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1 /* Catacomb Armageddon Source Code\r
2  * Copyright (C) 1993-2014 Flat Rock Software\r
3  *\r
4  * This program is free software; you can redistribute it and/or modify\r
5  * it under the terms of the GNU General Public License as published by\r
6  * the Free Software Foundation; either version 2 of the License, or\r
7  * (at your option) any later version.\r
8  *\r
9  * This program is distributed in the hope that it will be useful,\r
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
12  * GNU General Public License for more details.\r
13  *\r
14  * You should have received a copy of the GNU General Public License along\r
15  * with this program; if not, write to the Free Software Foundation, Inc.,\r
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
17  */\r
18 \r
19 //\r
20 //      ID Engine\r
21 //      ID_IN.h - Header file for Input Manager\r
22 //      v1.0d1w\r
23 //      By Jason Blochowiak
24 // Open Watcom port by sparky4\r
25 //\r
26 \r
27 #ifndef __16_IN__\r
28 #define __16_IN__\r
29
30 #include <string.h>\r
31 #include "src/lib/lib_head.h"\r
32 //#include "src/lib/16_us.h"\r
33 \r
34 //++++#ifdef    __DEBUG__\r
35 #define __DEBUG_InputMgr__\r
36 //++++#endif\r
37 \r
38 //#define DUMU\r
39 #define TESTKEYIN
40 #define TESTCONTROLNOISY\r
41 \r
42 #define KeyInt  9       // The keyboard ISR number\r
43 \r
44 // Stuff for the joystick\r
45 #define JoyScaleMax             32768\r
46 #define JoyScaleShift   8\r
47 #define MaxJoyValue             5000\r
48 \r
49 #define MaxPlayers      4\r
50 #define MaxKbds         2\r
51 #define MaxJoys         2\r
52 #define NumCodes        128\r
53 \r
54 typedef byte            ScanCode;\r
55 #define sc_None                 0\r
56 #define sc_Bad                  0xff\r
57 #define sc_Return               0x1c\r
58 #define sc_Enter                sc_Return\r
59 #define sc_Escape               0x01\r
60 #define sc_Space                0x39\r
61 #define sc_BackSpace    0x0e\r
62 #define sc_Tab                  0x0f\r
63 #define sc_Alt                  0x38\r
64 #define sc_Control              0x1d\r
65 #define sc_CapsLock             0x3a\r
66 #define sc_LShift               0x2a\r
67 #define sc_RShift               0x36\r
68 #define sc_UpArrow              0x48\r
69 #define sc_DownArrow    0x50\r
70 #define sc_LeftArrow    0x4b\r
71 #define sc_RightArrow   0x4d\r
72 #define sc_Insert               0x52\r
73 #define sc_Delete               0x53\r
74 #define sc_Home                 0x47\r
75 #define sc_End                  0x4f\r
76 #define sc_PgUp                 0x49\r
77 #define sc_PgDn                 0x51\r
78 #define sc_F1                   0x3b\r
79 #define sc_F2                   0x3c\r
80 #define sc_F3                   0x3d\r
81 #define sc_F4                   0x3e\r
82 #define sc_F5                   0x3f\r
83 #define sc_F6                   0x40\r
84 #define sc_F7                   0x41\r
85 #define sc_F8                   0x42\r
86 #define sc_F9                   0x43\r
87 #define sc_F10                  0x44\r
88 #define sc_F11                  0x57\r
89 #define sc_F12                  0x59\r
90 \r
91 #define sc_1                    0x02\r
92 #define sc_2                    0x03\r
93 #define sc_3                    0x04\r
94 #define sc_4                    0x05\r
95 #define sc_5                    0x06\r
96 #define sc_6                    0x07\r
97 #define sc_7                    0x08\r
98 #define sc_8                    0x09\r
99 #define sc_9                    0x0a\r
100 #define sc_0                    0x0b\r
101 \r
102 #define sc_A                    0x1e\r
103 #define sc_B                    0x30\r
104 #define sc_C                    0x2e\r
105 #define sc_D                    0x20\r
106 #define sc_E                    0x12\r
107 #define sc_F                    0x21\r
108 #define sc_G                    0x22\r
109 #define sc_H                    0x23\r
110 #define sc_I                    0x17\r
111 #define sc_J                    0x24\r
112 #define sc_K                    0x25\r
113 #define sc_L                    0x26\r
114 #define sc_M                    0x32\r
115 #define sc_N                    0x31\r
116 #define sc_O                    0x18\r
117 #define sc_P                    0x19\r
118 #define sc_Q                    0x10\r
119 #define sc_R                    0x13\r
120 #define sc_S                    0x1f\r
121 #define sc_T                    0x14\r
122 #define sc_U                    0x16\r
123 #define sc_V                    0x2f\r
124 #define sc_W                    0x11\r
125 #define sc_X                    0x2d\r
126 #define sc_Y                    0x15\r
127 #define sc_Z                    0x2c\r
128 \r
129 #define key_None                0\r
130 #define key_Return              0x0d\r
131 #define key_Enter               key_Return\r
132 #define key_Escape              0x1b\r
133 #define key_Space               0x20\r
134 #define key_BackSpace   0x08\r
135 #define key_Tab                 0x09\r
136 #define key_Delete              0x7f\r
137
138 #define key_LSuper                      0x5b
139 #define key_RSuper                      0x5c
140 #define key_Menu                        0x5d
141 \r
142 //      Stuff for the mouse\r
143 #define MReset          0\r
144 #define MButtons        3\r
145 #define MDelta          11\r
146 \r
147 #define MouseInt        0x33\r
148 #ifdef DEMO0\r
149 typedef enum            {\r
150                                                 demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
151                                         } Demo;\r
152 #endif\r
153 typedef enum            {\r
154                                                 ctrl_None,                              // MDM (GAMERS EDGE) - added\r
155                                                 ctrl_Keyboard,\r
156                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
157                                                 ctrl_Joystick,\r
158                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
159                                                 ctrl_Mouse\r
160                                         } ControlType;\r
161 typedef enum            {\r
162                                                 motion_Left = -1,motion_Up = -1,\r
163                                                 motion_None = 0,\r
164                                                 motion_Right = 1,motion_Down = 1\r
165                                         } Motion;\r
166 typedef enum            {\r
167                                                 dir_North,//dir_NorthEast,\r
168                                                 dir_East,//dir_SouthEast,\r
169                                                 dir_South,//dir_SouthWest,\r
170                                                 dir_West,//dir_NorthWest,\r
171                                                 dir_None\r
172                                         } Direction;\r
173 typedef struct          {\r
174                                                 boolean         button0,button1;\r
175                                                 int                     x,y;\r
176                                                 Motion          xaxis,yaxis;\r
177                                                 Direction       dir;\r
178                                         } CursorInfo;\r
179 typedef CursorInfo      ControlInfo;\r
180 \r
181 typedef struct          {\r
182                                                 ScanCode        button0,button1,\r
183                                                                         //upleft,\r
184                                                                         up,\r
185                                                                         //upright,\r
186                                                                         left,                           right,\r
187                                                                         //downleft,\r
188                                                                         down\r
189                                                                         //,downright\r
190                                                                         ;\r
191                                         } KeyboardDef;\r
192 typedef struct          {\r
193                                                 word            joyMinX,joyMinY,\r
194                                                                         threshMinX,threshMinY,\r
195                                                                         threshMaxX,threshMaxY,\r
196                                                                         joyMaxX,joyMaxY,\r
197                                                                         joyMultXL,joyMultYL,\r
198                                                                         joyMultXH,joyMultYH;\r
199                                         } JoystickDef;\r
200 /*\r
201 =============================================================================\r
202 \r
203                                         GLOBAL VARIABLES\r
204 \r
205 =============================================================================\r
206 */\r
207 \r
208 //\r
209 // configuration variables\r
210 //\r
211 static boolean                  MousePresent;\r
212 static boolean                  JoysPresent[MaxJoys];\r
213 static boolean                  JoyPadPresent;\r
214 \r
215 //      Global variables\r
216                 extern boolean JoystickCalibrated;              // MDM (GAMERS EDGE) - added\r
217                 extern ControlType ControlTypeUsed;                             // MDM (GAMERS EDGE) - added\r
218 \r
219                 extern boolean          Keyboard[NumCodes];\r
220                 extern boolean          Paused;\r
221                 extern char             LastASCII;\r
222                 extern ScanCode LastScan;\r
223 \r
224                 //extern KeyboardDef    KbdDefs[];
225                 static KeyboardDef      KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};\r
226                 extern JoystickDef      JoyDefs[MaxJoys];\r
227                 extern ControlType      Controls[MaxPlayers];\r
228 \r
229                 extern dword    MouseDownCount;\r
230 \r
231 #ifdef DEMO0\r
232                 static Demo             DemoMode = demo_Off;\r
233                 static byte /*_seg*/    *DemoBuffer;\r
234                 static word             DemoOffset,DemoSize;\r
235 #endif\r
236 \r
237 extern dword far* clockdw;\r
238 \r
239 /*\r
240 =============================================================================\r
241 \r
242                                         LOCAL VARIABLES\r
243 \r
244 =============================================================================\r
245 */\r
246 static  byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
247                                         {\r
248 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
249         0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
250         'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
251         'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
252         'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
253         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
254         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
255         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
256         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
257                                         },\r
258                                         far ShiftNames[] =              // Shifted ASCII for scan codes\r
259                                         {\r
260 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
261         0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
262         'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
263         'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
264         'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
265         0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
266         '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
267         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
268         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
269                                         },\r
270                                         far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
271                                         {\r
272 //       0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
273         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
274         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
275         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
276         0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
277         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
278         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
279         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
280         0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
281                                         };\r
282 \r
283 \r
284 static  boolean         IN_Started;\r
285 static  boolean         CapsLock;\r
286 static  ScanCode        CurCode,LastCode;\r
287 \r
288 static  Direction       DirTable[] =            // Quick lookup for total direction\r
289                                         {\r
290                                                 //dir_NorthWest,\r
291                                                 dir_North,\r
292                                                 //dir_NorthEast,\r
293                                                 dir_West,               dir_None,       dir_East,\r
294                                                 //dir_SouthWest,\r
295                                                 dir_South//,dir_SouthEast\r
296                                         };\r
297 \r
298 static  void                    (*INL_KeyHook)(void);\r
299 static  void interrupt  (*OldKeyVect)(void);\r
300 \r
301 static  char                    *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
302 \r
303 // Function prototypes\r
304 #define IN_KeyDown(code)        (Keyboard[(code)])\r
305 #define IN_ClearKey(code)       {Keyboard[code] = false;\\r
306                                                         if (code == LastScan) LastScan = sc_None;}\r
307 \r
308 // DEBUG - put names in prototypes\r
309 extern  void            IN_Startup(void),IN_Shutdown(void),\r
310                                         IN_Default(boolean gotit,ControlType in),\r
311                                         IN_SetKeyHook(void (*)()),\r
312                                         IN_ClearKeysDown(void),\r
313                                         IN_ReadCursor(CursorInfo *),\r
314                                         IN_ReadControl(int,ControlInfo *),\r
315                                         IN_SetControlType(int,ControlType),\r
316                                         IN_GetJoyAbs(word joy,word *xp,word *yp),\r
317                                         IN_SetupJoy(word joy,word minx,word maxx,\r
318                                                                 word miny,word maxy),\r
319                                         Mouse(int x),\r
320 #ifdef DEMO0\r
321                                         IN_StartDemoPlayback(byte __segment *buffer,word bufsize),\r
322                                         IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
323 #endif\r
324                                         IN_Ack(void),IN_AckBack(void);\r
325 extern  boolean         IN_UserInput(dword delay,boolean clear),\r
326                                         IN_IsUserInput(void)\r
327 #ifdef DEMO0\r
328                                         , IN_StartDemoRecord(word bufsize)\r
329 #endif\r
330 ;\r
331 extern  byte            *IN_GetScanName(ScanCode);\r
332 extern  char            IN_WaitForASCII(void);\r
333 extern  ScanCode        IN_WaitForKey(void);\r
334 extern  word            IN_GetJoyButtonsDB(word joy);\r
335 \r
336 \r
337 void interrupt INL_KeyService(void);\r
338 boolean IN_qb(byte kee);\r
339 #endif\r