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[16.git] / src / lib / 16_in__.h
1 //\r
2 //      ID Engine\r
3 //      ID_IN.h - Header file for Input Manager\r
4 //      v1.0d1w\r
5 //      By Jason Blochowiak\r
6 //      Open Watcom port by sparky4\r
7 //\r
8 \r
9 #ifndef __16_IN__\r
10 #define __16_IN__\r
11 #include "src/lib/16_head.h"\r
12 \r
13 #ifdef  __DEBUG__\r
14 #define __DEBUG_InputMgr__\r
15 #endif\r
16 \r
17 #define MaxPlayers      4\r
18 #define MaxKbds         2\r
19 #define MaxJoys         2\r
20 #define NumCodes        128\r
21 \r
22 typedef byte            ScanCode;\r
23 #define sc_None                 0\r
24 #define sc_Bad                  0xff\r
25 #define sc_Return               0x1c\r
26 #define sc_Enter                sc_Return\r
27 #define sc_Escape               0x01\r
28 #define sc_Space                0x39\r
29 #define sc_BackSpace    0x0e\r
30 #define sc_Tab                  0x0f\r
31 #define sc_Alt                  0x38\r
32 #define sc_Control              0x1d\r
33 #define sc_CapsLock             0x3a\r
34 #define sc_LShift               0x2a\r
35 #define sc_RShift               0x36\r
36 #define sc_UpArrow              0x48\r
37 #define sc_DownArrow    0x50\r
38 #define sc_LeftArrow    0x4b\r
39 #define sc_RightArrow   0x4d\r
40 #define sc_Insert               0x52\r
41 #define sc_Delete               0x53\r
42 #define sc_Home                 0x47\r
43 #define sc_End                  0x4f\r
44 #define sc_PgUp                 0x49\r
45 #define sc_PgDn                 0x51\r
46 #define sc_F1                   0x3b\r
47 #define sc_F2                   0x3c\r
48 #define sc_F3                   0x3d\r
49 #define sc_F4                   0x3e\r
50 #define sc_F5                   0x3f\r
51 #define sc_F6                   0x40\r
52 #define sc_F7                   0x41\r
53 #define sc_F8                   0x42\r
54 #define sc_F9                   0x43\r
55 #define sc_F10                  0x44\r
56 #define sc_F11                  0x57\r
57 #define sc_F12                  0x59\r
58 \r
59 #define sc_1                    0x02\r
60 #define sc_2                    0x03\r
61 #define sc_3                    0x04\r
62 #define sc_4                    0x05\r
63 #define sc_5                    0x06\r
64 #define sc_6                    0x07\r
65 #define sc_7                    0x08\r
66 #define sc_8                    0x09\r
67 #define sc_9                    0x0a\r
68 #define sc_0                    0x0b\r
69 \r
70 #define sc_A                    0x1e\r
71 #define sc_B                    0x30\r
72 #define sc_C                    0x2e\r
73 #define sc_D                    0x20\r
74 #define sc_E                    0x12\r
75 #define sc_F                    0x21\r
76 #define sc_G                    0x22\r
77 #define sc_H                    0x23\r
78 #define sc_I                    0x17\r
79 #define sc_J                    0x24\r
80 #define sc_K                    0x25\r
81 #define sc_L                    0x26\r
82 #define sc_M                    0x32\r
83 #define sc_N                    0x31\r
84 #define sc_O                    0x18\r
85 #define sc_P                    0x19\r
86 #define sc_Q                    0x10\r
87 #define sc_R                    0x13\r
88 #define sc_S                    0x1f\r
89 #define sc_T                    0x14\r
90 #define sc_U                    0x16\r
91 #define sc_V                    0x2f\r
92 #define sc_W                    0x11\r
93 #define sc_X                    0x2d\r
94 #define sc_Y                    0x15\r
95 #define sc_Z                    0x2c\r
96 \r
97 #define key_None                0\r
98 #define key_Return              0x0d\r
99 #define key_Enter               key_Return\r
100 #define key_Escape              0x1b\r
101 #define key_Space               0x20\r
102 #define key_BackSpace   0x08\r
103 #define key_Tab                 0x09\r
104 #define key_Delete              0x7f\r
105 \r
106 //      Stuff for the mouse\r
107 #define MReset          0\r
108 #define MButtons        3\r
109 #define MDelta          11\r
110 \r
111 #define MouseInt        0x33\r
112 #define Mouse(x)        _AX = x,geninterrupt(MouseInt)\r
113 \r
114 #ifdef DEMO0\r
115 typedef enum            {\r
116                                                 demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
117                                         } Demo;\r
118 #endif\r
119 //moved to 16_tdef.h\r
120 /*typedef       enum            {\r
121                                                 //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
122                                                 ctrl_Keyboard,\r
123                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
124                                                 ctrl_Joystick,\r
125                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
126                                                 ctrl_Mouse,\r
127                                         } ControlType;\r
128 typedef enum            {\r
129                                                 motion_Left = -1,motion_Up = -1,\r
130                                                 motion_None = 0,\r
131                                                 motion_Right = 1,motion_Down = 1\r
132                                         } Motion;\r
133 typedef enum            {\r
134                                                 dir_North,//dir_NorthEast,\r
135                                                 dir_West,//dir_Nortinest,\r
136                                                 dir_None,\r
137                                                 dir_East,//,dir_SouthEast,\r
138                                                 dir_South,//dir_Soutinest,\r
139                                         } Direction;\r
140 typedef struct          {\r
141                                                 boolean near    button0,button1,button2,button3;\r
142                                                 int     near            x,y;\r
143                                                 Motion  near    xaxis,yaxis;\r
144                                                 Direction near  dir;\r
145                                         } CursorInfo;\r
146 \r
147 typedef struct          {\r
148                                                 ScanCode near   button0,button1,\r
149                                                                         //upleft,\r
150                                                                         up,\r
151                                                                         down,\r
152                                                                         left,\r
153                                                                         right\r
154                                                                         //upright,\r
155                                                                         //downleft,\r
156                                                                         //,downright\r
157                                                                         ;\r
158                                         } KeyboardDef;\r
159 typedef struct          {\r
160                                                 word    near    joyMinX,joyMinY,\r
161                                                                         threshMinX,threshMinY,\r
162                                                                         threshMaxX,threshMaxY,\r
163                                                                         joyMaxX,joyMaxY,\r
164                                                                         joyMultXL,joyMultYL,\r
165                                                                         joyMultXH,joyMultYH;\r
166                                         } JoystickDef;*/\r
167 \r
168 /*\r
169 =============================================================================\r
170 \r
171                                         GLOBAL VARIABLES\r
172 \r
173 =============================================================================\r
174 */\r
175 #ifdef DEMO0\r
176                 static Demo             DemoMode = demo_Off;\r
177                 static byte /*_seg*/    *DemoBuffer;\r
178                 static word             DemoOffset,DemoSize;\r
179 #endif\r
180 \r
181 // Function prototypes\r
182 #define IN_KeyDown(code)        (Keyboard[(code)])\r
183 #define IN_ClearKey(code)       {Keyboard[code] = false;\\r
184                                                         if (code == LastScan) LastScan = sc_None;}\r
185 \r
186 // DEBUG - put names in prototypes\r
187 extern  void            IN_Startup(void),IN_Shutdown(void),\r
188                                         IN_Default(boolean gotit,ControlType in),\r
189                                         IN_SetKeyHook(void (*)()),\r
190                                         IN_ClearKeysDown(void),\r
191                                         IN_ReadCursor(CursorInfo *),\r
192                                         IN_ReadControl(int,CursorInfo *),\r
193                                         IN_SetControlType(int,ControlType),\r
194                                         IN_GetJoyAbs(word joy,word *xp,word *yp),\r
195                                         IN_SetupJoy(word joy,word minx,word maxx,\r
196                                                                 word miny,word maxy),\r
197                                         IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
198                                         IN_Ack(void),IN_AckBack(void);\r
199 extern  boolean         IN_UserInput(dword delay);\r
200 extern  char            IN_WaitForASCII(void);\r
201 extern  ScanCode        IN_WaitForKey(void);\r
202 extern  word            IN_GetJoyButtonsDB(word joy);\r
203 extern  byte            *IN_GetScanName(ScanCode);\r
204 \r
205 \r
206 byte    IN_MouseButtons (void);\r
207 byte    IN_JoyButtons (void);\r
208 \r
209 void INL_GetJoyDelta(word joy,int *dx,int *dy);\r
210 void IN_StartAck(void);\r
211 boolean IN_CheckAck (void);\r
212 \r
213 #endif\r