 &&      (DemoBuffer[DemoOffset] < 255)\r
1001                 )\r
1002                         (DemoBuffer[DemoOffset])++;\r
1003                 else\r
1004                 {\r
1005                         if (DemoOffset || DemoBuffer[DemoOffset])\r
1006                                 DemoOffset += 2;\r
1007 \r
1008                         if (DemoOffset >= DemoSize)\r
1009                                 Quit ("Demo buffer overflow");\r
1010 \r
1011                         DemoBuffer[DemoOffset] = 1;\r
1012                         DemoBuffer[DemoOffset + 1] = dbyte;\r
1013                 }\r
1014         }\r
1015 #endif\r
1016 #ifdef __DEBUG_InputMgr__\r
1017 /*if(dbg_joymousedelta)\r
1018 {\r
1019         if(dx!=old_dx || dy!=old_dy) printf("dx,dy      [%d,%d] %d,%d\n", dx, dy, mx, my);\r
1020         if(dx!=old_dx)  old_dx=dx;\r
1021         if(dy!=old_dy)  old_dy=dy;\r
1022 }*/\r
1023 \r
1024 if(dbg_testcontrolnoisy > 0)\r
1025 if(player->info.dir!=2/*(inst.Keyboard[def->up] || inst.Keyboard[def->down] || inst.Keyboard[def->left] || inst.Keyboard[def->right])*/ || player->enti.q>1)\r
1026 {\r
1027         //printf("b1=%u b2=%u b3=%u b4=%u       ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
1028         //printf("q=%d ", player->enti.q);\r
1029         //printf("cpee=%c ", dirchar(conpee));\r
1030         printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
1031         /*if(realdelta) */printf("dx=%d dy=%d   mx=%d   my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
1032         //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inst.Keyboard[def->up], dirchar(4), inst.Keyboard[def->down], dirchar(1), inst.Keyboard[def->left], dirchar(3), inst.Keyboard[def->right]);\r
1033         printf("\n");\r
1034 }\r
1035 #endif\r
1036 }\r
1037 \r
1038 ///////////////////////////////////////////////////////////////////////////\r
1039 //\r
1040 //      IN_SetControlType() - Sets the control type to be used by the specified\r
1041 //              player\r
1042 //\r
1043 ///////////////////////////////////////////////////////////////////////////\r
1044 void\r
1045 IN_SetControlType(player_t *player,ControlType type)\r
1046 {\r
1047         // DEBUG - check that requested type is present?\r
1048         player->Controls = type;\r
1049 }\r
1050 \r
1051 #if DEMO0\r
1052 ///////////////////////////////////////////////////////////////////////////\r
1053 //\r
1054 //      IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
1055 //              size passed. Returns if the buffer allocation was successful\r
1056 //\r
1057 ///////////////////////////////////////////////////////////////////////////\r
1058 boolean\r
1059 IN_StartDemoRecord(word bufsize)\r
1060 {\r
1061         if (!bufsize)\r
1062                 return(false);\r
1063 \r
1064         MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
1065         DemoMode = demo_Record;\r
1066         DemoSize = bufsize & ~1;\r
1067         DemoOffset = 0;\r
1068         DemoBuffer[0] = DemoBuffer[1] = 0;\r
1069 \r
1070         return(true);\r
1071 }\r
1072 \r
1073 ///////////////////////////////////////////////////////////////////////////\r
1074 //\r
1075 //      IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
1076 //\r
1077 ///////////////////////////////////////////////////////////////////////////\r
1078 void\r
1079 IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
1080 {\r
1081         DemoBuffer = buffer;\r
1082         DemoMode = demo_Playback;\r
1083         DemoSize = bufsize & ~1;\r
1084         DemoOffset = 0;\r
1085 }\r
1086 \r
1087 ///////////////////////////////////////////////////////////////////////////\r
1088 //\r
1089 //      IN_StopDemo() - Turns off demo mode\r
1090 //\r
1091 ///////////////////////////////////////////////////////////////////////////\r
1092 void\r
1093 IN_StopDemo(void)\r
1094 {\r
1095         if ((DemoMode == demo_Record) && DemoOffset)\r
1096                 DemoOffset += 2;\r
1097 \r
1098         DemoMode = demo_Off;\r
1099 }\r
1100 \r
1101 ///////////////////////////////////////////////////////////////////////////\r
1102 //\r
1103 //      IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
1104 //\r
1105 ///////////////////////////////////////////////////////////////////////////\r
1106 void\r
1107 IN_FreeDemoBuffer(void)\r
1108 {\r
1109         if (DemoBuffer)\r
1110                 MM_FreePtr((memptr *)&DemoBuffer);\r
1111 }\r
1112 #endif\r
1113 \r
1114 \r
1115 ///////////////////////////////////////////////////////////////////////////\r
1116 //\r
1117 //      IN_GetScanName() - Returns a string containing the name of the\r
1118 //              specified scan code\r
1119 //\r
1120 ///////////////////////////////////////////////////////////////////////////\r
1121 byte *\r
1122 IN_GetScanName(ScanCode scan)\r
1123 {\r
1124         byte            **p;\r
1125         ScanCode        far *s;\r
1126 \r
1127         for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
1128                 if (*s == scan)\r
1129                         return(*p);\r
1130 \r
1131         return(ScanNames[scan]);\r
1132 }\r
1133 \r
1134 ///////////////////////////////////////////////////////////////////////////\r
1135 //\r
1136 //      IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
1137 //              returns the scan code\r
1138 //\r
1139 ///////////////////////////////////////////////////////////////////////////\r
1140 ScanCode\r
1141 IN_WaitForKey(void)\r
1142 {\r
1143         ScanCode        result;\r
1144 \r
1145         while (!(result = inst.LastScan))\r
1146                 ;\r
1147         inst.LastScan = 0;\r
1148         return(result);\r
1149 }\r
1150 \r
1151 ///////////////////////////////////////////////////////////////////////////\r
1152 //\r
1153 //      IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
1154 //              returns the ASCII value\r
1155 //\r
1156 ///////////////////////////////////////////////////////////////////////////\r
1157 char\r
1158 IN_WaitForASCII(void)\r
1159 {\r
1160         char            result;\r
1161 \r
1162         while (!(result = inst.LastASCII))\r
1163                 ;\r
1164         inst.LastASCII = '\0';\r
1165         return(result);\r
1166 }\r
1167 \r
1168 ///////////////////////////////////////////////////////////////////////////\r
1169 //\r
1170 //      IN_Ack() - waits for a button or key press.  If a button is down, upon\r
1171 // calling, it must be released for it to be recognized\r
1172 //\r
1173 ///////////////////////////////////////////////////////////////////////////\r
1174 \r
1175 boolean btnstate[8];\r
1176 \r
1177 void IN_StartAck(global_game_variables_t *gvar)\r
1178 {\r
1179         unsigned        i,buttons;\r
1180 \r
1181 //\r
1182 // get initial state of everything\r
1183 //\r
1184         IN_ClearKeysDown();\r
1185         memset (btnstate,0,sizeof(btnstate));\r
1186 \r
1187         buttons = IN_JoyButtons () << 4;\r
1188         if (gvar->in.MousePresent)\r
1189                 buttons |= IN_MouseButtons (gvar);\r
1190 \r
1191         for (i=0;i<8;i++,buttons>>=1)\r
1192                 if (buttons&1)\r
1193                         btnstate[i] = true;\r
1194 }\r
1195 \r
1196 \r
1197 boolean IN_CheckAck (global_game_variables_t *gvar)\r
1198 {\r
1199         unsigned        i,buttons;\r
1200 \r
1201 //\r
1202 // see if something has been pressed\r
1203 //\r
1204         if(!gvar->in.IN_Started)\r
1205                 getch();\r
1206         else\r
1207         {\r
1208                 if (inst.LastScan)\r
1209                         return true;\r
1210         }\r
1211 \r
1212         buttons = IN_JoyButtons () << 4;\r
1213         if (gvar->in.MousePresent)\r
1214                 buttons |= IN_MouseButtons (gvar);\r
1215 \r
1216         for (i=0;i<8;i++,buttons>>=1)\r
1217                 if ( buttons&1 )\r
1218                 {\r
1219                         if (!btnstate[i])\r
1220                                 return true;\r
1221                 }\r
1222                 else\r
1223                         btnstate[i]=false;\r
1224 \r
1225         return false;\r
1226 }\r
1227 \r
1228 \r
1229 void IN_Ack (global_game_variables_t *gvar)\r
1230 {\r
1231         IN_StartAck (gvar);\r
1232 \r
1233         while (!IN_CheckAck (gvar))\r
1234         ;\r
1235 }\r
1236 \r
1237 ///////////////////////////////////////////////////////////////////////////\r
1238 //\r
1239 //      IN_IsUserInput() - Returns true if a key has been pressed or a button\r
1240 //              is down\r
1241 //\r
1242 ///////////////////////////////////////////////////////////////////////////\r
1243 boolean\r
1244 IN_IsUserInput(global_game_variables_t *gvar)\r
1245 {\r
1246         boolean result;\r
1247         word    i;\r
1248 \r
1249         result = inst.LastScan;\r
1250 \r
1251         if (gvar->in.MousePresent)\r
1252                 if (INL_GetMouseButtons())\r
1253                         result = true;\r
1254 \r
1255         for (i = 0;i < MaxJoys;i++)\r
1256                 if (gvar->in.JoysPresent[i])\r
1257                         if (INL_GetJoyButtons(i))\r
1258                                 result = true;\r
1259 \r
1260         return(result);\r
1261 }\r
1262 \r
1263 ///////////////////////////////////////////////////////////////////////////\r
1264 //\r
1265 //      IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
1266 //              user pressing a key or a mouse button. If the clear flag is set, it\r
1267 //              then either clears the key or waits for the user to let the mouse\r
1268 //              button up.\r
1269 //\r
1270 ///////////////////////////////////////////////////////////////////////////\r
1271 boolean IN_UserInput(word delay, global_game_variables_t *gvar)\r
1272 {\r
1273         word TimeCount = *clockw;\r
1274         word    lasttime;\r
1275 \r
1276         lasttime = TimeCount;\r
1277         IN_StartAck (gvar);\r
1278         do\r
1279         {\r
1280                 if (IN_CheckAck(gvar))\r
1281                         return true;\r
1282         } while (TimeCount - lasttime < delay);\r
1283         return(false);\r
1284 }\r
1285 \r
1286 //===========================================================================\r
1287 \r
1288 /*\r
1289 ===================\r
1290 =\r
1291 = IN_MouseButtons\r
1292 =\r
1293 ===================\r
1294 */\r
1295 \r
1296 byte    IN_MouseButtons (global_game_variables_t *gvar)\r
1297 {\r
1298         union REGS CPURegs;\r
1299         if (gvar->in.MousePresent)\r
1300         {\r
1301                 Mouse(MButtons);\r
1302                 return CPURegs.x.bx;\r
1303         }\r
1304         else\r
1305                 return 0;\r
1306 }\r
1307 \r
1308 \r
1309 /*\r
1310 ===================\r
1311 =\r
1312 = IN_JoyButtons\r
1313 =\r
1314 ===================\r
1315 */\r
1316 \r
1317 byte    IN_JoyButtons (void)\r
1318 {\r
1319         byte joybits;\r
1320 \r
1321         joybits = inportb(0x201);       // Get all the joystick buttons\r
1322         joybits >>= 4;                          // only the high bits are useful\r
1323         joybits ^= 15;                          // return with 1=pressed\r
1324 \r
1325         return joybits;\r
1326 }\r
1327 \r
1328 boolean IN_KeyDown(byte code)\r
1329 {\r
1330 #ifdef __DEBUG_InputMgr__\r
1331 //      if(inst.Keyboard[code])\r
1332 //              printf("IN_KeyDown(%c): %u\n", code, inst.Keyboard[code]);\r
1333         if(!dbg_nointest)\r
1334 #endif\r
1335         return inst.Keyboard[code];\r
1336 #ifdef __DEBUG_InputMgr__\r
1337         else\r
1338                 if(dbg_nointest && kbhit())\r
1339                         return 1;\r
1340                 else\r
1341                         return 0;\r
1342 #endif\r
1343 }\r
1344 \r
1345 void IN_ClearKey(byte code)\r
1346 {\r
1347         inst.Keyboard[code] = false;\r
1348         if(code == inst.LastScan)\r
1349                 inst.LastScan = sc_None;\r
1350         }\r
1351 \r
1352 boolean IN_qb(byte kee)\r
1353 {\r
1354 #ifdef __DEBUG_InputMgr__\r
1355         if(dbg_testkeyin) if(inst.Keyboard[kee]) printf("IN_qb():       %u\n", inst.Keyboard[kee]);\r
1356 #endif\r
1357         if(inst.Keyboard[kee]==true) return 1;\r
1358         else return 0;\r
1359 }\r
1360 \r
1361 ScanCode IN_GetLastScan()\r
1362 {\r
1363         return inst.LastScan;\r
1364 }\r
1365 \r
1366 ScanCode IN_GetCurCode()\r
1367 {\r
1368         return inst.CurCode;\r
1369 }\r
1370 \r
1371 void IN_KbdLED()\r
1372 {\r
1373         byte far *lock_key;\r
1374 \r
1375         // turn off num-lock via BIOS\r
1376         lock_key = MK_FP(0x040, 0x017); // Pointing to the address of the bios shift state keys\r
1377         *lock_key&=(~(16 | 32 | 64)); // toggle off the locks by changing the values of the 4th, 5th, and 6th bits of the address byte of 0040:0017\r
1378         OldKeyVect();   // call BIOS keyhandler to change keyboard lights\r
1379 }\r