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1 /* Catacomb Apocalypse Source Code\r
2  * Copyright (C) 1993-2014 Flat Rock Software\r
3  *\r
4  * This program is free software; you can redistribute it and/or modify\r
5  * it under the terms of the GNU General Public License as published by\r
6  * the Free Software Foundation; either version 2 of the License, or\r
7  * (at your option) any later version.\r
8  *\r
9  * This program is distributed in the hope that it will be useful,\r
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
12  * GNU General Public License for more details.\r
13  *\r
14  * You should have received a copy of the GNU General Public License along\r
15  * with this program; if not, write to the Free Software Foundation, Inc.,\r
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
17  */\r
18 \r
19 //\r
20 //      ID Engine\r
21 //      ID_IN.c - Input Manager\r
22 //      v1.0d1w\r
23 //      By Jason Blochowiak\r
24 //      Open Watcom port by sparky4\r
25 //\r
26 \r
27 //\r
28 //      This module handles dealing with the various input devices\r
29 //\r
30 //      Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
31 //                              User Mgr (for command line parms)\r
32 //\r
33 //      Globals:\r
34 //              LastScan - The keyboard scan code of the last key pressed\r
35 //              LastASCII - The ASCII value of the last key pressed\r
36 //      DEBUG - there are more globals\r
37 //\r
38 \r
39 #include "src/lib/16_in.h"\r
40 \r
41 static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
42 \r
43 /*\r
44 =============================================================================\r
45 \r
46                                         GLOBAL VARIABLES\r
47 \r
48 =============================================================================\r
49 */\r
50 struct inconfig\r
51 {\r
52         boolean         MousePresent;\r
53         boolean         JoysPresent[MaxJoys];\r
54         boolean         Keyboard[NumCodes];\r
55         boolean         Paused;\r
56         char            LastASCII;\r
57         ScanCode        LastScan;\r
58 \r
59         KeyboardDef     KbdDefs[MaxKbds];\r
60         JoystickDef     JoyDefs[MaxJoys];\r
61 } inpu;\r
62 \r
63 //extern inconfig inpu;\r
64 //inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
65 \r
66 /*\r
67 =============================================================================\r
68 \r
69                                         LOCAL VARIABLES\r
70 \r
71 =============================================================================\r
72 */\r
73 \r
74 #ifdef __cplusplus              /* Function must be declared C style */\r
75 extern "C" {\r
76 #endif\r
77 \r
78 static struct instat {\r
79         boolean         IN_Started;\r
80         boolean         CapsLock;\r
81         ScanCode        CurCode,LastCode;\r
82 } inst;\r
83 \r
84 static  void                    (*INL_KeyHook)(void);\r
85 static  void interrupt  (*OldKeyVect)(void);\r
86 static  char                    *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
87 \r
88 static  byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
89                                         {\r
90 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
91         0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
92         'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
93         'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
94         'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
95         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
96         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
97         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
98         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
99                                         },\r
100                                         far ShiftNames[] =              // Shifted ASCII for scan codes\r
101                                         {\r
102 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
103         0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
104         'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
105         'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
106         'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
107         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
108         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
109         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
110         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
111                                         },\r
112                                         far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
113                                         {\r
114 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
115         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
116         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
117         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
118         0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
119         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
120         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
121         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
122         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
123                                         },\r
124                                         *ScanNames[] =          // Scan code names with single chars\r
125                                         {\r
126         "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
127         "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
128         "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
129         "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
130         "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
131         "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
132         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
133         "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
134                                         },      // DEBUG - consolidate these\r
135                                         far ExtScanCodes[] =    // Scan codes with >1 char names\r
136                                         {\r
137         1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
138         0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
139         0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
140         0x50,0x4b,0x4d,0x00\r
141                                         },\r
142                                         *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
143                                         {\r
144         "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
145         "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
146         "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
147         "Down","Left","Right",""\r
148                                         };\r
149 \r
150 static  Direction       DirTable[] =            // Quick lookup for total direction\r
151                                         {\r
152                                                 //dir_Nortinest,\r
153                                                 dir_North,\r
154                                                 dir_West,\r
155                                                 dir_None,\r
156                                                 dir_East,\r
157                                                 dir_South\r
158                                                 //dir_NorthEast,\r
159                                                 //dir_Soutinest,\r
160                                                 //,dir_SouthEast\r
161                                         };\r
162 #ifdef __cplusplus\r
163 }\r
164 #endif\r
165 \r
166 //      Internal routines\r
167 \r
168 ///////////////////////////////////////////////////////////////////////////\r
169 //\r
170 //      INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
171 //\r
172 ///////////////////////////////////////////////////////////////////////////\r
173 void interrupt\r
174 INL_KeyService()\r
175 {\r
176 static  boolean special;\r
177                 byte    k,c;\r
178                 register byte temp;\r
179 \r
180         k = inp(0x60);  // Get the scan code\r
181 \r
182         // Tell the XT keyboard controller to clear the key\r
183         outp(0x61,(temp = inp(0x61)) | 0x80);\r
184         outp(0x61,temp);\r
185 \r
186         if (k == 0xe0)          // Special key prefix\r
187                 special = true;\r
188         else if (k == 0xe1)     // Handle Pause key\r
189                 inpu.Paused = true;\r
190         else\r
191         {\r
192                 if (k & 0x80)   // Break code\r
193                 {\r
194                         k &= 0x7f;\r
195 \r
196 // DEBUG - handle special keys: ctl-alt-delete, print scrn\r
197 \r
198                         inpu.Keyboard[k] = false;\r
199                 }\r
200                 else                    // Make code\r
201                 {\r
202                         inst.LastCode = inst.CurCode;\r
203                         inst.CurCode = inpu.LastScan = k;\r
204                         inpu.Keyboard[k] = true;\r
205 \r
206                         if (special)\r
207                                 c = SpecialNames[k];\r
208                         else\r
209                         {\r
210                                 if (k == sc_CapsLock)\r
211                                 {\r
212                                         inst.CapsLock ^= true;\r
213                                         // DEBUG - make caps lock light work\r
214                                 }\r
215 \r
216                                 if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift])       // If shifted\r
217                                 {\r
218                                         c = ShiftNames[k];\r
219                                         if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
220                                                 c += 'a' - 'A';\r
221                                 }\r
222                                 else\r
223                                 {\r
224                                         c = ASCIINames[k];\r
225                                         if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
226                                                 c -= 'a' - 'A';\r
227                                 }\r
228                         }\r
229                         if (c)\r
230                                 inpu.LastASCII = c;\r
231                 }\r
232 \r
233                 special = false;\r
234         }\r
235 \r
236         if (INL_KeyHook && !special)\r
237                 INL_KeyHook();\r
238 #ifdef __DEBUG_InputMgr__\r
239         if(dbg_testkeyin > 0) printf("%c        %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
240 #endif\r
241         outp(0x20,0x20);\r
242 }\r
243 \r
244 void\r
245 Mouse(int x)\r
246 {\r
247         //union REGS CPURegs;\r
248         //x = CPURegs.x.ax;\r
249         __asm {\r
250                 mov     ax,x\r
251                 int     MouseInt\r
252         }\r
253         //int86(MouseInt,&CPURegs,&CPURegs);\r
254 }\r
255 \r
256 ///////////////////////////////////////////////////////////////////////////\r
257 //\r
258 //      INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
259 //              mouse driver\r
260 //\r
261 ///////////////////////////////////////////////////////////////////////////\r
262 static void\r
263 INL_GetMouseDelta(int *x,int *y)\r
264 {\r
265         union REGS CPURegs;\r
266         Mouse(MDelta);\r
267         *x = CPURegs.x.cx;\r
268         *y = CPURegs.x.dx;\r
269 }\r
270 \r
271 ///////////////////////////////////////////////////////////////////////////\r
272 //\r
273 //      INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
274 //              mouse driver\r
275 //\r
276 ///////////////////////////////////////////////////////////////////////////\r
277 static word\r
278 INL_GetMouseButtons(void)\r
279 {\r
280         union REGS CPURegs;\r
281         word    buttons;\r
282 \r
283         Mouse(MButtons);\r
284         buttons = CPURegs.x.bx;\r
285         return(buttons);\r
286 }\r
287 \r
288 ///////////////////////////////////////////////////////////////////////////\r
289 //\r
290 //      IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
291 //\r
292 ///////////////////////////////////////////////////////////////////////////\r
293 void\r
294 IN_GetJoyAbs(word joy,word *xp,word *yp)\r
295 {\r
296         byte    xb,yb,\r
297                         xs,ys;\r
298         word    x,y;\r
299 \r
300         x = y = 0;\r
301         xs = joy? 2 : 0;                // Find shift value for x axis\r
302         xb = 1 << xs;                   // Use shift value to get x bit mask\r
303         ys = joy? 3 : 1;                // Do the same for y axis\r
304         yb = 1 << ys;\r
305 \r
306 // Read the absolute joystick values\r
307         __asm {\r
308                 pushf                           // Save some registers\r
309                 push    si\r
310                 push    di\r
311                 cli                                     // Make sure an interrupt doesn't screw the timings\r
312 \r
313 \r
314                 mov             dx,0x201\r
315                 in              al,dx\r
316                 out             dx,al           // Clear the resistors\r
317 \r
318                 mov             ah,[xb]         // Get masks into registers\r
319                 mov             ch,[yb]\r
320 \r
321                 xor             si,si           // Clear count registers\r
322                 xor             di,di\r
323                 xor             bh,bh           // Clear high byte of bx for later\r
324 \r
325                 push    bp                      // Don't mess up stack frame\r
326                 mov             bp,MaxJoyValue\r
327 #ifdef __BORLANDC__\r
328         }\r
329 #endif\r
330 loo:\r
331 #ifdef __BORLANDC__\r
332         __asm {\r
333 #endif\r
334                 in              al,dx           // Get bits indicating whether all are finished\r
335 \r
336                 dec             bp                      // Check bounding register\r
337                 jz              done            // We have a silly value - abort\r
338 \r
339                 mov             bl,al           // Duplicate the bits\r
340                 and             bl,ah           // Mask off useless bits (in [xb])\r
341                 add             si,bx           // Possibly increment count register\r
342                 mov             cl,bl           // Save for testing later\r
343 \r
344                 mov             bl,al\r
345                 and             bl,ch           // [yb]\r
346                 add             di,bx\r
347 \r
348                 add             cl,bl\r
349                 jnz             loo             // If both bits were 0, drop out\r
350 #ifdef __BORLANDC__\r
351         }\r
352 #endif\r
353 done:\r
354 #ifdef __BORLANDC__\r
355         __asm {\r
356 #endif\r
357                 pop             bp\r
358 \r
359                 mov             cl,[xs]         // Get the number of bits to shift\r
360                 shr             si,cl           //  and shift the count that many times\r
361 \r
362                 mov             cl,[ys]\r
363                 shr             di,cl\r
364 \r
365                 mov             [x],si          // Store the values into the variables\r
366                 mov             [y],di\r
367 \r
368                 pop             di\r
369                 pop             si\r
370                 popf                            // Restore the registers\r
371         }\r
372 \r
373         *xp = x;\r
374         *yp = y;\r
375 }\r
376 \r
377 ///////////////////////////////////////////////////////////////////////////\r
378 //\r
379 //      INL_GetJoyDelta() - Returns the relative movement of the specified\r
380 //              joystick (from +/-127, scaled adaptively)\r
381 //\r
382 ///////////////////////////////////////////////////////////////////////////\r
383 static void\r
384 INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
385 {\r
386         word            x,y;\r
387         word    time;\r
388         word TimeCount = *clockw;\r
389         JoystickDef     *def;\r
390 static  word    lasttime;\r
391 \r
392         IN_GetJoyAbs(joy,&x,&y);\r
393         def = inpu.JoyDefs + joy;\r
394 \r
395         if (x < def->threshMinX)\r
396         {\r
397                 if (x < def->joyMinX)\r
398                         x = def->joyMinX;\r
399 \r
400                 x = -(x - def->threshMinX);\r
401                 x *= def->joyMultXL;\r
402                 x >>= JoyScaleShift;\r
403                 *dx = (x > 127)? -127 : -x;\r
404         }\r
405         else if (x > def->threshMaxX)\r
406         {\r
407                 if (x > def->joyMaxX)\r
408                         x = def->joyMaxX;\r
409 \r
410                 x = x - def->threshMaxX;\r
411                 x *= def->joyMultXH;\r
412                 x >>= JoyScaleShift;\r
413                 *dx = (x > 127)? 127 : x;\r
414         }\r
415         else\r
416                 *dx = 0;\r
417 \r
418         if (y < def->threshMinY)\r
419         {\r
420                 if (y < def->joyMinY)\r
421                         y = def->joyMinY;\r
422 \r
423                 y = -(y - def->threshMinY);\r
424                 y *= def->joyMultYL;\r
425                 y >>= JoyScaleShift;\r
426                 *dy = (y > 127)? -127 : -y;\r
427         }\r
428         else if (y > def->threshMaxY)\r
429         {\r
430                 if (y > def->joyMaxY)\r
431                         y = def->joyMaxY;\r
432 \r
433                 y = y - def->threshMaxY;\r
434                 y *= def->joyMultYH;\r
435                 y >>= JoyScaleShift;\r
436                 *dy = (y > 127)? 127 : y;\r
437         }\r
438         else\r
439                 *dy = 0;\r
440 \r
441         if (adaptive)\r
442         {\r
443                 time = (TimeCount - lasttime) / 2;\r
444                 if (time)\r
445                 {\r
446                         if (time > 8)\r
447                                 time = 8;\r
448                         *dx *= time;\r
449                         *dy *= time;\r
450                 }\r
451         }\r
452         lasttime = TimeCount;\r
453 }\r
454 \r
455 ///////////////////////////////////////////////////////////////////////////\r
456 //\r
457 //      INL_GetJoyButtons() - Returns the button status of the specified\r
458 //              joystick\r
459 //\r
460 ///////////////////////////////////////////////////////////////////////////\r
461 static word\r
462 INL_GetJoyButtons(word joy)\r
463 {\r
464 register        word    result;\r
465 \r
466         result = inp(0x201);    // Get all the joystick buttons\r
467         result >>= joy? 6 : 4;  // Shift into bits 0-1\r
468         result &= 3;                            // Mask off the useless bits\r
469         result ^= 3;\r
470         return(result);\r
471 }\r
472 \r
473 ///////////////////////////////////////////////////////////////////////////\r
474 //\r
475 //      IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
476 //              specified joystick\r
477 //\r
478 ///////////////////////////////////////////////////////////////////////////\r
479 word\r
480 IN_GetJoyButtonsDB(word joy)\r
481 {\r
482         word TimeCount = *clockw;\r
483         word    lasttime;\r
484         word            result1,result2;\r
485 \r
486         do\r
487         {\r
488                 result1 = INL_GetJoyButtons(joy);\r
489                 lasttime = TimeCount;\r
490                 while(TimeCount == lasttime)\r
491                 result2 = INL_GetJoyButtons(joy);\r
492         } while(result1 != result2);\r
493         return(result1);\r
494 }\r
495 \r
496 ///////////////////////////////////////////////////////////////////////////\r
497 //\r
498 //      INL_StartKbd() - Sets up my keyboard stuff for use\r
499 //\r
500 ///////////////////////////////////////////////////////////////////////////\r
501 static void\r
502 INL_StartKbd()\r
503 {\r
504         INL_KeyHook = 0;        // Clear key hook\r
505 \r
506         IN_ClearKeysDown();\r
507 \r
508         OldKeyVect = _dos_getvect(KeyInt);\r
509         //_dos_setvect(KeyInt,INL_KeyService);\r
510 }\r
511 \r
512 ///////////////////////////////////////////////////////////////////////////\r
513 //\r
514 //      INL_ShutKbd() - Restores keyboard control to the BIOS\r
515 //\r
516 ///////////////////////////////////////////////////////////////////////////\r
517 static void\r
518 INL_ShutKbd(void)\r
519 {\r
520         pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0);     // Clear ctrl/alt/shift flags\r
521 \r
522         _dos_setvect(KeyInt,OldKeyVect);\r
523 }\r
524 \r
525 ///////////////////////////////////////////////////////////////////////////\r
526 //\r
527 //      INL_StartMouse() - Detects and sets up the mouse\r
528 //\r
529 ///////////////////////////////////////////////////////////////////////////\r
530 static boolean\r
531 INL_StartMouse(void)\r
532 {\r
533         union REGS CPURegs;\r
534         if(_dos_getvect(MouseInt))\r
535         {\r
536                 Mouse(MReset);\r
537                 if(CPURegs.x.ax == 0xffff)\r
538                         return(true);\r
539         }\r
540         return(false);\r
541 }\r
542 \r
543 ///////////////////////////////////////////////////////////////////////////\r
544 //\r
545 //      INL_ShutMouse() - Cleans up after the mouse\r
546 //\r
547 ///////////////////////////////////////////////////////////////////////////\r
548 static void\r
549 INL_ShutMouse(void)\r
550 {\r
551 }\r
552 \r
553 //\r
554 //      INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
555 //\r
556 static void\r
557 INL_SetJoyScale(word joy)\r
558 {\r
559         JoystickDef     *def;\r
560 \r
561         def = &(inpu.JoyDefs[joy]);\r
562         def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
563         def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
564         def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
565         def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
566 }\r
567 \r
568 ///////////////////////////////////////////////////////////////////////////\r
569 //\r
570 //      IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
571 //              to set up scaling values\r
572 //\r
573 ///////////////////////////////////////////////////////////////////////////\r
574 void\r
575 IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
576 {\r
577         word            d,r;\r
578         JoystickDef     *def;\r
579 \r
580         def = &(inpu.JoyDefs[joy]);\r
581 \r
582         def->joyMinX = minx;\r
583         def->joyMaxX = maxx;\r
584         r = maxx - minx;\r
585         d = r / 3;\r
586         def->threshMinX = ((r / 2) - d) + minx;\r
587         def->threshMaxX = ((r / 2) + d) + minx;\r
588 \r
589         def->joyMinY = miny;\r
590         def->joyMaxY = maxy;\r
591         r = maxy - miny;\r
592         d = r / 3;\r
593         def->threshMinY = ((r / 2) - d) + miny;\r
594         def->threshMaxY = ((r / 2) + d) + miny;\r
595 \r
596         INL_SetJoyScale(joy);\r
597 }\r
598 \r
599 ///////////////////////////////////////////////////////////////////////////\r
600 //\r
601 //      INL_StartJoy() - Detects & auto-configures the specified joystick\r
602 //                                      The auto-config assumes the joystick is centered\r
603 //\r
604 ///////////////////////////////////////////////////////////////////////////\r
605 static boolean\r
606 INL_StartJoy(word joy)\r
607 {\r
608         word            x,y;\r
609 \r
610         IN_GetJoyAbs(joy,&x,&y);\r
611 \r
612         if\r
613         (\r
614                 ((x == 0) || (x > MaxJoyValue - 10))\r
615         ||      ((y == 0) || (y > MaxJoyValue - 10))\r
616         )\r
617                 return(false);\r
618         else\r
619         {\r
620                 IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
621                 return(true);\r
622         }\r
623 }\r
624 \r
625 ///////////////////////////////////////////////////////////////////////////\r
626 //\r
627 //      INL_ShutJoy() - Cleans up the joystick stuff\r
628 //\r
629 ///////////////////////////////////////////////////////////////////////////\r
630 static void\r
631 INL_ShutJoy(word joy)\r
632 {\r
633         inpu.JoysPresent[joy] = false;\r
634 }\r
635 \r
636 //      Public routines\r
637 \r
638 ///////////////////////////////////////////////////////////////////////////\r
639 //\r
640 //      IN_Startup() - Starts up the Input Mgr\r
641 //\r
642 ///////////////////////////////////////////////////////////////////////////\r
643 void\r
644 IN_Startup()\r
645 {\r
646         boolean checkjoys,checkmouse;\r
647         word    i;\r
648 \r
649         if (inst.IN_Started)\r
650                 return;\r
651 \r
652         checkjoys = true;\r
653         checkmouse = true;\r
654         for (i = 1;i < _argc;i++)\r
655         {\r
656                 switch (US_CheckParm(_argv[i],ParmStringsIN))\r
657                 {\r
658                 case 0:\r
659                         checkjoys = false;\r
660                         break;\r
661                 case 1:\r
662                         checkmouse = false;\r
663                         break;\r
664                 }\r
665         }\r
666 \r
667         INL_StartKbd();\r
668         inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
669 \r
670         for (i = 0;i < MaxJoys;i++)\r
671                 inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
672 \r
673         inst.IN_Started = true;\r
674 \r
675 }\r
676 \r
677 ///////////////////////////////////////////////////////////////////////////\r
678 //\r
679 //      IN_Default() - Sets up default conditions for the Input Mgr\r
680 //\r
681 ///////////////////////////////////////////////////////////////////////////\r
682 void\r
683 IN_Default(boolean gotit,player_t *player,ControlType nt)\r
684 {\r
685         //int i;\r
686         if\r
687         (\r
688                 (!gotit)\r
689         ||      ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
690         ||      ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
691         ||      ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
692         )\r
693                 nt = ctrl_Keyboard1;\r
694         inpu.KbdDefs[0].button0 = 0x1c;\r
695         inpu.KbdDefs[0].button1 = 0x38;\r
696         //in.KbdDefs[0].upleft = 0x47;\r
697         inpu.KbdDefs[0].up = 0x48;\r
698         //in.KbdDefs[0].upright = 0x49;\r
699         inpu.KbdDefs[0].left = 0x4b;\r
700         inpu.KbdDefs[0].right = 0x4d;\r
701         //in.KbdDefs[0].downleft = 0x4f;\r
702         inpu.KbdDefs[0].down = 0x50;\r
703         //in.KbdDefs[0].downright = 0x51;\r
704         IN_SetControlType(player,nt);\r
705         player->d=2;\r
706 }\r
707 \r
708 ///////////////////////////////////////////////////////////////////////////\r
709 //\r
710 //      IN_Shutdown() - Shuts down the Input Mgr\r
711 //\r
712 ///////////////////////////////////////////////////////////////////////////\r
713 void\r
714 IN_Shutdown()\r
715 {\r
716         word    i;\r
717 \r
718         if (!inst.IN_Started)\r
719                 return;\r
720 \r
721         INL_ShutMouse();\r
722         for (i = 0;i < MaxJoys;i++)\r
723                 INL_ShutJoy(i);\r
724         INL_ShutKbd();\r
725 \r
726         inst.IN_Started = false;\r
727 }\r
728 \r
729 ///////////////////////////////////////////////////////////////////////////\r
730 //\r
731 //      IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
732 //                      everytime a real make/break code gets hit\r
733 //\r
734 ///////////////////////////////////////////////////////////////////////////\r
735 void\r
736 IN_SetKeyHook(void (*hook)())\r
737 {\r
738         INL_KeyHook = hook;\r
739 }\r
740 \r
741 ///////////////////////////////////////////////////////////////////////////\r
742 //\r
743 //      IN_ClearKeyDown() - Clears the keyboard array\r
744 //\r
745 ///////////////////////////////////////////////////////////////////////////\r
746 void\r
747 IN_ClearKeysDown()\r
748 {\r
749         //int   i;\r
750 \r
751         inpu.LastScan = sc_None;\r
752         inpu.LastASCII = key_None;\r
753         memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
754 }\r
755 \r
756 ///////////////////////////////////////////////////////////////////////////\r
757 //\r
758 //      INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
759 //\r
760 ///////////////////////////////////////////////////////////////////////////\r
761 static void\r
762 INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
763 {\r
764         if (buttons & (1 << 0))\r
765                 info->button0 = true;\r
766         if (buttons & (1 << 1))\r
767                 info->button1 = true;\r
768 \r
769         info->x += dx;\r
770         info->y += dy;\r
771 }\r
772 \r
773 ///////////////////////////////////////////////////////////////////////////\r
774 //\r
775 //      IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
776 //              struct\r
777 //\r
778 ///////////////////////////////////////////////////////////////////////////\r
779 void\r
780 IN_ReadCursor(CursorInfo *info)\r
781 {\r
782         word    i,\r
783                         buttons;\r
784         int             dx,dy;\r
785 \r
786         info->x = info->y = 0;\r
787         info->button0 = info->button1 = false;\r
788 \r
789         if (inpu.MousePresent)\r
790         {\r
791                 buttons = INL_GetMouseButtons();\r
792                 INL_GetMouseDelta(&dx,&dy);\r
793                 INL_AdjustCursor(info,buttons,dx,dy);\r
794         }\r
795 \r
796         for (i = 0;i < MaxJoys;i++)\r
797         {\r
798                 if (!inpu.JoysPresent[i])\r
799                         continue;\r
800 \r
801                 buttons = INL_GetJoyButtons(i);\r
802                 INL_GetJoyDelta(i,&dx,&dy,true);\r
803                 dx /= 64;\r
804                 dy /= 64;\r
805                 INL_AdjustCursor(info,buttons,dx,dy);\r
806         }\r
807 }\r
808 \r
809 ///////////////////////////////////////////////////////////////////////////\r
810 //\r
811 //      IN_ReadControl() - Reads the device associated with the specified\r
812 //              player and fills in the control info struct\r
813 //\r
814 ///////////////////////////////////////////////////////////////////////////\r
815 void near\r
816 IN_ReadControl(player_t *player)\r
817 {\r
818                         boolean         realdelta;\r
819 #if DEMO0\r
820                         byte            dbyte;\r
821 #endif\r
822                         word            buttons;\r
823                         int                     dx,dy;\r
824                         Motion          mx,my;\r
825                         ControlType     type;\r
826                         sword conpee;\r
827                         byte dir=DirTable[2];\r
828 register        KeyboardDef     *def;\r
829 \r
830         dx = dy = 0;\r
831         mx = my = motion_None;\r
832         buttons = 0;\r
833 \r
834 #if DEMO0\r
835         if (DemoMode == demo_Playback)\r
836         {\r
837                 dbyte = DemoBuffer[DemoOffset + 1];\r
838                 my = (dbyte & 3) - 1;\r
839                 mx = ((dbyte >> 2) & 3) - 1;\r
840                 buttons = (dbyte >> 4) & 3;\r
841 \r
842                 if (!(--DemoBuffer[DemoOffset]))\r
843                 {\r
844                         DemoOffset += 2;\r
845                         if (DemoOffset >= DemoSize)\r
846                                 DemoMode = demo_PlayDone;\r
847                 }\r
848 \r
849                 realdelta = false;\r
850         }\r
851         else if (DemoMode == demo_PlayDone)\r
852                 Quit("Demo playback exceeded");\r
853         else\r
854         {\r
855 #endif\r
856                 switch (type = player->Controls)\r
857                 {\r
858                 case ctrl_Keyboard1:\r
859                 case ctrl_Keyboard2:\r
860                         def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
861 \r
862 /*                      if (Keyboard[def->upleft])\r
863                                 mx = motion_Left,my = motion_Up;\r
864                         else if (Keyboard[def->upright])\r
865                                 mx = motion_Right,my = motion_Up;\r
866                         else if (Keyboard[def->downleft])\r
867                                 mx = motion_Left,my = motion_Down;\r
868                         else if (Keyboard[def->downright])\r
869                                 mx = motion_Right,my = motion_Down;*/\r
870 //TODO: make this into a function that the joystick AND keyboard can use wwww\r
871                         if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
872                         {\r
873                         if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
874                                 if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
875                                         my = motion_Up;\r
876                                 if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
877                                         my = motion_Down;\r
878                         }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
879                                 if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
880                                         mx = motion_Left;\r
881                                 if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
882                                         mx = motion_Right;\r
883                         }else{  //2 keys pressed\r
884                                         switch (player->pdir)\r
885                                         {\r
886                                                 case 0:\r
887                                                 case 4:\r
888                                                         if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
889                                                         else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
890                                                 break;\r
891                                                 case 1:\r
892                                                 case 3:\r
893                                                         if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
894                                                         else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
895                                                 break;\r
896                                                 default:\r
897                                                 break;\r
898                                         }\r
899 #ifdef __DEBUG_InputMgr__\r
900                                         //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c        ", dirchar(player->pdir)); }\r
901 #endif\r
902                                 }\r
903                         }\r
904                         //input from player\r
905                         if (inpu.Keyboard[def->button0])\r
906                                 buttons += 1 << 0;\r
907                         if (inpu.Keyboard[def->button1])\r
908                                 buttons += 1 << 1;\r
909                         realdelta = false;\r
910                         break;\r
911                 case ctrl_Joystick1:\r
912                 case ctrl_Joystick2:\r
913                         INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
914                         buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
915                         realdelta = true;\r
916                         break;\r
917                 case ctrl_Mouse:\r
918                         INL_GetMouseDelta(&dx,&dy);\r
919                         buttons = INL_GetMouseButtons();\r
920                         realdelta = true;\r
921                         break;\r
922                 }\r
923 #ifdef DEMO0\r
924         }\r
925 #endif\r
926 \r
927         if (realdelta)\r
928         {\r
929                 mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
930                 my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
931         }\r
932         else\r
933         {\r
934                 dx = mx;// * 127;\r
935                 dy = my;// * 127;\r
936         }\r
937 \r
938         player->info.x = dx;\r
939         player->info.xaxis = mx;\r
940         player->info.y = dy;\r
941         player->info.yaxis = my;\r
942         player->info.button0 = buttons & (1 << 0);\r
943         player->info.button1 = buttons & (1 << 1);\r
944         player->info.button2 = buttons & (1 << 2);\r
945         player->info.button3 = buttons & (1 << 3);\r
946 //      player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
947         conpee=(((my + 1) * 2) + (mx + 1))-1;\r
948         player->info.dir = DirTable[conpee];\r
949 \r
950         if(DirTable[conpee]!=2) player->pdir=DirTable[conpee];\r
951         if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
952         {\r
953                 if(dir==2) player->d = player->info.dir;\r
954                 else player->d = DirTable[dir];\r
955         }\r
956 \r
957 #if DEMO0\r
958         if (DemoMode == demo_Record)\r
959         {\r
960                 // Pack the control info into a byte\r
961                 dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
962 \r
963                 if\r
964                 (\r
965                         (DemoBuffer[DemoOffset + 1] == dbyte)\r
966                 &&      (DemoBuffer[DemoOffset] < 255)\r
967                 )\r
968                         (DemoBuffer[DemoOffset])++;\r
969                 else\r
970                 {\r
971                         if (DemoOffset || DemoBuffer[DemoOffset])\r
972                                 DemoOffset += 2;\r
973 \r
974                         if (DemoOffset >= DemoSize)\r
975                                 Quit("Demo buffer overflow");\r
976 \r
977                         DemoBuffer[DemoOffset] = 1;\r
978                         DemoBuffer[DemoOffset + 1] = dbyte;\r
979                 }\r
980         }\r
981 #endif\r
982 #ifdef __DEBUG_InputMgr__\r
983 if(dbg_testcontrolnoisy > 0)\r
984 if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1)\r
985 {\r
986         //printf("b1=%u b2=%u b3=%u b4=%u       ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
987         //printf("q=%d ", player->q);\r
988         //printf("cpee=%c ", dirchar(conpee));\r
989         printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir));\r
990         /*if(realdelta) */printf("dx=%d dy=%d   mx=%d   my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
991         //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
992         printf("\n");\r
993 }\r
994 #endif\r
995 }\r
996 \r
997 ///////////////////////////////////////////////////////////////////////////\r
998 //\r
999 //      IN_SetControlType() - Sets the control type to be used by the specified\r
1000 //              player\r
1001 //\r
1002 ///////////////////////////////////////////////////////////////////////////\r
1003 void\r
1004 IN_SetControlType(player_t *player,ControlType type)\r
1005 {\r
1006         // DEBUG - check that requested type is present?\r
1007         player->Controls = type;\r
1008 }\r
1009 \r
1010 #if DEMO0\r
1011 ///////////////////////////////////////////////////////////////////////////\r
1012 //\r
1013 //      IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
1014 //              size passed. Returns if the buffer allocation was successful\r
1015 //\r
1016 ///////////////////////////////////////////////////////////////////////////\r
1017 boolean\r
1018 IN_StartDemoRecord(word bufsize)\r
1019 {\r
1020         if (!bufsize)\r
1021                 return(false);\r
1022 \r
1023         MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
1024         DemoMode = demo_Record;\r
1025         DemoSize = bufsize & ~1;\r
1026         DemoOffset = 0;\r
1027         DemoBuffer[0] = DemoBuffer[1] = 0;\r
1028 \r
1029         return(true);\r
1030 }\r
1031 \r
1032 ///////////////////////////////////////////////////////////////////////////\r
1033 //\r
1034 //      IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
1035 //\r
1036 ///////////////////////////////////////////////////////////////////////////\r
1037 void\r
1038 IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
1039 {\r
1040         DemoBuffer = buffer;\r
1041         DemoMode = demo_Playback;\r
1042         DemoSize = bufsize & ~1;\r
1043         DemoOffset = 0;\r
1044 }\r
1045 \r
1046 ///////////////////////////////////////////////////////////////////////////\r
1047 //\r
1048 //      IN_StopDemo() - Turns off demo mode\r
1049 //\r
1050 ///////////////////////////////////////////////////////////////////////////\r
1051 void\r
1052 IN_StopDemo(void)\r
1053 {\r
1054         if ((DemoMode == demo_Record) && DemoOffset)\r
1055                 DemoOffset += 2;\r
1056 \r
1057         DemoMode = demo_Off;\r
1058 }\r
1059 \r
1060 ///////////////////////////////////////////////////////////////////////////\r
1061 //\r
1062 //      IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
1063 //\r
1064 ///////////////////////////////////////////////////////////////////////////\r
1065 void\r
1066 IN_FreeDemoBuffer(void)\r
1067 {\r
1068         if (DemoBuffer)\r
1069                 MM_FreePtr((memptr *)&DemoBuffer);\r
1070 }\r
1071 #endif\r
1072 \r
1073 \r
1074 ///////////////////////////////////////////////////////////////////////////\r
1075 //\r
1076 //      IN_GetScanName() - Returns a string containing the name of the\r
1077 //              specified scan code\r
1078 //\r
1079 ///////////////////////////////////////////////////////////////////////////\r
1080 byte *\r
1081 IN_GetScanName(ScanCode scan)\r
1082 {\r
1083         byte            **p;\r
1084         ScanCode        far *s;\r
1085 \r
1086         for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
1087                 if (*s == scan)\r
1088                         return(*p);\r
1089 \r
1090         return(ScanNames[scan]);\r
1091 }\r
1092 \r
1093 ///////////////////////////////////////////////////////////////////////////\r
1094 //\r
1095 //      IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
1096 //              returns the scan code\r
1097 //\r
1098 ///////////////////////////////////////////////////////////////////////////\r
1099 ScanCode\r
1100 IN_WaitForKey()\r
1101 {\r
1102         ScanCode        result;\r
1103 \r
1104         while (!(result = inpu.LastScan))\r
1105                 ;\r
1106         inpu.LastScan = 0;\r
1107         return(result);\r
1108 }\r
1109 \r
1110 ///////////////////////////////////////////////////////////////////////////\r
1111 //\r
1112 //      IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
1113 //              returns the ASCII value\r
1114 //\r
1115 ///////////////////////////////////////////////////////////////////////////\r
1116 char\r
1117 IN_WaitForASCII()\r
1118 {\r
1119         char            result;\r
1120 \r
1121         while (!(result = inpu.LastASCII))\r
1122                 ;\r
1123         inpu.LastASCII = '\0';\r
1124         return(result);\r
1125 }\r
1126 \r
1127 ///////////////////////////////////////////////////////////////////////////\r
1128 //\r
1129 //      IN_AckBack() - Waits for either an ASCII keypress or a button press\r
1130 //\r
1131 ///////////////////////////////////////////////////////////////////////////\r
1132 void\r
1133 IN_AckBack()\r
1134 {\r
1135         word    i;\r
1136 \r
1137         while (!inpu.LastScan)\r
1138         {\r
1139                 if (inpu.MousePresent)\r
1140                 {\r
1141                         if (INL_GetMouseButtons())\r
1142                         {\r
1143                                 while (INL_GetMouseButtons())\r
1144                                         ;\r
1145                                 return;\r
1146                         }\r
1147                 }\r
1148 \r
1149                 for (i = 0;i < MaxJoys;i++)\r
1150                 {\r
1151                         if (inpu.JoysPresent[i])\r
1152                         {\r
1153                                 if (IN_GetJoyButtonsDB(i))\r
1154                                 {\r
1155                                         while (IN_GetJoyButtonsDB(i))\r
1156                                                 ;\r
1157                                         return;\r
1158                                 }\r
1159                         }\r
1160                 }\r
1161         }\r
1162 \r
1163         IN_ClearKey(inpu.LastScan);\r
1164         inpu.LastScan = sc_None;\r
1165 }\r
1166 \r
1167 ///////////////////////////////////////////////////////////////////////////\r
1168 //\r
1169 //      IN_Ack() - Clears user input & then calls IN_AckBack()\r
1170 //\r
1171 ///////////////////////////////////////////////////////////////////////////\r
1172 void\r
1173 IN_Ack()\r
1174 {\r
1175         word    i;\r
1176 \r
1177         if (!inst.IN_Started)\r
1178                 return;\r
1179 \r
1180         IN_ClearKey(inpu.LastScan);\r
1181         inpu.LastScan = sc_None;\r
1182 \r
1183         if (inpu.MousePresent)\r
1184                 while (INL_GetMouseButtons())\r
1185                                         ;\r
1186         for (i = 0;i < MaxJoys;i++)\r
1187                 if (inpu.JoysPresent[i])\r
1188                         while (IN_GetJoyButtonsDB(i))\r
1189                                 ;\r
1190 \r
1191         IN_AckBack();\r
1192 }\r
1193 \r
1194 ///////////////////////////////////////////////////////////////////////////\r
1195 //\r
1196 //      IN_IsUserInput() - Returns true if a key has been pressed or a button\r
1197 //              is down\r
1198 //\r
1199 ///////////////////////////////////////////////////////////////////////////\r
1200 boolean\r
1201 IN_IsUserInput()\r
1202 {\r
1203         boolean result;\r
1204         word    i;\r
1205 \r
1206         result = inpu.LastScan;\r
1207 \r
1208         if (inpu.MousePresent)\r
1209                 if (INL_GetMouseButtons())\r
1210                         result = true;\r
1211 \r
1212         for (i = 0;i < MaxJoys;i++)\r
1213                 if (inpu.JoysPresent[i])\r
1214                         if (INL_GetJoyButtons(i))\r
1215                                 result = true;\r
1216 \r
1217         return(result);\r
1218 }\r
1219 \r
1220 ///////////////////////////////////////////////////////////////////////////\r
1221 //\r
1222 //      IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
1223 //              user pressing a key or a mouse button. If the clear flag is set, it\r
1224 //              then either clears the key or waits for the user to let the mouse\r
1225 //              button up.\r
1226 //\r
1227 ///////////////////////////////////////////////////////////////////////////\r
1228 boolean\r
1229 IN_UserInput(dword delay,boolean clear)\r
1230 {\r
1231         word TimeCount = *clockw;\r
1232         word    lasttime;\r
1233 \r
1234         lasttime = TimeCount;\r
1235         do\r
1236         {\r
1237                 if (IN_IsUserInput())\r
1238                 {\r
1239                         if (clear)\r
1240                                 IN_AckBack();\r
1241                         return(true);\r
1242                 }\r
1243         } while (TimeCount - lasttime < delay);\r
1244         return(false);\r
1245 }\r
1246 \r
1247 boolean IN_KeyDown(byte code)\r
1248 {\r
1249         return inpu.Keyboard[code];\r
1250 }\r
1251 \r
1252 void IN_ClearKey(byte code)\r
1253 {\r
1254         inpu.Keyboard[code] = false;\r
1255         if(code == inpu.LastScan)\r
1256                 inpu.LastScan = sc_None;\r
1257         }\r
1258 \r
1259 boolean IN_qb(byte kee)\r
1260 {\r
1261 #ifdef __DEBUG_InputMgr__\r
1262 //      if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
1263 #endif\r
1264         if(inpu.Keyboard[kee]==true) return 1;\r
1265         else return 0;\r
1266 }\r
1267 \r
1268 //init player!\r
1269 void IN_initplayer(player_t *player)\r
1270 {\r
1271         player->x = player->tx*TILEWH;\r
1272         player->y = player->ty*TILEWH;\r
1273         player->triggerx = player->tx;\r
1274         player->triggery = player->ty+1;\r
1275         player->q=1;\r
1276         player->d=2;\r
1277         player->hp=4;\r
1278         player->speed=4;\r
1279         player->persist_aniframe=0;\r
1280         player->spt=(TILEWH/(player->speed));   //speed per tile wwww\r
1281 }\r