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testing input
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1 /* Catacomb Apocalypse Source Code\r
2  * Copyright (C) 1993-2014 Flat Rock Software\r
3  *\r
4  * This program is free software; you can redistribute it and/or modify\r
5  * it under the terms of the GNU General Public License as published by\r
6  * the Free Software Foundation; either version 2 of the License, or\r
7  * (at your option) any later version.\r
8  *\r
9  * This program is distributed in the hope that it will be useful,\r
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
12  * GNU General Public License for more details.\r
13  *\r
14  * You should have received a copy of the GNU General Public License along\r
15  * with this program; if not, write to the Free Software Foundation, Inc.,\r
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
17  */\r
18 \r
19 //\r
20 //      ID Engine\r
21 //      ID_IN.c - Input Manager\r
22 //      v1.0d1w\r
23 //      By Jason Blochowiak\r
24 //      Open Watcom port by sparky4\r
25 //\r
26 \r
27 //\r
28 //      This module handles dealing with the various input devices\r
29 //\r
30 //      Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
31 //                              User Mgr (for command line parms)\r
32 //\r
33 //      Globals:\r
34 //              LastScan - The keyboard scan code of the last key pressed\r
35 //              LastASCII - The ASCII value of the last key pressed\r
36 //      DEBUG - there are more globals\r
37 //\r
38 \r
39 #include "src/lib/16_in.h"\r
40 \r
41 boolean testkeyin=0,testcontrolnoisy=0;\r
42 \r
43 /*\r
44 =============================================================================\r
45 \r
46                                         GLOBAL VARIABLES\r
47 \r
48 =============================================================================\r
49 */\r
50 struct inconfig\r
51 {\r
52         boolean                 MousePresent;\r
53         boolean                 JoysPresent[MaxJoys];\r
54         boolean         Keyboard[NumCodes];\r
55         boolean         Paused;\r
56         char            LastASCII;\r
57         ScanCode        LastScan;\r
58 \r
59         KeyboardDef     KbdDefs[MaxKbds];\r
60         JoystickDef     JoyDefs[MaxJoys];\r
61 } inpu;\r
62 \r
63 //extern inconfig inpu;\r
64 //inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
65 \r
66 /*\r
67 =============================================================================\r
68 \r
69                                         LOCAL VARIABLES\r
70 \r
71 =============================================================================\r
72 */\r
73 \r
74 #ifdef __cplusplus              /* Function must be declared C style */\r
75 extern "C" {\r
76 #endif\r
77 \r
78 static struct instat {\r
79         boolean         IN_Started;\r
80         boolean         CapsLock;\r
81         ScanCode        CurCode,LastCode;\r
82 } inst;\r
83 \r
84 static  void                    (*INL_KeyHook)(void);\r
85 static  void interrupt  (*OldKeyVect)(void);\r
86 static  char                    *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
87 \r
88 static  byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
89                                         {\r
90 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
91         0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
92         'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
93         'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
94         'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
95         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
96         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
97         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
98         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
99                                         },\r
100                                         far ShiftNames[] =              // Shifted ASCII for scan codes\r
101                                         {\r
102 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
103         0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
104         'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
105         'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
106         'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
107         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
108         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
109         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
110         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
111                                         },\r
112                                         far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
113                                         {\r
114 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
115         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
116         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
117         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
118         0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
119         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
120         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
121         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
122         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
123                                         },\r
124                                         *ScanNames[] =          // Scan code names with single chars\r
125                                         {\r
126         "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
127         "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
128         "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
129         "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
130         "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
131         "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
132         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
133         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
134                                         },      // DEBUG - consolidate these\r
135                                         far ExtScanCodes[] =    // Scan codes with >1 char names\r
136                                         {\r
137         1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
138         0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
139         0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
140         0x50,0x4b,0x4d,0x00\r
141                                         },\r
142                                         *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
143                                         {\r
144         "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
145         "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
146         "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
147         "Down","Left","Right",""\r
148                                         };\r
149 \r
150 static  Direction       DirTable[] =            // Quick lookup for total direction\r
151                                         {\r
152                                                 //dir_Nortinest,\r
153                                                 dir_North,\r
154                                                 dir_West,\r
155                                                 dir_None,\r
156                                                 dir_East,\r
157                                                 dir_South\r
158                                                 //dir_NorthEast,\r
159                                                 //dir_Soutinest,\r
160                                                 //,dir_SouthEast\r
161                                         };\r
162 #ifdef __cplusplus\r
163 }\r
164 #endif\r
165 \r
166 //      Internal routines\r
167 ///////////////////////////////////////////////////////////////////////////\r
168 //\r
169 //      INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
170 //\r
171 ///////////////////////////////////////////////////////////////////////////\r
172 void interrupt\r
173 INL_KeyService()\r
174 {\r
175 static  boolean special;\r
176                 byte    k,c;\r
177                 register byte temp;\r
178 \r
179         k = inp(0x60);  // Get the scan code\r
180 \r
181         // Tell the XT keyboard controller to clear the key\r
182         outp(0x61,(temp = inp(0x61)) | 0x80);\r
183         outp(0x61,temp);\r
184 \r
185         if (k == 0xe0)          // Special key prefix\r
186                 special = true;\r
187         else if (k == 0xe1)     // Handle Pause key\r
188                 inpu.Paused = true;\r
189         else\r
190         {\r
191                 if (k & 0x80)   // Break code\r
192                 {\r
193                         k &= 0x7f;\r
194 \r
195 // DEBUG - handle special keys: ctl-alt-delete, print scrn\r
196 \r
197                         inpu.Keyboard[k] = false;\r
198                 }\r
199                 else                    // Make code\r
200                 {\r
201                         inst.LastCode = inst.CurCode;\r
202                         inst.CurCode = inpu.LastScan = k;\r
203                         inpu.Keyboard[k] = true;\r
204 \r
205                         if (special)\r
206                                 c = SpecialNames[k];\r
207                         else\r
208                         {\r
209                                 if (k == sc_CapsLock)\r
210                                 {\r
211                                         inst.CapsLock ^= true;\r
212                                         // DEBUG - make caps lock light work\r
213                                 }\r
214 \r
215                                 if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift])       // If shifted\r
216                                 {\r
217                                         c = ShiftNames[k];\r
218                                         if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
219                                                 c += 'a' - 'A';\r
220                                 }\r
221                                 else\r
222                                 {\r
223                                         c = ASCIINames[k];\r
224                                         if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
225                                                 c -= 'a' - 'A';\r
226                                 }\r
227                         }\r
228                         if (c)\r
229                                 inpu.LastASCII = c;\r
230                 }\r
231 \r
232                 special = false;\r
233         }\r
234 \r
235         if (INL_KeyHook && !special)\r
236                 INL_KeyHook();\r
237 //#ifdef TESTKEYIN\r
238         if(testkeyin > 0) printf("%c    %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
239 //endif\r
240         outp(0x20,0x20);\r
241 }\r
242 \r
243 void\r
244 Mouse(int x)\r
245 {\r
246         union REGS CPURegs;\r
247         x = CPURegs.x.ax;\r
248         int86(MouseInt,&CPURegs,&CPURegs);\r
249 }\r
250 \r
251 ///////////////////////////////////////////////////////////////////////////\r
252 //\r
253 //      INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
254 //              mouse driver\r
255 //\r
256 ///////////////////////////////////////////////////////////////////////////\r
257 static void\r
258 INL_GetMouseDelta(int *x,int *y)\r
259 {\r
260         union REGS CPURegs;\r
261         Mouse(MDelta);\r
262         *x = CPURegs.x.cx;\r
263         *y = CPURegs.x.dx;\r
264 }\r
265 \r
266 ///////////////////////////////////////////////////////////////////////////\r
267 //\r
268 //      INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
269 //              mouse driver\r
270 //\r
271 ///////////////////////////////////////////////////////////////////////////\r
272 static word\r
273 INL_GetMouseButtons(void)\r
274 {\r
275         union REGS CPURegs;\r
276         word    buttons;\r
277 \r
278         Mouse(MButtons);\r
279         buttons = CPURegs.x.bx;\r
280         return(buttons);\r
281 }\r
282 \r
283 ///////////////////////////////////////////////////////////////////////////\r
284 //\r
285 //      IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
286 //\r
287 ///////////////////////////////////////////////////////////////////////////\r
288 void\r
289 IN_GetJoyAbs(word joy,word *xp,word *yp)\r
290 {\r
291         byte    xb,yb,\r
292                         xs,ys;\r
293         word    x,y;\r
294 \r
295         x = y = 0;\r
296         xs = joy? 2 : 0;                // Find shift value for x axis\r
297         xb = 1 << xs;                   // Use shift value to get x bit mask\r
298         ys = joy? 3 : 1;                // Do the same for y axis\r
299         yb = 1 << ys;\r
300 \r
301 // Read the absolute joystick values\r
302         __asm\r
303         {\r
304                 pushf                           // Save some registers\r
305                 push    si\r
306                 push    di\r
307                 cli                                     // Make sure an interrupt doesn't screw the timings\r
308 \r
309 \r
310                 mov             dx,0x201\r
311                 in              al,dx\r
312                 out             dx,al           // Clear the resistors\r
313 \r
314                 mov             ah,[xb]         // Get masks into registers\r
315                 mov             ch,[yb]\r
316 \r
317                 xor             si,si           // Clear count registers\r
318                 xor             di,di\r
319                 xor             bh,bh           // Clear high byte of bx for later\r
320 \r
321                 push    bp                      // Don't mess up stack frame\r
322                 mov             bp,MaxJoyValue\r
323 \r
324 loo:\r
325                 in              al,dx           // Get bits indicating whether all are finished\r
326 \r
327                 dec             bp                      // Check bounding register\r
328                 jz              done            // We have a silly value - abort\r
329 \r
330                 mov             bl,al           // Duplicate the bits\r
331                 and             bl,ah           // Mask off useless bits (in [xb])\r
332                 add             si,bx           // Possibly increment count register\r
333                 mov             cl,bl           // Save for testing later\r
334 \r
335                 mov             bl,al\r
336                 and             bl,ch           // [yb]\r
337                 add             di,bx\r
338 \r
339                 add             cl,bl\r
340                 jnz             loo             // If both bits were 0, drop out\r
341 \r
342 done:\r
343                 pop             bp\r
344 \r
345                 mov             cl,[xs]         // Get the number of bits to shift\r
346                 shr             si,cl           //  and shift the count that many times\r
347 \r
348                 mov             cl,[ys]\r
349                 shr             di,cl\r
350 \r
351                 mov             [x],si          // Store the values into the variables\r
352                 mov             [y],di\r
353 \r
354                 pop             di\r
355                 pop             si\r
356                 popf                            // Restore the registers\r
357         }\r
358 \r
359         *xp = x;\r
360         *yp = y;\r
361 }\r
362 \r
363 ///////////////////////////////////////////////////////////////////////////\r
364 //\r
365 //      INL_GetJoyDelta() - Returns the relative movement of the specified\r
366 //              joystick (from +/-127, scaled adaptively)\r
367 //\r
368 ///////////////////////////////////////////////////////////////////////////\r
369 static void\r
370 INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
371 {\r
372         word            x,y;\r
373         word    time;\r
374         word TimeCount = *clockw;\r
375         JoystickDef     *def;\r
376 static  word    lasttime;\r
377 \r
378         IN_GetJoyAbs(joy,&x,&y);\r
379         def = inpu.JoyDefs + joy;\r
380 \r
381         //TODO: inject p16 input controls!\r
382         //which is this\r
383         //into joystick code!\r
384         //look at IN_ReadControl\r
385         if (x < def->threshMinX)\r
386         {\r
387                 if (x < def->joyMinX)\r
388                         x = def->joyMinX;\r
389 \r
390                 x = -(x - def->threshMinX);\r
391                 x *= def->joyMultXL;\r
392                 x >>= JoyScaleShift;\r
393                 *dx = (x > 127)? -127 : -x;\r
394         }\r
395         else if (x > def->threshMaxX)\r
396         {\r
397                 if (x > def->joyMaxX)\r
398                         x = def->joyMaxX;\r
399 \r
400                 x = x - def->threshMaxX;\r
401                 x *= def->joyMultXH;\r
402                 x >>= JoyScaleShift;\r
403                 *dx = (x > 127)? 127 : x;\r
404         }\r
405         else\r
406                 *dx = 0;\r
407 \r
408         if (y < def->threshMinY)\r
409         {\r
410                 if (y < def->joyMinY)\r
411                         y = def->joyMinY;\r
412 \r
413                 y = -(y - def->threshMinY);\r
414                 y *= def->joyMultYL;\r
415                 y >>= JoyScaleShift;\r
416                 *dy = (y > 127)? -127 : -y;\r
417         }\r
418         else if (y > def->threshMaxY)\r
419         {\r
420                 if (y > def->joyMaxY)\r
421                         y = def->joyMaxY;\r
422 \r
423                 y = y - def->threshMaxY;\r
424                 y *= def->joyMultYH;\r
425                 y >>= JoyScaleShift;\r
426                 *dy = (y > 127)? 127 : y;\r
427         }\r
428         else\r
429                 *dy = 0;\r
430 \r
431         if (adaptive)\r
432         {\r
433                 time = (TimeCount - lasttime) / 2;\r
434                 if (time)\r
435                 {\r
436                         if (time > 8)\r
437                                 time = 8;\r
438                         *dx *= time;\r
439                         *dy *= time;\r
440                 }\r
441         }\r
442         lasttime = TimeCount;\r
443 }\r
444 \r
445 ///////////////////////////////////////////////////////////////////////////\r
446 //\r
447 //      INL_GetJoyButtons() - Returns the button status of the specified\r
448 //              joystick\r
449 //\r
450 ///////////////////////////////////////////////////////////////////////////\r
451 static word\r
452 INL_GetJoyButtons(word joy)\r
453 {\r
454 register        word    result;\r
455 \r
456         result = inp(0x201);    // Get all the joystick buttons\r
457         result >>= joy? 6 : 4;  // Shift into bits 0-1\r
458         result &= 3;                            // Mask off the useless bits\r
459         result ^= 3;\r
460         return(result);\r
461 }\r
462 \r
463 ///////////////////////////////////////////////////////////////////////////\r
464 //\r
465 //      IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
466 //              specified joystick\r
467 //\r
468 ///////////////////////////////////////////////////////////////////////////\r
469 word\r
470 IN_GetJoyButtonsDB(word joy)\r
471 {\r
472         word TimeCount = *clockw;\r
473         word    lasttime;\r
474         word            result1,result2;\r
475 \r
476         do\r
477         {\r
478                 result1 = INL_GetJoyButtons(joy);\r
479                 lasttime = TimeCount;\r
480                 while(TimeCount == lasttime)\r
481                 result2 = INL_GetJoyButtons(joy);\r
482         } while(result1 != result2);\r
483         return(result1);\r
484 }\r
485 \r
486 ///////////////////////////////////////////////////////////////////////////\r
487 //\r
488 //      INL_StartKbd() - Sets up my keyboard stuff for use\r
489 //\r
490 ///////////////////////////////////////////////////////////////////////////\r
491 static void\r
492 INL_StartKbd()\r
493 {\r
494         INL_KeyHook = 0;        // Clear key hook\r
495 \r
496         IN_ClearKeysDown();\r
497 \r
498         OldKeyVect = _dos_getvect(KeyInt);\r
499         _dos_setvect(KeyInt,INL_KeyService);\r
500 }\r
501 \r
502 ///////////////////////////////////////////////////////////////////////////\r
503 //\r
504 //      INL_ShutKbd() - Restores keyboard control to the BIOS\r
505 //\r
506 ///////////////////////////////////////////////////////////////////////////\r
507 static void\r
508 INL_ShutKbd(void)\r
509 {\r
510         pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0);     // Clear ctrl/alt/shift flags\r
511 \r
512         _dos_setvect(KeyInt,OldKeyVect);\r
513 }\r
514 \r
515 ///////////////////////////////////////////////////////////////////////////\r
516 //\r
517 //      INL_StartMouse() - Detects and sets up the mouse\r
518 //\r
519 ///////////////////////////////////////////////////////////////////////////\r
520 static boolean\r
521 INL_StartMouse(void)\r
522 {\r
523         union REGS CPURegs;\r
524         if(_dos_getvect(MouseInt))\r
525         {\r
526                 Mouse(MReset);\r
527                 if(CPURegs.x.ax == 0xffff)\r
528                         return(true);\r
529         }\r
530         return(false);\r
531 }\r
532 \r
533 ///////////////////////////////////////////////////////////////////////////\r
534 //\r
535 //      INL_ShutMouse() - Cleans up after the mouse\r
536 //\r
537 ///////////////////////////////////////////////////////////////////////////\r
538 static void\r
539 INL_ShutMouse(void)\r
540 {\r
541 }\r
542 \r
543 //\r
544 //      INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
545 //\r
546 static void\r
547 INL_SetJoyScale(word joy)\r
548 {\r
549         JoystickDef     *def;\r
550 \r
551         def = &(inpu.JoyDefs[joy]);\r
552         def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
553         def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
554         def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
555         def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
556 }\r
557 \r
558 ///////////////////////////////////////////////////////////////////////////\r
559 //\r
560 //      IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
561 //              to set up scaling values\r
562 //\r
563 ///////////////////////////////////////////////////////////////////////////\r
564 void\r
565 IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
566 {\r
567         word            d,r;\r
568         JoystickDef     *def;\r
569 \r
570         def = &(inpu.JoyDefs[joy]);\r
571 \r
572         def->joyMinX = minx;\r
573         def->joyMaxX = maxx;\r
574         r = maxx - minx;\r
575         d = r / 3;\r
576         def->threshMinX = ((r / 2) - d) + minx;\r
577         def->threshMaxX = ((r / 2) + d) + minx;\r
578 \r
579         def->joyMinY = miny;\r
580         def->joyMaxY = maxy;\r
581         r = maxy - miny;\r
582         d = r / 3;\r
583         def->threshMinY = ((r / 2) - d) + miny;\r
584         def->threshMaxY = ((r / 2) + d) + miny;\r
585 \r
586         INL_SetJoyScale(joy);\r
587 }\r
588 \r
589 ///////////////////////////////////////////////////////////////////////////\r
590 //\r
591 //      INL_StartJoy() - Detects & auto-configures the specified joystick\r
592 //                                      The auto-config assumes the joystick is centered\r
593 //\r
594 ///////////////////////////////////////////////////////////////////////////\r
595 static boolean\r
596 INL_StartJoy(word joy)\r
597 {\r
598         word            x,y;\r
599 \r
600         IN_GetJoyAbs(joy,&x,&y);\r
601 \r
602         if\r
603         (\r
604                 ((x == 0) || (x > MaxJoyValue - 10))\r
605         ||      ((y == 0) || (y > MaxJoyValue - 10))\r
606         )\r
607                 return(false);\r
608         else\r
609         {\r
610                 IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
611                 return(true);\r
612         }\r
613 }\r
614 \r
615 ///////////////////////////////////////////////////////////////////////////\r
616 //\r
617 //      INL_ShutJoy() - Cleans up the joystick stuff\r
618 //\r
619 ///////////////////////////////////////////////////////////////////////////\r
620 static void\r
621 INL_ShutJoy(word joy)\r
622 {\r
623         inpu.JoysPresent[joy] = false;\r
624 }\r
625 \r
626 //      Public routines\r
627 \r
628 ///////////////////////////////////////////////////////////////////////////\r
629 //\r
630 //      IN_Startup() - Starts up the Input Mgr\r
631 //\r
632 ///////////////////////////////////////////////////////////////////////////\r
633 void\r
634 IN_Startup()\r
635 {\r
636         boolean checkjoys,checkmouse;\r
637         word    i;\r
638 \r
639         if (inst.IN_Started)\r
640                 return;\r
641 \r
642         checkjoys = true;\r
643         checkmouse = true;\r
644         for (i = 1;i < __argc;i++)\r
645         {\r
646                 switch (US_CheckParm(__argv[i],ParmStringsIN))\r
647                 {\r
648                 case 0:\r
649                         checkjoys = false;\r
650                         break;\r
651                 case 1:\r
652                         checkmouse = false;\r
653                         break;\r
654                 }\r
655         }\r
656 \r
657         INL_StartKbd();\r
658         inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
659 \r
660         for (i = 0;i < MaxJoys;i++)\r
661                 inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
662 \r
663         inst.IN_Started = true;\r
664 \r
665 }\r
666 \r
667 ///////////////////////////////////////////////////////////////////////////\r
668 //\r
669 //      IN_Default() - Sets up default conditions for the Input Mgr\r
670 //\r
671 ///////////////////////////////////////////////////////////////////////////\r
672 void\r
673 IN_Default(boolean gotit,player_t *player,ControlType nt)\r
674 {\r
675         int i;\r
676         if\r
677         (\r
678                 (!gotit)\r
679         ||      ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
680         ||      ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
681         ||      ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
682         )\r
683                 nt = ctrl_Keyboard1;// nt = ctrl_Joystick1;//temp\r
684         inpu.KbdDefs[0].button0 = 0x1c;\r
685         inpu.KbdDefs[0].button1 = 0x38;\r
686         //in.KbdDefs[0].upleft = 0x47;\r
687         inpu.KbdDefs[0].up = 0x48;\r
688         //in.KbdDefs[0].upright = 0x49;\r
689         inpu.KbdDefs[0].left = 0x4b;\r
690         inpu.KbdDefs[0].right = 0x4d;\r
691         //in.KbdDefs[0].downleft = 0x4f;\r
692         inpu.KbdDefs[0].down = 0x50;\r
693         //in.KbdDefs[0].downright = 0x51;\r
694         IN_SetControlType(0,player,nt);\r
695         for(i=0; i>MaxPlayers;i++)\r
696                 player[i].d=2;\r
697 }\r
698 \r
699 ///////////////////////////////////////////////////////////////////////////\r
700 //\r
701 //      IN_Shutdown() - Shuts down the Input Mgr\r
702 //\r
703 ///////////////////////////////////////////////////////////////////////////\r
704 void\r
705 IN_Shutdown()\r
706 {\r
707         word    i;\r
708 \r
709         if (!inst.IN_Started)\r
710                 return;\r
711 \r
712         INL_ShutMouse();\r
713         for (i = 0;i < MaxJoys;i++)\r
714                 INL_ShutJoy(i);\r
715         INL_ShutKbd();\r
716 \r
717         inst.IN_Started = false;\r
718 }\r
719 \r
720 ///////////////////////////////////////////////////////////////////////////\r
721 //\r
722 //      IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
723 //                      everytime a real make/break code gets hit\r
724 //\r
725 ///////////////////////////////////////////////////////////////////////////\r
726 void\r
727 IN_SetKeyHook(void (*hook)())\r
728 {\r
729         INL_KeyHook = hook;\r
730 }\r
731 \r
732 ///////////////////////////////////////////////////////////////////////////\r
733 //\r
734 //      IN_ClearKeyDown() - Clears the keyboard array\r
735 //\r
736 ///////////////////////////////////////////////////////////////////////////\r
737 void\r
738 IN_ClearKeysDown()\r
739 {\r
740         int     i;\r
741 \r
742         inpu.LastScan = sc_None;\r
743         inpu.LastASCII = key_None;\r
744         memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
745 }\r
746 \r
747 ///////////////////////////////////////////////////////////////////////////\r
748 //\r
749 //      INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
750 //\r
751 ///////////////////////////////////////////////////////////////////////////\r
752 static void\r
753 INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
754 {\r
755         if (buttons & (1 << 0))\r
756                 info->button0 = true;\r
757         if (buttons & (1 << 1))\r
758                 info->button1 = true;\r
759 \r
760         info->x += dx;\r
761         info->y += dy;\r
762 }\r
763 \r
764 ///////////////////////////////////////////////////////////////////////////\r
765 //\r
766 //      IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
767 //              struct\r
768 //\r
769 ///////////////////////////////////////////////////////////////////////////\r
770 void\r
771 IN_ReadCursor(CursorInfo *info)\r
772 {\r
773         word    i,\r
774                         buttons;\r
775         int             dx,dy;\r
776 \r
777         info->x = info->y = 0;\r
778         info->button0 = info->button1 = false;\r
779 \r
780         if (inpu.MousePresent)\r
781         {\r
782                 buttons = INL_GetMouseButtons();\r
783                 INL_GetMouseDelta(&dx,&dy);\r
784                 INL_AdjustCursor(info,buttons,dx,dy);\r
785         }\r
786 \r
787         for (i = 0;i < MaxJoys;i++)\r
788         {\r
789                 if (!inpu.JoysPresent[i])\r
790                         continue;\r
791 \r
792                 buttons = INL_GetJoyButtons(i);\r
793                 INL_GetJoyDelta(i,&dx,&dy,true);\r
794                 dx /= 64;\r
795                 dy /= 64;\r
796                 INL_AdjustCursor(info,buttons,dx,dy);\r
797         }\r
798 }\r
799 \r
800 ///////////////////////////////////////////////////////////////////////////\r
801 //\r
802 //      IN_ReadControl() - Reads the device associated with the specified\r
803 //              player and fills in the control info struct\r
804 //\r
805 ///////////////////////////////////////////////////////////////////////////\r
806 void near\r
807 IN_ReadControl(int pn,player_t *player)\r
808 {\r
809                         boolean         realdelta;\r
810                         byte            dbyte;\r
811                         word            buttons;\r
812                         int                     dx,dy;\r
813                         Motion          mx,my;\r
814                         ControlType     type;\r
815                         sword conpee;\r
816                         byte dir=DirTable[2];\r
817 register        KeyboardDef     *def;\r
818 \r
819         dx = dy = 0;\r
820         mx = my = motion_None;\r
821         buttons = 0;\r
822 \r
823 #if DEMO0\r
824         if (DemoMode == demo_Playback)\r
825         {\r
826                 dbyte = DemoBuffer[DemoOffset + 1];\r
827                 my = (dbyte & 3) - 1;\r
828                 mx = ((dbyte >> 2) & 3) - 1;\r
829                 buttons = (dbyte >> 4) & 3;\r
830 \r
831                 if (!(--DemoBuffer[DemoOffset]))\r
832                 {\r
833                         DemoOffset += 2;\r
834                         if (DemoOffset >= DemoSize)\r
835                                 DemoMode = demo_PlayDone;\r
836                 }\r
837 \r
838                 realdelta = false;\r
839         }\r
840         else if (DemoMode == demo_PlayDone)\r
841                 Quit("Demo playback exceeded");\r
842         else\r
843         {\r
844 #endif\r
845                 switch (type = player[pn].Controls)\r
846                 {\r
847                 case ctrl_Keyboard1:\r
848                 case ctrl_Keyboard2:\r
849                         def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
850 \r
851 /*                      if (Keyboard[def->upleft])\r
852                                 mx = motion_Left,my = motion_Up;\r
853                         else if (Keyboard[def->upright])\r
854                                 mx = motion_Right,my = motion_Up;\r
855                         else if (Keyboard[def->downleft])\r
856                                 mx = motion_Left,my = motion_Down;\r
857                         else if (Keyboard[def->downright])\r
858                                 mx = motion_Right,my = motion_Down;*/\r
859                         if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)\r
860                         {\r
861                         if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
862                                 if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
863                                         my = motion_Up;\r
864                                 if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
865                                         my = motion_Down;\r
866                         }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
867                                 if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
868                                         mx = motion_Left;\r
869                                 if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
870                                         mx = motion_Right;\r
871                         }else\r
872                                 //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
873                                 {       //2 keys pressed\r
874                                         switch (player[pn].pdir)\r
875                                         {\r
876                                                 case 0:\r
877                                                 case 4:\r
878                                                         if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
879                                                         else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
880                                                 break;\r
881                                                 case 1:\r
882                                                 case 3:\r
883                                                         if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
884                                                         else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
885                                                 break;\r
886                                                 default:\r
887                                                 break;\r
888                                         }\r
889                                         if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c      ", dirchar(player[pn].pdir)); }\r
890                                 }//else printf("                                ");\r
891                         }\r
892                         //input from player\r
893                         if (inpu.Keyboard[def->button0])\r
894                                 buttons += 1 << 0;\r
895                         if (inpu.Keyboard[def->button1])\r
896                                 buttons += 1 << 1;\r
897                         realdelta = false;\r
898                         break;\r
899                 case ctrl_Joystick1:\r
900                 case ctrl_Joystick2:\r
901                         INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
902                         buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
903                         realdelta = true;\r
904                         break;\r
905                 case ctrl_Mouse:\r
906                         INL_GetMouseDelta(&dx,&dy);\r
907                         buttons = INL_GetMouseButtons();\r
908                         realdelta = true;\r
909                         break;\r
910                 }\r
911 #ifdef DEMO0\r
912         }\r
913 #endif\r
914 \r
915         if (realdelta)\r
916         {\r
917                 mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
918                 my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
919         }\r
920         else\r
921         {\r
922                 dx = mx;// * 127;\r
923                 dy = my;// * 127;\r
924         }\r
925 \r
926         player[pn].info.x = dx;\r
927         player[pn].info.xaxis = mx;\r
928         player[pn].info.y = dy;\r
929         player[pn].info.yaxis = my;\r
930         player[pn].info.button0 = buttons & (1 << 0);\r
931         player[pn].info.button1 = buttons & (1 << 1);\r
932         player[pn].info.button2 = buttons & (1 << 2);\r
933         player[pn].info.button3 = buttons & (1 << 3);\r
934 //      player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
935         conpee=(((my + 1) * 2) + (mx + 1))-1;\r
936         player[pn].info.dir = DirTable[conpee];\r
937 \r
938         if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
939         if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
940         {\r
941                 if(dir==2) player[pn].d = player[pn].info.dir;\r
942                 else player[pn].d = DirTable[dir];\r
943         }\r
944 \r
945 #if DEMO0\r
946         if (DemoMode == demo_Record)\r
947         {\r
948                 // Pack the control info into a byte\r
949                 dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
950 \r
951                 if\r
952                 (\r
953                         (DemoBuffer[DemoOffset + 1] == dbyte)\r
954                 &&      (DemoBuffer[DemoOffset] < 255)\r
955                 )\r
956                         (DemoBuffer[DemoOffset])++;\r
957                 else\r
958                 {\r
959                         if (DemoOffset || DemoBuffer[DemoOffset])\r
960                                 DemoOffset += 2;\r
961 \r
962                         if (DemoOffset >= DemoSize)\r
963                                 Quit("Demo buffer overflow");\r
964 \r
965                         DemoBuffer[DemoOffset] = 1;\r
966                         DemoBuffer[DemoOffset + 1] = dbyte;\r
967                 }\r
968         }\r
969 #endif\r
970 if(testcontrolnoisy > 0)\r
971 if(player[pn].d /*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1)\r
972 {\r
973         printf("q=%d ", player[pn].q);\r
974         printf("cpee=%c ", dirchar(conpee));\r
975         printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
976         /*if(realdelta) *///printf("dx=%d       dy=%d           mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
977         /*else if(!realdelta) */printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
978         printf("\n");\r
979 }\r
980 }\r
981 \r
982 ///////////////////////////////////////////////////////////////////////////\r
983 //\r
984 //      IN_SetControlType() - Sets the control type to be used by the specified\r
985 //              player\r
986 //\r
987 ///////////////////////////////////////////////////////////////////////////\r
988 void\r
989 IN_SetControlType(word pn,player_t *player,ControlType type)\r
990 {\r
991         // DEBUG - check that requested type is present?\r
992         player[pn].Controls = type;\r
993 }\r
994 \r
995 #if DEMO0\r
996 ///////////////////////////////////////////////////////////////////////////\r
997 //\r
998 //      IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
999 //              size passed. Returns if the buffer allocation was successful\r
1000 //\r
1001 ///////////////////////////////////////////////////////////////////////////\r
1002 boolean\r
1003 IN_StartDemoRecord(word bufsize)\r
1004 {\r
1005         if (!bufsize)\r
1006                 return(false);\r
1007 \r
1008         MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
1009         DemoMode = demo_Record;\r
1010         DemoSize = bufsize & ~1;\r
1011         DemoOffset = 0;\r
1012         DemoBuffer[0] = DemoBuffer[1] = 0;\r
1013 \r
1014         return(true);\r
1015 }\r
1016 \r
1017 ///////////////////////////////////////////////////////////////////////////\r
1018 //\r
1019 //      IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
1020 //\r
1021 ///////////////////////////////////////////////////////////////////////////\r
1022 void\r
1023 IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
1024 {\r
1025         DemoBuffer = buffer;\r
1026         DemoMode = demo_Playback;\r
1027         DemoSize = bufsize & ~1;\r
1028         DemoOffset = 0;\r
1029 }\r
1030 \r
1031 ///////////////////////////////////////////////////////////////////////////\r
1032 //\r
1033 //      IN_StopDemo() - Turns off demo mode\r
1034 //\r
1035 ///////////////////////////////////////////////////////////////////////////\r
1036 void\r
1037 IN_StopDemo(void)\r
1038 {\r
1039         if ((DemoMode == demo_Record) && DemoOffset)\r
1040                 DemoOffset += 2;\r
1041 \r
1042         DemoMode = demo_Off;\r
1043 }\r
1044 \r
1045 ///////////////////////////////////////////////////////////////////////////\r
1046 //\r
1047 //      IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
1048 //\r
1049 ///////////////////////////////////////////////////////////////////////////\r
1050 void\r
1051 IN_FreeDemoBuffer(void)\r
1052 {\r
1053         if (DemoBuffer)\r
1054                 MM_FreePtr((memptr *)&DemoBuffer);\r
1055 }\r
1056 #endif\r
1057 \r
1058 \r
1059 ///////////////////////////////////////////////////////////////////////////\r
1060 //\r
1061 //      IN_GetScanName() - Returns a string containing the name of the\r
1062 //              specified scan code\r
1063 //\r
1064 ///////////////////////////////////////////////////////////////////////////\r
1065 byte *\r
1066 IN_GetScanName(ScanCode scan)\r
1067 {\r
1068         byte            **p;\r
1069         ScanCode        far *s;\r
1070 \r
1071         for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
1072                 if (*s == scan)\r
1073                         return(*p);\r
1074 \r
1075         return(ScanNames[scan]);\r
1076 }\r
1077 \r
1078 ///////////////////////////////////////////////////////////////////////////\r
1079 //\r
1080 //      IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
1081 //              returns the scan code\r
1082 //\r
1083 ///////////////////////////////////////////////////////////////////////////\r
1084 ScanCode\r
1085 IN_WaitForKey()\r
1086 {\r
1087         ScanCode        result;\r
1088 \r
1089         while (!(result = inpu.LastScan))\r
1090                 ;\r
1091         inpu.LastScan = 0;\r
1092         return(result);\r
1093 }\r
1094 \r
1095 ///////////////////////////////////////////////////////////////////////////\r
1096 //\r
1097 //      IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
1098 //              returns the ASCII value\r
1099 //\r
1100 ///////////////////////////////////////////////////////////////////////////\r
1101 char\r
1102 IN_WaitForASCII()\r
1103 {\r
1104         char            result;\r
1105 \r
1106         while (!(result = inpu.LastASCII))\r
1107                 ;\r
1108         inpu.LastASCII = '\0';\r
1109         return(result);\r
1110 }\r
1111 \r
1112 ///////////////////////////////////////////////////////////////////////////\r
1113 //\r
1114 //      IN_AckBack() - Waits for either an ASCII keypress or a button press\r
1115 //\r
1116 ///////////////////////////////////////////////////////////////////////////\r
1117 void\r
1118 IN_AckBack()\r
1119 {\r
1120         word    i;\r
1121 \r
1122         while (!inpu.LastScan)\r
1123         {\r
1124                 if (inpu.MousePresent)\r
1125                 {\r
1126                         if (INL_GetMouseButtons())\r
1127                         {\r
1128                                 while (INL_GetMouseButtons())\r
1129                                         ;\r
1130                                 return;\r
1131                         }\r
1132                 }\r
1133 \r
1134                 for (i = 0;i < MaxJoys;i++)\r
1135                 {\r
1136                         if (inpu.JoysPresent[i])\r
1137                         {\r
1138                                 if (IN_GetJoyButtonsDB(i))\r
1139                                 {\r
1140                                         while (IN_GetJoyButtonsDB(i))\r
1141                                                 ;\r
1142                                         return;\r
1143                                 }\r
1144                         }\r
1145                 }\r
1146         }\r
1147 \r
1148         IN_ClearKey(inpu.LastScan);\r
1149         inpu.LastScan = sc_None;\r
1150 }\r
1151 \r
1152 ///////////////////////////////////////////////////////////////////////////\r
1153 //\r
1154 //      IN_Ack() - Clears user input & then calls IN_AckBack()\r
1155 //\r
1156 ///////////////////////////////////////////////////////////////////////////\r
1157 void\r
1158 IN_Ack()\r
1159 {\r
1160         word    i;\r
1161 \r
1162         IN_ClearKey(inpu.LastScan);\r
1163         inpu.LastScan = sc_None;\r
1164 \r
1165         if (inpu.MousePresent)\r
1166                 while (INL_GetMouseButtons())\r
1167                                         ;\r
1168         for (i = 0;i < MaxJoys;i++)\r
1169                 if (inpu.JoysPresent[i])\r
1170                         while (IN_GetJoyButtonsDB(i))\r
1171                                 ;\r
1172 \r
1173         IN_AckBack();\r
1174 }\r
1175 \r
1176 ///////////////////////////////////////////////////////////////////////////\r
1177 //\r
1178 //      IN_IsUserInput() - Returns true if a key has been pressed or a button\r
1179 //              is down\r
1180 //\r
1181 ///////////////////////////////////////////////////////////////////////////\r
1182 boolean\r
1183 IN_IsUserInput()\r
1184 {\r
1185         boolean result;\r
1186         word    i;\r
1187 \r
1188         result = inpu.LastScan;\r
1189 \r
1190         if (inpu.MousePresent)\r
1191                 if (INL_GetMouseButtons())\r
1192                         result = true;\r
1193 \r
1194         for (i = 0;i < MaxJoys;i++)\r
1195                 if (inpu.JoysPresent[i])\r
1196                         if (INL_GetJoyButtons(i))\r
1197                                 result = true;\r
1198 \r
1199         return(result);\r
1200 }\r
1201 \r
1202 ///////////////////////////////////////////////////////////////////////////\r
1203 //\r
1204 //      IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
1205 //              user pressing a key or a mouse button. If the clear flag is set, it\r
1206 //              then either clears the key or waits for the user to let the mouse\r
1207 //              button up.\r
1208 //\r
1209 ///////////////////////////////////////////////////////////////////////////\r
1210 boolean\r
1211 IN_UserInput(dword delay,boolean clear)\r
1212 {\r
1213         word TimeCount = *clockw;\r
1214         word    lasttime;\r
1215 \r
1216         lasttime = TimeCount;\r
1217         do\r
1218         {\r
1219                 if (IN_IsUserInput())\r
1220                 {\r
1221                         if (clear)\r
1222                                 IN_AckBack();\r
1223                         return(true);\r
1224                 }\r
1225         } while (TimeCount - lasttime < delay);\r
1226         return(false);\r
1227 }\r
1228 \r
1229 boolean IN_KeyDown(byte code)\r
1230 {\r
1231         return inpu.Keyboard[code];\r
1232 }\r
1233 \r
1234 void IN_ClearKey(byte code)\r
1235 {\r
1236         inpu.Keyboard[code] = false;\r
1237         if(code == inpu.LastScan)\r
1238                 inpu.LastScan = sc_None;\r
1239         }\r
1240 \r
1241 boolean IN_qb(byte kee)\r
1242 {\r
1243 //#ifdef TESTKEYIN\r
1244 //      if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
1245 //#endif\r
1246         if(inpu.Keyboard[kee]==true) return 1;\r
1247         else return 0;\r
1248 }\r
1249 \r
1250 //init player!\r
1251 void IN_initplayer(player_t *player, word pn)\r
1252 {\r
1253         player[pn].x = player[pn].tx*TILEWH;\r
1254         player[pn].y = player[pn].ty*TILEWH;\r
1255         player[pn].triggerx = player[pn].tx;\r
1256         player[pn].triggery = player[pn].ty+1;\r
1257 /*      player[0].info.x = player[0].tx;\r
1258         player[0].info.xaxis = player[0].tx*TILEWH;\r
1259         player[0].info.y = player[0].ty;\r
1260         player[0].info.yaxis = player[0].ty*TILEWH;*/\r
1261         player[pn].q=1;\r
1262         player[pn].d=2;\r
1263         player[pn].hp=4;\r
1264         player[pn].speed=4;\r
1265         player[pn].persist_aniframe=0;\r
1266         player[pn].spt=(TILEWH/(player[pn].speed));     //speed per tile wwww\r
1267 }\r