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showing row and colum drawing i optimized it to only draw at the end of walk. this...
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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #ifndef _TYPEDEFSTRUCT_H_\r
24 #define _TYPEDEFSTRUCT_H_\r
25 \r
26 #include "src/lib/16_t.h"\r
27 \r
28 #define AARED           "\x1b[41;31m"\r
29 #define AABLUE          "\x1b[44;34m"\r
30 #define AAGREEN "\x1b[42;32m"\r
31 #define AAYELLOW        "\x1b[43;33m"\r
32 #define AAGREY          "\x1b[47;37m"\r
33 #define AABLACK "\x1b[40;30m"\r
34 #define AAWHITE         "\x1b[47;37m"\r
35 #define AAMAGENTA       "\x1b[45;35m"\r
36 #define AARESET "\x1b[0m"\r
37 \r
38 #define MAXPAGE 4\r
39 \r
40 /*\r
41  * typedefs of the game variables!\r
42  */\r
43 typedef struct {\r
44         byte *data;\r
45         word width;\r
46         word height;\r
47         byte *palette;\r
48         word offset;\r
49 } bitmap_t;\r
50 \r
51 typedef struct {\r
52         byte far **data;\r
53         word ntiles;   /* the number of tiles */\r
54         word twidth;   /* width of the tiles */\r
55         word theight;  /* height of the tiles */\r
56         byte *palette; /* palette for the tile set */\r
57 } tileset_t;\r
58 \r
59 typedef struct {\r
60         byte far *plane[4];     // 4 planes of image data\r
61         word width;                     // width of the image (spread across 4 planes)\r
62         word height;            // height of the image (spread across 4 planes)\r
63         word pwidth;            // the number of bytes in each plane\r
64         byte *palette;\r
65 } planar_buf_t;\r
66 \r
67 //TODO: 16_mm and 16_ca must handle this\r
68 typedef struct {\r
69         bitmap_t far *btdata;           //old\r
70         planar_buf_t far *data; //old\r
71         word tileHeight, tileWidth;\r
72         unsigned int rows, cols;\r
73 //      #ifdef __DEBUG__\r
74 //      boolean debug_text;     //show the value of the tile! wwww\r
75 //      byte *debug_data;\r
76 //      #endif\r
77 } tiles_t;\r
78 \r
79 //TODO: 16_mm and 16_ca must handle this\r
80 //TODO: add variables from 16_ca\r
81 typedef struct {\r
82         //long          planestart[3];\r
83         //unsigned      planelength[3];\r
84         byte *data;                     //TODO: 16_mm and 16_ca must handle this\r
85         byte * far *layerdata;  //TODO: 16_mm and 16_ca must handle this\r
86         tiles_t *tiles;         //TODO: 16_mm and 16_ca must handle this\r
87         tiles_t * far *layertile;       //TODO: 16_mm and 16_ca must handle this\r
88         int width, height;              //this has to be signed!\r
89         char            name[16];\r
90 } map_t;\r
91 \r
92 //TODO USE THIS tile info\r
93 typedef struct{\r
94         word tw;                /* screen width in tiles */\r
95         word th;                /* screen height in tiles */\r
96         word tilesw;            /* virtual screen width in tiles */\r
97         word tilesh;            /* virtual screen height in tiles */\r
98         sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
99         sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
100         sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
101         sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
102 } ti_t;\r
103 \r
104 typedef struct {\r
105         nibble/*word*/ id;      /* the Identification number of the page~ For layering~ */\r
106         byte far* data; /* the data for the page */\r
107         word dx;                /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */\r
108         word dy;                /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */\r
109         word sw;                /* screen width */      /* resolution */\r
110         word sh;                /* screen heigth */     /* resolution */\r
111                 word tw;                /* screen width in tiles */\r
112                 word th;                /* screen height in tiles */\r
113         word width;             /* virtual width of the page */\r
114         word height;    /* virtual height of the page */\r
115                 word tilesw;            /* virtual screen width in tiles */\r
116                 word tilesh;            /* virtual screen height in tiles */\r
117                 sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
118                 sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
119                 sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
120                 sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
121         word stridew;                   /* width/4 */   /* VGA */\r
122         word pagesize;                  /* page size */\r
123         word pi;                                /* increment page by this much to preserve location */\r
124 //newer vars\r
125 //TODO: find where they are used\r
126         sword delta;                    // How much should we shift the page for smooth scrolling\r
127 } page_t;\r
128 \r
129 //new structs\r
130 typedef struct\r
131 {\r
132         int x; //entity exact position on the viewable map\r
133         int y; //entity exact position on the viewable map\r
134         int tx; //entity tile position on the viewable map\r
135         int ty; //entity tile position on the viewable map\r
136         int triggerx; //entity's trigger box tile position on the viewable map\r
137         int triggery; //entity's trigger box tile position on the viewable map\r
138         int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
139         int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
140         nibble d;               //direction to render sprite!! wwww\r
141         nibble pred;    //prev. direction for animation changing\r
142         word dire;              //sprite in use\r
143         nibble q;               //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
144         word speed;             //entity speed!\r
145         word spt;               //speed per tile\r
146         struct sprite *spri; // sprite used by entity\r
147         sword hp; //hitpoints of the entity\r
148         nibble overdraww, overdrawh;    // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
149                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
150         nibble /*int*/ persist_aniframe;    // gonna be increased to 1 before being used, so 0 is ok for default\r
151 } entity_t;\r
152 \r
153 //TODO: MAKE THIS WWWW\r
154 typedef struct\r
155 {\r
156         //sprite ....\r
157         boolean wwww;\r
158 } spri_t;\r
159 \r
160 //TODO: MAKE THIS TO WWWW\r
161 typedef struct\r
162 {\r
163         //vrs with sprite ....\r
164         spri_t *spri;\r
165 } vrs_t;\r
166 \r
167 //from 16_in\r
168 //==========================================================================\r
169 typedef byte            ScanCode;\r
170 \r
171 typedef enum            {\r
172                                                 //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
173                                                 ctrl_Keyboard,\r
174                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
175                                                 ctrl_Joystick,\r
176                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
177                                                 ctrl_Mouse,\r
178                                         } ControlType;\r
179 typedef enum            {\r
180                                                 motion_Left = -1,motion_Up = -1,\r
181                                                 motion_None = 0,\r
182                                                 motion_Right = 1,motion_Down = 1\r
183                                         } Motion;\r
184 typedef enum            {\r
185                                                 dir_North,//dir_NorthEast,\r
186                                                 dir_West,//dir_Nortinest,\r
187                                                 dir_None,\r
188                                                 dir_East,//,dir_SouthEast,\r
189                                                 dir_South,//dir_Soutinest,\r
190                                         } Direction;\r
191 typedef struct          {\r
192                                                 boolean near    button0,button1,button2,button3;\r
193                                                 int     near            x,y;\r
194                                                 Motion  near    xaxis,yaxis;\r
195                                                 Direction near  dir;\r
196                                         } CursorInfo;\r
197 \r
198 typedef struct          {\r
199                                                 ScanCode near   button0,button1,\r
200                                                                         //upleft,\r
201                                                                         up,\r
202                                                                         down,\r
203                                                                         left,\r
204                                                                         right\r
205                                                                         //upright,\r
206                                                                         //downleft,\r
207                                                                         //,downright\r
208                                                                         ;\r
209                                         } KeyboardDef;\r
210 typedef struct          {\r
211                                                 word    near    joyMinX,joyMinY,\r
212                                                                         threshMinX,threshMinY,\r
213                                                                         threshMaxX,threshMaxY,\r
214                                                                         joyMaxX,joyMaxY,\r
215                                                                         joyMultXL,joyMultYL,\r
216                                                                         joyMultXH,joyMultYH;\r
217                                         } JoystickDef;\r
218 \r
219 //==========================================================================\r
220 \r
221 typedef struct\r
222 {\r
223         entity_t near   enti;\r
224 #ifdef  __WATCOMC__\r
225         //struct sprite *spri;  //supposively the sprite sheet data\r
226         memptr          gr;\r
227 #endif\r
228         bitmap_t        *data;          //supposively the sprite sheet data//old format\r
229         bitmap_t        bmp;\r
230 \r
231         //input\r
232         byte near               pdir;   //previous direction~ used in IN_16 in IN_ReadControl()\r
233         CursorInfo              info;\r
234         ControlType     Controls;\r
235         word walktype;\r
236 //newer vars\r
237         int dx, dy, delta;      //TODO: what is this? ^^\r
238 } player_t;\r
239 \r
240 //===========================================//\r
241 \r
242 typedef struct\r
243 {\r
244         int profilehandle,debughandle,showmemhandle;\r
245         int heaphandle;\r
246 } loghandle_t;\r
247 \r
248 typedef struct\r
249 {\r
250         word frames_per_second;\r
251         clock_t t;\r
252         dword tiku;             //frames passed\r
253         word clock_start;       //timer start\r
254         word *clock;    //current time on clock\r
255         boolean fpscap; //cap the fps var\r
256 } kurokku_t;\r
257 \r
258 //video\r
259 #define NUMCHUNKS       416     //keen\r
260 \r
261 typedef struct\r
262 {\r
263         char old_mode;          //old video mode before game!\r
264         byte palette[768];              //palette array\r
265         page_t page[MAXPAGE];   //can be used as a pointer to root page[0]\r
266         word vmem_remain;       //remaining video memory\r
267         byte num_of_pages;      //number of actual pages\r
268         //doslib origi vars\r
269         byte far * omemptr;\r
270         byte vga_draw_stride;\r
271         byte vga_draw_stride_limit;             // further X clipping\r
272         //end of doslib origi vars\r
273         boolean __near rss;                     //render sprite switch\r
274         sword __near sprifilei;         //player file's i\r
275         boolean __near p;                       //render page number //BLEH\r
276         boolean __near r;                       //page flip, showpage, or render        if true\r
277         word pr[MAXPAGE][4];    //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
278 \r
279         nibble sfip;            //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
280         nibble panp;            //pan_t replacement\r
281         word    vh;             //video combined height\r
282         //0000word startclk; float clk, tickclk;        //timer\r
283 //newer vars\r
284 //TODO: find out how they are used\r
285         byte grneeded[NUMCHUNKS];\r
286 } video_t;\r
287 \r
288 //from 16_mm\r
289 //==========================================================================\r
290 \r
291 #define MAXBLOCKS               1024\r
292 #define MAXUMBS         12\r
293 \r
294 typedef struct mmblockstruct\r
295 {\r
296         word    start,length;\r
297         //word  start;  dword length;\r
298         word    blob;   //for data larger than 64k\r
299         unsigned        attributes;\r
300         memptr          *useptr;        // pointer to the segment start\r
301         struct mmblockstruct far *next;\r
302 } mmblocktype;\r
303 \r
304 typedef struct\r
305 {\r
306         dword   nearheap,farheap,EMSmem,XMSmem,mainmem;\r
307 //      boolean         PMStarted, MainPresent, EMSPresent, XMSPresent;\r
308 } mminfotype;\r
309 \r
310 typedef struct\r
311 {\r
312         memptr bufferseg;\r
313         boolean         mmstarted, bombonerror, mmerror;\r
314         void far        *farheap;\r
315 #ifdef __BORLANDC__\r
316         void    *nearheap;\r
317 #endif\r
318 #ifdef __WATCOMC__\r
319         void __near     *nearheap;\r
320 #endif\r
321         unsigned int            EMSVer;\r
322         word numUMBs,UMBbase[MAXUMBS];\r
323         word                    totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;\r
324         //dword numUMBs,UMBbase[MAXUMBS];\r
325         mmblocktype     far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;\r
326 } mminfo_t;\r
327 \r
328 //==========================================================================\r
329 \r
330 \r
331 //from 16_pm\r
332 //==========================================================================\r
333 \r
334 //      NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024\r
335 #define EMSPageSize             16384\r
336 #define EMSPageSizeSeg  (EMSPageSize >> 4)\r
337 #define EMSPageSizeKB   (EMSPageSize >> 10)\r
338 #define EMSFrameCount   4\r
339 #define PMPageSize              4096\r
340 #define PMPageSizeSeg   (PMPageSize >> 4)\r
341 #define PMPageSizeKB    (PMPageSize >> 10)\r
342 #define PMEMSSubPage    (EMSPageSize / PMPageSize)\r
343 \r
344 #define PMMinMainMem    10                      // Min acceptable # of pages from main\r
345 #define PMMaxMainMem    100                     // Max number of pages in main memory\r
346 \r
347 #define PMThrashThreshold       1       // Number of page thrashes before panic mode\r
348 #define PMUnThrashThreshold     5       // Number of non-thrashing frames before leaving panic mode\r
349 \r
350 typedef enum\r
351                 {\r
352                         pml_Unlocked,\r
353                         pml_Locked\r
354                 } PMLockType;\r
355 \r
356 typedef enum\r
357                 {\r
358                         pmba_Unused = 0,\r
359                         pmba_Used = 1,\r
360                         pmba_Allocated = 2\r
361                 } PMBlockAttr;\r
362 \r
363 typedef struct\r
364                 {\r
365                         dword   offset;         // Offset of chunk into file\r
366                         word            length;         // Length of the chunk\r
367 \r
368                         int                     xmsPage;        // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle\r
369 \r
370                         PMLockType      locked;         // If set, this page can't be purged\r
371                         int                     emsPage;        // If in EMS, logical page/offset into page\r
372                         int                     mainPage;       // If in Main, index into handle array\r
373 \r
374                         dword   lastHit;        // Last frame number of hit\r
375                 } PageListStruct;\r
376 \r
377 typedef struct\r
378                 {\r
379                         int                     baseEMSPage;    // Base EMS page for this phys frame\r
380                         dword   lastHit;                // Last frame number of hit\r
381                 } EMSListStruct;\r
382 \r
383 //      Main Mem specific variables\r
384 typedef struct\r
385 {\r
386         boolean                 MainPresent;\r
387         memptr                  MainMemPages[PMMaxMainMem];\r
388         PMBlockAttr             MainMemUsed[PMMaxMainMem];\r
389         int                             MainPagesAvail;\r
390 } pm_mmi_t;\r
391 \r
392 //      EMS specific variables\r
393 typedef struct\r
394 {\r
395         boolean                 EMSPresent;\r
396         unsigned int                    EMSVer;\r
397         word                    EMSAvail,EMSPagesAvail,EMSHandle,\r
398                                         EMSPageFrame,EMSPhysicalPage;\r
399         word                    totalEMSpages, freeEMSpages, EMSpagesmapped;\r
400         EMSListStruct   EMSList[EMSFrameCount];\r
401 } pm_emmi_t;\r
402 \r
403 //      XMS specific variables\r
404 typedef struct\r
405 {\r
406         boolean                 XMSPresent;\r
407         word                    XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;\r
408         dword                   XMSDriver;\r
409         int                             XMSProtectPage;// = -1;\r
410 } pm_xmmi_t;\r
411 \r
412 //      File specific variables\r
413 typedef struct\r
414 {\r
415         char                    PageFileName[13];// = {"VSWAP."};\r
416         int                             PageFile;// = -1;\r
417         word                    ChunksInFile;\r
418         word                    PMSpriteStart,PMSoundStart;\r
419 } pm_fi_t;\r
420 \r
421 //      General usage variables\r
422 typedef struct\r
423 {\r
424         boolean                 PMStarted,\r
425                                         PMPanicMode,\r
426                                         PMThrashing;\r
427         word                    XMSPagesUsed,\r
428                                         EMSPagesUsed,\r
429                                         MainPagesUsed,\r
430                                         PMNumBlocks;\r
431         long                    PMFrameCount;\r
432         PageListStruct  far *PMPages;\r
433         __SEGA *PMSegPages;\r
434         pm_mmi_t        mm;\r
435         pm_emmi_t       emm;\r
436         pm_xmmi_t       xmm;\r
437         pm_fi_t fi;\r
438 } pm_t;\r
439 \r
440 //==========================================================================\r
441 \r
442 //from 16_ca\r
443 //==========================================================================\r
444 \r
445 #define NUMMAPS         4//39\r
446 #define MAPPLANES               3\r
447 \r
448 typedef struct\r
449 {\r
450   word bit0,bit1;       // 0-255 is a character, > is a pointer to a node\r
451 } huffnode;\r
452 \r
453 typedef struct\r
454 {\r
455         int             mapon, mapnum;\r
456         __SEGA  *mapsegs[4];\r
457         __SEGA  *mapheaderseg[NUMMAPS];\r
458         __SEGA  *tinf;\r
459 } ca_mapinfo_t;\r
460 \r
461 typedef struct\r
462 {\r
463         int                     maphandle[4];           // handle to MAPTEMP / GAMEMAPS\r
464 } ca_handle_t;\r
465 \r
466 typedef struct\r
467 {\r
468         byte            ca_levelbit,ca_levelnum;\r
469         ca_handle_t     file;           //files to open\r
470         ca_mapinfo_t    camap;\r
471         __SEGA  *grsegs[NUMCHUNKS];\r
472         byte            far     grneeded[NUMCHUNKS];\r
473         huffnode huffnode;\r
474 \r
475         //TODO: extend! and learn from keen/wolf/catacomb's code wwww\r
476         memptr  spribuff;\r
477 } ca_t;\r
478 \r
479 //==========================================================================\r
480 \r
481 //actual global game varables!\r
482 typedef enum {\r
483         ENGI_EXIT,\r
484         ENGI_QUIT,\r
485         ENGI_RUN,\r
486         ENGI_INPUT,\r
487         ENGI_PAUSE\r
488 } engi_stat_t;\r
489 \r
490 typedef struct\r
491 {\r
492         video_t video;  // video settings variable\r
493         ca_t            ca;     // ca stuff\r
494         pm_t            pm;     // pm stuff\r
495         loghandle_t handle;     //handles for file logging\r
496         kurokku_t kurokku;      //clock struct\r
497         mminfo_t mm; mminfotype mmi;\r
498 } global_game_variables_t;\r
499 \r
500 extern char global_temp_status_text[512];\r
501 #ifdef __WATCOMC__\r
502 #define EINVFMT EMFILE\r
503 #endif\r
504 #endif /* _TYPEDEFSTRUCT_H_ */\r