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something is bothering me very much on the animation part of frame. particularly...
[16.git] / src / lib / 16_tdef.h
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #ifndef _TYPEDEFSTRUCT_H_\r
24 #define _TYPEDEFSTRUCT_H_\r
25 \r
26 #include "src/lib/16_t.h"\r
27 \r
28 #define AARED           "\x1b[41;31m"\r
29 #define AABLUE          "\x1b[44;34m"\r
30 #define AAGREEN "\x1b[42;32m"\r
31 #define AAYELLOW        "\x1b[43;33m"\r
32 #define AAGREY          "\x1b[47;37m"\r
33 #define AABLACK "\x1b[40;30m"\r
34 #define AAWHITE         "\x1b[47;37m"\r
35 #define AAMAGENTA       "\x1b[45;35m"\r
36 #define AARESET "\x1b[0m"\r
37 \r
38 #define MAXPAGE 4\r
39 \r
40 /*\r
41  * typedefs of the game variables!\r
42  */\r
43 typedef struct {\r
44         byte *data;\r
45         word width;\r
46         word height;\r
47         byte *palette;\r
48         word offset;\r
49 } bitmap_t;\r
50 \r
51 typedef struct {\r
52         byte far **data;\r
53         word ntiles;   /* the number of tiles */\r
54         word twidth;   /* width of the tiles */\r
55         word theight;  /* height of the tiles */\r
56         byte *palette; /* palette for the tile set */\r
57 } tileset_t;\r
58 \r
59 typedef struct {\r
60         byte far *plane[4];     // 4 planes of image data\r
61         word width;                     // width of the image (spread across 4 planes)\r
62         word height;            // height of the image (spread across 4 planes)\r
63         word pwidth;            // the number of bytes in each plane\r
64         byte *palette;\r
65 } planar_buf_t;\r
66 \r
67 //TODO: 16_mm and 16_ca must handle this\r
68 typedef struct {\r
69         bitmap_t far *btdata;           //old\r
70         planar_buf_t far *data; //old\r
71         word tileHeight, tileWidth;\r
72         unsigned int rows, cols;\r
73 //      #ifdef __DEBUG__\r
74 //      boolean debug_text;     //show the value of the tile! wwww\r
75 //      byte *debug_data;\r
76 //      #endif\r
77 } tiles_t;\r
78 \r
79 //TODO: 16_mm and 16_ca must handle this\r
80 //TODO: add variables from 16_ca\r
81 typedef struct {\r
82         //long          planestart[3];\r
83         //unsigned      planelength[3];\r
84         byte *data;                     //TODO: 16_mm and 16_ca must handle this\r
85         byte * far *layerdata;  //TODO: 16_mm and 16_ca must handle this\r
86         tiles_t *tiles;         //TODO: 16_mm and 16_ca must handle this\r
87         tiles_t * far *layertile;       //TODO: 16_mm and 16_ca must handle this\r
88         int width, height;              //this has to be signed!\r
89         char            name[16];\r
90 } map_t;\r
91 \r
92 //TODO USE THIS tile info\r
93 typedef struct{\r
94         word tw;                /* screen width in tiles */\r
95         word th;                /* screen height in tiles */\r
96         word tilesw;            /* virtual screen width in tiles */\r
97         word tilesh;            /* virtual screen height in tiles */\r
98         sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
99         sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
100         sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
101         sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
102 } ti_t;\r
103 \r
104 typedef struct {\r
105         nibble/*word*/ id;      /* the Identification number of the page~ For layering~ */\r
106         byte far* data; /* the data for the page */\r
107         word dx;                /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */\r
108         word dy;                /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */\r
109         word sw;                /* screen width */      /* resolution */\r
110         word sh;                /* screen heigth */     /* resolution */\r
111                 word tw;                /* screen width in tiles */\r
112                 word th;                /* screen height in tiles */\r
113         word width;             /* virtual width of the page */\r
114         word height;    /* virtual height of the page */\r
115                 word tilesw;            /* virtual screen width in tiles */\r
116                 word tilesh;            /* virtual screen height in tiles */\r
117                 sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
118                 sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
119                 sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
120                 sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
121         word stridew;                   /* width/4 */   /* VGA */\r
122         word pagesize;                  /* page size */\r
123         word pi;                                /* increment page by this much to preserve location */\r
124 //newer vars\r
125 //TODO: find where they are used\r
126         sword delta;                    // How much should we shift the page for smooth scrolling\r
127 } page_t;\r
128 \r
129 //new structs\r
130 typedef struct\r
131 {\r
132         int x; //entity exact position on the viewable map\r
133         int y; //entity exact position on the viewable map\r
134         int tx; //entity tile position on the viewable map\r
135         int ty; //entity tile position on the viewable map\r
136         int triggerx; //entity's trigger box tile position on the viewable map\r
137         int triggery; //entity's trigger box tile position on the viewable map\r
138         int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
139         int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
140         nibble d;               //direction to render sprite!! wwww\r
141         nibble pred;    //prev. direction for animation changing\r
142         word dire;              //sprite in use\r
143         nibble q;               //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
144         boolean invq;   //animation inversing\r
145         word speed;             //entity speed!\r
146         word spt;               //speed per tile\r
147         struct sprite *spri; // sprite used by entity\r
148         sword hp; //hitpoints of the entity\r
149         int persist_aniframe;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
150 } entity_t;\r
151 \r
152 //TODO: MAKE THIS WWWW\r
153 typedef struct\r
154 {\r
155         //sprite ....\r
156         boolean wwww;\r
157 } spri_t;\r
158 \r
159 //TODO: MAKE THIS TO WWWW\r
160 typedef struct\r
161 {\r
162         //vrs with sprite ....\r
163         spri_t *spri;\r
164 } vrs_t;\r
165 \r
166 //from 16_in\r
167 //==========================================================================\r
168 typedef byte            ScanCode;\r
169 \r
170 typedef enum            {\r
171                                                 //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
172                                                 ctrl_Keyboard,\r
173                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
174                                                 ctrl_Joystick,\r
175                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
176                                                 ctrl_Mouse,\r
177                                         } ControlType;\r
178 typedef enum            {\r
179                                                 motion_Left = -1,motion_Up = -1,\r
180                                                 motion_None = 0,\r
181                                                 motion_Right = 1,motion_Down = 1\r
182                                         } Motion;\r
183 typedef enum            {\r
184                                                 dir_North,//dir_NorthEast,\r
185                                                 dir_West,//dir_Nortinest,\r
186                                                 dir_None,\r
187                                                 dir_East,//,dir_SouthEast,\r
188                                                 dir_South,//dir_Soutinest,\r
189                                         } Direction;\r
190 typedef struct          {\r
191                                                 boolean near    button0,button1,button2,button3;\r
192                                                 int     near            x,y;\r
193                                                 Motion  near    xaxis,yaxis;\r
194                                                 Direction near  dir;\r
195                                         } CursorInfo;\r
196 \r
197 typedef struct          {\r
198                                                 ScanCode near   button0,button1,\r
199                                                                         //upleft,\r
200                                                                         up,\r
201                                                                         down,\r
202                                                                         left,\r
203                                                                         right\r
204                                                                         //upright,\r
205                                                                         //downleft,\r
206                                                                         //,downright\r
207                                                                         ;\r
208                                         } KeyboardDef;\r
209 typedef struct          {\r
210                                                 word    near    joyMinX,joyMinY,\r
211                                                                         threshMinX,threshMinY,\r
212                                                                         threshMaxX,threshMaxY,\r
213                                                                         joyMaxX,joyMaxY,\r
214                                                                         joyMultXL,joyMultYL,\r
215                                                                         joyMultXH,joyMultYH;\r
216                                         } JoystickDef;\r
217 \r
218 //==========================================================================\r
219 \r
220 typedef struct\r
221 {\r
222         entity_t near   enti;\r
223 #ifdef  __WATCOMC__\r
224         //struct sprite *spri;  //supposively the sprite sheet data\r
225         memptr          gr;\r
226 #endif\r
227         bitmap_t        *data;          //supposively the sprite sheet data//old format\r
228         bitmap_t        bmp;\r
229 \r
230         //input\r
231         byte near               pdir;   //previous direction~ used in IN_16 in IN_ReadControl()\r
232         CursorInfo              info;\r
233         ControlType     Controls;\r
234         word walktype;\r
235 //newer vars\r
236         int dx, dy, delta;      //TODO: what is this? ^^\r
237 } player_t;\r
238 \r
239 //===========================================//\r
240 \r
241 typedef struct\r
242 {\r
243         int profilehandle,debughandle,showmemhandle;\r
244         int heaphandle;\r
245 } loghandle_t;\r
246 \r
247 typedef struct\r
248 {\r
249         word frames_per_second;\r
250         clock_t t;\r
251         dword tiku;             //frames passed\r
252         word clock_start;       //timer start\r
253         word *clock;    //current time on clock\r
254         boolean fpscap; //cap the fps var\r
255 } kurokku_t;\r
256 \r
257 //video\r
258 #define NUMCHUNKS       416     //keen\r
259 \r
260 typedef struct\r
261 {\r
262         char old_mode;          //old video mode before game!\r
263         page_t page[MAXPAGE];   //can be used as a pointer to root page[0]\r
264         word vmem_remain;       //remaining video memory\r
265         byte num_of_pages;      //number of actual pages\r
266         //doslib origi vars\r
267         byte far * omemptr;\r
268         byte vga_draw_stride;\r
269         byte vga_draw_stride_limit;             // further X clipping\r
270 //\r
271         boolean __near rss;                     //render sprite switch\r
272         sword __near sprifilei;         //player file's i\r
273         boolean __near p;                       //render page number //BLEH\r
274         boolean __near r;                       //page flip if true\r
275         word pr[MAXPAGE][4];    //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
276 \r
277         nibble sfip;//shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
278         nibble panp;            //pan_t replacement\r
279         //0000word startclk; float clk, tickclk;        //timer\r
280 //newer vars\r
281 //TODO: find out how they are used\r
282         byte grneeded[NUMCHUNKS];\r
283 } video_t;\r
284 \r
285 //from 16_mm\r
286 //==========================================================================\r
287 \r
288 #define MAXBLOCKS               1024\r
289 #define MAXUMBS         12\r
290 \r
291 typedef struct mmblockstruct\r
292 {\r
293         word    start,length;\r
294         //word  start;  dword length;\r
295         word    blob;   //for data larger than 64k\r
296         unsigned        attributes;\r
297         memptr          *useptr;        // pointer to the segment start\r
298         struct mmblockstruct far *next;\r
299 } mmblocktype;\r
300 \r
301 typedef struct\r
302 {\r
303         dword   nearheap,farheap,EMSmem,XMSmem,mainmem;\r
304 //      boolean         PMStarted, MainPresent, EMSPresent, XMSPresent;\r
305 } mminfotype;\r
306 \r
307 typedef struct\r
308 {\r
309         memptr bufferseg;\r
310         boolean         mmstarted, bombonerror, mmerror;\r
311         void far        *farheap;\r
312 #ifdef __BORLANDC__\r
313         void    *nearheap;\r
314 #endif\r
315 #ifdef __WATCOMC__\r
316         void __near     *nearheap;\r
317 #endif\r
318         unsigned int            EMSVer;\r
319         word numUMBs,UMBbase[MAXUMBS];\r
320         word                    totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;\r
321         //dword numUMBs,UMBbase[MAXUMBS];\r
322         mmblocktype     far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;\r
323 } mminfo_t;\r
324 \r
325 //==========================================================================\r
326 \r
327 \r
328 //from 16_pm\r
329 //==========================================================================\r
330 \r
331 //      NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024\r
332 #define EMSPageSize             16384\r
333 #define EMSPageSizeSeg  (EMSPageSize >> 4)\r
334 #define EMSPageSizeKB   (EMSPageSize >> 10)\r
335 #define EMSFrameCount   4\r
336 #define PMPageSize              4096\r
337 #define PMPageSizeSeg   (PMPageSize >> 4)\r
338 #define PMPageSizeKB    (PMPageSize >> 10)\r
339 #define PMEMSSubPage    (EMSPageSize / PMPageSize)\r
340 \r
341 #define PMMinMainMem    10                      // Min acceptable # of pages from main\r
342 #define PMMaxMainMem    100                     // Max number of pages in main memory\r
343 \r
344 #define PMThrashThreshold       1       // Number of page thrashes before panic mode\r
345 #define PMUnThrashThreshold     5       // Number of non-thrashing frames before leaving panic mode\r
346 \r
347 typedef enum\r
348                 {\r
349                         pml_Unlocked,\r
350                         pml_Locked\r
351                 } PMLockType;\r
352 \r
353 typedef enum\r
354                 {\r
355                         pmba_Unused = 0,\r
356                         pmba_Used = 1,\r
357                         pmba_Allocated = 2\r
358                 } PMBlockAttr;\r
359 \r
360 typedef struct\r
361                 {\r
362                         dword   offset;         // Offset of chunk into file\r
363                         word            length;         // Length of the chunk\r
364 \r
365                         int                     xmsPage;        // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle\r
366 \r
367                         PMLockType      locked;         // If set, this page can't be purged\r
368                         int                     emsPage;        // If in EMS, logical page/offset into page\r
369                         int                     mainPage;       // If in Main, index into handle array\r
370 \r
371                         dword   lastHit;        // Last frame number of hit\r
372                 } PageListStruct;\r
373 \r
374 typedef struct\r
375                 {\r
376                         int                     baseEMSPage;    // Base EMS page for this phys frame\r
377                         dword   lastHit;                // Last frame number of hit\r
378                 } EMSListStruct;\r
379 \r
380 //      Main Mem specific variables\r
381 typedef struct\r
382 {\r
383         boolean                 MainPresent;\r
384         memptr                  MainMemPages[PMMaxMainMem];\r
385         PMBlockAttr             MainMemUsed[PMMaxMainMem];\r
386         int                             MainPagesAvail;\r
387 } pm_mmi_t;\r
388 \r
389 //      EMS specific variables\r
390 typedef struct\r
391 {\r
392         boolean                 EMSPresent;\r
393         unsigned int                    EMSVer;\r
394         word                    EMSAvail,EMSPagesAvail,EMSHandle,\r
395                                         EMSPageFrame,EMSPhysicalPage;\r
396         word                    totalEMSpages, freeEMSpages, EMSpagesmapped;\r
397         EMSListStruct   EMSList[EMSFrameCount];\r
398 } pm_emmi_t;\r
399 \r
400 //      XMS specific variables\r
401 typedef struct\r
402 {\r
403         boolean                 XMSPresent;\r
404         word                    XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;\r
405         dword                   XMSDriver;\r
406         int                             XMSProtectPage;// = -1;\r
407 } pm_xmmi_t;\r
408 \r
409 //      File specific variables\r
410 typedef struct\r
411 {\r
412         char                    PageFileName[13];// = {"VSWAP."};\r
413         int                             PageFile;// = -1;\r
414         word                    ChunksInFile;\r
415         word                    PMSpriteStart,PMSoundStart;\r
416 } pm_fi_t;\r
417 \r
418 //      General usage variables\r
419 typedef struct\r
420 {\r
421         boolean                 PMStarted,\r
422                                         PMPanicMode,\r
423                                         PMThrashing;\r
424         word                    XMSPagesUsed,\r
425                                         EMSPagesUsed,\r
426                                         MainPagesUsed,\r
427                                         PMNumBlocks;\r
428         long                    PMFrameCount;\r
429         PageListStruct  far *PMPages;\r
430         __SEGA *PMSegPages;\r
431         pm_mmi_t        mm;\r
432         pm_emmi_t       emm;\r
433         pm_xmmi_t       xmm;\r
434         pm_fi_t fi;\r
435 } pm_t;\r
436 \r
437 //==========================================================================\r
438 \r
439 //from 16_ca\r
440 //==========================================================================\r
441 \r
442 #define NUMMAPS         4//39\r
443 #define MAPPLANES               3\r
444 \r
445 typedef struct\r
446 {\r
447   word bit0,bit1;       // 0-255 is a character, > is a pointer to a node\r
448 } huffnode;\r
449 \r
450 typedef struct\r
451 {\r
452         int             mapon, mapnum;\r
453         __SEGA  *mapsegs[4];\r
454         __SEGA  *mapheaderseg[NUMMAPS];\r
455         __SEGA  *tinf;\r
456 } ca_mapinfo_t;\r
457 \r
458 typedef struct\r
459 {\r
460         int                     maphandle[4];           // handle to MAPTEMP / GAMEMAPS\r
461 } ca_handle_t;\r
462 \r
463 typedef struct\r
464 {\r
465         byte            ca_levelbit,ca_levelnum;\r
466         ca_handle_t     file;           //files to open\r
467         ca_mapinfo_t    camap;\r
468         __SEGA  *grsegs[NUMCHUNKS];\r
469         byte            far     grneeded[NUMCHUNKS];\r
470         huffnode huffnode;\r
471 } ca_t;\r
472 \r
473 //==========================================================================\r
474 \r
475 //actual global game varables!\r
476 typedef enum {\r
477         ENGI_EXIT,\r
478         ENGI_QUIT,\r
479         ENGI_RUN,\r
480         ENGI_INPUT,\r
481         ENGI_PAUSE\r
482 } engi_stat_t;\r
483 \r
484 typedef struct\r
485 {\r
486         video_t video;  // video settings variable\r
487         ca_t            ca;     // ca stuff\r
488         pm_t            pm;     // pm stuff\r
489         loghandle_t handle;     //handles for file logging\r
490         kurokku_t kurokku;      //clock struct\r
491         mminfo_t mm; mminfotype mmi;\r
492 } global_game_variables_t;\r
493 \r
494 extern char global_temp_status_text[512];\r
495 #ifdef __WATCOMC__\r
496 #define EINVFMT EMFILE\r
497 #endif\r
498 #endif /* _TYPEDEFSTRUCT_H_ */\r