1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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26 #include "src/lib/16_vl.h"
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28 byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */
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30 static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);
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31 static byte tmppal[PAL_SIZE];
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33 /////////////////////////////////////////////////////////////////////////////
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35 // setvideo() - This function Manages the video modes //
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37 /////////////////////////////////////////////////////////////////////////////
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38 void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)
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44 case 0: // deinit the video
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45 // change to the video mode we were in before we switched to mode 13h
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46 if(gv->video.VL_Started)
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50 in.h.al = gv->video.old_mode;
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51 int86(0x10, &in, &out);
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53 gv->video.VL_Started=0;
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55 default: // init the video
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56 if(gv->video.VL_Started)
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58 // get old video mode
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60 //int86(0x10, &in, &out);
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61 gv->video.old_mode = vgaGetMode();//out.h.al;
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63 modexEnter(vq, cmem, gv);
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69 vgaSetMode(byte mode)
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73 regs.h.ah = SET_MODE;
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75 int86(VIDEO_INT, ®s, ®s);
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76 //int10_setmode(mode);
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79 //---------------------------------------------------
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81 // Use the bios to get the current video mode
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84 byte/*FIXME: why long? "long" is 32-bit datatype, VGA modes are 8-bit numbers. */
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87 return int10_getmode();
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90 /* -========================= Entry Points ==========================- */
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91 void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)
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94 struct vga_mode_params cm;
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97 vgaSetMode(VGA_256_COLOR_MODE);
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98 vga_enable_256color_modex();
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100 update_state_from_vga();
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101 vga_read_crtc_mode(&cm);
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103 /* reprogram the CRT controller */
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104 //outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */
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105 //outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */
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110 //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);
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111 /*for(i=0; i<CRTParmCount; i++) {
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112 outpw(CRTC_INDEX, ModeX_320x240regs[i]);
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114 /* width and height */
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115 gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this
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116 gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this
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117 /* virtual width and height. match screen, at first */
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118 gv->video.page[0].height = gv->video.page[0].sh;
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119 gv->video.page[0].width = gv->video.page[0].sw;
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121 // mode X BYTE mode
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124 // 320x240 mode 60Hz
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125 cm.horizontal_total=0x5f + 5; /* CRTC[0] -5 */
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126 cm.horizontal_display_end=0x4f + 1; /* CRTC[1] -1 */
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127 cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */
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128 // cm.horizontal_blank_end=0x82 + 1; /* CRTC[3] bit 0-4 & CRTC[5] bit 7 *///skewing ^^;
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129 cm.horizontal_start_retrace=0x54;/* CRTC[4] */
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130 cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */
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131 //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */
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132 //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */
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133 cm.vertical_total = 0x20D + 2;
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134 cm.vertical_start_retrace = 0x1EA;
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135 cm.vertical_end_retrace = 0x1EC;
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136 cm.vertical_display_end = 480;
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137 cm.vertical_blank_start = 0x1E7 + 1;
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138 cm.vertical_blank_end = 0x206 + 1;
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139 cm.clock_select = 0; /* misc register = 0xE3 25MHz */
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142 cm.offset = (vga_state.vga_width / (4 * 2)); // 320 wide (40 x 4 pixel groups x 2)
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144 case 2: // TODO: 160x120 according to ModeX_160x120regs
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146 case 3: // TODO: 160x120 according to ModeX_320x200regs
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148 case 4: // TODO: 160x120 according to ModeX_192x144regs
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150 case 5: // TODO: 160x120 according to ModeX_256x192regs
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156 vga_state.vga_stride = cm.offset * 2;
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157 vga_write_crtc_mode(&cm,0);
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159 /* clear video memory */
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163 /* clear video memory */
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164 dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */
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165 vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);
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166 for(i = 0;i < 0x4000; i++) ptr[i] = 0x0000; // 0x4000 x dword = 64KB
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167 /* fix up the palette and everything */
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168 modexPalBlack(); //reset the palette~
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172 // VL_SetLineWidth (cm.offset, &gv->video.ofs);
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173 gv->video.VL_Started=1;
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178 /* VGAmodeX restores original mode and palette */
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179 vgaSetMode(TEXT_MODE);
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183 modexDefaultPage(page_t *p)
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187 /* default page values */
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189 //page.data = (byte far *)(vga_state.vga_graphics_ram);
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190 page.data = (vga_state.vga_graphics_ram);
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195 page.width = p->sw+TILEWHD;
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196 page.height = p->sh+TILEWHD;
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197 page.ti.tw = page.sw/TILEWH;
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198 page.ti.th = page.sh/TILEWH;
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199 page.ti.tilesw=page.width/TILEWH;
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200 page.ti.tilesh=page.height/TILEWH;
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201 page.ti.tilemidposscreenx = page.ti.tw/2;
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202 page.ti.tilemidposscreeny = (page.ti.th/2)+1;
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203 page.stridew=page.width/4;
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204 page.pagesize = (word)(page.stridew)*page.height;
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205 page.pi=page.width*4;
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211 /* returns the next page in contiguous memory
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212 * the next page will be the same size as p, by default
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215 modexNextPage(page_t *p) {
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218 result.data = p->data + (p->pagesize);
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219 result.dx = p->dx; // not used anymore we use page[0].dx
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220 result.dy = p->dy; // not used anymore we use page[0].dy
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223 result.width = p->width;
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224 result.height = p->height;
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225 result.ti.tw = p->ti.tw;
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226 result.ti.th = p->ti.th;
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227 result.ti.tilesw = p->ti.tilesw;
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228 result.ti.tilesh = p->ti.tilesh;
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229 result.stridew=p->stridew;
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230 result.pagesize = p->pagesize;
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231 result.pi=result.width*4;
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232 result.id = p->id+1;
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237 //next page with defined dimentions~
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239 modexNextPageFlexibleSize(page_t *p, word x, word y)
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243 result.data = p->data + (p->pagesize); /* compute the offset */
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244 result.dx = 0; // not used anymore we use page[0].dx
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245 result.dy = 0; // not used anymore we use page[0].dy
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250 result.ti.tw = result.sw/TILEWH;
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251 result.ti.th = result.sh/TILEWH;
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252 result.ti.tilesw=result.width/TILEWH;
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253 result.ti.tilesh=result.height/TILEWH;
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254 result.id = p->id+1;
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255 result.stridew=result.width/4;//p->sw/4;
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256 result.pagesize = (word)(result.stridew)*result.height;
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257 /* switch(result.id)
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260 result.pi=p->width*4;
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266 result.pi=result.width*4;
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271 void modexCalcVmemRemain(video_t *video)
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274 //printf("\n\n 1st vmem_remain=%u\n", video->vmem_remain);
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275 for(i=0; i<video->num_of_pages; i++)
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277 video->vmem_remain-=video->page[i].pagesize;
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278 //printf(" [%u], video->page[%u].pagesize=%u\n", i, i, video->page[i].pagesize);
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279 //printf(" [%u], vmem_remain=%u\n", i, video->vmem_remain);
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283 void VL_Initofs(video_t *video)
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285 if(!video->vga_state.bgps)
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287 video->ofs.offscreen_ofs = video->page[0].pagesize+video->page[1].pagesize;//(vga_state.vga_stride * vga_state.vga_height);
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288 video->ofs.pattern_ofs = (uint16_t)video->page[2].data;
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290 video->ofs.offscreen_ofs = 0;
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291 video->ofs.pattern_ofs = 0;//(uint16_t)video->page[0].data;
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295 void modexHiganbanaPageSetup(video_t *video)
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297 video->vmem_remain=65535U;
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298 video->num_of_pages=0;
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299 (video->page[0]) = modexDefaultPage(&(video->page[0])); video->num_of_pages++; //video->page[0].width += (TILEWHD); video->page[0].height += (TILEWHD);
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300 (video->page[1]) = modexNextPage(&(video->page[0])); video->num_of_pages++;
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301 //0000 (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), (video->page[0]).width, TILEWH*4); video->num_of_pages++;
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302 //0000 (video->page[3]) = (video->page[2]); video->num_of_pages++;
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303 //// (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), TILEWH*4, TILEWH*4); video->num_of_pages++;
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304 //// (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].sw, 208); video->num_of_pages++;
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305 (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), video->page[0].width, 96); video->num_of_pages++;
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306 (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].width, 96); video->num_of_pages++;
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307 modexCalcVmemRemain(video);
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309 video->sp=video->p = 0; //showpage
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310 video->dorender = 1; //render
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311 video->vh=video->page[0].height+video->page[1].height+video->page[2].height+video->page[3].height;
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315 video->vga_state.omemptr= vga_state.vga_graphics_ram;
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316 video->vga_state.vga_draw_stride= vga_state.vga_draw_stride;
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317 video->vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit;
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318 //sprite render switch and bgpreservation switch
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319 video->vga_state.rss= 1;
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320 video->vga_state.bgps= 1;
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322 //setup the buffersize
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323 video->page[0].dx=video->page[0].dy=
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324 video->page[1].dx=video->page[1].dy=TILEWH; // 1 tile size buffer
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325 video->page[2].dx=video->page[2].dy=
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326 video->page[3].dx=video->page[3].dy=0; // cache pages are buffer wwww
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330 // move page to appropriate part and show it
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333 modexShowPage(page_t *page) {
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334 word high_address, low_address, offset;
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337 /* calculate offset */
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338 offset = (word) page->data;
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339 offset += page[0].dy * (page->width >> 2 );
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340 offset += page[0].dx >> 2;
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342 /* calculate crtcOffset according to virtual width */
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343 crtcOffset = page->width >> 3;
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345 high_address = HIGH_ADDRESS | (offset & 0xff00);
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346 low_address = LOW_ADDRESS | (offset << 8);
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348 /* wait for appropriate timing and then program CRTC */
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349 //+=+= while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
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350 outpw(CRTC_INDEX, high_address);
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351 outpw(CRTC_INDEX, low_address);
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352 outp(CRTC_INDEX, 0x13);
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353 outp(CRTC_DATA, crtcOffset);
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355 /* wait for one retrace */
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356 //+=+= while (!(inp(INPUT_STATUS_1) & VRETRACE));
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358 /* do PEL panning here */
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359 outp(AC_INDEX, 0x33);
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360 outp(AC_INDEX, (page[0].dx & 0x03) << 1);
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363 //args: page, vertical sync switch, screen resolution switch, page0 switch
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365 VL_ShowPage(page_t *page, boolean vsync, boolean sr) {
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366 word high_address, low_address, offset;
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369 // calculate offset
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370 offset = (word) page->data;
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371 offset += page->dy * (page->width >> 2 );
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372 offset += page->dx >> 2;
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374 // calculate crtcOffset according to virtual width
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378 crtcOffset = page->sw >> 3;
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382 crtcOffset = page->width >> 3;
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386 high_address = HIGH_ADDRESS | (offset & 0xff00);
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387 low_address = LOW_ADDRESS | (offset << 8);
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389 // wait for appropriate timing and then program CRTC
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390 if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
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391 outpw(CRTC_INDEX, high_address);
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392 outpw(CRTC_INDEX, low_address);
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393 outp(CRTC_INDEX, 0x13);
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394 outp(CRTC_DATA, crtcOffset);
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396 // wait for one retrace
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397 if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));
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399 // do PEL panning here
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400 outp(AC_INDEX, 0x33);
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401 outp(AC_INDEX, (page->dx & 0x03) << 1);
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402 vga_state.vga_graphics_ram = (VGA_RAM_PTR)page->data;
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405 //=============================================================================
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408 modexPanPage(page_t *page, int dx, int dy) {
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414 modexSelectPlane(byte plane) {
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415 outp(SC_INDEX, MAP_MASK); /* select plane */
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416 outp(SC_DATA, plane);
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420 modexClearRegion(page_t *page, int x, int y, int w, int h, byte color)
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422 word pageOff = (word) page->data;
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423 word xoff=(x>>2); // xoffset that begins each row
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424 word poffset = pageOff + y*(page->stridew) + xoff; // starting offset
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425 word scanCount=w>>2; // number of iterations per row (excluding right clip)
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426 word nextRow = page->stridew-scanCount-1; // loc of next row
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428 byte left = lclip[x&0x03];
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429 byte right = rclip[(x+w)&0x03];
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431 // handle the case which requires an extra group
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432 if((x & 0x03) && !((x+w) & 0x03)) {
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436 //printf("modexClearRegion(x=%u, y=%u, w=%u, h=%u, left=%u, right=%u)\n", x, y, w, h, left, right);
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447 MOV AX, SCREEN_SEG ; go to the VGA memory
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449 MOV DI, poffset ; go to the first pixel
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450 MOV DX, SC_INDEX ; point to the map mask
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454 MOV AL, color ; get ready to write colors
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456 MOV CX, scanCount ; count the line
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457 MOV BL, AL ; remember color
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458 MOV AL, left ; do the left clip
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459 OUT DX, AL ; set the left clip
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460 MOV AL, BL ; restore color
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461 STOSB ; write the color
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463 JZ SCAN_DONE ; handle 1 group stuff
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465 ;-- write the main body of the scanline
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466 MOV BL, AL ; remember color
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467 MOV AL, 0x0f ; write to all pixels
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469 MOV AL, BL ; restore color
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470 REP STOSB ; write the color
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472 MOV BL, AL ; remeber color
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474 OUT DX, AL ; do the right clip
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475 MOV AL, BL ; restore color
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476 STOSB ; write pixel
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477 ADD DI, nextRow ; go to the next row
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491 /* moved to src/lib/modex16/16render.c */
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493 /* copy a region of video memory from one page to another.
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494 * It assumes that the left edge of the tile is the same on both
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495 * regions and the memory areas do not overlap.
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498 modexCopyPageRegion(page_t *dest, page_t *src,
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501 word width, word height)
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503 word doffset = (word)dest->data + dy*(dest->stridew) + (dx>>2);
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504 word soffset = (word)src->data + sy*(src->stridew) + (sx>>2);
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505 word scans = vga_state.vga_stride+8; //++++0000 the quick and dirty fix of the major issue with p16 video display wwww
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506 word nextSrcRow = src->stridew - scans - 1;
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507 word nextDestRow = dest->stridew - scans - 1;
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509 byte left = lclip[sx&0x03];
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510 byte right = rclip[(sx+width)&0x03];
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512 // handle the case which requires an extra group
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513 if((sx & 0x03) && !((sx+width) & 0x03)) {
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517 // printf("modexCopyPageRegion(src->stridew=%u, dest->stridew=%u, sx=%u, sy=%u, dx=%u, dy=%u, width=%u, height=%u, left=%u, right=%u)\n", src->stridew, dest->stridew, sx, sy, dx, dy, width, height, left, right);
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529 MOV AX, SCREEN_SEG ; work in the vga space
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534 MOV DX, GC_INDEX ; turn off cpu bits
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538 MOV AX, SC_INDEX ; point to the mask register
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548 MOV CX, scans ; the number of latches
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550 MOV AL, left ; do the left column
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555 MOV AL, 0fh ; do the inner columns
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557 REP MOVSB ; copy the pixels
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559 MOV AL, right ; do the right column
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564 MOV AX, SI ; go the start of the next row
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565 ADD AX, nextSrcRow ;
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568 ADD AX, nextDestRow ;
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571 DEC height ; do the rest of the actions
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574 MOV DX, GC_INDEX+1 ; go back to CPU data
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575 MOV AL, 0ffh ; none from latches
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591 /* fade and flash */
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593 modexFadeOn(word fade, byte *palette) {
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594 fadePalette(-fade, 64, 64/fade+1, palette);
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599 modexFadeOff(word fade, byte *palette) {
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600 fadePalette(fade, 0, 64/fade+1, palette);
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605 modexFlashOn(word fade, byte *palette) {
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606 fadePalette(fade, -64, 64/fade+1, palette);
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611 modexFlashOff(word fade, byte *palette) {
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612 fadePalette(-fade, 0, 64/fade+1, palette);
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617 fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {
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621 /* handle the case where we just update */
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623 modexPalUpdate(palette);
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627 while(iter > 0) { /* FadeLoop */
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628 for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */
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629 tmppal[i] = palette[i] - dim;
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630 if(tmppal[i] > 127) {
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632 } else if(tmppal[i] > 63) {
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636 modexPalUpdate(tmppal);
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643 /* save and load */
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645 modexPalSave(byte *palette) {
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648 outp(PAL_READ_REG, 0); /* start at palette entry 0 */
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649 for(i=0; i<PAL_SIZE; i++) {
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650 palette[i] = inp(PAL_DATA_REG); /* read the palette data */
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658 ptr = m a l l o c(PAL_SIZE);
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662 printf("Could not allocate palette.\n");
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670 modexLoadPalFile(byte *filename, byte *palette) {
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674 // free the palette if it exists
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675 //if(*palette) { free(*palette); }
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677 // allocate the new palette
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678 //*palette = modexNewPal();
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681 file = fopen(filename, "rb");
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683 printf("Could not open palette file: %s\n", filename);
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686 /* read the file */
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688 while(!feof(file)) {
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689 *ptr++ = fgetc(file);
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696 void VL_LoadPalFile(const char *filename, byte *palette)
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698 VL_LoadPalFilewithoffset(filename, palette, 0);
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701 void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o)
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705 fd = open(filename,O_RDONLY|O_BINARY);
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707 read(fd,palette, PAL_SIZE);
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710 VL_UpdatePaletteWrite(palette, o);
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714 void VL_UpdatePaletteWrite(byte *palette, word o)
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717 vga_palette_lseek(/*1+*/o);
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718 for (i=o;i < 256-o;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
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722 modexSavePalFile(char *filename, byte *pal) {
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726 /* open the file for writing */
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727 file = fopen(filename, "wb");
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729 printf("Could not open %s for writing\n", filename);
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732 /* write the data to the file */
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733 fwrite(pal, 1, PAL_SIZE, file);
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741 fadePalette(-1, 64, 1, tmppal);
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747 fadePalette(-1, -64, 1, tmppal);
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752 //moved to 16_vlpal.c
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755 modexPalUpdate(byte *p)
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758 //modexWaitBorder();
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759 vga_wait_for_vsync();
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760 outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
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761 for(i=0; i<PAL_SIZE/2; i++)
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763 outp(PAL_DATA_REG, p[i]);
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765 //modexWaitBorder(); /* waits one retrace -- less flicker */
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766 vga_wait_for_vsync();
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767 for(; i<PAL_SIZE; i++)
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769 outp(PAL_DATA_REG, p[(i)]);
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774 modexPalUpdate0(byte *p)
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777 //modexWaitBorder();
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778 vga_wait_for_vsync();
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779 outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
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780 for(i=0; i<PAL_SIZE/2; i++)
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782 outp(PAL_DATA_REG, rand());
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784 //modexWaitBorder(); /* waits one retrace -- less flicker */
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785 vga_wait_for_vsync();
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786 for(; i<PAL_SIZE; i++)
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788 outp(PAL_DATA_REG, rand());
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793 modexPalOverscan(word col)
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795 //modexWaitBorder();
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796 vga_wait_for_vsync();
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797 outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
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798 outp(PAL_DATA_REG, col);
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803 void modexputPixel(page_t *page, int x, int y, byte color)
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805 word pageOff = (word) page->data;
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806 /* Each address accesses four neighboring pixels, so set
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807 Write Plane Enable according to which pixel we want
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808 to modify. The plane is determined by the two least
\r
809 significant bits of the x-coordinate: */
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810 modexSelectPlane(PLANE(x));
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811 //outp(SC_INDEX, 0x02);
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812 //outp(SC_DATA, 0x01 << (x & 3));
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814 /* The offset of the pixel into the video segment is
\r
815 offset = (width * y + x) / 4, and write the given
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816 color to the plane we selected above. Heed the active
\r
817 page start selection. */
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818 VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff] = color;
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822 byte modexgetPixel(page_t *page, int x, int y)
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824 word pageOff = (word) page->data;
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825 /* Select the plane from which we must read the pixel color: */
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826 outpw(GC_INDEX, 0x04);
\r
827 outpw(GC_INDEX+1, x & 3);
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829 return VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff];
\r
833 void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr)
\r
835 /* vertical drawing routine by joncampbell123.
\r
837 * optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register.
\r
838 * so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap.
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840 * NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */
\r
841 word rows = romFonts[t].charSize;
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849 m1 = 0x80; // left half
\r
850 m2 = 0x08; // right half
\r
851 for (colm=0;colm < 4;colm++) {
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853 modexSelectPlane(PLANE(plane));
\r
854 for (row=0;row < rows;row++) {
\r
855 fontbyte = romFontsData.l[row];
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856 vga_state.vga_graphics_ram[drawaddr ] = (fontbyte & m1) ? col : bgcol;
\r
857 vga_state.vga_graphics_ram[drawaddr+1] = (fontbyte & m2) ? col : bgcol;
\r
858 drawaddr += page->width >> 2;
\r
863 if ((++plane) == 4) {
\r
870 void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word bgcol, boolean sw, const byte *str)
\r
874 //word addr = (word) romFontsData.l;
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882 printf("%s\n", str);
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885 if(tlsw){ x-=page->tlx; y-=page->tly; }
\r
887 addrq = (page->stridew) * y + (word)(x_draw) +
\r
888 ((word)page->data);
\r
892 w=romFonts[t].charSize;
\r
893 romFontsData.chw=0;
\r
895 for(; *str != '\0'; str++)
\r
901 romFontsData.chw = 0;
\r
902 addrq += (page->stridew) * 8;
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908 // load the character into romFontsData.l
\r
909 // no need for inline assembly!
\r
910 // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.
\r
911 _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);
\r
912 modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);
\r
913 x_draw += 8; /* track X for edge of screen */
\r
914 addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */
\r
916 //printf("print xy:%dx%d tlxy:%dx%d\n", x, y, page->tlx, page->tly);
\r
921 void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)
\r
923 word i, s, o, w, j, xp;
\r
925 word addr = (word) l;
\r
952 for(; *str != '\0'; str++)
\r
955 if((c=='\n'/* || c=="\
\r
956 "*/)/* || chw>=page->width*/)
\r
962 //load the letter 'A'
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977 MOV AL, c ; the letter
\r
980 ADD SI, AX ;the address of charcter
\r
1004 //modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);
\r
1005 modexClearRegion(page, (x+xp+chw)*8, (y+i)*8, 8, 8, l[i] & j ? col:bgcol);
\r
1014 /* palette dump on display! */
\r
1015 void modexpdump(page_t *pee)
\r
1017 int mult=(QUADWH);
\r
1018 int palq=(mult)*TILEWH;
\r
1021 for(paly=TILEWH*8; paly<palq+TILEWH*8; paly+=mult){
\r
1022 for(palx=TILEWH*12; palx<palq+TILEWH*12; palx+=mult){
\r
1023 modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
1029 /////////////////////////////////////////////////////////////////////////////
\r
1031 // cls() - This clears the screen to the specified color, on the VGA or on //
\r
1032 // the Virtual screen. //
\r
1034 /////////////////////////////////////////////////////////////////////////////
\r
1035 void modexcls(page_t *page, byte color, byte *Where)
\r
1037 //modexClearRegion(page, 0, 0, page->width, page->height, color);
\r
1038 /* set map mask to all 4 planes */
\r
1039 outpw(SC_INDEX, 0xff02);
\r
1040 //_fmemset(VGA, color, 16000);
\r
1041 _fmemset(Where, color, page->stridew*page->height);
\r
1045 // pattern filler from joncampbell123's code
\r
1047 void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw)
\r
1049 unsigned int i,j,o, d,h,s;
\r
1055 w=vga_state.vga_width;
\r
1057 s=vga_state.vga_stride;
\r
1061 h=vga_state.vga_height;
\r
1069 w=video->page[pn].width;
\r
1070 d=(0x10000UL - (uint16_t)video->page[pn].data);
\r
1071 s=video->page[pn].stridew;
\r
1075 h=video->page[pn].height;
\r
1078 if(!pn) h=video->vh;
\r
1079 else h=video->page[pn].height;
\r
1085 /* fill screen/pattern with a distinctive pattern */
\r
1086 for (i=0;i < w;i++) {
\r
1088 vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
\r
1089 for (j=0;j < h;j++,o += s)
\r
1090 vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
\r
1095 modexWaitBorder() {
\r
1096 while(inp(INPUT_STATUS_1) & 8) {
\r
1100 while(!(inp(INPUT_STATUS_1) & 8)) {
\r
1106 modexWaitBorder_start()
\r
1108 while(inp(INPUT_STATUS_1) & 8) {
\r
1115 modexWaitBorder_end()
\r
1117 while(!(inp(INPUT_STATUS_1) & 8)) {
\r
1123 //===========================================================================
\r
1126 // printings of video memory information
\r
1128 void VL_PrintmodexmemInfo(video_t *v)
\r
1132 // printf("========================================\n");
\r
1133 printf("VL_PrintmodexmemInfo:\n");
\r
1134 // printf("========================================\n");
\r
1135 printf(" Virtual Screen: %dx", v->page[0].width); printf("%d ", v->page[0].height); printf("Tile: %dx", v->page[0].ti.tilesw); printf("%d", v->page[0].ti.tilesh); printf("=((Virtual Screen)/16)\n");
\r
1136 printf(" Screen: %dx", v->page[0].sw); printf("%d ", v->page[0].sh); printf("Tile: %dx", v->page[0].ti.tw); printf("%d", v->page[0].ti.th); printf("=((Screen)/16)\n");
\r
1138 printf(" Free Video Memory: %u\n", v->vmem_remain);
\r
1140 for(i=0; i<v->num_of_pages;i++)
\r
1142 printf(" [%u]=", i);
\r
1143 printf("(%Fp)", (v->page[i].data));
\r
1144 printf(" size=%u ", v->page[i].pagesize);
\r
1145 printf("w=%-3lu h=%-3lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height);
\r
1146 printf("sw=%-3lu sh=%-3lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh);
\r
1147 printf("pi=%u", v->page[i].pi);
\r