1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2023 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #ifndef _TYPEDEFSTRUCT_H_
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24 #define _TYPEDEFSTRUCT_H_
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26 #include "src/lib/16_t.h"
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28 #define AARED "\x1b[41;31m"
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29 #define AABLUE "\x1b[44;34m"
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30 #define AAGREEN "\x1b[42;32m"
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31 #define AAYELLOW "\x1b[43;33m"
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32 #define AAGREY "\x1b[47;37m"
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33 #define AABLACK "\x1b[40;30m"
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34 #define AAWHITE "\x1b[47;37m"
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35 #define AAMAGENTA "\x1b[45;35m"
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36 #define AARESET "\x1b[0m"
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40 #define BDOFSCONV (unsigned __near)
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41 #define BOFS page[1].data
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42 #define DOFS page[0].data
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44 #define CONFIGNAME "config.16"
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47 * typedefs of the game variables!
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50 byte far *plane[4]; // 4 planes of image data
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51 word width; // width of the image (spread across 4 planes)
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52 word height; // height of the image (spread across 4 planes)
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53 word pwidth; // the number of bytes in each plane
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69 word ntiles; // the number of tiles
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70 word twidth; // width of the tiles
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71 word theight; // height of the tiles
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72 byte *palette; // palette for the tile set
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78 #include <hw/vga/vrl.h>
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80 typedef struct vrs_container{
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81 // Size of a .vrs blob in memory
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86 struct vrs_header far *vrs_hdr;
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88 // Array of corresponding vrl line offsets
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89 vrl1_vgax_offset_t **vrl_line_offsets;
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91 byte far _seg *spribuff;
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94 typedef struct vrl_container{
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95 // Size of a .vrl blob in memory
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100 struct vrl1_vgax_header far *vrl_header;
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102 // Pointer to a corresponding vrl line offsets struct
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103 vrl1_vgax_offset_t *line_offsets;
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105 byte far _seg *spribuff;
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108 typedef struct sprite
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110 // VRS container from which we will extract animation and image data
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111 vrs_container_t spritesheet;
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112 // Container for a vrl sprite
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113 vrl_container_t sprite_vrl_cont;
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114 // Current sprite id
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116 // Index of a current sprite in an animation sequence
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117 int curr_anim_spri;
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118 // Current animation sequence
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119 struct vrs_animation_list_entry_t *curr_anim_list;
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120 // Index of current animation in relevant VRS offsets table
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122 // Delay in time units untill we should change sprite
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124 // Position of sprite on screen
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132 int x; //entity exact position on the viewable map
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133 int y; //entity exact position on the viewable map
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134 int tx; //entity tile position on the viewable map
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135 int ty; //entity tile position on the viewable map
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136 int triggerx; //entity's trigger box tile position on the viewable map
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137 int triggery; //entity's trigger box tile position on the viewable map
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138 // int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x
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139 // int sheetsety; //NOT USED YET! entity sprite sheet set on the image y
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140 nibble d; //direction to render sprite!! wwww
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141 nibble pred; //prev. direction for animation changing
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142 word dire; //sprite in use
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143 nibble q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www
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144 // word speed; //entity speed!
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145 word spt; //speed per tile
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147 sprite_t spri; // sprite used by entity
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149 sword hp; //hitpoints of the entity
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150 nibble overdraww, overdrawh; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
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151 // if the sprite's edge pixels are clear anyway, you can set this to 0.
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152 nibble /*int*/ persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default
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157 int x; //entity exact position on the viewable map
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158 int y; //entity exact position on the viewable map
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159 int tx; //entity tile position on the viewable map
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160 int ty; //entity tile position on the viewable map
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163 sprite_t spri; // sprite used by entity
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165 sword hp; //hitpoints of the entity
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166 } static_map_entity_t;
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168 //===========================================================================//
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170 //TODO: 16_mm and 16_ca must handle this
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173 sprite_t *spri; // I will probibaly use this --sparky4
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175 word tileHeight, tileWidth; //defined by mapfile
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176 unsigned int rows, cols;
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177 byte imgname[8]; //image file of tileset (set to 8 because DOS ^^;)
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178 } tiles_t; //seems to be the tileset properties
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180 //TODO: 16_mm and 16_ca must handle this
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181 //TODO: add variables from 16_ca
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184 byte *data; //TODO: 16_mm and 16_ca must handle this
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185 } mapl_t; //map layer array type def
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187 #define MAPPLANES 3
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189 //long planestart[3];
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190 //unsigned planelength[3];
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191 mapl_t layerdata[MAPPLANES]; // mapdata for multilayer (map index values for rendering which image on the tile)
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192 tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this // tilesets for layers (currently ony 4 can be loaded wwww)
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193 int width, height; //this has to be signed!
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197 //===================================//
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200 word tw; /* screen width in tiles */
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201 word th; /* screen height in tiles */
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202 word tilesw; /* virtual screen width in tiles */
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203 word tilesh; /* virtual screen height in tiles */
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204 sword tilemidposscreenx; /* middle tile x position */ /* needed for scroll system to work accordingly */
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205 sword tilemidposscreeny; /* middle tile y position */ /* needed for scroll system to work accordingly */
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206 sword tileplayerposscreenx; /* player position on screen */ /* needed for scroll and map system to work accordingly */
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207 sword tileplayerposscreeny; /* player position on screen */ /* needed for scroll and map system to work accordingly */
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213 nibble/*word*/ id; /* the Identification number of the page~ For layering~ */
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214 byte far* data; /* the data for the page */
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215 pagetileinfo_t ti; // the tile information of the page
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216 word dx; /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */
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217 word dy; /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */
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218 word sw; /* screen width */ /* resolution */
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219 word sh; /* screen heigth */ /* resolution */
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220 word width; /* virtual width of the page */
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221 word height; /* virtual height of the page */
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222 word stridew; /* width/4 */ /* VGA */
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223 word pagesize; /* page size */
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224 word pi; /* increment page by this much to preserve location */
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227 //TODO: find where they are used
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228 sword delta; // How much should we shift the page for smooth scrolling
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233 //==========================================================================
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234 #define KeyInt 9 // The keyboard ISR number
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243 #define MouseInt 0x33
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244 //#define Mouse(x) _AX = x,geninterrupt(MouseInt)
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247 // joystick constants
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249 #define JoyScaleMax 32768
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250 #define JoyScaleShift 8
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251 #define MaxJoyValue 5000
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253 #define MaxPlayers 4
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256 #define NumCodes 128
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258 typedef byte ScanCode;
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261 //ctrl_None, // MDM (GAMERS EDGE) - added
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263 ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
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265 ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
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269 motion_Left = -1,motion_Up = -1,
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271 motion_Right = 1,motion_Down = 1
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273 typedef enum { // Quick lookup for total direction
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274 /*dir_NorthWest, */dir_North,/* dir_NorthEast,*/
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275 dir_West, dir_None, dir_East,
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276 /*dir_SouthWest, */dir_South/*, dir_SouthEast*/
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279 boolean near button0,button1,button2,button3;
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281 Motion near xaxis,yaxis;
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282 Direction near dir;
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286 ScanCode near button0,button1,
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298 word near joyMinX,joyMinY,
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299 threshMinX,threshMinY,
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300 threshMaxX,threshMaxY,
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302 joyMultXL,joyMultYL,
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303 joyMultXH,joyMultYH;
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306 typedef struct instat {
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308 ScanCode CurCode,LastCode;
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310 boolean Keyboard[NumCodes];
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316 typedef struct// inconfig
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318 boolean IN_Started;
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320 // configuration variables
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322 boolean JoysPresent[MaxJoys],
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326 // Global variables
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327 KeyboardDef KbdDefs[MaxKbds];
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328 JoystickDef JoyDefs[MaxJoys];
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332 //==========================================================================
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336 entity_t near enti;
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338 //struct sprite *spri; //supposively the sprite sheet data
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341 bitmap_t *data; //supposively the sprite sheet data//old format
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345 byte near pdir; //previous direction~ used in IN_16 in IN_ReadControl()
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347 ControlType Controls;
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350 int dx, dy, delta; //TODO: what is this? ^^
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353 //===========================================//
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357 int profilehandle,debughandle,showmemhandle;
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359 byte datadumpfilename[12];
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360 byte heapdumpfilename[12];
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365 word frames_per_second;
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367 dword tiku; //frames passed
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368 word clock_start; //timer start
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369 word *clock; //current time on clock
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370 boolean fpscap; //cap the fps var
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371 nibble wcpu; //stored value of cpu type
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374 //===================================//
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375 #define PALSIZE 768 //vga
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376 #define NUMCHUNKS 416 //keen
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377 //#define MAXSCANLINES 240 // size of ylookup table
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379 #define MAXSHIFTS 4
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380 #define STARTSPRITES 0 //temp
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393 unsigned sourceoffset[MAXSHIFTS];
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394 unsigned planesize[MAXSHIFTS];
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395 unsigned width[MAXSHIFTS];
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397 } spritetype; // the memptr for each sprite points to this
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407 word tileHeight, tileWidth; //defined by mapfile
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408 word quadwh; //preproccessed quad size of tilewidth and tileheight
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409 } tile_dimention_t;
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411 #define MAXSCROLLEDGES 2
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414 unsigned panx,pany; // panning adjustments inside port in pixels
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415 unsigned pansx,pansy;
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416 unsigned panadjust; // panx/pany adjusted by screen resolution
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417 int hscrollblocks,vscrollblocks;
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418 int hscrolledge[MAXSCROLLEDGES],vscrolledge[MAXSCROLLEDGES];
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433 //---- ylookup[MAXSCANLINES],
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434 unsigned int offscreen_ofs;
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435 unsigned int pattern_ofs;
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436 //+-+- unsigned bufferofs,linewidth,displayofs;
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439 } ofs_t; //unfinished
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443 //doslib origi vars
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444 byte far * omemptr;
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445 byte vga_draw_stride;
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446 byte vga_draw_stride_limit; // further X clipping
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447 //end of doslib origi vars
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448 boolean __near rss; //render sprite switch
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449 boolean __near bgps; //bg preservation render switch between old and new
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454 boolean VL_Started,VL_Initiated;
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455 char old_mode; //old video mode before game!
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456 sword curr_mode; //modex curent mode
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457 byte palette[PALSIZE], dpal[PALSIZE]; //palette array
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458 page_t page[MAXPAGE]; //can be used as a pointer to root page[0]
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459 word vmem_remain; //remaining video memory
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460 byte num_of_pages; //number of actual pages
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461 vga_state_t vga_state;
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462 sword __near sprifilei; //player file's i
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463 nibble __near p; //render page number
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464 nibble __near sp; //show page number(for showpage)
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465 boolean __near dorender; //page flip, showpage, or render if true
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466 word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)
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468 nibble sfip; //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.
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469 ofs_t ofs; //offset vars used for doslib
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470 word vh; //video combined height
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471 modexprint_t print; //modexprint variables
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472 tile_dimention_t td;
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473 //0000word startclk; float clk, tickclk; //timer
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475 boolean screenfaded;
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477 boolean fastpalette;
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478 byte far palette1[256][3],far palette2[256][3];
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479 //???? pictabletype _seg *pictable;
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481 // spritetabletype _seg *spritetable;
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482 // unsigned *shifttabletable[8];
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486 //==========================================================================
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491 int tx,ty; //appears to be the top left tile position on the viewable screen map
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492 word dxThresh,dyThresh; //Threshold for physical tile switch
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493 video_t *video; //pointer to game variables of the video
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494 kurokku_t *kurokku; //pointer to game variables of the kurokku
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495 nibble __near *p; // pointer to video's render page num
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496 nibble __near *sp; // pointer to video's show page num
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497 int dx, dy; // draw row and col var
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501 /* Map is presumed to:
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502 * 1. Have all the required layers and tilesets within itself
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503 * 2. Have a 'fence' around accessible blocks to simplify boundary logic
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504 * 3. Have a persistent map and tile size among the layers
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505 * Map view is presumed to:
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506 * 1. Calculate, store and update a panning info, which includes, but not limited to:
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507 * combined layer information, actual map representation (reflecting real state of the game),
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508 * pixel shift for smooth tile scrolling.
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509 * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,
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510 * additional row/column is always drawn at the each side of the map. This implies that 'fence'
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511 * should have a sprite too. Map is drawn left-to-right, top-to-bottom.
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514 //==========================================================================
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517 //==========================================================================
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519 #define MAXBLOCKS 1024 //kd=1300 wolf3d=700 cata=600
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521 typedef struct mmblockstruct
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523 //word start,length, blob; //for data larger than 64k
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524 word start; dword length;
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525 unsigned attributes;
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526 memptr *useptr; // pointer to the segment start
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527 struct mmblockstruct far *next;
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530 typedef struct mmshowmemoryinfo
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533 mmblocktype far *scan;
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534 } mmshowmemoryinfo_t;
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538 dword nearheap,farheap,EMSmem,XMSmem,mainmem;
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539 // boolean PMStarted, MainPresent, EMSPresent, XMSPresent;
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544 boolean mmstarted, bombonerror, mmerror;
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546 #ifdef __BORLANDC__
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550 void __near *nearheap;
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552 //---- unsigned int EMSVer;
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553 //---- word numUMBs,UMBbase[MAXUMBS];
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554 //---- word totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;
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555 //---- dword numUMBs,UMBbase[MAXUMBS];
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556 mmblocktype far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;
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557 memptr bufferseg; //Allocates bufferseg misc buffer
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560 //==========================================================================
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564 //==========================================================================
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566 // NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
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567 #define EMSPageSize 16384
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568 #define EMSPageSizeSeg (EMSPageSize >> 4)
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569 #define EMSPageSizeKB (EMSPageSize >> 10)
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570 #define EMSFrameCount 4
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571 #define PMPageSize 4096
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572 #define PMPageSizeSeg (PMPageSize >> 4)
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573 #define PMPageSizeKB (PMPageSize >> 10)
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574 #define PMEMSSubPage (EMSPageSize / PMPageSize)
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576 #define PMMinMainMem 10 // Min acceptable # of pages from main
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577 #define PMMaxMainMem 100 // Max number of pages in main memory
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579 #define PMThrashThreshold 1 // Number of page thrashes before panic mode
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580 #define PMUnThrashThreshold 5 // Number of non-thrashing frames before leaving panic mode
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597 dword offset; // Offset of chunk into file
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598 word length; // Length of the chunk
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600 int xmsPage; // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
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602 PMLockType locked; // If set, this page can't be purged
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603 int emsPage; // If in EMS, logical page/offset into page
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604 int mainPage; // If in Main, index into handle array
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606 dword lastHit; // Last frame number of hit
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611 int baseEMSPage; // Base EMS page for this phys frame
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612 dword lastHit; // Last frame number of hit
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615 // Main Mem specific variables
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618 boolean MainPresent;
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619 memptr MainMemPages[PMMaxMainMem];
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620 PMBlockAttr MainMemUsed[PMMaxMainMem];
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621 int MainPagesAvail;
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624 // EMS specific variables
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627 boolean EMSPresent;
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628 unsigned int EMSVer;
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629 word EMSAvail,EMSPagesAvail,EMSHandle,
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630 EMSPageFrame,EMSPhysicalPage;
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631 word totalEMSpages, freeEMSpages, EMSpagesmapped;
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632 EMSListStruct EMSList[EMSFrameCount];
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635 // XMS specific variables
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638 boolean XMSPresent;
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639 word XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;
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641 int XMSProtectPage;// = -1;
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644 // File specific variables
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647 char PageFileName[13];// = {"VSWAP."};
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648 int PageFile;// = -1;
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650 word PMSpriteStart,PMSoundStart;
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653 // General usage variables
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664 PageListStruct far *PMPages,
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672 //==========================================================================
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675 //==========================================================================
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677 /////////////////////////////////////////////////
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679 // MUSE Header for .WL6
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680 // Created Tue Jul 14 15:04:53 1992
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682 /////////////////////////////////////////////////
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684 #define NUMSOUNDS 87
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685 //--#define NUMSNDCHUNKS 288
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688 // Sound names & indexes
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693 SELECTITEMSND, // 2
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700 #define STARTPCSOUNDS 0
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701 #define STARTADLIBSOUNDS 87
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702 #define STARTDIGISOUNDS 174
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703 #define STARTMUSIC 0//++++261
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706 // Music names & indexes
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713 /////////////////////////////////////////////////
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715 // Thanks for playing with MUSE!
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717 /////////////////////////////////////////////////
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719 #pragma pack(push,1)
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720 typedef struct imf_entry
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729 volatile unsigned long irq0_ticks;//=0;
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730 volatile unsigned int irq0_cnt,irq0_add,irq0_max;//=0;
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731 imf_entry_t* imf_music;//=NULL;
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732 imf_entry_t* imf_play_ptr;//=NULL;
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733 imf_entry_t* imf_music_end;//=NULL;
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734 word imf_delay_countdown;//=0;
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735 dword ptick,tickrate;
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738 //==========================================================================
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741 //==========================================================================
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747 //#define MAPHEADERLINKED
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748 //#define GRHEADERLINKED
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749 //#define AUDIOHEADERLINKED
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751 #define NUMMAPS 4//39
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752 #define NUMSNDCHUNKS 4//3
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753 //#define NUMPICS 4//132//wolf3d wl6
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755 #define STRUCTPIC 0
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756 #define CASVT dword //*start var type
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759 #define DATADIR "data/"
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760 #define GDICTNAME DATADIR"vgadict."
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761 #define GHEADNAME DATADIR"vgahead."
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762 #define GFILENAME DATADIR"vgagraph."
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765 #define MAPSEGBUF mapsegs
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766 #define MAPSEGPTR MAPSEGBUF[0]
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767 #define MAPSEGINLM (gvar->ca.MAPSEGPTR)
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771 word bit0,bit1; // 0-255 is a character, > is a pointer to a node
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776 long planestart[3];
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777 unsigned planelength[3];
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778 unsigned width,height;
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785 long headeroffsets[100];
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791 int maphandle; // handle to MAPTEMP / GAMEMAPS
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792 int grhandle; // handle to EGAGRAPH
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793 int audiohandle; // handle to AUDIOT / AUDIO
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796 16/wf3d8086/id_ca.c: grstarts = (long _seg *)FP_SEG(&EGAhead);
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797 16/wf3d8086/id_ca.c: tinf = (byte _seg *)FP_SEG(&maphead);
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798 16/wf3d8086/id_ca.c: pos = ((mapfiletype _seg *)tinf)->headeroffsets[i];
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799 16/wf3d8086/id_ca.c: audiostarts = (long _seg *)FP_SEG(&audiohead);
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800 16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);
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801 16/wf3d8086/id_ca.c: ((mapfiletype _seg *)tinf)->RLEWtag);
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802 16/wf3d8086/id_ca.c: source = (byte _seg *)bufferseg+(pos-bufferstart);
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804 typedef struct //TODO: USE THIS!!!!
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806 byte ca_levelbit,ca_levelnum;
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807 ca_handle_t file; //files to open
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809 byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4
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811 maptype _seg *mapheaderseg[NUMMAPS];
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812 unsigned _seg *mapsegs[MAPPLANES];
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813 void _seg *grsegs[NUMCHUNKS];
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814 byte far grneeded[NUMCHUNKS];
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815 word _seg *audiosegs[NUMSNDCHUNKS];//long
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817 CASVT _seg *grstarts; // array of offsets in egagraph, -1 for sparse//long
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818 CASVT _seg *audiostarts; // array of offsets in audio / audiot//long
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820 #ifdef GRHEADERLINKED
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821 huffnode *grhuffman;
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823 huffnode grhuffman[63];
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826 #ifdef AUDIOHEADERLINKED
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827 huffnode *audiohuffman;
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829 huffnode audiohuffman[63];
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832 CASVT chunkcomplen,chunkexplen;//long
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835 //TODO: extend! and learn from keen/wolf/catacomb's code wwww
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836 memptr spribuff[64]; //temp
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839 //==========================================================================
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841 //actual global game varables!
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851 extern char global_temp_status_text[512];
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852 extern char global_temp_status_text2[512];
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855 typedef struct glob_game_vars
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857 video_t video; // video settings variable
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858 ca_t ca; // ca stuff
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859 pm_t pm; // pm stuff
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860 loghandle_t handle; //handles for file logging
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861 kurokku_t kurokku; //clock struct
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862 mminfo_t mm; mminfotype mmi; // mm stuff
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863 in_info_t in; // 16_in info
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864 player_t player[MaxPlayers]; // player vars
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869 } global_game_variables_t;
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871 #endif /* _TYPEDEFSTRUCT_H_ */
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