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animation fixed and sprite rendering is more flexible with overdraww and overdrawh
[16.git] / src / lib / 16_tdef.h
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #ifndef _TYPEDEFSTRUCT_H_\r
24 #define _TYPEDEFSTRUCT_H_\r
25 \r
26 #include "src/lib/16_t.h"\r
27 \r
28 #define AARED           "\x1b[41;31m"\r
29 #define AABLUE          "\x1b[44;34m"\r
30 #define AAGREEN "\x1b[42;32m"\r
31 #define AAYELLOW        "\x1b[43;33m"\r
32 #define AAGREY          "\x1b[47;37m"\r
33 #define AABLACK "\x1b[40;30m"\r
34 #define AAWHITE         "\x1b[47;37m"\r
35 #define AAMAGENTA       "\x1b[45;35m"\r
36 #define AARESET "\x1b[0m"\r
37 \r
38 #define MAXPAGE 4\r
39 \r
40 /*\r
41  * typedefs of the game variables!\r
42  */\r
43 typedef struct {\r
44         byte *data;\r
45         word width;\r
46         word height;\r
47         byte *palette;\r
48         word offset;\r
49 } bitmap_t;\r
50 \r
51 typedef struct {\r
52         byte far **data;\r
53         word ntiles;   /* the number of tiles */\r
54         word twidth;   /* width of the tiles */\r
55         word theight;  /* height of the tiles */\r
56         byte *palette; /* palette for the tile set */\r
57 } tileset_t;\r
58 \r
59 typedef struct {\r
60         byte far *plane[4];     // 4 planes of image data\r
61         word width;                     // width of the image (spread across 4 planes)\r
62         word height;            // height of the image (spread across 4 planes)\r
63         word pwidth;            // the number of bytes in each plane\r
64         byte *palette;\r
65 } planar_buf_t;\r
66 \r
67 //TODO: 16_mm and 16_ca must handle this\r
68 typedef struct {\r
69         bitmap_t far *btdata;           //old\r
70         planar_buf_t far *data; //old\r
71         word tileHeight, tileWidth;\r
72         unsigned int rows, cols;\r
73 //      #ifdef __DEBUG__\r
74 //      boolean debug_text;     //show the value of the tile! wwww\r
75 //      byte *debug_data;\r
76 //      #endif\r
77 } tiles_t;\r
78 \r
79 //TODO: 16_mm and 16_ca must handle this\r
80 //TODO: add variables from 16_ca\r
81 typedef struct {\r
82         //long          planestart[3];\r
83         //unsigned      planelength[3];\r
84         byte *data;                     //TODO: 16_mm and 16_ca must handle this\r
85         byte * far *layerdata;  //TODO: 16_mm and 16_ca must handle this\r
86         tiles_t *tiles;         //TODO: 16_mm and 16_ca must handle this\r
87         tiles_t * far *layertile;       //TODO: 16_mm and 16_ca must handle this\r
88         int width, height;              //this has to be signed!\r
89         char            name[16];\r
90 } map_t;\r
91 \r
92 //TODO USE THIS tile info\r
93 typedef struct{\r
94         word tw;                /* screen width in tiles */\r
95         word th;                /* screen height in tiles */\r
96         word tilesw;            /* virtual screen width in tiles */\r
97         word tilesh;            /* virtual screen height in tiles */\r
98         sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
99         sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
100         sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
101         sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
102 } ti_t;\r
103 \r
104 typedef struct {\r
105         nibble/*word*/ id;      /* the Identification number of the page~ For layering~ */\r
106         byte far* data; /* the data for the page */\r
107         word dx;                /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */\r
108         word dy;                /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */\r
109         word sw;                /* screen width */      /* resolution */\r
110         word sh;                /* screen heigth */     /* resolution */\r
111                 word tw;                /* screen width in tiles */\r
112                 word th;                /* screen height in tiles */\r
113         word width;             /* virtual width of the page */\r
114         word height;    /* virtual height of the page */\r
115                 word tilesw;            /* virtual screen width in tiles */\r
116                 word tilesh;            /* virtual screen height in tiles */\r
117                 sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
118                 sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
119                 sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
120                 sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
121         word stridew;                   /* width/4 */   /* VGA */\r
122         word pagesize;                  /* page size */\r
123         word pi;                                /* increment page by this much to preserve location */\r
124 //newer vars\r
125 //TODO: find where they are used\r
126         sword delta;                    // How much should we shift the page for smooth scrolling\r
127 } page_t;\r
128 \r
129 //new structs\r
130 typedef struct\r
131 {\r
132         int x; //entity exact position on the viewable map\r
133         int y; //entity exact position on the viewable map\r
134         int tx; //entity tile position on the viewable map\r
135         int ty; //entity tile position on the viewable map\r
136         int triggerx; //entity's trigger box tile position on the viewable map\r
137         int triggery; //entity's trigger box tile position on the viewable map\r
138         int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
139         int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
140         nibble d;               //direction to render sprite!! wwww\r
141         nibble pred;    //prev. direction for animation changing\r
142         word dire;              //sprite in use\r
143         nibble q;               //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
144         boolean invq;   //animation inversing\r
145         word speed;             //entity speed!\r
146         word spt;               //speed per tile\r
147         struct sprite *spri; // sprite used by entity\r
148         sword hp; //hitpoints of the entity\r
149         nibble overdraww, overdrawh;    // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
150                                                 // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
151         int persist_aniframe;    // gonna be increased to 1 before being used, so 0 is ok for default\r
152 } entity_t;\r
153 \r
154 //TODO: MAKE THIS WWWW\r
155 typedef struct\r
156 {\r
157         //sprite ....\r
158         boolean wwww;\r
159 } spri_t;\r
160 \r
161 //TODO: MAKE THIS TO WWWW\r
162 typedef struct\r
163 {\r
164         //vrs with sprite ....\r
165         spri_t *spri;\r
166 } vrs_t;\r
167 \r
168 //from 16_in\r
169 //==========================================================================\r
170 typedef byte            ScanCode;\r
171 \r
172 typedef enum            {\r
173                                                 //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
174                                                 ctrl_Keyboard,\r
175                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
176                                                 ctrl_Joystick,\r
177                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
178                                                 ctrl_Mouse,\r
179                                         } ControlType;\r
180 typedef enum            {\r
181                                                 motion_Left = -1,motion_Up = -1,\r
182                                                 motion_None = 0,\r
183                                                 motion_Right = 1,motion_Down = 1\r
184                                         } Motion;\r
185 typedef enum            {\r
186                                                 dir_North,//dir_NorthEast,\r
187                                                 dir_West,//dir_Nortinest,\r
188                                                 dir_None,\r
189                                                 dir_East,//,dir_SouthEast,\r
190                                                 dir_South,//dir_Soutinest,\r
191                                         } Direction;\r
192 typedef struct          {\r
193                                                 boolean near    button0,button1,button2,button3;\r
194                                                 int     near            x,y;\r
195                                                 Motion  near    xaxis,yaxis;\r
196                                                 Direction near  dir;\r
197                                         } CursorInfo;\r
198 \r
199 typedef struct          {\r
200                                                 ScanCode near   button0,button1,\r
201                                                                         //upleft,\r
202                                                                         up,\r
203                                                                         down,\r
204                                                                         left,\r
205                                                                         right\r
206                                                                         //upright,\r
207                                                                         //downleft,\r
208                                                                         //,downright\r
209                                                                         ;\r
210                                         } KeyboardDef;\r
211 typedef struct          {\r
212                                                 word    near    joyMinX,joyMinY,\r
213                                                                         threshMinX,threshMinY,\r
214                                                                         threshMaxX,threshMaxY,\r
215                                                                         joyMaxX,joyMaxY,\r
216                                                                         joyMultXL,joyMultYL,\r
217                                                                         joyMultXH,joyMultYH;\r
218                                         } JoystickDef;\r
219 \r
220 //==========================================================================\r
221 \r
222 typedef struct\r
223 {\r
224         entity_t near   enti;\r
225 #ifdef  __WATCOMC__\r
226         //struct sprite *spri;  //supposively the sprite sheet data\r
227         memptr          gr;\r
228 #endif\r
229         bitmap_t        *data;          //supposively the sprite sheet data//old format\r
230         bitmap_t        bmp;\r
231 \r
232         //input\r
233         byte near               pdir;   //previous direction~ used in IN_16 in IN_ReadControl()\r
234         CursorInfo              info;\r
235         ControlType     Controls;\r
236         word walktype;\r
237 //newer vars\r
238         int dx, dy, delta;      //TODO: what is this? ^^\r
239 } player_t;\r
240 \r
241 //===========================================//\r
242 \r
243 typedef struct\r
244 {\r
245         int profilehandle,debughandle,showmemhandle;\r
246         int heaphandle;\r
247 } loghandle_t;\r
248 \r
249 typedef struct\r
250 {\r
251         word frames_per_second;\r
252         clock_t t;\r
253         dword tiku;             //frames passed\r
254         word clock_start;       //timer start\r
255         word *clock;    //current time on clock\r
256         boolean fpscap; //cap the fps var\r
257 } kurokku_t;\r
258 \r
259 //video\r
260 #define NUMCHUNKS       416     //keen\r
261 \r
262 typedef struct\r
263 {\r
264         char old_mode;          //old video mode before game!\r
265         page_t page[MAXPAGE];   //can be used as a pointer to root page[0]\r
266         word vmem_remain;       //remaining video memory\r
267         byte num_of_pages;      //number of actual pages\r
268         //doslib origi vars\r
269         byte far * omemptr;\r
270         byte vga_draw_stride;\r
271         byte vga_draw_stride_limit;             // further X clipping\r
272 //\r
273         boolean __near rss;                     //render sprite switch\r
274         sword __near sprifilei;         //player file's i\r
275         boolean __near p;                       //render page number //BLEH\r
276         boolean __near r;                       //page flip if true\r
277         word pr[MAXPAGE][4];    //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
278 \r
279         nibble sfip;//shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
280         nibble panp;            //pan_t replacement\r
281         //0000word startclk; float clk, tickclk;        //timer\r
282 //newer vars\r
283 //TODO: find out how they are used\r
284         byte grneeded[NUMCHUNKS];\r
285 } video_t;\r
286 \r
287 //from 16_mm\r
288 //==========================================================================\r
289 \r
290 #define MAXBLOCKS               1024\r
291 #define MAXUMBS         12\r
292 \r
293 typedef struct mmblockstruct\r
294 {\r
295         word    start,length;\r
296         //word  start;  dword length;\r
297         word    blob;   //for data larger than 64k\r
298         unsigned        attributes;\r
299         memptr          *useptr;        // pointer to the segment start\r
300         struct mmblockstruct far *next;\r
301 } mmblocktype;\r
302 \r
303 typedef struct\r
304 {\r
305         dword   nearheap,farheap,EMSmem,XMSmem,mainmem;\r
306 //      boolean         PMStarted, MainPresent, EMSPresent, XMSPresent;\r
307 } mminfotype;\r
308 \r
309 typedef struct\r
310 {\r
311         memptr bufferseg;\r
312         boolean         mmstarted, bombonerror, mmerror;\r
313         void far        *farheap;\r
314 #ifdef __BORLANDC__\r
315         void    *nearheap;\r
316 #endif\r
317 #ifdef __WATCOMC__\r
318         void __near     *nearheap;\r
319 #endif\r
320         unsigned int            EMSVer;\r
321         word numUMBs,UMBbase[MAXUMBS];\r
322         word                    totalEMSpages, freeEMSpages, EMSpagesmapped, EMSHandle, EMSPageFrame;\r
323         //dword numUMBs,UMBbase[MAXUMBS];\r
324         mmblocktype     far mmblocks[MAXBLOCKS],far *mmhead,far *mmfree,far *mmrover,far *mmnew;\r
325 } mminfo_t;\r
326 \r
327 //==========================================================================\r
328 \r
329 \r
330 //from 16_pm\r
331 //==========================================================================\r
332 \r
333 //      NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024\r
334 #define EMSPageSize             16384\r
335 #define EMSPageSizeSeg  (EMSPageSize >> 4)\r
336 #define EMSPageSizeKB   (EMSPageSize >> 10)\r
337 #define EMSFrameCount   4\r
338 #define PMPageSize              4096\r
339 #define PMPageSizeSeg   (PMPageSize >> 4)\r
340 #define PMPageSizeKB    (PMPageSize >> 10)\r
341 #define PMEMSSubPage    (EMSPageSize / PMPageSize)\r
342 \r
343 #define PMMinMainMem    10                      // Min acceptable # of pages from main\r
344 #define PMMaxMainMem    100                     // Max number of pages in main memory\r
345 \r
346 #define PMThrashThreshold       1       // Number of page thrashes before panic mode\r
347 #define PMUnThrashThreshold     5       // Number of non-thrashing frames before leaving panic mode\r
348 \r
349 typedef enum\r
350                 {\r
351                         pml_Unlocked,\r
352                         pml_Locked\r
353                 } PMLockType;\r
354 \r
355 typedef enum\r
356                 {\r
357                         pmba_Unused = 0,\r
358                         pmba_Used = 1,\r
359                         pmba_Allocated = 2\r
360                 } PMBlockAttr;\r
361 \r
362 typedef struct\r
363                 {\r
364                         dword   offset;         // Offset of chunk into file\r
365                         word            length;         // Length of the chunk\r
366 \r
367                         int                     xmsPage;        // If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle\r
368 \r
369                         PMLockType      locked;         // If set, this page can't be purged\r
370                         int                     emsPage;        // If in EMS, logical page/offset into page\r
371                         int                     mainPage;       // If in Main, index into handle array\r
372 \r
373                         dword   lastHit;        // Last frame number of hit\r
374                 } PageListStruct;\r
375 \r
376 typedef struct\r
377                 {\r
378                         int                     baseEMSPage;    // Base EMS page for this phys frame\r
379                         dword   lastHit;                // Last frame number of hit\r
380                 } EMSListStruct;\r
381 \r
382 //      Main Mem specific variables\r
383 typedef struct\r
384 {\r
385         boolean                 MainPresent;\r
386         memptr                  MainMemPages[PMMaxMainMem];\r
387         PMBlockAttr             MainMemUsed[PMMaxMainMem];\r
388         int                             MainPagesAvail;\r
389 } pm_mmi_t;\r
390 \r
391 //      EMS specific variables\r
392 typedef struct\r
393 {\r
394         boolean                 EMSPresent;\r
395         unsigned int                    EMSVer;\r
396         word                    EMSAvail,EMSPagesAvail,EMSHandle,\r
397                                         EMSPageFrame,EMSPhysicalPage;\r
398         word                    totalEMSpages, freeEMSpages, EMSpagesmapped;\r
399         EMSListStruct   EMSList[EMSFrameCount];\r
400 } pm_emmi_t;\r
401 \r
402 //      XMS specific variables\r
403 typedef struct\r
404 {\r
405         boolean                 XMSPresent;\r
406         word                    XMSAvail,XMSPagesAvail,XMSHandle;//,XMSVer;\r
407         dword                   XMSDriver;\r
408         int                             XMSProtectPage;// = -1;\r
409 } pm_xmmi_t;\r
410 \r
411 //      File specific variables\r
412 typedef struct\r
413 {\r
414         char                    PageFileName[13];// = {"VSWAP."};\r
415         int                             PageFile;// = -1;\r
416         word                    ChunksInFile;\r
417         word                    PMSpriteStart,PMSoundStart;\r
418 } pm_fi_t;\r
419 \r
420 //      General usage variables\r
421 typedef struct\r
422 {\r
423         boolean                 PMStarted,\r
424                                         PMPanicMode,\r
425                                         PMThrashing;\r
426         word                    XMSPagesUsed,\r
427                                         EMSPagesUsed,\r
428                                         MainPagesUsed,\r
429                                         PMNumBlocks;\r
430         long                    PMFrameCount;\r
431         PageListStruct  far *PMPages;\r
432         __SEGA *PMSegPages;\r
433         pm_mmi_t        mm;\r
434         pm_emmi_t       emm;\r
435         pm_xmmi_t       xmm;\r
436         pm_fi_t fi;\r
437 } pm_t;\r
438 \r
439 //==========================================================================\r
440 \r
441 //from 16_ca\r
442 //==========================================================================\r
443 \r
444 #define NUMMAPS         4//39\r
445 #define MAPPLANES               3\r
446 \r
447 typedef struct\r
448 {\r
449   word bit0,bit1;       // 0-255 is a character, > is a pointer to a node\r
450 } huffnode;\r
451 \r
452 typedef struct\r
453 {\r
454         int             mapon, mapnum;\r
455         __SEGA  *mapsegs[4];\r
456         __SEGA  *mapheaderseg[NUMMAPS];\r
457         __SEGA  *tinf;\r
458 } ca_mapinfo_t;\r
459 \r
460 typedef struct\r
461 {\r
462         int                     maphandle[4];           // handle to MAPTEMP / GAMEMAPS\r
463 } ca_handle_t;\r
464 \r
465 typedef struct\r
466 {\r
467         byte            ca_levelbit,ca_levelnum;\r
468         ca_handle_t     file;           //files to open\r
469         ca_mapinfo_t    camap;\r
470         __SEGA  *grsegs[NUMCHUNKS];\r
471         byte            far     grneeded[NUMCHUNKS];\r
472         huffnode huffnode;\r
473 } ca_t;\r
474 \r
475 //==========================================================================\r
476 \r
477 //actual global game varables!\r
478 typedef enum {\r
479         ENGI_EXIT,\r
480         ENGI_QUIT,\r
481         ENGI_RUN,\r
482         ENGI_INPUT,\r
483         ENGI_PAUSE\r
484 } engi_stat_t;\r
485 \r
486 typedef struct\r
487 {\r
488         video_t video;  // video settings variable\r
489         ca_t            ca;     // ca stuff\r
490         pm_t            pm;     // pm stuff\r
491         loghandle_t handle;     //handles for file logging\r
492         kurokku_t kurokku;      //clock struct\r
493         mminfo_t mm; mminfotype mmi;\r
494 } global_game_variables_t;\r
495 \r
496 extern char global_temp_status_text[512];\r
497 #ifdef __WATCOMC__\r
498 #define EINVFMT EMFILE\r
499 #endif\r
500 #endif /* _TYPEDEFSTRUCT_H_ */\r